Thank you to everyone who pledged - Contradiction is now funded and is in production, scheduled to be completed by Spring 2014.
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When we know someone's lying to us, we all dream about being able to catch him or her out. In Contradiction, you get to do just that over and over again!
Contradiction is an adventure game that uses 100% live-action video and a unique design to give you the freedom to move around at will, investigate locations, collect evidence and make notes. But the heart of the game is interviewing characters, asking them questions and spotting the lies they tell.
It's a system that makes you feel like you're really having conversations with characters, in which you get to see their reaction and embarrassment when you point out their lies!
The game also has a horror influence and is filled to the brim with tons of interesting, sometimes bizarre, startling and atmospheric mini-scenes that you encounter as you progress.
In short, I'm trying to make an atmospheric, well-shot, well-acted and genuinely interactive movie, something you can play alone or with friends on a dark winter's night by the fire.
I recently did an interview with 1001-up HERE in which I discussed it further. There's also an interview HERE I did with Eurogamer about my background in games. Check out the teaser video on Youtube HERE.
Contradiction is all about interrogating characters and spotting the lies they tell. You play a character called Inspector Jenks, a police detective assigned to the case of a student found drowned in a lake one morning. As you wander around different locations, Jenks makes note of objects you find, unusual things you see, events you witness and information you hear. You also meet several characters, who you can question about each of your notes. After telling you what they know, characters' replies are noted as a list of bullet points. But Contradiction is full of liars – and liars always slip up and contradict themselves. The name of the game is to listen to characters’ replies and spot the contradictions!
For example, to one question a character may mention that they were home on Friday night, then to another they say they went to Emma’s party. If you then discover that Emma’s party was also on Friday night, you’d know one of those replies was a lie. Pairing the two replies together causes Jenks to ask the character to explain themselves. The character may then come clean immediately and admit their lie, but more often than not they'll keep on lying, dodging the question and telling more lies, digging themselves a hole they eventually fall into.
Contradiction aims to create the feeling that you’re watching an emotionally engaging mystery movie but also confronting its characters and solving the mystery.
For me the key element I'm trying to introduce is the atmosphere that comes with real characterisation - characters you can look in the eye and believe in, who you also get to watch squirm and react when you confront them about their lies. It's all about the characters!
Most of the money will be spent on actors, crew, equipment hire and location fees - shooting it, basically.
We’re going to shoot this entirely on location - this won't use green screen or ugly compositing. Post-production effects can be used to minimise the need for props and sets, such as altering or removing existing signs, replacing house numbers or removing unwanted elements, including buildings, from scenes.
Please don't judge how this will look based on the interview in the demo - that's just test footage, shot with no lights or set dressing etc. For more info on my background as DP for TV commercials, please have a look at my WEBSITE.
Much more information is provided in the FAQs at the bottom, on how the game works, the story and the characters, etc. Check it out!
There are two main areas that on a sliding scale simply get better the more I can afford to spend. They are:
Actors: Getting great actors costs money. I'm going to try to get the best actors I can, but the more money I have the better they'll be.
Locations: Filming at a privately owned location means paying the owner. This is always negotiable, but sometimes the best places know they're the best places and charge for it. The more I can afford the better the locations I'll be able to afford, though I'll obviously be making the most of wherever I can get.
That's it! Contradiction is a new approach to creating an interactive video game, in a way that I hope will be as playable as it is atmospheric and engaging. Your help will be very much appreciated!
“The heart of the game is interviewing characters and trying to spot their lies, by pairing contradictory statements. It’s a really simple concept, but it’s deceptively powerful. That one device allowed me to write a huge and dense plot, full of personalities, scandals, affairs, secrets and lies. If I get the funding, I’m hoping to create an immersive, atmospheric, even emotional experience, that offers something genuinely new.”
Risks and challenges
The biggest challenge of this will be making Contradiction within budget, finding enough affordable locations and finding the best actors, available at the right time. However this will all be part of the preproduction process. Preproduction is typically fraught with difficulties, but none insurmountable, usually! I have enough experience in the various roles involved in making drama and TV ads to be able to deal with any major problems.Learn about accountability on Kickstarter
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