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Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
14,873 backers pledged $2,232,933 to help bring this project to life.

Evening Update June 19th, 2013


   Today's update has lots of goodness in it. First up is a new render of the St'Rm in a full and glorious animation test. Not finished by any means but this test shows you a wee bit more than we did the last time and that's a very good thing. I hope you like what you see and I promise that if we can ever get one of her race to join us in our studio, we'll hook her up to MoCap and do even better. :)

   Secondly, it's storytelling time here! For today's tale, I'm happy to present a small piece of the origin story of the Dvergar (Dwarves). The tale was written by me, which means that it has some good ideas, some very mediocre writing and a bit of humor. Fortunately, and most importantly, it is accompanied by some awesome early concept art from Michelle and Sandra. In looking at our concepts for the Dvergar, please keep the following things in mind:

1) We are not looking for create "Generic Fantasy Dwarf V9999999" and we hope that the vast majority of you feel the same way.  Just like some of the other concept pieces we have released so far, our Dvergar harken back to their legendary roots but through the power of the Veilstorms, they are evolving into their own unique race. Different from most "traditional" dwarves, yes but I believe in a direction that fits the world of Camelot Unchained and the game we are creating.  

2) The art is, as usual, in its most embryonic form so remember when the discussions/critiques begin.

3) Each piece of concept art is numbered. Please feel free to discuss this update on our forums and use the numbering system when referring to which ones you like, don't like, etc.

4) I'm not a talented/great/good/etc. novelist or writer, etc., just a guy who likes to tell some stories. Like the concept art, this was a fairly quickly written and edited piece and nothing in it is final. It's simply a "concept story" as it were and nothing more. It isn't, dare I say it (dare, dare!), set in stone. :) 

I hope you enjoy the St'Rm animations and the Dvergar concept and and art. For the tale, if you aren't grabbing pitchforks and tar and feathers in protest of my writing, I'll consider that a win. :)

That's it for today! 


The Becoming™: The Tale of the Dvergar (Dwarves)

The Piercing of the Veil unleashed the power of the Veilstorms to inexorably alter life on our planet. While the raw power of the Veilstorms wreaked terrible devastation, it also combined with humanity’s vivid imagination to bring forth a torrent of new flora and fauna to our world. Additionally, it also transformed many of the world’s relatively few surviving inhabitants into everything from walking nightmares to impossibly heroic and legendary beings. As a result, many of the player races of Camelot Unchained began their existence eons ago as something different and evolved/changed over time into what they are today. This change is known as “The Becoming” and the Dvergar or as they are more commonly referred to, Dwarves, are a perfect example of how the interplay between power, dreams and survival brought a legendary race to life, albeit in a rather unique way.

Before the Piercing, there were no Dvergar. While it is true that some of humanity toiled away in mines as they always had done, the Dvergar were just another mythological race whose story evolved and changed over the centuries. When the Veilstorms first descended on the world, many people were trapped in labyrinthine mines in which they worked while many others sought shelter from the storms fury deep within mountain caverns and/or underground. While most of those who fled to such places died for a variety of reasons, some isolated pockets of humanity survived within them. However, while the mines did provide shelter from the worst effects of the storms, the power of the storms still found its way even into the deepest reaches of the world. Over the centuries the humans who sought refuge in these places adapted to not just survive but to prosper in ways that they would have hereto thought unimaginable, unconsciously using the power of the Veilstorms to aid that survival.

The Becoming brought about evolutionary changes to the survivors in much the same way that changes occurred in what used to be referred to as “the natural world” but at a much faster pace. Each generation of humans found them changing both physically and mentally and these changes were passed on to their offspring who then in turn, passed on their changes to their descendants. These changes were driven not only by the need to adapt to survive in the new world but some of these changes were also driven by the stories and lore remembered from the old world. Additionally, the survivors felt grateful for the earth that saved them, which then created a feedback loop in which not only the survivors were changed but also the mountains, mines, etc. that nurtured and protected them from storms that ravaged the earth’s surface. These places evolved along with their inhabitants, creating an underground world that is as different from its previous appearance as the Dvergar are from their fully human ancestors. Forget boring and cold mines and/or lifeless caverns but instead imagine an underground world where life is now expressed in a myriad of creatures and sights that truly have to be seen to be believed. Remember, this is a fantasy world and magic, well, it can allow creatures to live that would otherwise have no chance for survival in the “real world” or in a world dominated by the physical laws we understand today. Life in the caverns of the Dvergar may be driven by magical forces but that doesn’t make it any less real. OTOH, it does make it a lot more interesting.

As the centuries passed the Dvergar became more content in their “inner world” and lost interest in the changes that were also taking place in the “outer world” beyond their caverns. The exits and pathways long forgotten, to the Devergar the outer world became just as much of a place out of legends as the Devergar were to humanity prior to the piercing. As the Dvergar’s bodies, minds and abilities became more suited to living in their world, the desire to live or even explore elsewhere greatly diminished. That is until a young female Dvergr decided to defy the “Ascended” (the leaders of her Node) and set forth to find her way to the outer world. While her story is quite a tale itself, for now it can be best summed up by the way her tale ended. Using her abilities to transform and absorb solid rock she broke through the last barrier to the outer world. Immediately, she felt the rush of hot water and sunlight on her face as the earth opened up and she found herself interrupting a group of Vikings as they bathed in an outdoor hot spring. Needless to say, it was a rather eye-opening experience for both she and the bathers. It is said that the startled screams of both parties are still echoing through the caverns of the inner world and the lands of the Vikings alike.

Thus ends the first tale of the Becoming and the Dvergar.

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    1. Árni Midjord on July 8, 2013

      I think your take on the Dvergar does indeed harken to the roots of dwarves. I think they look amazing, although I wonder how they shave?
      Those wings in the animation just look plain wrong to me. She is basically flying by rump-wings, how dignifying is that? Apart from the wings, the model looks really nice and the animation is fluid and well done.

    2. Troy Ostgaard on June 25, 2013

      c1 body with the elemental limbs of b1/b2 would be so amazing :D

    3. Jesse (Alb-Dakkhon-/Ohlson RR11L1 Infil) on June 24, 2013

      I love the wings on the ST'RM. I think the placement of the wings makes them unique. Please keep them in the game. A1 and B1 are very cool.

    4. Odd_project on June 23, 2013

      A.1, A.2, and A.3 look amazing! I like the concept of Elemental Dwarves! all the artwork though looks pretty awesome

    5. Joshua Benray on June 22, 2013

      Great work being shown. Personally, I would love to see the visual appearance of the A series with the body structure of the B series for Dvergar. The animation on the St'rm looks pretty good. I like the subtleties placed in the movement. Great work overall!

    6. D Yashkir(Thelg/Tlear) on June 21, 2013

      Looks good D1 is excellent

    7. Brad Cains on June 21, 2013

      I much prefer B1 and B2. I don't like the hip/waist ratio going on in the A-series of figures.

    8. Emeryc - Percival on June 21, 2013

      C1 and C2 are my favorites. C3 just reminds me a bit too much of Malphite from LoL. Also not a fan of the A series... dwarves need to be thick in the middle.

    9. Missing avatar

      Toranda on June 21, 2013

      I like the A's most, well except the extrem waist/hip ratio. They look like the are transforming from fleshbased creature to stonebased creature. The B´s look cool too. The C and D dverga are bit to much like a golem for me.

      And I still think the St´rm is amazing. Buttwings are funny!

    10. Adam Neal on June 21, 2013

      I don't see any problem with dwarves being a part of this, given that they're a part of the Norse mythos. Yes, they're a fantasy staple, yes, the Universally Scottish Dwarf has been done to death, but if they're doing what they did with DAoC and drawing on real-world mythology then dwarves SHOULD be there!

    11. Tamanous on June 20, 2013

      I very much prefer the C series. I love the elemental arm options and neck treatment. Dorf need belly!

    12. RedCapp on June 20, 2013

      The B's are cool. The C's are the best IMO. I wouldn't play the A's, and I'm ITCHING to play a 'dwarf' character.
      The St'rm looks cool, I just wish they'd put the wings back down. And I hope you ignore all the nonsense about how the wings don't make sense anatomically. Neither do wings on the upper back on a humanoid, but nobody complains about that. It's fantasy, do your thing.

    13. Curtis Miller (Gylnne) on June 20, 2013

      Amber - (Edany - aka Troll Slayer)

      I will second that whoever put the butt-wings on the St'rm does *not* have to "get over it". If you don't like a race, don't play it, but don't force average down the rest of our throats - this so-called internet outrage over wings on the ass of a single race is non-existent from what I've seen.

      Agree with Amber.

      Would the person that has seen this internet outrage please give a source to verify it?

      Just because a couple of people don't like it don't make it correct.:P

    14. Missing avatar

      Richard Jackway on June 20, 2013

      C3 is my favourite - it's refreshingly new AND looks like a playable character. And it's lines are more obviously rocklike than the DAoC err norse, stone, never played the class, dudes - which is a great thing if you are an opponent.

      I'm also a big fan of B2. Being rocklike, stumpy humanoids - it makes sense that if they are working with iron, some of them will develop their own heat source (which could then be a source of magic, communal heating etc)

      A2 made me wonder if dwarf classes will differentiate via skin colour (which would fit in perfectly with the lore, where the veil modifies them based on their thoughts - ie vocation direction. The rest it did over time, this it does as they develop into their class)

    15. Francis B-PAX east fan! on June 20, 2013

      Guess if i wanted to play a blue tiger riding a pink polar bear, i wouldn't be arround here eh :p

    16. Francis B-PAX east fan! on June 20, 2013

      why always dwarves? i guess because it's a very loved race in these games/worlds/settings.

      Many possibilities for alternate races... indeed, there will be more.

    17. Francis B-PAX east fan! on June 20, 2013

      perfect concept art, exactly what i was hoping ''dwarves'' to look like in this game

    18. David Blackman (Lord Vakko) on June 20, 2013

      Why does there ALWAYS have to be dwarves? There are soooooooo many possibilities for alternate races and we go back 'ole faithful... again?

    19. Missing avatar

      Voe on June 20, 2013

      I am a big fan of Warhammer dwarfs. Out of all the fantasy dwarf races I like them the best due to their proportions which just felt correct. Can you please make these Dvergar have similar, if not the same, proportions?

    20. Michael Bræmer Pedersen on June 20, 2013

      the Dvergar looks great. the only thing i would change in A1 was to put B2's legs on him as the one he has is to far apart just looks award.

    21. Missing avatar

      KhaoDragoon on June 20, 2013

      Dvergar: I'm following and liking your design decision that living underground while the veilstorms wreak havoc are altering the DNA/appearance of living beings of the world to what their surroundings [stone, earth/soil, minerals/gems, lava].

      I wouldn't preclude this race from being just dwarfish though. There were obviously actual dwarves during this time and before, but due to the cataclysm that is the Veilstorm, multiple races sought shelter in mines, caverns, etc. That, plus based off Mark's origin tale of this race, multiple generations have come and gone which could include those different races creating and evolving into this new one, the Dvergar, too.

      St'Rm: Anything dragon-esque is awesome in my books. The animations are coming along nicely, and the detail of the race looks great.

      I would suggest the wings' animations kept to a minimum outside of small idle animations however; such as the flight one. I would expect most of the time they would be draped around the side and possibly the front; when in combat, displayed upright like in the video. Hopefully we can adjust the size of the wings at creation, too. Also, please keep the wings where they are; or at least between current and lower back. It's unique, and different from the typical shoulder blade area.

      Been a fan and follower of your work, Mark, ever since the beginning of Mythic Entertainment (I still remember the posts by you and others about DAoC, gearing us up before its release.) Glad to have been able to back your work again, and look forward to all of the updates you have in store.

    22. Patrick on June 20, 2013

      St'rm movement:

      The tail should be more for stearing, if she flys, shouldn't it. I would like to see a version with less tail movement in "fly-mode"

      A: shows a mineral mining character
      B: elemental character
      I prefer A 'cause this fits more in the lore. B looks rly nice, but A is more realistic in this fantasy

    23. Tenacious on June 20, 2013

      Hey, you don't want to make "yet another dwarf", but finaly I think you're not that far from doing it. I mean, why dwarf allways need to be small with large shoulders ? ^^

      Anyway, I think B1 and C1 are pretty cool :) You have trully something different from any other game with C1, and you should explore that way and not call it a dwarf cause at this point you just created something original !

    24. Missing avatar

      Troy Adam on June 20, 2013

      As for the Dwarves I like concept art A1-A3 the best. Strong dislike for the C concepts (Much to flat and not colorful enough for individuality.) Concepts A bring a myriad of gem colors and textures into play which the flat boring grey rock C models will just not have.

    25. Chad Stovern on June 20, 2013

      Keep the wings; it's refreshing and different — far less boring than "just some reptile mainly humanoid race".

      For Dvergar I like A1, B1, B2 isn't bad, and C3. I would say that the bottom 1/2 or 1/3 of A1 looks a bit off / not to scale. If A1's legs were the same size and shape as B1 — but still had the stone/gem ornamentation — I think it would be a winner as well.

    26. Missing avatar

      Christopher Clark on June 20, 2013

      I actually have to agree with TheChosenOne here.
      I like the concept behind B1 the most and C3 as a close second.
      C2 feels over done and I don't like the look of it.

    27. bryan del rosario on June 20, 2013

      I like the C dwarves

    28. Johnny Mongstad on June 20, 2013

      I was hoping for a dwarf race and I must say I'm very happy with what I see.
      Awesome concept art...thank you! :)

    29. Jason Lowe (PoIsOnMaN) on June 20, 2013

      Loving the Dvergar (Dwarves).

      The St'Rm, cool race, still hate the butt wings though :-P. I like the Race itself, it is a really cool looking lizard, reptile, dragon like race, but the butt wings are so out of place and serve little to no purpose other than being an eye sore.

      As others have said they are too big and cover / obscure your view around them too much, and I could imagine them being problematic with Collision Detection, being so wide / big and outstretched all the time taking up a lot of unnecessary space around them, I can just see them causing a lot of issues. Never mind the ridiculous amounts of clipping issues they will cause I'm sure.

    30. SMasterson on June 20, 2013

      Yeah, ass wings gotta go. There are unique ways to differentiate species than to provide unattractive (read: goofy) attributes.

    31. Missing avatar

      Michael Winslow on June 20, 2013

      Bahhh, the only ones complaining about the wings are the "little" boys that can't get a good look at her booty while they....... do what they do!

    32. Alexander Wehle on June 20, 2013

      Dont give Dvergar hips, pls :) I like the C pictures.

    33. Amber - (Edany - aka Troll Slayer) on June 20, 2013

      I will second that whoever put the butt-wings on the St'rm does *not* have to "get over it". If you don't like a race, don't play it, but don't force average down the rest of our throats - this so-called internet outrage over wings on the ass of a single race is non-existent from what I've seen.

      Who gives a shit if someone makes a joke on the internet about a race in an MMORPG? I mean, really? There are enough jokes going on about gaming and gamers in general to make saying that this any kind of issue at all a joke in itself.

      I'm not sure who this *vast majority* is, but I haven't run into them yet. I like them a lot, and in no way do the wings preclude me from playing it. If anything, they entice me to it for their daring to be different. There will never be a "literal" reason for anything to exist in the world of CU, that is what the word random means and the Veil seems to have created nothing but random chaos. It is a high fantasy game, not reality.

    34. Don Kramer on June 20, 2013

      Perhaps I am just eccentric, but every "negative point" in the animations that is caused by the wings thus far -- as well as the wings themself I find refreshing and unique. It gives this particular character more ... character. I feel it's quite interesting to be honest. I may be in the minority regarding the matter, but I do hope they don't de-wing the St'rm. I'm still a bit torn, admittedly between whether or not the wings should be functional to this degree. ( Comparing old animations to this current batch ) One the one hand ... I really like the flappiness -- but on the other, I liked seeing them tucked down.

      That said however, I like the originality of it overall. Unless there is some huge community outreach going on that I am just overlooking -- I don't see where this "vast majority" of the community is that dislikes the idea of butt wings. I also will admit though, if you extrapolate and pull off the wings, you could go for a much more sultry and sleek walk / idle cycle. You could make them almost sinister in a way - rather than dinosaurish in their movements. Right now - it's like a harpy and a velociraptor had a child.

      I am thinking Witch Elf when I think animations for the St'rm if you were to de-wing her. Hopefully this helps give some more feedback.

    35. Jennifer Bailey on June 20, 2013

      Dvergar looking great - love the concept.

      Are you guys just not reading the forums/comments? The vast majority of people think the asswings have *got* to go. Whoever stuck them on there is going to have to get over it, sometimes ideas aren't good, mate. Whatever concept artist is sticking their feet in the ground over it really needs to take a step back and listen.

      Wings on the ass is a huge internet joke just waiting to happen. It will preclude many people from even wanting to play the race at all. It looks silly and beyond there, there is literally never a reason for wings to sprout from the ass. Do some evolutionary biology studies.

      It needs to go.

    36. Missing avatar

      Sean McDonald on June 20, 2013

      Like A3, B1, B2

      The animation is coming along, like some others not sure about the wings maybe its the non-traditional placement, maybe put them in the small of the back and make the tail a little longer.

    37. Missing avatar

      marc koetters on June 20, 2013

      Please skip the wings and especially butt- wings :-/

      I am uncertain why you even feel you need to include Dwarves in this game instead of coming up with something actually original. Even the idea of stone/ crystal dwarves has been done in many games and even the McDonalds of MMOs : WoW.

    38. Shaz on June 20, 2013

      Forgot to talk about the St'rm! The character is beautiful, and I like the *idea* of the wings, but I worry that the character will 'take up too much space' since those wings will take up a lot of room, especially if they're flapping all the time and not curled around (or close to) the body. If the game is programmed for character collision (which I really hope it is), well, that size issue could be a major problem. If there is no character collision (boo!), then it will be a disgustingly ugly clipping problem. Which of these problems will it be, and how will the problem be rectified?

    39. Shaz on June 20, 2013

      As far as the dwarves go: My least favorite are the C's, particularly C2 (because it's the most typical dwarf-like, and I do NOT want 'typical' for this game). I want something new. All of the A's look like a single race, just different appearance options for that race (and I like that). I like the B's best, though, but again, the two options are very reminiscent of 'same race, different appearance options' (like different facial options/skin tones for humans). I would love to see more of D1, however, because I rather like the look of it, but it needs to be expanded upon, and perhaps it would be great to merge the D idea with the B's (or the other options).

    40. TheChosenOne on June 20, 2013

      Like B1 (the most) and C3.
      Dislike C1 and C2.

    41. Thomas Krüger on June 20, 2013

      During the Kickstarter i am waiting so hard for "dwarven-details", now they are here. Thanks so far! Maybe i'm oldfashioned concerning dwarves, but my favourite is C2. Remembers me mostly at the Warhammer-dwarves, which i liked very much. But you will do something, ok, than i'll prefer B1+B2. All A-Types are really ugly, like a skinless crysis-type from a stretching bank, to wide bodies in my opinion.

      Go for C2! But i can live with B1+2 ;)

    42. inkbear on June 20, 2013

      I LOVE C2 :)

    43. Adam Neal on June 20, 2013

      Nice concepts, not sure about the wings though.

      On a side note, I haven't been keeping up with every update so if this has been mentioned before please forgive me: if there is going to be voice acting in this game, can we -please- avoid the universally Scottish dwarf stereotype, please? It's old and tired.

    44. Vennedra on June 20, 2013

      B.1 and B.2 are nice.

    45. Peter McKenzie (Mirelind Alb Merlin) on June 20, 2013

      B1 and C1 cross or a blend into D1

    46. Kyle C. Rybski on June 20, 2013

      I know that ‘dvergar’ is the plural and ‘dvergr’ is the singular, but what is ‘devergar’?

    47. Missing avatar

      DeathJester on June 20, 2013

      B1 and B2 are the way to go!!! nice work :D

    48. Dieedi Do on June 20, 2013

      Niiiice !
      both the st'rm animation and dvergar, i really like them.
      This comfort me in choosing the small race :)

    49. Rory Phillips on June 20, 2013

      Agree no asswings please,the St'rm would be fine with out it.

    50. Romiek(Romeo Geworkan) on June 20, 2013

      B1 and b2 great storyyy