We made it!
Thanks for everyone's great support. We've now got three and a half hours to work on our stretch goals! Next up, improvements to the game engine! Pledge now!
Less than 72 hours left!
We're coming down to the wire! We have less that $600 to go, but only 2 1/2 days left to raise it. This is your last opportunity to contribute to our campaign and get your face in the crowd! Tell all your friends that this is going to be a great game, and we're looking forward to producing it.
Photorealistic interiors will give our hidden-object-adventure murder mystery a distinctive look not found in most games of this genre. Our intern's hard at work; here's the billiard room of the mansion. We need more furnishings for most of the rooms, as well as exteriors. Mainly, we need your support going into the LAST FOUR DAYS of our project. Thanks!
Work on the game is coming along great. So far only one character has been purchased (so act now if you want to be in the game) but all other characters are complete. As you can see below, the instruments for the Todd Hunter trio are complete. Our intern is hard at work on the interiors, and they are coming along nicely.
Only SIX DAYS left in our campaign! If you want your rewards please tell your friends to drop by and back the project. Every dollar counts!
The game's coming along. We're getting instruments ready for the band, but a Steinway grand is expensive, so back us today! :)
As a part of putting Todd Hunter into our game, we've added two other musician characters--a bass player and a drummer. Choose the appropriate reward to be a part of Todd Hunter's trio in our game!
Concept art for T-shirt and Lapel pin
Hi, all. We've been working on the concept art for the T-shirt and lapel pin. We will have some professional design work done by the manufacturer, but it will help to start with a good design. If you want to comment or make suggestions, go ahead!
Famous jazz musician to write and play our music
I was going to post an update about our game engine today, but something really cool happened instead, so I'm going to write about that!
We've cut a deal with famous jazz musician Todd Hunter about composing and performing our game's music in a collaborative effort to support both our campaign and his Indiegogo campaign for "Eat, Drink, Play". As part of this Todd will be appearing as himself in our game. You, as a player, will be able to question Todd and his band about the murder.
See more in our update
The Back Story
My name’s Chris O’Connor. After ten years as a crime-scene photographer, I’d seen too many bloody heads and too many broken hearts. I took a vacation in Puerto Rico and sent my photos to a travel mag called Amazing Vacations, just as a lark. Amazingly, they paid more than the trip cost, and now I’m always on vacation. Sometimes it doesn’t work out the way I had in mind…
This time, Amazing Vacations asked me to take a look at an old mansion that was being converted to a bed and breakfast. It was built by a nouveau riche oil baron back in the Roaring Twenties, almost a hundred years ago. The owner lost everything in the Crash of 1929, and the mansion changed hands several times. Eventually it was left to rot. The latest owners snapped it up to restore it to the way it was in the Twenties.
I talked to the manager, and he said he'd be glad to let me in the day before the other guests arrived, to take my shots. I would, of course, have to pay for my own room. I got there later than I had expected and had to work through the night to get photos of the pristine rooms. And just when I was getting to sleep, the screaming started.
We'd like you to help launch "A Picture Perfect Murder," a casual adventure game. Your funding will allow us to pay our graphics intern to work full-time over the summer. With additional funds, we will compensate our lead developer and improve the game engine, add accessories to our character models, and get a professional music and sound track.
In “A Picture Perfect Murder,” you play the part of Chris O’Connor, a former crime-scene photographer who now freelances for travel magazines. The morning after you arrive at your latest venue, one of the staff members is discovered lying face-down in a pool of blood. The photographer for the local police department is out of town, and the detective in charge of the investigation drafts you into helping him solve the crime. It’s too much like old times, but you don’t have much choice.
“A Picture Perfect Murder” is a hidden object/adventure game. As Chris, you’ll gather clues in a variety of adventure scenes, hidden-object scenes, and mini-games. You’ll interview the staff and the other guests, paying close attention to the cut scenes. Finally, you’ll identify the murderer in a complex logic puzzle.
The game will be playable at three levels of difficulty:
- Innocent. Important objects in the adventure scenes will be randomly highlighted by sparkles. The hint meter will recharge reasonably quickly. Hints will be helpful without telling you how to play the game. You’ll be able to skip the mini-games right away.
- Criminal. Sparkles will appear less frequently, and the hint meter will recharge slowly. Hints will be true but normally either ambiguous or obscure. You’ll be able to skip the mini-games only after you’ve spent some time on them.
- Murderous. No sparkles, no hints, no skipping. Notice, however, that you’ll be able to return to the main menu and reset the level of difficulty if there’s some puzzle that you think is just too difficult or too irritating to bother with. Solve that little problem or skip the mini-game, and then reset to Murderous.
We hope to make the mini-games themselves have three levels of difficulty as well, although this depends on adequate Kickstarter funding. For example, a jigsaw puzzle might have 25 pieces at the Innocent setting, 50 pieces at the Criminal setting, and 100 pieces at the Murderous setting. This would take us much more effort in design and scripting, so if you don’t come through for us, we won’t be able to do it.
We have designed for at least 26 adventure scenes, and 15 different kinds of mini-games. This should give you a reasonable amount of time for game play. You’ll have about a dozen suspects (you don’t suspect the detective or his team). This overall design is what limits the number of major characters and background characters that we can offer as rewards. If you donate enough to our campaign, we have in mind a few more scenes and characters that we could add, giving you more game time and more opportunities to be in the game.
Our mini-games currently include hidden object puzzles, jigsaw puzzles, misplaced object puzzles, sliding tile puzzles, tangrams, knot puzzles, as well as some unique Latin square and maze puzzles and of course the logic puzzle at the end, in which you’ll have to use all the clues you’ve gathered to identify the murderer.
You’ll be able to play the game in full-screen or window mode, and you’ll be able to set your preferred screen resolution. The game map will be a blueprint of the mansion; rooms will appear as you enter them. You’ll gather clues and observations into a notebook, and whenever you take a photograph, it’ll go into your portfolio.
This is going to be a great game! Help us build it by donating to our campaign.
Risks and challenges
Our chief challenge is that we are a small company, where loss of a single individual would represent a significant setback. The primary risk that our project faces, therefore, would be the loss of a team member, particularly the lead programmer. Most of our team could be replaced, although this would delay the game's release. Our lead programmer is currently working for free. Although he is committed to seeing this project through, he'd be difficult to replace unless we managed to raise sufficient funds in our campaign. Losing our lead game designer/character artist (who is also working for free) would be less of a problem, because most of the design work is complete. It would still cause some delays while we recruited and trained a replacement.
Another challenge will come when we take the game engine cross-platform. The graphics and audio tools we've created are designed around Windows, and they will need to be expanded. We've designed them with cross-platform development in mind, however, and kept the platform-dependent code separate so we can easily plug in the proper code for non-windows platforms.Learn about accountability on Kickstarter
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