COMBINATION is for Ages 10+ and 2 - 8 Players. Play begins with Combo Card ±1 placed face up at the center of the table. Then the dealer passes out 7 cards face down to each player. (Players must wait until dealing has ended before viewing their cards.) The player that deals first will play first. The goal is to discard all the cards that equal the number on the Combo Card in play (by Combination process) and to retain those cards that equal zero and yell "Combination" to win. The winner of the round will then take ownership of the Combo card as a trophy. Play then moves to the next round up to round 8. Complete instructions are included with the game.
Hi, my name is Dayo Akinbinu. I love creating fun and exciting games that challenge the mind. Recently, I invented an easy to play fun card game called COMBINATION because of my concern for our country's declining global ranking in math.
According to - PISA [Program for International Student Assessment]
"American 15-years-old continue to turn in flat results in a test that measures students' proficiency in Math, Reading, and Science worldwide, failing to crack the global top 20".
Several months ago two of my dear friends [Jovan Hurley and Marred Brown] have joined me. Together we tested and made the necessary corrections and we have improved the concept. We are happy to say that COMBINATION is ready for print and we are asking all the KICKSTARTER Community Backers for their pledges. We believe this game can help children's math skills and increase our global ranking.
COMBINATION is a fun and an exciting card game that combines the 4 basic functions of mathematics (+, -, ×, and ÷) with numbers to equal zero. Before discarding the winning hand, the player yells, "COMBINATION" to win.
You are about to enter the COMBINATION Zone. Beware of your opponents, guard your cards, map your strategy, and get ready to yell, "COMBINATION" and win the most TROPHIES. It's fun for children, their parents, school teachers, and anyone wanting an exciting brainteaser. So, please come join us with your pledges and enjoy this dynamic card game!
COMBINATION is not about geometry, trigonometry, or any advance mathematics. This game is designed to be approachable and inclusive so that even those who fear math subjects will find it fun and easy. They will learn math and improve critical thinking skills through fun play without even knowing it. If you can Add, Subtract, Multiply, Divide, and yell "Combination!", then you can play and enjoy this game.
OBJECTIVE: To win as many "COMBO CARDS" as possible.
The Combo Cards are the basis of play per round and represent the trophies that are awarded for winning the round. There are eight (8) "Combo Cards" (from ±1 - ±8).
- It offers a variety of strategy cards to make playing the game more exciting.
- It rewards the winner with a Trophy at the end of each round.
- It uses the 4 basic functions of mathematics [+, -, ×, and ÷] for its theme.
- It offers a new playing mechanics that differs from the usual matching of colors, or images, or numbers as it is in other card games.
- It's fun!
- It's family oriented.
- It can stimulate the brain.
- It can improve math skills and critical thinking.
- It can improve memory.
- It can be used as a teaching and learning tool at schools and homes.
STRATEGY CARDS are designed to offer a player more flexibility in creating a combination of zero. These cards include Draw, Drop, Swap, Grab and Wild Cards.
Quick and easy basic reference cards.
THE QUESTION - In a round of COMBINATION Card Game, how quickly can you arrange your hand to equal zero and yell, "COMBINATION"? Are you smarter than a fifth grader? Come join us and play the fun and exciting game, COMBINATION!
We have many great stretch goals lined up for you! There are a few promo cards that we are working on. Once we hit our goal, we will uncover the demo promo cards for stretch goals... and as long as we keep getting funding, we will keep making new promo cards for you guys!
Risks and challenges
As in any production or manufacturing, working with an outside manufacturer (either locally or overseas) sometimes increases the unforeseen risks and challenges. However, we do not expect any critical problem or obstacle in the delivery of rewards to our backers.
What we've done to minimize risks and challenges:
1. Cards will be manufactured in the USA.
2. The prototype samples of the entire deck [Total of 124 cards] has been delivered to the manufacturer for prep. The manufacturer is familiar with this project and is already establishing and assembling materials to fulfill our order in a timely manner.
3. Our total production cost (including promotion, handling and shipping) is accurate as possible, and is not overrun by undue costs of stretch goals or add-on.
4. We've chosen Amazon as our fulfillment partner for backer's rewards.
However, if there should be any delay in production which in turn will prolong or cause delay in the delivery of rewards to our backers, we will inform our backers through timely updates.
We would like to thank all our backers for their pledges.Learn about accountability on Kickstarter
- (35 days)