* You need to have Captain Early Bird (16€) reward tier or above to get add-ons.
** The example images shown on the add-ons are representations and not final.
How do add-ons work?
1. Press the "Manage your pledge" button above. If you have not pledge yet, choose your base pledge first.
2. Increase your pledge in the "Pledge Amount" box by the total of the add-ons you want to add.
3. After the end of the Kickstarter campaign you will receive a survey that will ask you how would you like the add-on money assigned.
Between the Stars is a space action video game with traces of RPG, management and roguelike elements. In it, we’ll live our adventure advancing in the universe and upgrading our ship, Captain and crew in order to be able to withstand the space war that is currently being fought.
- Random Adventures: Between the Stars seeks to be a different experience each time you play. For that, we’ve worked on a procedurally generated system which allows randomness in sectors, crew, events, rewards and many other things.
- Management and customization: We want the game to adapt to your style of play. We’ve made sure that you have all the options you can to customize your ship and crew to circumvent all the dangers that you will find along your adventures.
- Take decisions: Between the Stars is an open story and as any good story, it has a great protagonist. That’s you! There’s nothing better than to see your decision affect the events and that everything is built around your successes and experience that you’ve lived on each playthrough!
- Real time 3d combat: The universe is full of dangers and captains that want your head. Face them head on in frantic real time combat using your best weapons and skills.
Between the Stars will be available on Steam for Windows with a release date set for the first quarter of 2019. As soon as we can we will work on MAC and Linux versions.
Price on Steam: 19.99 €
- Launch date: Q1 2019
The game transpires throughout different sectors which we can advance through. Each one will pose its own challenges, events, enemies NPCs and space stations where we’ll be able to undertake all the tasks that we deem necessary. The star map system will allow us to jump quickly through sectors that we unlock as the game progresses. It will allow us to go to new sectors as well as go back to already explored ones. All the sectors function with a procedurally generated system, which will generate a new map based on existing probabilities.
The ship’s crew are an important aspect of the game. At any moment you can hire new crew or fire previous members. Crew members are divided into three roles that are once again separated into three traits that offer benefits to your ship and higher chances of success in events related to those abilities.
- Creation: Allows an engineer to create weapons and other weapons based on blueprints for their creation if you have enough of the needed materials and your engineers have enough skill.
- Disassembly: Engineers can destroy weapons in order to obtain materials and it also adds a probability that the object will give blueprints for future creations or upgrades.
- Medicine: Allows your scientists to heal your crewmembers when they are hurt or sick.
Investigation: Allows your scientists to investigate unknown objects in order to obtain blueprints, information and other rewards.
Shields: Every ship possesses shields in four sides; left, right, front and back. These shields will absorb received damage until they hit 0, at which point the damage goes directly to the hull, which will lower your general health. Avoid prolonged damage on the same side of your ship whilst focusing fire on your enemy’s weak points to better finish them off.
Weapons and Skills: Weapons will provide special skills for the entire ship when equipped. These are upgradable, scrapable and crafteable. Manage your inventory well and use the correct weapon for every moment and you will be successful in your battles.
- Weak Points: The scan system on your ship allows you to estimate an enemy’s power, and to help you discover the more fragile areas which you should focus on.
We’ve tried our hardest to bring you a demo that really gives you a proper taste of the final game. But as you can imagine there are a great number of new things that we’d like to implement and many small differences when faced with the final product:
Difficulty: One of the largest differences between the DEMO and the final version of “Between the Stars” is the difficulty. The prologue serves not only as an introduction to the story of the game, but as a first look at the controls, combat, etc.… We are working on offering you a tough challenge, but one that isn’t unfair. Therefore, the difficulty has been reduced in order to ensure player commodity and avoid frustration for less familiar players to the genre. We’ll make sure that in the final run of the game things will get very challenging.
Weapons, skills and other objects: An important part of the game is the management and collection of weapon and objects that you can upgrade, create, investigate and scrap. Currently we are working on making a list of items long enough to provide enough variety for a many hours of gameplay. The number of weapons, objects, and skills present in the prologue are significantly smaller than that which you could find in the final version of the game.
Decisions: We want your decisions to matter and be visible in your game. In the prologue we’ve tried to make the game as open as possible, but because we are telling a closed narrative tale in this small preview, your decisions do not change the course of the final story.
- Randomized events: We’re very sure we want that the playthroughs in “Between the Stars” to be very different between them. This makes having a controlled narrative quite difficult. Being a prologue, the part that puts things into context in the final game required that for this early taste of the game, we choose instead a linear progression, allowing us to tell this story in a more fluid fashion.
I’ve always been mesmerised by outer space, the unimaginable vastness. Looking up out in the yard and trying to get my head around just what could be out there, whilst hypnotised by the staggering beauty, at least some of which needs to be conveyed in the game through the music.
- David Burrows, Composer
We want to reward your support with two wallpapers specific to campaign backers, these will come in different resolutions that will adjust perfectly to your needs.
Our game wouldn’t exist without people like you, and we’re proud to say so. Show up in the credits of Between the Stars as one of our backers.
The Between the Stars community is being forged in Discord. Access the group with the game and your corresponding rank. In it we speak with followers of the game, who give us suggestions, and we talk about possible things to incorporate in the game… It’s the direct form of communication with our game’s community, and if you’d like to be a part we’d love to hear your opinions.
Of course, this is the main campaign reward. A digital copy of “Between the Stars” on Steam.
There will be numerous skins that we will apply to our captain’s ships. All of them will be unlockable in game except the skins exclusive to Kickstarter backers.
We are especially proud of the music that gives life to the game. We would love for you to enjoy it wherever you want. This reward is a copy of all of the music that comprises the soundtrack of Between the Stars.
Made with love for the biggest fans. Enjoy a collection of the best images in the game from the development team, and a lot of information on characters, sectors, events and how Between the Stars has becomes what it is.
Obtain access to Between the Stars a month before it's on sale.
Names and Last names of captains and crew members are randomly generated between all members on a list. Be a part of that list and pass on to be a famous Interstellar Republic Captain or even the heroic crew member who helps saved the universe with his comrades.
Find out about the latest news in the universe before anyone else. Give your opinion and suggest things and you will be listened to. This chat will be completely limited to members of the team of Between the Stars and the backers that access this reward!
Immediate access as soon as the Kickstarter ends to the alpha version of the game so you can see how we construct the Universe of Between the Stars.
Sit down with the team and help us create one of the pillars that makes up the final adventure. We will contact you and ensure we make a tailored event to your liking that marries well with the Between the Stars universe.
A step up from the previous reward. Not only will you make an event that is tailored to you, but we’ll also create an NPC according to your indications so that all players can find him and discover his past!
We love to see people who trust us and appreciate our work. We’ll be happy to offer you a copy of absolutely all of our future titles so you can enjoy them and give us your opinion.
Not enough weapons and abilities at your disposal? Tell us exactly what you want and we’ll make it possible. Enjoy being the creator of a weapon that will reap hundreds of lives during your adventures.
One of the most appealing rewards of the campaign. Sit down with our artist and transmit exactly what you want to see. We’ll work hard for you to be able to pilot the ship that you want all across the universe.
Meet with us monthly to discuss the latest news about the development of Between the Stars.
The maximum level of personalization. We will dedicate all our resources and time to make sure you have an awesome battle against a boss tailored to your likings that the rest of the players can fight against as well! You’ll see your creation end the lives of hundreds of captains that try to take him on!
The beginning of the Project Between the Stars was a humble and single person one. Little by little it has progressed into what it is now. As it advanced, the amount of personnel on board grew and the project’s scope became more and more ambitious. We are especially happy with the results that we’ve obtained, and we don’t want to stop here, we want to offer a lot more.
Development on a product of these characteristics supposes a high risk that we can’t completely assume. When the time came, we believed it was best to show the Project to the public and have a more direct approach that let them join forces with us on the product. For that reason, we’ve created this Kickstarter campaign, looking for community input and to mitigate the economic stress that this project will suppose.
The costs associated with a production of this size are elevated, and insurmountable for us; paying professional work, licenses, bills, taxes… And much more when we are talking about a product that won’t give any economic benefit until finalized, or near it.
Receiving your support will be the way in which we’ll be able to offer the standard of quality we wish to, and maybe even more.
Isolated games is a small studio situated in Barcelona, Spain, that was born the same time that its creator, Francesc Romero, began work on Between the Stars. Little by little the project has required more and more people to occupy different disciplines; art, script, music and marketing, and it’s become much more ambitious. We hope to offer many hours of fun and quality work to the benefit of our player base as a result.
Risiken und Herausforderungen
One of the clearest risks that Between the Stars has is to maintain the quality of work we have in mind when facing the final project. Although there’s a good portion implemented, there are always ideas out there to add or community feedback we’d like to implement.
In this same manner, the randomness of the world we are trying to create, and the possibility of affecting the world with your decisions, is a lot more complex in a narrative form than your standard “Linear” game. This means great benefits to the player and playability, but it also means a lot more time and costs dedicated to things such as script work and creation of events in general.
When creating a repeatable experience we try to meet the requirements of having differences that mean each playthrough will be different each time while retaining the same quality of work. Since its inception “Between the Stars” has attempted to never lower the quality of its events, sectors decision… and that is the mentality that will drive us to the end.Näheres zur Rechenschaftspflicht auf Kickstarter
- (34 Tage)