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Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
14,873 backers pledged $2,232,933 to help bring this project to life.

Afternoon Update - August 16th 2013


Today’s update revolves around the unveiling (see what I did there!!) of another possible Arthurian race. Reading through the tales & legends of our three realms reveals a great deal of similarity between these stories. This is understandable given the relative proximity of the three realms and the mixing of the cultures and people over the centuries. One of the many things that these realms’ stories have in common is the central role that animals play in many of them. It is therefore not surprising that today’s race is drawn from one of those animal legends, the Cait Sith.

Personally, I’ve always been a fan of cat-based races (one of my early MUDs had a cat-based race called Prendorians) whether they are the Thundercats, Kzinti and many others. So, naturally the thought of adding a cat-like race appeals to me. Cats have, of course, played a prominent role in many diverse and geographically distinct societies over the course of human history. In Scotland, the Cait Sith were feared (as well as placated if one was seeking aid) by local residents. They seem to me to be the perfect addition to the ranks of the Arthurians as one possible “legendary” race. While the Cait Sith (or Cait Sidhe) are present in both Scottish and Irish mythology, I’m going with the belief that the legends are derived from the Kellas cats that were unique to Scotland.

In bringing forth our interpretation of the Cait Sith, the goals I set were:

  • They must not be like the Thundercats or other truly anthropomorphic cats. Not that I don’t love the TCs (huge fan, I would have loved to re-imagine the IP) but the world doesn’t need another cat-like race that is more human than cat.
  • The CS must be badass. Cats are predators and our CS must look like the meanest, scariest, ”top of the food chain” being in the Realm.
  • The CS must have a uniquely feline society. These are not cuddly, cute or sexy feline skin-suits but rather a race of beings that evolved quite quickly and have retained many of their feline traits rather than adopting human ones.
  • The CSE should be tied them into the Arthurian legends in a way that could reflect both popular local opinion (fear) and the concept of Arthur as a unifying force within his realm.
  • To consider the possibility of them being shape shifters as well.

While the artists are happily creating some really cool cats, I present to you the next Becoming™ tale, that of the Cait Sith.

The Becoming™: The Cait Sith


Younglings of Clan Kellas, gather around me to hear another tale of our people; there will be plenty of time to play furball afterwards, before the setting of the yellow orb. Today’s tale centers on how we evolved, aided by the Great Storms, from pets and helpers of the Furless ones to the perfection of our current form. As future leaders of our clan, always remember that those who do not know their own past will never be able to truly understand the future, so sit patiently and learn from this tale.

When the storms first lashed through this world, our ancestors were barely as large as our newlings and they walked upon four paws in the manner of food. Many of us lived in the wild, though others of us lived amongst the Furless, assisting them, comforting them and sadly, taking our food from their hands. It is for this reason that we will never take food from another’s hand, even if offered in friendship, for doing so implies subservience.

As the power of the Great Storms changed our land, so too did they change us. Over turnings of the world too numerous to count, we slowly grew in stature and intellect. Our minds were the first to exhibit the change and we awakened to things beyond the world of sights, smells and simple thoughts. Sadly though, as we gained intelligence, the Furless became ever more suspicious of us and of our ultimate intentions. Long-told stories of us as evil beings, stealers of souls and other such lies became accepted as truth. With their world crumbling around them, the Furless needed someone to blame for the disaster and as we had also grown in stature, many of the Furless vented their rage on us. We were driven even from the rubble of their homes, and hunted for sport. As a sign of their so-called superiority, they wore our beautiful fur and skin stripped from our slain.

Faced with our own extinction we did what any rational beings would do, we fled deeper into the Changing Lands (where the storms were strongest). Many of us died on this pilgrimage and to this day and till the end of all seasons, we will honor those that died on that journey. We still hold our Midnight Lament on the anniversary of our journey’s end.

When we reached the heart of the storms, we saw that we were mostly alone in a land that we could not recognize by sight or smell and we deemed it a good place to stop and lick our wounds. Fueled by the power of the storms within this area, our ancestors’ alterations accelerated and we soon became upright and gained the claw of clutching (referred to by the Furless as an opposable thumb) and even greater intelligence. Within but a few seasons we became the most feared predator in these lands. We hunted and killed what we needed for food and put the suffering out of their misery, yet we never hunted for sport, for that is the way of the Furless and we abhor it.

As the fury of the storms abated, our kind began to disseminate into what remained of the world. Without the power of the storms, the Changing Lands were no longer suited for hunters such as us. Unfortunately, when we did so we began to encroach upon the territory of our former subjugators. Observing the changes wrought upon us by the storms served to reinforce their fear and hatred of us. We quickly fell to them as we lacked their armor, weapons and strange magic. Once again we were forced to flee and we did so, back into the Changing Lands. Devoid of a home, our males were furious at what they perceived as cowardice and they argued for fighting to the very last. By this time though, the males were greatly outnumbered by the females of our kind. It was then that Moireach, whose bloodline was pure, took charge of our clan and our race. She used her cleverness, not just her claws, to lead us down a new path over the coming turnings.

Life was hard for a time yet over the many seasons, through guile and cleverness, we learned much about the Furless; their magic and technologies. Our society evolved and soon we were strong again. Moireach told us of a dream she once had before the coming of the storms, of a Furless who was lost in the world. In that dream she saw that he was both a victim and a leader, both weak and strong and that his life was going to be in our paws. During the dream there was a great storm and as his life hung in the balance, she woke up. She told us to wait for that day and so we did, patiently, quietly, forever watching the Furless, stalking them without the hunt, awaiting that sign.

And so it came to pass that many seasons later one of Moireach’s female younglings, was out hunting what the Furless call Abominations; our kind calls them the Suffering. This young one had not properly scouted the area and as a result, a simple hunt turned into an ambush. She'd disabled a handful of them when she heard a shout from the nearby woods and a young Furless emerged from the trees and ran as straight as a hunter toward its prey. Thinking that she was the target, she turned her attention to the oncoming Furless and swung her Clawsword at him. As the youngling tells it, the Furless let out a shout of surprise, ducked the swing, rolled, and ended the suffering of one of the youngling’s attackers. He then bravely engaged the remaining attackers but he found himself quickly overwhelmed and near death. Our youngling then shook her head in consternation and leapt back into the fray to save the Furless’ life. Together they dispatched the other attackers and sat down to clean their wounds, (the Furless didn’t have the decency to offer to clean her wounds as custom dictates) and they eyed each other warily. The Furless identified himself as Arthur and he told her that he had come to this land to hunt abominations and to see if the rumors of “cat people” were true. Yes, my younglings, he called us “cat people”, a vial phrase that insults both our ancestors and ourselves. Rather than immediately ending Arthur’s life, our youngling was gracious enough to simply stand up, grab a rock and hit him, gently, over his head. She then tied him to his mount and sent him back to his lands. She also left him with a very special scratch as a reminder of his visit. Upon her return home, she shared the story with the rest of the clan and much respect was shown her.

Many turnings later our seers felt that a particularly nasty Malevolence was heading our way soon. As we have done for many a season, we moved our clan into the subterranean shelters we'd built long ago. As we were completing the move, we sent out scouts to survey the land, looking for any younglings that may have gotten mislaid during the move. One of our scouts was the youngling who was out earning her stripes and who should happen to be there, but Arthur. Though he was aging in the way the Furless do, she recognized him and questioned him as to why he was foolish enough to be outside and so far away from his home during such a storm. “He has about as much sense as he has fur and claws!” she thought to herself. He explained that in his lands the seers (he called them Stormwardens) had detected an incoming Malevolence that was heading straight for our home and he came to warn us and offer us shelter with his people. Warn us? As if we, who were so changed by the storms, couldn’t feel it in our fur when a storm approaches or that we were as ignorant of ways to protect ourselves as we were in former times. The youngling couldn’t decide whether to be insulted, laugh, roar or just shake her head in dismay. What she did was to offer him the protection of our lair, for the storm was coming on quickly. He grudgingly accepted her offer and he became the first Furless to willingly, if not fearlessly, enter our shelter.

As the Malevolence raged above, Arthur told us of his vision for the future of his race and for this thing he called a Realm. He told us of how he wanted to bring all of the survivors of the Piercing together and build a new society from the rubble of the old world. This society would be egalitarian and would work together to create a better world than what had gone before. Surprisingly, his vision (while mildly insulting to us, after all, we are not mere equals with the Furless) stirred some of our hearts. We saw in Arthur a male who was not solely interested in showing off his strength but who wanted to lead his people. As the storm reached its zenith, Arthur’s vision became clearer and the youngling was visibly shaken. Like her birth mother, she had the capacity to have visions and this was her first. She refused to say what it was but she ran out of the room and down the tunnel. Arthur followed her, worried about what he had just witnessed and soon others of our clan followed as well. When they reached her, she was deep in the throes of the vision. First visions are sometimes turbulent and she lashed out with claw and tooth, wounding Arthur, yet he would not strike back. When she came out of it, she refused to share what she had seen and was visibly shaken by both the vision and the harm to Arthur. Arthur stayed with our clan until he was healed and when he left, the youngling was nowhere to be seen.

Turning upon turning passed and we had heard about the works of Arthur, and the eventual splitting of his liter-mates. One season after that sad day there was a gathering being held in the fortress of Arthur. Sneaking into that meeting was the youngling. Rather than harm any Furless, when one chanced to see her, the youngling allowed herself to be brought to Arthur. While others bowed before him, she simply purred but kept her mouth closed as to not display her teeth. Arthur, much to his credit, accurately interpreted the gesture and asked her why she was there. The youngling told him that when she heard of the Betrayal, she called on our clan to offer their help to Arthur. After much wrangling, the clan agreed and she was sent to tell him the good news. There was a tumult in the hall with many voices raised in disapproval and threats. Arthur silenced his people, walked over to the youngling and bowed most graciously and properly expressed his gratitude. As the youngling walked out the door Arthur called to her and said, “Wait. Before you go my lady, may I know your name?” Ignoring the insult of being called a “lady” (which the youngling knew was unintended), she looked back to Arthur and said “Your kind do not have the patience nor the vocal capacity to properly speak my full name. Some of your kind have called me, Gwenhwyfar, so you may call me “Gwen”. With a shake of her tail, the pure white youngling walked out the door but not before walking over to one of the most vociferous critics. Looking down at him she smiled and with a deft flick of her claw she cut a string that the man was using to secure his clothing. She exposed the claws in her right paw, and in her left she held the string up over his head, making it appear to jump by raising and lowering it. The man’s eyes grew wide, he reeked of fear, and a small trickle of liquid flowed down his pant’s legs. Gwenhwyfar then released the string and as it fell slowly to the ground she walked out the door, purring contentedly.

And now my younglings, you may go play some furball.


I hope you enjoyed this tale; it is my personal favorite so far.

We had a fun morning today at the studio. The Syndicate™ is holding their annual SyndCon here in Fairfax and the studio went en masse for a visit and Q&A. Much fun was had by all. There was also a surprise (at least to us) visitor; Richard Garriott dropped in before his meeting with the fine guys and gals of the guild. Between the Richard and myself we must be over 500 years old in "game developer years" especially when you factor in employment history, Kickstarter, multiple MMORPGs, etc. :) Talk about your two old war-horses. Man oh man; it does seem like forever since I first played Ultima on my Apple II in my girlfriend's (now my wife) apartment in MD.

Today's bonus concept art is a bucolic forest scene.

Have a good weekend everyone!


  • Image 310883 original


    1. Creator Telyn on August 20, 2013

      I love the lore and can't wait to see what the CS look like.

    2. Creator DarkDissenter on August 20, 2013

      The Cait Sith sound awesome MJ.

      One reason I never played any cat race in any game that had them was that basically they were human models with cat heads. They didn't look or move like a cat at all and were boring as hell. I'm glad that you understand this. If you can make this work and make them look and move like a cat, I will be playing this at launch.

      Your good ideas and understanding of what sucks makes me glad I backed this game. Your on the right track in my opinion.

    3. Creator Laeesh on August 19, 2013

      @MJ ha! Ok that´s great, looking forward to those other feral evolved one´s! =D I wonder if the specific animal that "join´s" a certain realm, is connected to the "Overall Lore" of that specific realm. (Viking´s more wild and strong, TDD "calm" and wise, Arthurians "noble" and intelligent)

    4. Creator Matthew Kramer on August 18, 2013

      @ Michael - House cats will also eat their young. If a cat gives birth and another cat is nearby ( especially a family member ) ... the family member will devour the kittens while the mom sits by idly. Until she has been with the kittens for atleast 24 hours a bond is not fully formed between them and she will not defend them.

    5. Creator Michael (AdorianBlade) on August 18, 2013

      Evolved house-Cats "abhorring hunting for sport" I loled. House cats are the most sociopathic animals on our planet. They will literally kill anything smaller than them, for no reason whatsoever. I guess the storms blew that out of their psyche.

    6. Creator Matthew Kramer on August 18, 2013

      @ Maxx - The Charr was one of the most sought after races in GW2. Everyone I know absolutely loved how vicious and furocious they were. I mean man, seriously .. Rhytlock statue? It's epic as hell! What I didn't like were their dual-cow ears. That said however, they were mean .. furocious and so much more. With proper cat ears I think they would've been amazing.

    7. Creator City State Entertainment on August 18, 2013

      [MJ] @Brett - As to the name, it's certainly subject to change/evolve along with the race. If our version of them conjures up cute and cuddly, well, we failed and they won't make it into the game.

      @Maxx - Couldn't agree more.

      @Laeesh - Glad you liked the story! Gwen is a tough CS, even by CS standards. I was never a fan of the Guinevere back-stories which portray her (and other women as well) as "the root of all evil", destroyers of Camelot, etc. As to other animals, there will probably be 1 per realm depending on how they come out during the next 2 years. I don't want to include animals just to include them and they aren't a priority. I chose to present the CS concept now because with the Hamadryads and a possible Viking race, it would be good for CSE to work on the next evolution of the races/art direction with each race having one evolved animal race.

      @Mel - Glad you like the concept as well. None of our races will be goofy-looking and we are certainly not looking to go the WoW route.

      @The Unknown Backer - Glad you liked it too. Michelle will be tightening up that concept a bit and then we'll make it a wallpaper for you folks.

    8. Creator The Unknown Backer on August 18, 2013

      Chad, I totally second the wallpaper idea of that picture!

    9. Creator Brett on August 17, 2013

      @Maxx. I liked the Charr although I could do without the horns. I'm cool with a badass feline race... But I still don't like the name.

    10. Creator Mel A on August 17, 2013

      Wow. Incredible background story. Thanks, MJ. I have my concerns about any game being too cartoony (sorry, folks, I never was a TC fan). I detest the pudgy, bearded dwarves that look goofy. One thing I have always loved about DAOC is that the characters look "real" to me, not cartoony. I look forward to playing a CS and a hamadryad, as long as they don't look like something out of my grandkids' books.

      My faith and hopes in CU are strong. I can't wait!

    11. Creator Randy Vice on August 17, 2013

      Here is a cool link to a real world "veil storm":

    12. Creator Laeesh on August 17, 2013

      @Topic I think havin a "animal themed" race is kinda weird. Why are "only" Cat´s transformed ? I think a Race filled with different animals would make more "sense". Like bears, cat´s, maybe even twisted ravens ?

      While i think cat´s have some nice "twist´s" in certain cultures (egypt) it could make sense that they are transformed.

    13. Creator Laeesh on August 17, 2013

      "..., grab a rock and hit him, GENTLY, over his head." haha so awesome XD !

    14. Creator Maxx Kilbride - [Lord Errata] on August 17, 2013

      I wonder if people realize that the CHarr in Guild Wars are a Cat people race?

      Are they, cute & cuddly?

      Depends on the person, but I'd say: No.

    15. Creator Brett on August 17, 2013

      MJ- I honestly don't have a beef with having a cat-like race in the game. I may or may not play them depending on how they come out vs other races available.

      I do, however, have a problem with the name. I do not think I will ever be able to read "Cait Sith" without thinking of the character in Final Fantasy 7. No matter how much you might say "The Cait Sith are just like Jules Winfield- Bad MFers", I will only picture a cat with a megaphone riding a giant stuffed animal that looks like the Stay-Puft Marshmallow Man.

      Put me down for one vote- Keep race, change name.

    16. Creator City State Entertainment on August 17, 2013

      [MJ] Looking at any/all of our races, the question is why bother to have a post-apocalyptic world if all the of races are simply going to be the same that we've seen in lots of other games? For me, this is a chance to create some new races, some new variations on races, etc.that can be based on legends/lore but become indelibly associated with Camelot Unchained. Another thing to keep in mind is that I plan on putting more races out for review/comment than what we've said will be in the game at launch. I have no doubt that during the next two years that some of our races won't make the cut and that's okay. That's why we are starting now and will continue adding new races during the next two years versus keeping them to ourselves and then posting them up as a fait accompli. Like, love, loathe, it's all good at this point as long as our backers remember that this is only one idea for one update. :)

      Personally, I'm excited about attempting a very different take on a feline race. If it works, fabulous, if not, that's fine too. The pre-production period should be all about taking chances with the game's design/IP and we intend to keep doing that.

      Thanks, as always, for the support of our backers and their feedback here.

    17. Creator Rolan Storm on August 17, 2013

      Good read and right concept. In quality on par with Kilrathi, of course they are not comparable.

      The idea behind cat race being totally separate from anything human is right in it's core. Too much cute cat races out there, or cat races that resemble humans a lot.

    18. Creator Tenebrus on August 17, 2013

      I believe the overall problem is that a lot of people think "house cat" when they think cat race. Either that or they have never seen one of the "big cats" up close. I mean, sure, Lions and Tigers are beautiful animals, but unless they are on the other side of some bars, I don't think people really ever understand the true power and terror these animals (and hopefully this race) possess. The deep bass bone rattling roar of a lion. Or the pure power of the tiger. In fact, one of the things taught to people who work with/train tigers is to have the tiger do a playful "pounce" on the human. The human tries to stay upright and resist the tiger with the idea being that then the human understands, they have no shot. If you lose "control" and the tiger decides he wants a Sapien Sandwich, well the tiger is pretty much a force of nature at that point. You will NOT win, so respect the beast. So IMO a "cat-race" doesn't have to be a "furry". As I said above, I think you can make a race based off of the big cats that "feels" powerful and deadly. Something you can look at and think to yourself, "man, I DO NOT want to dance with that thing". However, like many things, it's all in the presentation. Kinda like Sylar from heroes... Sometimes you actually rooted on the guy, you just never wanted to be alone in a dark alley with him...

    19. Creator Peter McKenzie (Mirelind Alb Merlin) on August 17, 2013

      Big fan of the Thundercats, can Arthur now say thunder thunder thunder with the Excalibur or should i say Excalipur? Just joking thought i would make it a little more of a light hearted conversation here.

      You know i really like that CSE go out on a limb to imagine creative and different races. These aren't set in stone and leave room for movement. I loved the humility and chivalry of Arthur in this piece and your right MJ this is close to the top of the list for me also for lore stories so far.

      I also can see why people are upset or shocked with the races because they are so used to the trend of MMO's. Come on people open your eyes to new chances or beginnings like these are called.


    20. Creator Narq on August 16, 2013

      oh no... a cat race. not another cat race. how about a dog race? give the dogs some love!

    21. Creator Joshua on August 16, 2013

      I cannot say I'm very thrilled about a cat race, it seams more like something you'd find in a story book type scene, not a post apocalyptic world torn by immense powers. Why not add talking Monkey's, Lizard people or Kung Foo Panda's too? Elk-people with high heels was border line for me personally, but cat people... I just can't swallow that one.

      Maybe the Veils affinity for fashion will prove me wrong but reading about furries / furless just... ruins the hardcore, survival of the fittest atmosphere I though this game would project. There really is no way to make a race of Cat-Like people hardcore and not cute and cuddly, the first time I hear a purr in the game, something will be lost.

      On a positive note, this is probably the first really disappointing update for me :)

    22. Creator Mezira on August 16, 2013

      MJ, did you play mid/percival and order/phoenix throne as rumored. If so, who were you?

    23. Creator Matthew Kramer on August 16, 2013

      I am glad that this is seemingly so well received. Definitely looking forward to seeing your spin on it. So long as they don't look like Khajiit ... don't have the cow ears from the Charr and DO have inverted legs - I am happy. If I want sexy cat girls, I can go play Final Fantasy 14: ARR. If I want brutalistic and truly carnal felines HOPEFULLY WITHOUT COW EARS ... I will play CU.

      I am glad with the direction you are taking in your comments thus far MJ. It's very, very encouraging ... please be unique .. please be brutal .. please be "metal" .. if you will with these felines. Lionheart is hopefully the theme when you create these creatures.

      As for the TC new series - I think its story and its artwork far surpassed the 80's hair metal style of the original run of TC. I was very sad that it didn't catch on--and I'd love to see your take on rethinking TC.

    24. Creator Marcus on August 16, 2013

      Look into how Lions live and interact in prides.

    25. Creator Linir on August 16, 2013

      Wanna see something me artwork but from waht I have seen from other races im sure ill be pleased. Honestly I just want to know how the preys of my sweet hymadryads will look like...

    26. Creator Maxx Kilbride - [Lord Errata] on August 16, 2013

      Hey, I'm happy with some unique races.

      As long as Humans exist - no one can complain about any other Race.

      And it's been confirmed each Realm has

      Anything else is just topping. I myself like to play mainly Humans, but I like to see variety as an option.

      In FFXI I play as an Elvaan, why? Because, unlike every other Fantasy out there, in FFXI, Elvaan are buff, melee driven fighters, and not at all great at spellcasting. Their history shows oppression and dictatorship(by them!), and they work in a very Military, industrial society. Not common fantasy Elves, which is why I like them. I thought it was a great twist on an old classic.

      That's what I see CU as:

      A great twist on an old classic.

      As for you, Meizera...the reason it is called Camelot Unchained is a inside joke. It's not going to be the final name.

    27. Creator Tenebrus on August 16, 2013

      I haven't seen any of the new TC, but that's neither here nor there for this discussion.

      While I have never been a fan of the over abundance of anima-races in a game, such as the one reviled term Zoo-Q. I will have to admit that as long as a race has a story and fits into the work (ala the Minotaurs of WoW - Tauren, maybe my favorite race of any game ever) I find I end up preferring those races.

      I can't wait to see the concept art for a cat race that isn't necessarily 4 legged as a cat, but also not entirely human with a cat skin. I got some pictures in my mind of how that might look. Maybe a race that is slightly Simian in nature with longer arms and thick shoulders, using their arms as propulsive stilts (but not stiff, just making use of the long heavily muscled arms) with the main drive being the hind legs in a digitigrade format as mentioned by @Shaz. I will be looking forward to seeing the CSE artists impressions of such a race.

    28. Creator City State Entertainment on August 16, 2013

      [MJ] @Maric Thanks! The 1st pass by Michelle and Sandra had lots of goodness in it, I'm look forward to next week.

      @Kevin - The Hamadryads are part tree, insect and mammal. Three for the price of one. :)

      @Henry - Thanks so much.

    29. Creator Henry James Cote on August 16, 2013

      Dang! That is a kick ass story! Tell me those Cat people wear Kilts and I'm home!

    30. Creator KPK02 on August 16, 2013

      Glad to see that I'm not the grown up Thundercats fan around. I was really liking the new series and disappointed the planned second season didn't happen. Although I've grown accustomed to shows that I like being cancelled over the past few years.

      As much as I would still have enjoyed a TC style race in CU, I can understand why the need to go a different direction. Not that every realm needs an animal race but it makes me think of Vikings going the dire wolf route and maybe bears for the TDD. Although I think the TDD case, the tree based life form would fit the bill better.

    31. Creator Starmourn on August 16, 2013

      +1 for cat people. I can't wait to see concept art!

    32. Creator City State Entertainment on August 16, 2013

      [MJ] @Time - Yep.

      @Shaz - I agree. I wouldn't waste my team's time nor that of our Founders with just a human in hello kitty suit concept.

      @KimGee - Thanks ducky! :)

    33. Creator Tierless on August 16, 2013

      I like that no matter the version, Panthro is a total badass!

    34. Creator Shaz on August 16, 2013

      I love cats, but, usually, as you say, the 'cat people' are simply humans with fur, ears, & a tail. Sigh. I'm glad to see you're as against kittyhumans as I am.

      Would it be possible to give them digitigrade legs? That's one of my biggest annoyances with kittyhumans, is they get human plantigrade legs. It drives me bonkers! I understand that it makes for easier animation & clothing, but I see you've gone digitigrade with the St'rm, so I can hope the Cait Sith will be, as well!

      I know they're radically changed from their simple feline domesticus origins, I can just hope this is one of the 'keeping them looking feline' things that stays.

    35. Creator KimGee on August 16, 2013

      Great Becoming story! I like the sound of this race :)

    36. Creator City State Entertainment on August 16, 2013

      [MJ] @Time - Agreed and yes, I want this race to look lethal, menacing and purely feline. No human boobs, no humans in cat suits, etc. If they don't come out that way, we'll take them off the list.

      @Flandus - Cool, nice to know there are other TC fans here. Shame the new series didn't catch on. I wasn't a big fan of the early episodes but I liked the fact that they were willing to take some chances and, by the end, I was liking the series more.

    37. Creator City State Entertainment on August 16, 2013

      [MJ] @Mezira - You are most welcome for your thanks, support and open mind. Most of us here are quite nerdy/geeky/etc. too so you are in good company. One other thing to keep in mind about our races and that is that we really want them to be unique and interesting to play. As a long-timer MMO player (as you obviously are), I think that when you see how the final races fit together, you'll like a lot of them. I don't expect most people to like all of them but if we can create some cool races that are fun to play and occasionally freak people out, that will be great. And once we get to the Depths, well, that's where your scores can really change. :)

      Thanks again!

    38. Creator Fiandus (MarcoDuck) on August 16, 2013

      Big Thundercats fan here, too! :D I will wait till the update (the story) is available in german but without having read it I think it will be cool to have a new cat-related race. Very excited!

    39. Creator Tierless on August 16, 2013

      @MJ I'd expect nothing else, just had to drop the reference for memories sake. TC belong in TC, IMO something more feral belongs in CU :) I hope to see something a bit more viscous, lethal, and predatory than what we have seen elsewhere.

    40. Creator Mezira on August 16, 2013

      I hated WoW's races i.e. Cow people (Tauren) and I played that game for forever. I will deal with your cat people sir. my nerdy fantasy needs can be overcome for thirst of good RvR. Thanks again for the replies.

    41. Creator City State Entertainment on August 16, 2013

      [MJ] @TIme - As per my post, huge TC fan here which is why we are not trying to create a TC-like race. I would have really loved a shot at re-imagining them but obviously that's not happening. :( We want to have this race really stand on its own as something different from them as well as a formulaic "cat-person" and we still may fail at it. That's the beauty of where we are now, the experimental stage. :)

    42. Creator City State Entertainment on August 16, 2013

      [MJ] @Mezira - No worries. See the whole picture and then let me know if you are unhappy with it. Based on what I think you want, I think you will be (minus the standard elf thing). As I've also said from the outset, our Founders will have a say in at least one of the races per realm. We will be creating lots of possible races so... :)

    43. Creator Tierless on August 16, 2013

      Suffering, outcast, survival, wounds...well, you had me at scratch ;)

      I just have to even thought I know he said they aren't like them...

      Sword of Omens give me sight beyond sight, hoooooooooooooooo!…

    44. Creator Mezira on August 16, 2013

      I appreciate the reply..I guess i was hoping for more traditional rpg setting like a dragon lance, LOTR etc where I could have my Keeps, my warriors, wizards, dwarves, elves, etc. Thinking that's what I was going to get is my own issue I suppose for not reading all of the marketing material put out on this project. I still stand behind it for all of the mechanical reasons you stated, and I still look forward to it.

    45. Creator City State Entertainment on August 16, 2013

      [MJ] @Brett - No, it is not a spiritual successor as I've said in the KS, writings, etc. for one very simple reason, it is not a game with PvE leveling. If I wanted to make a spiritual successor to Dark Age of Camelot, the game would have to have that in it. If I called it that and it didn't, backers would have every reason in the world to be angry.

    46. Creator Brett Lowe on August 16, 2013

      Cat people....really? Cat people?....Throw in some frog people and we have Everquest w/ pvp. I couldn't agree with Mezira more.
      Maxx Kilbride - [Lord Errata]: You are hilarious. The game is called CAMELOT UNCHAINED and you're saying its not even suppose to be a spiritual successor to DAOC? For copywrite purposes they have to say it isn't but lets be honest, it is.

    47. Creator City State Entertainment on August 16, 2013

      [MJ] Errata- Where I said "Finally, this game is, as you say Dark Age of Camelot 2" it should of course read "Finally, this game isn't, as you say..."

    48. Creator Murilo Lorenzo on August 16, 2013

      I found this pretty amazing, looking forward to see the cat-like model!! Glad to have pledged.

    49. Creator City State Entertainment on August 16, 2013

      [MJ] @Mezira - First, you have every right to like/dislike what you see from the stories/art, I have no problem with that. Secondly, what made Dark Age of Camelot great was (1) & (2) and not just the races we chose to have at the outset. FYI, part of the reason we had some many more human races was that we didn't have the time/budget to do more non-human races. :) Thirdly, I've said from the outset that Camelot Unchained was going to have some "legendary" races, especially some non-human ones. The Cait Sith are one of those races just as other races will be. Finally, this game is, as you say, Dark Age of Camelot 2 and we were clear that it wouldn't be. As I've said, also from the outset, I couldn't make Dark Age of Camelot 2 even if I wanted to (EA owns those rights). What I want to create is a game that uses some of the same legends, stories and gameplay elements and puts our own unique twist on them and that's what we are going to make over the next two years.

      We will make an actual MMO, with the holy trinity being firmly focused on from day one with an engine that is being designed from the ground up to handle massive fighting, immersive combat and races/classes that are designed for RvR and RvR-only. If that's what you are looking for, you really have nothing to fear. Besides, isn't the idea of a large, nasty, non-disneyfied cat coming at you with claws and weapons bared perfect for RvR? I think so, especially if there is even more that they can do.

      @Dori - Thank you so much.

      @Matt - Knew you'd like them.

      @Simon - Oh, don't worry, the Vikings will have their own cool legendary races. I plan on having lots of fun with them too.

      @Randy - I was waiting for somebody to ask for that. :)

      @Maxx - LOL.

    50. Creator Maxx Kilbride - [Lord Errata] on August 16, 2013


      I don't understand. You didn't list WHY you object.

      Also, right at the start, this was said to not be DAoC 2, or even a Spiritual Successor. MJ himself said it is not a successor to DAOC. He said do not expect it to be.

      yet, I don't understand your post. You didn't list your reasons for not liking these races.