Gone From an Age: A Fitting
Gone From an Age: A Fitting
A Kinect based digital art installation that explores the relationship between cultural and personal expectations of body image
A Kinect based digital art installation that explores the relationship between cultural and personal expectations of body image Read more
About this project
The game begins with the Player stepping in front of the Kinect Camera. Doing so reveals a young woman standing in front of a mirror. In the mirror's reflection the young woman, along with an ominous audience can be seen. The sound of the audience can be heard, whose demanding mumbles manifest into a shadow casting over the young woman. The audience wants her to perform- as the puppet for its master...
Gone From an Age: A Fitting is a Kinect based digital art installation that explores the relationship between cultural and personal expectations of body image. The game is an interactive theatrical performance where the player takes the role of a young woman in front of a large mirror, with an audience watching her in its reflection. The audience and the game itself prompts the player to twist, contort and bend his/her body in order to progress. Doing so receives approval from the audience and game, but at the cost of the player’s discomfort.
Using the motion control capabilities of the Kinect we are able to make an abstraction of the discomfort many people put themselves through in the name of a perceived beauty. The project is a satirical piece where the game itself represents societal pressure, which the player must choose to succumb to or not. Our intention is to challenge players enough for them to want to play but eventually put them through enough discomfort that they start to question their own participation. Ultimately we hope this leads to applying this same mindset to real life situations.
Update: Check out our featured article on Kill Screen by Joseph Bernstein titled "This art game actually judges your body"
We are launching this Kickstarter in hopes of having the installation join the Art Works For Change exhibition, Off the Beaten Path: Violence, Women and Art. We have been invited by Randy Rosenberg, Director of Art Works For Change; and if we receive the necessary funding the completed project will have the chance to join the exhibition. Getting funding from Kickstarter will pay for the hardware to travel with the show and the shipping costs to send the hardware to the different locations, and the development costs to help finish the project.
To help be as transparent as possible, here is the most recent breakdown of our estimated budget:
- Crate, case & vitrine (includes labor and storage): $2,000-2,500
- Overall shipping (crate and CPU shipment): $1,500-2,000
- Back-up equipment: $2000
- Monitor (42"-55"): $1,000-1,500
- Miscellaneous funds (incentive adjustment, leotards and tights for video, site domain, etc): $700-950
- CPU: $700
- Kinect: $150
- Fees: 8-10% of goal
Total costs (if we get the full $15,000, before development costs)
- *Low-end: $9,252;
- *High-end: $11,300
*The remainder will go toward any other unforeseen costs and anything left over will go toward development costs.
Off the Beaten Path: Violence, Women and Art is a multi-media traveling contemporary art exhibition that utilizes works by world-class artists to promote awareness of the root causes of violence against women. This exhibition aims to create empathy for women’s stories, foster a dialogue about the pervasiveness of violence against women; and inspire the belief that women and girls can be empowered with new behavioral choices.
Upcoming tour dates:
- The Art Gallery of Calgary, Calgary, Alberta, Canada
Jan – March 2013
- Iziko South African National Gallery, Cape Town, South Africa
April– Aug 2013
- Johannesburg Art Gallery, Johannesburg , South Africa*
Sept– Dec 2013
*If for any reason we cannot make it to any of the listed venues (ie: they do not have the proper accommodations for our installation), we plan to submit to other galleries/museums
- Amanda Dittami - project lead, game designer, project manager
- Blair Kuhlman - project lead, game designer, artist
We will also be working with members from the digital/interactive/creative services + development agency/collective: Branger_Briz.
Not only will your help provide us with an opportunity to speak to audiences across the globe, but this will also help give more interactive media a place in a fine arts environment. We are true believers that games are not just entertainment, but a true form of art.
Please pledge any amount that you can. We are eternally grateful.
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- (31 days)