About this project
Regeria Hope is a whimsical courtroom visual novel in the style of Phoenix Wright with original characters and cases. You play as Regeria, a female lawyer who can use her powers of logic and reason to prove her clients innocent.
It’s not all that straightforward though. Sometimes, you may find compelling reasons for throwing a case, forsaking the very defendant you are sworn to protect. These decisions will affect the outcome of the case and will have a ripple effect on later episodes of the series.
"Regeria Hope is, as you correctly guessed, a fresh take on the Ace Attorney formula, that manages to successfully replicate its mood and gameplay and add enough new ideas to keep things interesting." - Konstantinos Dimopoulos.
"Regeria Hope Episode 2 is firmly on our radar now, and is something we feel suitable excited about after playing through this lively and entertaining introduction." - Spanner Spencer
Regeria Hope is now on Greenlight! Please vote if you have the chance!
Although in this far-flung future, society has progressed to the point where race, gender, and sexual orientation hardly play a factor, the legal system has regressed, becoming a twisted shadow of its former self.
Despite Big Brother's pervasive surveillance and attempts to control the populace, crime still exists. Almost every crime is on camera, but those cameras miss important details. This has led to the police relying on whatever the state provides as evidence rather than doing any real police work. Criminals find a way around the state’s security and are skilled at making it look like someone else committed their crimes. Dirty cops have become the most skilled criminals since their access to the state's systems allows them to manipulate the evidence with ease.
An innocent defendant’s only hope is that the government appoints them a good lawyer who will do the footwork to find out what really happened and present the evidence in court. Without that, a guilty verdict is almost assured.
If a gangster boss came into your office and offered you an outrageous sum of money to make sure your newest client takes the fall for a crime he himself committed, would you do it?
Maybe the offer is too good to refuse. After all, even your client is just some gangster. Everyone would be better off if he were convicted. You might decide to…
Sure, you see an innocent man hang, but you have more money to spend on cases protecting defendants you think are worth fighting for. As an added bonus, the gang won’t be trying to exact their revenge on you for the rest of your days.
Maybe you can’t quite stomach that outcome. Instead, you might…
You make sure your defendant is found not guilty, and the search for truth continues. Problem is, you now have less money to spend on future cases and you will have gang members out to kill you if you bump into them. Other character’s reactions to you will change based on your choice as well.
Prepare your witness before they go up on the witness stand. Based on your choices, more or less information about the case is shared, and if you really want to, you can make your witness look like a fool in order to throw a case quicker or for whatever other reasons you might have.
Investigation of cases will be almost an entirely different game. You’ll still be looking for clues and gathering evidence, but investigation is more than just a pixel hunt. You’ll have a map filled with different areas, a number of turns before the end of the investigation phase, and a starter list of evidence you need to collect. Each turn, you can choose to move to a different area, search an area, to talk to a character in your current area.
When talking to characters, you’ll have a list of topics you can talk about, and characters will react to certain topics, giving you more evidence or more topics to discuss with other characters.
At certain times during the trial, you will have to convince the jury that the trial should continue or that your client is innocent. Since the burden of proof in Regeria Hope falls on the defendant (We said this legal system was messed up, right?), you have the opening and closing argument. Prosecuting attorney Artemis Narcissus will react to your opening argument, and you’ll have the chance to rebuke her attacks in your closing argument.
While you're doing this, you'll be listening to amazing music by Zack Parrish, winner of an Annual Game Music Award in 2013, and nominee in 2014. Here's a taste of the music you'll be listening to, which you can find in the first episode:
Regeria is the character you will be playing as. She's just out of law school, but she is extremely capable when her confidence is up. While she is sometimes rattled by the press, she always holds hope out for her client until the very end. She has a distinct personality, but you decide her reactions and her decisions in each case.
She will never back down from a challenge. Her shout of "Have at you!" can make the most hardened prison guard jump!
The prosecutor. As you may have guessed from her name, she is a bit… self-involved. She doesn't trust anyone, but she does trust in the justice system so a juicy piece of evidence will make her more interested in a case. Her favorite color is purple (the color of royalty, of course). You won’t find her very far away from a mirror. Maybe somewhere along the line, you’ll discover what made her so intent on hunting down criminals.
Hawk is a good cop caught in a corrupt system. While he dresses and acts like a shady character, he will do what he can to ensure justice is served as long as his pay doesn't get docked. He has a strange definition of fun, but, once he thinks you're a good egg, you'll be glad you have him on your side.
Pharrell Triton is Regeria’s boss and mentor, a very charming and debonair lawyer. He's helped her through law school and was proud to see her graduate with honors. He certainly cares for Regeria, and he will respect any choice she makes, even if it's one that he does not agree with. He believes that Regeria should make her own path and won't try to influence your choices in any way. However, your choices will affect how he reacts to you.
Brock ‘En Hart
Brock is a goofy kindhearted guy who Regeria doesn’t really know much about. After his wife's death, he is absolutely distraught which leads him to do some incredibly stupid things in court. Depending on your actions, you’ll be seeing more of him, or much, much less of him.
The Judge is more concerned with his own enjoyment of the trial than the accused's fate. While this is callous, he loves surprises more than anything and will allow Regeria to present any argument she wants usually because something exciting is bound to happen. As long as it doesn't get in the way of his lunch — a delicious turkey sandwich…
You thought the judge and his sandwich were bad? Wait ‘til you get a load of these guys. They really just want to end the case as fast as possible, and don’t care who lives or dies. It’s going to take a whole lot of convincing just to keep a trial going for one more day! More info about the jury will be available as the Kickstarter progresses.
And many more!
More info about characters will be given as the kickstarter progresses.
Nathan was such a fan of the Phoenix Wright series and wanted so many more fun law stories, that he decided to just up and make his own games. He works full time as a database developer, and loves making video games and board games in his spare time. Favorite Visual Novels are PW, the Zero Escape Series, Long Live the Queen, Freak-Quency, and “don't take it personally, babe, it just ain't your story”.
Janelle started doing digital art late 2009. She first played the Ace Attorney series in 2011 and it became the source of much inspiration! It's one of her all time favorites. Other games she likes include the Zero Escape series, Pokemon, Dangan Ronpa, Professor Layton, and Persona 3 and 4!
Rosendo is an artist with a passion for backgrounds. He was enamored by the worlds of his favorite games and anime which ultimately drove him to learn how to draw and paint his own worlds. “I just love painting environments for characters to live in and explore.”
Zack was nominated for two Annual Game Music Awards for Outstanding Contribution - Independent Composer, and won it in 2013. His soundtrack for Valdis Story: Abyssal City was also nominated for best independent soundtrack for 2013. Zack also participated in the fan arrangement albums Harmony of Heroes & Harmony of Heroes: Final Smash(6 tracks by himself total). His disdain for corn is so impressive that restaurant cooks know to keep the absurd yellow vegetable out of his sight at all times.
Rachael Messer (Regeria)
Rachael has studied voice work, voice acting, and stage work in college. She graduated with a B.F.A in Theatre Performance. She has voice acted in numerous animes, cartoons, video games, radio plays, and commercials. She is currently the voice of Shiara in the new animated TV series "Prince Adventures" and currently working on her own live action series called "The Last Left" while recording for more projects to come. She loved being a part of this video game and sincerely hopes you enjoy it!
Marissa Lenti (Artemis)
Marissa Lenti is a voice actress hailing from Dallas, Texas. You can hear her in games like Heroes of Newerth, BLACKHOLE, Mystery Trackers 8, and Revived Legends 2, as well as storybook apps for franchises like My Little Pony and Transformers Rescue Bots. You can also hear her in Internet animations, like ScrewAttack's DEATH BATTLE! and MachinimaRealm's How To Be Annoying in LoL. When Marissa isn't behind the mic, her passion is seamstressing!
Dane Doyle (Judge)
Dane is ready to lay down the law, gavel in hand. “I am a gaming YouTuber and a long time fan of anything game or geek related, also huge consumer of energy drinks and pizza :3”
Rocky Marks (Pharrell)
In the role of Pharrell, Regeria’s unflappable mentor, we have Rocky Marks.
“Hello! I'm Rocky Marks, a voice actor who loves video games, a student working hard at learning everything there is to know about this profession and a man who can't say no to steamed crab legs. I'm a big fan of Regeria Hope, which is what drew me to this amazing project. Everyone says to love your work, and as an actor and a fan, I do! My wife and I currently live in Washington State under the firm control of our cat, Marie Mustachio.”
Neo-Old-West lawman Hawk is played by DigglyCerides. “Discovering and creating voices is an incredibly rewarding experience, and I hope you can hear me in many more things in the future!”
I’m Nathan Low, creator and developer of Regeria Hope. My motivation to make a game came from the same place as many before me: I played a lot of games. I still remember when my father was playing The Legend of Zelda when I woke up on my 6th birthday. We ended up dying on those damn spike traps in the first dungeon every time. I’ve always wanted to make a game, and, being a huge fan of the Phoenix Wright series, I thought that making a game in that style would be a good first step.
Yes, that means Regeria Hope is the first game I’ve ever developed. That’s an admission you won’t see on many campaigns because it makes the prospect of backing a little riskier. I’m able to put this out in the open, mostly because the first episode of Regeria Hope is done and available now for free! If you have any doubts I can finish the game, please go play the part of the game I have already finished, then come back and let me know what you thought!
The game began back in 2009 as an XNA game. There’s probably an old TIGSource forum post somewhere with some embarrassing code or videos. Then, in late 2011, someone told me about Ren’Py, a Python-based game engine for visual novels. When I found out how easy it was to write scripts for the game in that engine, it made me excited to get started for real. The community has been an extremely welcoming place as well, and everyone has been very helpful to each other.
I wanted strong female leads because this is relatively rare in games. My goal is that the fact some characters are female is just an aspect of who they are. They are human characters with personalities, goals, and motivations. Their gender is not their defining characteristic. Nowadays, I’m glad the game has a female protagonist since I have a little baby girl on the way, and I’d love for her to play the game in the future.
It’s been some time since I started this project. Now, I've built the framework — the characters, the tone, the stories, and the basic elements of the game — that I want to iterate on in the upcoming episodes. I’ve put a ton of myself into the game, but I have even more ideas for how I can make it something truly special. That’s where I need your help.
So far, I have spent between $2000 and $3000 on art and music to create the first episode of Regeria Hope. The episode turned out great, but I have a lot of ideas about what I’d like to do in the upcoming episodes. This Kickstarter campaign will allow all of those ideas come to life in a series of all-new cases for Regeria to solve.
Only thanks to the funding from this campaign, we’ll be able to make these ideas a reality:
Write and produce four entirely new episodes of Regeria Hope
Create new characters for the remaining episodes
Add the investigation and jury mechanics discussed previously
Greatly expand the impact of the player decisions on the outcome of the story
Commission an all-new score by award-winning game composer Zack Parrish.
Kickstarter provides a few additional benefits as well. It gives the team a good excuse to make some fun bonus material like desktop backgrounds and a digital art book. We all want to see more of Regeria in the world. Your contributions and enthusiasm can make that happen.
We’re also hoping to gain the attention of many of the fans of this genre so we can get their feedback on what we've done so far and what we want to do going forward. With all of you, we can make Regeria Hope better than we alone ever could.
Releasing the game in episodes is less risky for both you as a consumer, and for me as a developer. Basically, I want to make sure you get a game in your hands as fast as I can, and I can get feedback as fast as I can, without all this early access stuff. If I can release this game one episode at a time, it will give me a chance to receive feedback about the game and fix issues before they become major issues.
Since the first episode is already finished and available, you can have confidence I'll be able to finish the upcoming episodes. My launch date estimates are conservative, so I feel confident that I will be able to make them. Delays can happen despite the best laid plans, and, if they do, backers will be the first to know about them.
Episode 1: Can you make it through your first actual case? 1 case, 10,177 words. Out now for free.
Episode 2: How far would you go to save a dear friend? 1 case, 15, 000 - > 20,000 words. Due October 31st. I'm putting this date a little bit further out because there's a baby due to be born any minute in March or April.
Episode 3: How hard are you willing to work in order to preserve justice? 2 cases, 15, 000 → 20, 000 words. Due December 22nd.
Episode 4: Does money determine who lives and who dies? 1-2 cases based on choices. 8, 000 -> 20, 000 words, depending on choices. March 31st 2016.
Episode 5: Can you justify everything you've done? 1 case. 15, 000 to 20, 000 words. August 31st 2016.
Currently already been spent:
$ 540 – Sound Effects and music
$ 1200 – Sprites and backgrounds
$ 500-1000 – Admin, buying software, hardware, demoing etc.
$600 - Kickstarter Fees and taxes
$1900 - Music
$1900 - Art
$1600 - Admin, rewards.
If the Kickstarter is met, I’ll be putting another $2000 in as well:
$1000 - Music
$1000 - Art
$8000 – Liked what you heard during the trailer? If this is hit, then there will be voice acting added for lines during testimony and witness defense scenes.
$9000 – Bigger OST for much more amazing music!
$10000 – Animation will be added to main characters.
$11000 – Animation will be added to all characters.
$12000 – Wooferia Hope – Add an extra free 10,000 word episode which replace all the characters with badly photo-shoppped dogs and cats, and the writing will change to howoofable puns.
Risks and challenges
Developing a game while working a full-time job is tough, but I’m up for the challenge. I’ve already built the entire first episode under those same circumstances. The episodic nature of the game allows me to complete the game in smaller, more manageable chunks which will get to you much more quickly.
Although I’ve brought in others to help with specific pieces of Regeria Hope, pulling it all together into a finished product still comes down to only me. I’ve done my best to provide an accurate timeline for completion, but things don’t always work out as we plan even if we plan with that fact in mind.
My promise to you, my backers, is that I will be transparent about my progress and any factors that may affect the game’s release. I’ve put a ton of myself into this project, and I appreciate your putting some of yourself in as well by backing. I’m committed to delivering the game both you and I want Regeria Hope to be.Learn about accountability on Kickstarter
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