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Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
14,873 backers pledged $2,232,933 to help bring this project to life.

Afternoon Update - December 6th 2013



It’s been a long three weeks and while we had to shift gears a bit on a few items (especially me, as our forum Founders can attest), it was a very productive Sprint. The engineers went through a huge block of scheduled code reviews and that took up a bit of time. The reviews come up mostly peachy keen but they did take away some time from actual coding. Still, it was more than worthwhile and as always, it means <cue music from the Six Million Dollar Man> we can rebuild our code, better, faster and stronger! ☺ Besides the usual suspects, we did have some bonus items too! The full update can be found on our website here. And away we go:

Sprint 07:

  • Animation editor weapon targeting implementation. Miss - 50% Completed.  
  • Animation states to connect behaviors based on player input. Miss. 
  • Integration of animation transition states between primary animation Miss. 
  • Begin work on behavior selections in client. Completed. 
  • Logging in and out error console Completed. 
  • Animation 3d view flying camera controls for animation editor. &
  • Implement character controls in animation editor viewer. Miss - 90% Complete. Both related. 
  • Begin work on advanced handling failures in patch server. Completed - ongoing task. 
  • Complete first pass guild invites. Completed. 
  • Create a functional chat window. Completed. 
  • Begin work on “kill spam” for January’s opening of IT. Completed - continues next sprint. 
  • Completed Valkyrie combat animations. Completed. 
  • Complete Animation editor weapon targeting test case. Completed. 
  • Create new intro video for future website use. First pass completed. 
  • Continued armor concepting. Completed. 
  • Second pass Valkyrie textures. Miss - Refocused on new website art. 
  • New art work for future website use. Completed. 
  • Test vfx for January playtest. Miss. 
  • Re-skin St’rm to new rig. Completed. 
  • Create new renders of races/classes for future website use. Completed. 
  • Begin work on high res Luchorpan model. Completed. 
  • Second pass environment for January playtest. Completed. 
  • Website design work and oversight. Completed. 
  • Prep first survey for all Founders. Note: We tested the survey system this week with our IT testers and it worked fine. FYI, the IT folks that didn’t respond to this survey, you need to do so. Responding to surveys is part of being an IT tester. Decided not to do this based on feedback on forums. 
  • Second pass archery vision doc. Miss - Pushed back to focus on new tiers based on founder feedback. 
  • First pass next combat vision doc. Miss – As per above. 
  • Finish next race Becoming tale. Completed. 


  • First Pass - Attack system - server references structure of attacks vs. hard coded data. Completed. 
  • Second pass Attack system - client side attack structure and hotbar setup In Progress. 
  • Add increasing timeout to client patcher Completed.

So, not a bad Sprint and we’re set up nicely for the next one that is:

Sprint 08:

  • Create process to import 3d models into animation viewer.
  • Finish Animation 3d view character and camera controls.
  • Continued work on handling failures in patch server.
  • Implementation of first-pass of multi-platform chat system.
  • Finish work on kill spam in chat window.
  • Finish new artwork for race/class/realm website changes.
  • New artwork and website integration of Builders Tiers.
  • Third pass attack system.
  • Second pass animation editor weapon targeting solution.
  • Second pass new intro vid for website changes.
  • St’Rm basic and combat animations.
  • Additional animation videos of previously completed races for website.
  • Finish high res Luchorpan.
  • Continued armor concepting.
  • Low res and weighted Luchorpan.
  • Edits to St’Rm facial geometry.
  • Third pass environment for January playtest.
  • New text for realm/race/class website pages.
  • Begin reveal of final Becoming story for this race cycle.
  • Integration of previous Becoming stories to website.
  • Archery 2.0 doc.
  • Continued technical development of magic system vfx .
  • Continued work inviting guilds to forums.

Again, the full update can be found here.

As always, thanks to all our Founders for their support and backing of our project. Next week should be a very good week for us, and we hope, for you as well. Enjoy your weekend!


Matthew Deyell, Dominic Lagace, and 16 more people like this update.


    1. Creator Riktobel on December 7, 2013

      Where to start. Unfortunately I have not been keeping up with the developers story line. I am having problems understanding a progression. from a three way conflict between a post catastrophe Arthurian, Viking and Elven realm from what I have seen lately. Why do we have an undead class like Banshee as a character class. It seems to be a product of a singular horrible event rather than a legitimate common story line for a class development. Why do we now have Kzinti or whatever the big cats are. Is Larry Niven one of the developers? I was excited about the game on onset but perhaps the developers need to take their Lithium so they can stay focused and avoid making this a Pokemon unchained.

    2. Creator Grizoor on December 7, 2013

      Strange I didn't got the mail at all, even in the spam folder there is nothing. What can I do about it?

    3. Creator Maxx Kilbride - [Lord Errata] on December 6, 2013

      Less than a year now before I get Alpha. Never been excited about an Alpha before - I mean I like to play games, Alphas are rarely that, but CU has me super excited.

    4. Creator Mel A on December 6, 2013

      Geez, I hate being a tech dummy! I don't understand what most of this update means. But, I'm excited reading it! I can't believe it's December. Momentum is picking up and before you know it, we'll be playing the beta (I mean us goobs that aren't the IT test types that know the difference between a server reference structure and a weapon targeting implementation:)

      I feel like the little kid that sees Santa in the mall for the first time and is in awe because all the kids are lined up, but I don't have the slightest idea what's going on. Thanks for the update :)

    5. Creator Pascal Bouchard on December 6, 2013

      Nvm, found it buried in my spam folder :P

    6. Creator Pascal Bouchard on December 6, 2013

      Your talking about a test survey you did with the IT tester and you say we have to fill it as part of our job as IT tester, but where is that survey. I havent seen any notification on the forum and i did not receive any e-mail either. I've got IT and would like to participate, but cant find it. I'm not usually very active on forum, so i may have miss something.

    7. Creator Nathan Perrin Smith on December 6, 2013

      I am sure I speak for a lot of backers who don't visit the forums and aren't active or vocal, when I say that I really appreciate your updates.

      -Silent Majority