Funded! This project was successfully funded on May 2, 2013.

Update #55

Afternoon Update - July 29th 2013

Folks,

Happy Monday all! While Monday is not most people’s favorite day of the week, I’ll try to make it just a little bit better with today’s update. We got a bunch of things to cover so away we go…

First, over the last two weeks we made three offers to people to join our team on a full-time basis. Fortunately for us, all three of them have accepted and they will be starting with us in the first half of August. Once they do, we will have a full-time producer (who also is a very skilled and experienced environmental artist, double-duty FTW!), a gameplay engineer (who also honorably served in our country’s armed forces for eight years, including two tours in Iraq) as well as surprise hire of a community manager (we weren’t even looking yet). All of these people fit in well with my belief in giving people opportunities not based solely on their previous experience in a role but rather their potential to grow into a role. That approach usually worked out quite well back at “old” Mythic Entertainment and I am confident that these people also have that potential. For those doubters among you, remember that when Mythic Entertainment went into development on Dark Age of Camelot nobody on that core development team had ever worked on an MMORPG nor even a game with a $1M+ budget. Hopefully we can have the same success with these and other future team members as we did more than a decade ago. Once they start work here I’ll do a proper introduction but I think the Camelot Unchained Community will like them as much as we at CSE do.

Next up is our first stab at a product road map. Once we have the producer onboard we will get a lot fancier with this but for now we want to start each cycle (1-2 weeks at the start, one month or more after that) with an update about what is going on in the studio and what are major goals are for the cycle. John Smedley’s crew did a great job with Planetside 2’s roadmap and we will definitely be drawing on it for inspiration. Keep in mind that as usual, this schedule will change as necessary and there will be times where we won’t want to talk about what we are working on. For this week, our goals are:

  • Complete deployment of first pass of Camelot Unchained networking code with documentation. Yes Virginia, sometimes programmers do actually document their code.
  • First pass at main server loop for Camelot Unchained. This is not the F# code that was used for SmackHammer but an all-new server loop.
  • Internal testing of a first pass at a CSE patching system. This system will be developed using SmackHammer and eventually deployed for Camelot Unchained.
  • Internal testing of a first pass of our account editor for Camelot Unchained. We’re almost there so hopefully by the end of the week we’ll be able to say that we can edit accounts more easily than we currently can.
  • Update to the Camelot Unchained website. We’re almost finished with a quick revamp of this so I expect that this will be an easy one to make.
  • Internal testing of the UI/web interface. We hope to have C++/Javascript communication working so we can push data to the JS layer.  That's one of the most important parts of the UI that will let us expose things like player health, party members, and other game data to the UI.  We also hope to break the UI up into smaller more modular frames than we are currently using.
  • Complete first art pass at the next race for Camelot Unchained. We have two possibilities right now (both are Arthurians) and one of them is definitely a little easier than the other but we’ll see. One draws heavily on a Scottish legend while the other, well, it’s different and also not so different at the same time.
  • Continuing work on main animation system for Camelot Unchained. This is an ongoing process and while there isn’t anything cool to show yet, it’s important groundwork for the game.
  • Continuing work on the building system for the game. As per above, nothing exciting to show yet but things continue to move forward.
  • Continuing work on SmackHammer client and server as needed.
  • Next Becoming™ story for one of the two Arthurian races mentioned above.
  • Complete first pass of updated levels for free version of March on Oz. This game will be released for iPads first and then we will move it to select Android tablets. Mea Culpa on this one, I wanted to have them done last week but life (and migraine) interfered.

We also have a number of other interviews for team members and I’m continuing to talk to a number of potential hardware/software partners.

Next on today’s list is a SmackHammer progress report and UI work. SmackHammer worked very well last week and over the weekend with improved performance in terms of memory usage and the new networking code. It’s not perfect yet but it’s working pretty well considering the limited amount of time we put into it. Late last week we made some tremendous strides with our UI/web integration. As part of today’s mass of screenshots I’ve included a shot that shows the integration of an IRC channel on the main screen.

Finally, it’s time for my favorite part of any update, new concept art. This week it is the Hamadryads and, as usual, our team did a fine job. This week though we had a special guest star as Mike Milano (our modeler) lent a hand in the process. Like most of the other concepts, I asked our team to let their minds wander but with some very different instructions this time. First, I told them to think of the Hamadryads in a different way than is usually seen for this type of creature. Secondly, I told them to study both Guild War 2’s Sylvari and the Dark Age of Camelot’s Sylvan and make sure that our Hamadryads weren’t clones, or even close to, those races. Also, the artists were tasked with incorporating many different elements into their concepts, including insects. What they did with those instructions is, in my opinion, quite interesting. Each of the pieces includes a reference to the thing(s) that they used as inspiration for the piece. We also have two “tail studies” as well since we hope to give the Hamadryads a tail attack along with other unique abilities. Oh, and before anyone says “You gave female Hamadryads high-heeled feet!” please note that when I saw those concepts I said the exact same thing to the artists and Michelle just looked at me and said “High heels are pretty. They also make them more eleganter!” and Sandra nodded in agreement. I bow to their artistic vision and note to that some of the males also have unusual feet. As usual, this is early concept work and there are even more pieces that will go up on our website. I hope you enjoy the Hamadryads!

That’s it for this week’s scheduled update.

-Mark

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Comments

    1. Missing_small

      Creator Antibodies on August 4, 2013

      I wouldnt be spending so much time/money on the website. I'm finding these updates more informative than event the forums.

      The Hamadryads look cool. I'm a bit wary of any feature creep on the appendages of any races you are adding. Think of the armour issues you will have if you don't base races around a common animation frame etc.. You don't want to be making a million tweaks to every piece of armour you put in the game to ensure that they work well for all races. Look at the Charr in Guild Wars 2 .. anything non-humanoid is cool and all but impractical for developing content for especially on the small scale that is Camelot Unchained.

    2. Missing_small

      Creator Donald S Brooks on August 2, 2013

      Looking really nice and i like the concepts so far. Great job and kudos all around. :)

    3. Daffy_duck.small

      Creator Curtis Miller (Gylnne) on August 2, 2013

      Very nice art work! Your team is doing an excellent job.:)

    4. Cu2_feat_foundation01.small

      Creator Kappen on August 1, 2013

      The males might need something to make them more studlious.

      SP02, 03, and 05 are simply inspired. You can see a race emerging there. Those feet were what I imagined when first reading of the Hamadryads in the text above. All the models are interesting, but some look like they may be a little too close to the TDD.

      As a suggestion, how about appendages that would sprout from different places on different characters, more akin to branches than tails? It would allow a little more variability and randomness from character to character. Also, maybe a growth period for the "limb", which could be relatively short, 1-4 weeks play time, but grow stronger, allowing better abilities. It could, however, be 'broken' in battle and have its effectiveness limited or completely lost. If completely broken, a new 'branch' could be grown, but maybe not necessarily in the same spot, and the growth cycle would start from the beginning. The player would have access to the rest of the character and abilities, but that one aspect would have to evolve again, and be a little different than the last time.

      Depending where it is on the model, different abilities would be available. Maybe below the knees (or knots, whatever they have), something that roots into the ground for added defense. A little higher, a whip attack ability (reaver-style), or a leafy-bush-in-the-eyes blinding attack like someone waving pom-poms at you. (j/k...sort of) And, just because two Hamadryds have limbs in nearly the same place, it doesn't mean they necessarily would have the same ability.

      This race also lends itself to camouflage, like the insects you used for inspiration. It easy to envision one of these guys being in a forest of similar looking trees, and just stopping and blending in. I picture the actual form hardening some and being fairly difficult to notice. It would come with a steep price, maybe a minute lockout on ability use or something, but a new level of camo.

      So many possibilities here. Congrats to the artists, once again, for "going yard."

    5. Missing_small

      Creator Rob Greenwalt on July 31, 2013

      I stopped reading when I hit the "draws heavily on a Scottish legend" part. I cant wait to see what this is!

      Tha an seo math fhien!

    6. Cudragons.small

      Creator Tyler (Kermichil - Hib/Guin) on July 30, 2013

      I love the insect look. I didn't notice the picture of the actual animal used for inspiration at first, but once I saw it; it clicked! Love it!

      Also, on the heals. I like them. They add a spindly edge to the models. Insects have slender precarious legs, I think the tripod type heals helps bring that out.

    7. Profile.small

      Creator Andrew on July 30, 2013

      Looks good (especially 299944 and 299945). Now for the actual character models! :D

    8. Loki.small

      Creator Telyn on July 30, 2013

      I love the overall look of the art. The tails are awesome. I have to throw in with those who don't like heels on the females. I can't imagine why women defending a tree from a devastating storm in the middle of a forest would be wearing heels. I like the tripod root feet, though, because those make sense.

    9. Missing_small

      Creator Medwynd on July 30, 2013

      Definitely like the look of md01, 07, & 08. I think the wing concept of sp05 could be interesting as well. Since people seem to be focused on the feet, I like the heeled look. I didn't view them as a heel but more as a tripod type foot for stability. I didn't even think it looked like a heel until I read the other comments.

    10. Missing_small

      Creator Sandra Snyder on July 30, 2013

      I like the "high-heeled" look on the female. That wing span is cool; could it be "shield" type weapon, poisoned maybe? I agree that tail whip could be some kind of weapon as well. Awesome art work. Great job!

    11. Img_3532.small

      Creator Jagp on July 30, 2013

      @Sethman Imagine a liquid based race. They would be able to change shape for some extent.

      *whispers* Swamp monster race *fades away to the shadows*

    12. Missing_small

      Creator Andras Szucs on July 30, 2013

      Sethman's question is quite good and I like the idea too. It could add to the customization a lot if certain classes would have altered bodies instead of having a shield and sword out. (maybe add it as a toggle option?)

      It should still be obvious to the enemy that they're facing a defensive tank of course.

    13. Fb_profile_picture.small

      Creator Martial Marino on July 30, 2013

      Hi all,

      like this update, good concept art very much

      The seven is just awesome, good inspiration, good continuation in this way!

    14. Missing_small

      Creator Laurent Vandesquille on July 30, 2013

      Very nice concepts indeed.
      I also totally agree with Fabrizio Pestilli's comment below about tails and wings.

    15. Missing_small

      Creator Night on July 30, 2013

      The designs are really good! It makes a nice change to see a 'nature' based race that isn't all leaf-y. The insect-y look is definitely a neat idea.
      However I'm going to have to throw my lot in with the nay-sayers in regards to the heels. They look brilliant in the art, adding a special elegence to the designs, but... they look incredibly impractical. Perhaps if there was an additional 'side' heel? As sort of a stabiliser? That'd probably help appease all fans. Something more akin to SP-04/05 but less 'root'-y and more defined.

    16. Fb_profile_picture.small

      Creator Austin France on July 30, 2013

      Loving the concepts, they are great. I like SP03 it just jumped out at me as awesome.

      Also excited that there has been progress with other parts of the engine, particularly the web/UI interface.

      I note you mentioned smackhammer server loop is written in F# and that your writing a new server loop for CU, is the new server loop in C# or F# ?

    17. Missing_small

      Creator Fabrizio Pestilli on July 30, 2013

      I Like the less human variants (from sp02 on) better.
      Love the tails and wings, but IF they are there, they NEED to be somehow implemented into the game (wings do let me fly, tail lets me sting/slash/grapple/cling/whatever), otherwise it'd prefer not having them.

    18. Avatar45164_44.small

      Creator Tenacious on July 30, 2013

      Hamadryads concepts are awesome ! As usual, you did a great job ! :)

    19. Missing_small

      Creator Bill on July 30, 2013

      Anyone else miss Mark giving these updates with a video? I do like the more concise, detailed text-based as well, but his enthusiasm got me more excited and I would like to see more video updates in the future if possible.

      Looking forward to the next 'Becoming' story. Loved the last one.

    20. Missing_small

      Creator Strone on July 30, 2013

      thanks for a great update, mark! very informative. kudos to your artists!
      (and my two cents about the heels - while aesthetically interesting, they can easily end up looking grossly impractical, bordering on silly for a combat game. if keeping them in, please tend towards how they are depicted in sp-02 and sp-03, rather than md-08)

    21. Trinityknot.small

      Creator Shaz, Tormented Obsidian Order Comtessa on July 30, 2013

      I have to be a nay-sayer, I'm afraid. I despise (and honestly, 'despise' is far too mild a term) the propensity designers seem to have to put female characters into high heels. It doesn't look elegant to me, and is as fitting in a combat oriented game as boobplate and plate/chainmail bikinis. I am so, so, so very sick and tired of seeing it in game after game. Apologies to Michelle & Sandra. :/ Other than that, the Hamadryad concept is truly amazing, though!

    22. Avatar.small

      Creator Truman Barney Arrowsmith Mid/Bors on July 30, 2013

      Loving it! I can't choose. Just put them all in :P

    23. Duck_billed_tree_frog_1_.small

      Creator Mark De La Rosa on July 30, 2013

      Those bug themed woodfolk are so awesome. And I could see them having a lot of very awesome race-specific boons. 1000 times yes.

    24. Ks_icon_studio.small

      Creator City State Entertainment on July 30, 2013

      [MJ] @Grumpy - You're welcome.

      @Fruz - Thanks! I hope we can get some pretty cool customization options in the game, especially for creatures such as these.

    25. Missing_small

      Creator Grumpy on July 29, 2013

      @MJ, thank you very much for sharing the "product road map". Although I certainly do not "need to know" as someone who is very excited about the next few years, it is neat to be part of the process. If nothing else, to see where "WE" are going next :)

    26. Missing_small

      Creator Fruz on July 29, 2013

      Amazing pictures ! A lot of instersting basis ( love SP-02 ), this makes me excited on how this race will interact with the game =). This could allow a great customization of the character too, with so many possibilities.
      Great job ! Keep doing that plz ^^

    27. Blue.small

      Creator Sethman on July 29, 2013

      SP-05 is very interesting. The wing reminds me of both a potential weapon or shield. As well as the tails/stingers of SP-02 and 03. At a conceptual level, has there been any thought on whether a race's body could be a weapon/shield or a representation of a weapon/shield for attack/defense? Instead of actual items being displayed, the body is altered.

    28. Cu1234567.small

      Creator CU inc! hib/pry on July 29, 2013

      Damn! Amazing art and great to hear that you will be sharing some of your to-do list along the way. Also happy to hear that you've managed to find and hired some new people. They sound promising to say the least

      Good times ahead!

    29. Grishnakk.small

      Creator Grishnakk on July 29, 2013

      Wow, overall very impressed with the direction of this concept artwork and hoping that there will be the potential to mix and match tails with body types etc in character creation. Some great ideas here using some of natures smaller/less common creatures as inspiration.

      SP-02 has to be my favourite of the bunch though (Followed by SP-03). As for the high-heel feet, I'm of the opinion that it works on some but not so much on others. I don't think the heel is a concept that should be scrapped completely, but possibly just make it an optional feature for the race.

      Thanks for the update, as always.

      Hopefully can catch the next network test - I saw the post too late and by the time I woke up/logged on no-one on the servers. I was getting rubber banding w/ my 290-330ms though.

    30. M-nisse.small

      Creator Pierre-Yves, Midgard on July 29, 2013

      cool. cool cool cool.

    31. Missing_small

      Creator Ed B on July 29, 2013

      MD-07 is my favorite as a playable character. I like the artistic flair of SP-02 and I hope it makes it as a NPCs.

      Nice work!

    32. Uncle-si-robertson-from-duck-dynasty.small

      Creator Amine (Zubei) on July 29, 2013

      Really digging all of these. Tough to choose one really. SP-03 is probably my favorite though. I could see one of those as a Veilwalker for sure.

    33. Uncle-scrooge.small

      Creator Peter McKenzie (Mirelind Alb Merlin) on July 29, 2013

      I like SP-03! Plus the feet don't bother me too much they kinda look like roots arching into the ground. Maybe some more focus towards making them more contorted and twisted could make people like them more :P

    34. Duck-head-t17543.small

      Creator Collin on July 29, 2013

      Wow...just wow. I am blown away by this concept art, you all have done a fantastic job on this round of art. Really, just wow. I am so excited to see these ideas blossom and take life.

    35. Jack.small

      Creator St. Pam of the Errata on July 29, 2013

      I love this concept...except for one detail. I -really- do not like the built in heels on the females. It was something that really, really bothered me about the Asmodian females in Aion. The rest of the concept is absolutely fantastic, though.

    36. Hs-2005-37-a-large_web.small

      Creator Tom M. on July 29, 2013

      All the artwork looks Great! Your talents have no bounds. Thanks for sharing your visions!

    37. Hs-2005-37-a-large_web.small

      Creator Tom M. on July 29, 2013

      A flying race! That would be kwel!

    38. Ks_icon_studio.small

      Creator City State Entertainment on July 29, 2013

      @Paul - Thanks! Don't forget Mike M. too. He might not have any of his pieces in for show but some of the elements of his pieces were very influential. As to the Nvidia card, we're getting in some cards from them actually. They too are excited about what they have seen as have a few other folks have been. :)

      @Hjoranna - Unfortunately, that's not the case. I hope you'll come to think as highly of our new CM. As per the update, I wasn't even looking but she pushed herself into the job. I think you'll love her personality, energy as well as her love for Dark Age of Camelot.

      @Royce - Thanks! Using SH as a testbed for CU's tech will end up, I hope, being one of my best ideas.

      @Robert - I hope so!

      @Jagp - I'll pass that on to the team.

      @Eric - Glad you liked my story/direction, I just wish I was a better writer. As to the concept art, I know our team is thrilled at the initial response.

      @Laeesh - Glad you liked what you saw.

      Mark

    39. Missing_small

      Creator Paul V. Rotondi on July 29, 2013

      Utterly, utterly impressive. Once again, I'm completely blown away by the concept art. So many plant species with spiky or club-like flowers for your artists to choose from for the tails...Brava, ladies, Brava!!!

      I foresee a complete rebuild of my PC in my future...Nvidia Titan card and top of the line Ivybridge processor are calling to me...I want to see this at max resolution and all high-end options on. My wife will kill me by the time I'm done building the PC for this game, but it will be SOOOOOOOOO worth it.

    40. Missing_small

      Creator Hjoranna on July 29, 2013

      Anyone else hoping the surprise community manager is Tweety?

    41. Fb_profile_picture.small

      Creator Royce Love (Zenimer) on July 29, 2013

      I loved playing SH when the testing was going on, felt like no lag or issues with net! Also I love the concept art, all of it, rely interesting and honestly, looks right with the high heels look, over non high heels look. Great job guys, keep it up!

    42. Missing_small

      Creator Robert Horne on July 29, 2013

      With that out of my system, this concept art is fantastic. If your game can live up to this art then I can see myself spending a whole lot of time on my PC in the next couple of years.

    43. Img_3532.small

      Creator Jagp on July 29, 2013

      Awesome update!
      @MJ! Here is a nice tip: You and especially your artists should take a look at the Cerambycidae insects. They look really nice, they are very diverse and have a deep connection to trees.

    44. New_one.small

      Creator Eric Reyes (Kenluin) on July 29, 2013

      Awesome arts! Awesome TDD race concept plus story :D diggign the different types of tails too:)

    45. Adventure-time-jake.small

      Creator Laeesh on July 29, 2013

      addicted already =(

    46. My_face.small

      Creator Roq on July 29, 2013

      The tails look quite long enough already. I'm sure that if I had a tail that long I wouldn't be looking for a longer one.

    47. 20130321_004802.small

      Creator Kevin K on July 29, 2013

      I can just imagine the fun of whipping people in the face with a flowered tail. And I feel a bit silly. I actually took a moment to look up "eleganter" thinking it was some sophisticated word I didn't know.

    48. Beard_is_coming_along_nicely.small

      Creator Matthew Kramer on July 29, 2013

      My face when I saw the concepts : O_O

      My mind when I saw the concepts *kaboom*

      Mark, you've got an absolutely stellar concept artist duo there. They think so far outside of the "norm" without actually going so far outside of the norm that it's a turn off, that I can't begin to describe how happy I am.

      You know, as well as many others, how big a proponent I am for feline races. That = irrelevant right now. You've managed to make a dryad sexy. Drop dead sexy. That art = epic.

      Please pass this along to your artists. -----^

      PS: Those tails are wicked!

    49. Cu_logo.small

      Creator Tierless on July 29, 2013

      I like how innocent SP-02 looks, then you realize she has a stabby stabby in her tail.

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    YOUNG HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition" and it is a limited, “early adopter” digital tier. You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + an ADDITIONAL TEN FOUNDER’S POINTS (55 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH + BETA ACCESS IS UPGRADED TO ALPHA ACCESS and FOUNDER’S DISCOUNT WILL BE A MINIMUM OF 7%. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Alpha Access: August 2014.

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    155 backers

    HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition". You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + ADDITIONAL FIVE FOUNDER’S POINTS (50 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Beta 1 Access: February 2015.

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    104 backers

    TWINS LOVE TCHOTCHKES TOO - DIGITAL ONLY ============================== You get two I LOVE TCHOTCHKES rewards + an ADDITIONAL TEN FOUNDER’S POINTS (100 total) that can be shared by the buyer of the account (or not), and an ADDITIONAL ONE MONTH SUBSCRIPTION (three total) for each copy of the game. Estimated delivery of Beta 1 Access: February 2015.

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    251 backers Limited (1249 left of 1500)

    PHAT LEWT - DIGITAL ONLY ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (100 total) + ALPHA ACCESS + FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. Estimated delivery of Alpha Access: August 2014.

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    499 backers All gone!

    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

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    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

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    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

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    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

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    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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  • Pledge $500 or more
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    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

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    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,000 or more
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    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,500 or more
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    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

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    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $3,250 or more
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    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $5,000 or more
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    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $10,000 or more
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    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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Funding period

- (30 days)