Funded! This project was successfully funded on May 2, 2013.

Update #52

Evening Update June 19th, 2013

Folks,

   Today's update has lots of goodness in it. First up is a new render of the St'Rm in a full and glorious animation test. Not finished by any means but this test shows you a wee bit more than we did the last time and that's a very good thing. I hope you like what you see and I promise that if we can ever get one of her race to join us in our studio, we'll hook her up to MoCap and do even better. :)

   Secondly, it's storytelling time here! For today's tale, I'm happy to present a small piece of the origin story of the Dvergar (Dwarves). The tale was written by me, which means that it has some good ideas, some very mediocre writing and a bit of humor. Fortunately, and most importantly, it is accompanied by some awesome early concept art from Michelle and Sandra. In looking at our concepts for the Dvergar, please keep the following things in mind:

1) We are not looking for create "Generic Fantasy Dwarf V9999999" and we hope that the vast majority of you feel the same way.  Just like some of the other concept pieces we have released so far, our Dvergar harken back to their legendary roots but through the power of the Veilstorms, they are evolving into their own unique race. Different from most "traditional" dwarves, yes but I believe in a direction that fits the world of Camelot Unchained and the game we are creating.  

2) The art is, as usual, in its most embryonic form so remember when the discussions/critiques begin.

3) Each piece of concept art is numbered. Please feel free to discuss this update on our forums and use the numbering system when referring to which ones you like, don't like, etc.

4) I'm not a talented/great/good/etc. novelist or writer, etc., just a guy who likes to tell some stories. Like the concept art, this was a fairly quickly written and edited piece and nothing in it is final. It's simply a "concept story" as it were and nothing more. It isn't, dare I say it (dare, dare!), set in stone. :) 

I hope you enjoy the St'Rm animations and the Dvergar concept and and art. For the tale, if you aren't grabbing pitchforks and tar and feathers in protest of my writing, I'll consider that a win. :)

That's it for today! 

-Mark

The Becoming™: The Tale of the Dvergar (Dwarves)

The Piercing of the Veil unleashed the power of the Veilstorms to inexorably alter life on our planet. While the raw power of the Veilstorms wreaked terrible devastation, it also combined with humanity’s vivid imagination to bring forth a torrent of new flora and fauna to our world. Additionally, it also transformed many of the world’s relatively few surviving inhabitants into everything from walking nightmares to impossibly heroic and legendary beings. As a result, many of the player races of Camelot Unchained began their existence eons ago as something different and evolved/changed over time into what they are today. This change is known as “The Becoming” and the Dvergar or as they are more commonly referred to, Dwarves, are a perfect example of how the interplay between power, dreams and survival brought a legendary race to life, albeit in a rather unique way.

Before the Piercing, there were no Dvergar. While it is true that some of humanity toiled away in mines as they always had done, the Dvergar were just another mythological race whose story evolved and changed over the centuries. When the Veilstorms first descended on the world, many people were trapped in labyrinthine mines in which they worked while many others sought shelter from the storms fury deep within mountain caverns and/or underground. While most of those who fled to such places died for a variety of reasons, some isolated pockets of humanity survived within them. However, while the mines did provide shelter from the worst effects of the storms, the power of the storms still found its way even into the deepest reaches of the world. Over the centuries the humans who sought refuge in these places adapted to not just survive but to prosper in ways that they would have hereto thought unimaginable, unconsciously using the power of the Veilstorms to aid that survival.

The Becoming brought about evolutionary changes to the survivors in much the same way that changes occurred in what used to be referred to as “the natural world” but at a much faster pace. Each generation of humans found them changing both physically and mentally and these changes were passed on to their offspring who then in turn, passed on their changes to their descendants. These changes were driven not only by the need to adapt to survive in the new world but some of these changes were also driven by the stories and lore remembered from the old world. Additionally, the survivors felt grateful for the earth that saved them, which then created a feedback loop in which not only the survivors were changed but also the mountains, mines, etc. that nurtured and protected them from storms that ravaged the earth’s surface. These places evolved along with their inhabitants, creating an underground world that is as different from its previous appearance as the Dvergar are from their fully human ancestors. Forget boring and cold mines and/or lifeless caverns but instead imagine an underground world where life is now expressed in a myriad of creatures and sights that truly have to be seen to be believed. Remember, this is a fantasy world and magic, well, it can allow creatures to live that would otherwise have no chance for survival in the “real world” or in a world dominated by the physical laws we understand today. Life in the caverns of the Dvergar may be driven by magical forces but that doesn’t make it any less real. OTOH, it does make it a lot more interesting.

As the centuries passed the Dvergar became more content in their “inner world” and lost interest in the changes that were also taking place in the “outer world” beyond their caverns. The exits and pathways long forgotten, to the Devergar the outer world became just as much of a place out of legends as the Devergar were to humanity prior to the piercing. As the Dvergar’s bodies, minds and abilities became more suited to living in their world, the desire to live or even explore elsewhere greatly diminished. That is until a young female Dvergr decided to defy the “Ascended” (the leaders of her Node) and set forth to find her way to the outer world. While her story is quite a tale itself, for now it can be best summed up by the way her tale ended. Using her abilities to transform and absorb solid rock she broke through the last barrier to the outer world. Immediately, she felt the rush of hot water and sunlight on her face as the earth opened up and she found herself interrupting a group of Vikings as they bathed in an outdoor hot spring. Needless to say, it was a rather eye-opening experience for both she and the bathers. It is said that the startled screams of both parties are still echoing through the caverns of the inner world and the lands of the Vikings alike.

Thus ends the first tale of the Becoming and the Dvergar.

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Comments

    1. Fb_profile_picture.small

      Creator Árni Midjord on July 8, 2013

      I think your take on the Dvergar does indeed harken to the roots of dwarves. I think they look amazing, although I wonder how they shave?
      Those wings in the animation just look plain wrong to me. She is basically flying by rump-wings, how dignifying is that? Apart from the wings, the model looks really nice and the animation is fluid and well done.

    2. Mjduck1.small

      Creator Troy Ostgaard on June 25, 2013

      c1 body with the elemental limbs of b1/b2 would be so amazing :D

    3. Gw007.small

      Creator Jesse (Alb-Dakkhon-/Ohlson RR11L1 Infil) on June 24, 2013

      I love the wings on the ST'RM. I think the placement of the wings makes them unique. Please keep them in the game. A1 and B1 are very cool.

    4. Atrapitis.small

      Creator Odd_project on June 23, 2013

      A.1, A.2, and A.3 look amazing! I like the concept of Elemental Dwarves! all the artwork though looks pretty awesome

    5. Fb_profile_picture.small

      Creator Joshua Benray on June 22, 2013

      Great work being shown. Personally, I would love to see the visual appearance of the A series with the body structure of the B series for Dvergar. The animation on the St'rm looks pretty good. I like the subtleties placed in the movement. Great work overall!

    6. Duck1.small

      Creator D Yashkir(Thelg/Tlear) on June 21, 2013

      Looks good D1 is excellent

    7. Fb_profile_picture.small

      Creator Brad Cains on June 21, 2013

      I much prefer B1 and B2. I don't like the hip/waist ratio going on in the A-series of figures.

    8. Hibernia_-_lurikeen_ranger2.small

      Creator Emeryc - Percival on June 21, 2013

      C1 and C2 are my favorites. C3 just reminds me a bit too much of Malphite from LoL. Also not a fan of the A series... dwarves need to be thick in the middle.

    9. Missing_small

      Creator Toranda on June 21, 2013

      I like the A's most, well except the extrem waist/hip ratio. They look like the are transforming from fleshbased creature to stonebased creature. The B´s look cool too. The C and D dverga are bit to much like a golem for me.

      And I still think the St´rm is amazing. Buttwings are funny!

    10. Fb_profile_picture.small

      Creator Adam Neal on June 21, 2013

      I don't see any problem with dwarves being a part of this, given that they're a part of the Norse mythos. Yes, they're a fantasy staple, yes, the Universally Scottish Dwarf has been done to death, but if they're doing what they did with DAoC and drawing on real-world mythology then dwarves SHOULD be there!

    11. Bgwaa.small

      Creator Tamanous on June 20, 2013

      I very much prefer the C series. I love the elemental arm options and neck treatment. Dorf need belly!

    12. Summer_001.small

      Creator RedCapp on June 20, 2013

      The B's are cool. The C's are the best IMO. I wouldn't play the A's, and I'm ITCHING to play a 'dwarf' character.
      The St'rm looks cool, I just wish they'd put the wings back down. And I hope you ignore all the nonsense about how the wings don't make sense anatomically. Neither do wings on the upper back on a humanoid, but nobody complains about that. It's fantasy, do your thing.

    13. Daffy_duck.small

      Creator Curtis Miller (Gylnne) on June 20, 2013

      Amber - (Edany - aka Troll Slayer)

      I will second that whoever put the butt-wings on the St'rm does *not* have to "get over it". If you don't like a race, don't play it, but don't force average down the rest of our throats - this so-called internet outrage over wings on the ass of a single race is non-existent from what I've seen.

      Agree with Amber.

      Would the person that has seen this internet outrage please give a source to verify it?

      Just because a couple of people don't like it don't make it correct.:P

    14. Missing_small

      Creator Richard Jackway on June 20, 2013

      C3 is my favourite - it's refreshingly new AND looks like a playable character. And it's lines are more obviously rocklike than the DAoC err norse, stone, never played the class, dudes - which is a great thing if you are an opponent.

      I'm also a big fan of B2. Being rocklike, stumpy humanoids - it makes sense that if they are working with iron, some of them will develop their own heat source (which could then be a source of magic, communal heating etc)

      A2 made me wonder if dwarf classes will differentiate via skin colour (which would fit in perfectly with the lore, where the veil modifies them based on their thoughts - ie vocation direction. The rest it did over time, this it does as they develop into their class)

    15. Fb_profile_picture.small

      Creator Ventouse - (Alb/Percival) on June 20, 2013

      Guess if i wanted to play a blue tiger riding a pink polar bear, i wouldn't be arround here eh :p

    16. Fb_profile_picture.small

      Creator Ventouse - (Alb/Percival) on June 20, 2013

      why always dwarves? i guess because it's a very loved race in these games/worlds/settings.

      Many possibilities for alternate races... indeed, there will be more.

    17. Fb_profile_picture.small

      Creator Ventouse - (Alb/Percival) on June 20, 2013

      perfect concept art, exactly what i was hoping ''dwarves'' to look like in this game

    18. Dancing_duck.small

      Creator David Blackman (Lord Vakko) on June 20, 2013

      Why does there ALWAYS have to be dwarves? There are soooooooo many possibilities for alternate races and we go back 'ole faithful... again?

    19. Missing_small

      Creator Voe on June 20, 2013

      I am a big fan of Warhammer dwarfs. Out of all the fantasy dwarf races I like them the best due to their proportions which just felt correct. Can you please make these Dvergar have similar, if not the same, proportions?

    20. Fb_profile_picture.small

      Creator Michael Bræmer Pedersen on June 20, 2013

      the Dvergar looks great. the only thing i would change in A1 was to put B2's legs on him as the one he has is to far apart just looks award.

    21. Missing_small

      Creator KhaoDragoon on June 20, 2013

      Dvergar: I'm following and liking your design decision that living underground while the veilstorms wreak havoc are altering the DNA/appearance of living beings of the world to what their surroundings [stone, earth/soil, minerals/gems, lava].

      I wouldn't preclude this race from being just dwarfish though. There were obviously actual dwarves during this time and before, but due to the cataclysm that is the Veilstorm, multiple races sought shelter in mines, caverns, etc. That, plus based off Mark's origin tale of this race, multiple generations have come and gone which could include those different races creating and evolving into this new one, the Dvergar, too.

      St'Rm: Anything dragon-esque is awesome in my books. The animations are coming along nicely, and the detail of the race looks great.

      I would suggest the wings' animations kept to a minimum outside of small idle animations however; such as the flight one. I would expect most of the time they would be draped around the side and possibly the front; when in combat, displayed upright like in the video. Hopefully we can adjust the size of the wings at creation, too. Also, please keep the wings where they are; or at least between current and lower back. It's unique, and different from the typical shoulder blade area.

      Been a fan and follower of your work, Mark, ever since the beginning of Mythic Entertainment (I still remember the posts by you and others about DAoC, gearing us up before its release.) Glad to have been able to back your work again, and look forward to all of the updates you have in store.

    22. Who's_awesome_hund.small

      Creator Patrick(Simply Gaming) on June 20, 2013

      St'rm movement:

      The tail should be more for stearing, if she flys, shouldn't it. I would like to see a version with less tail movement in "fly-mode"

      A: shows a mineral mining character
      B: elemental character
      I prefer A 'cause this fits more in the lore. B looks rly nice, but A is more realistic in this fantasy

    23. Avatar45164_44.small

      Creator Tenacious on June 20, 2013

      Hey, you don't want to make "yet another dwarf", but finaly I think you're not that far from doing it. I mean, why dwarf allways need to be small with large shoulders ? ^^

      Anyway, I think B1 and C1 are pretty cool :) You have trully something different from any other game with C1, and you should explore that way and not call it a dwarf cause at this point you just created something original !

    24. Missing_small

      Creator Troy Adam on June 20, 2013

      As for the Dwarves I like concept art A1-A3 the best. Strong dislike for the C concepts (Much to flat and not colorful enough for individuality.) Concepts A bring a myriad of gem colors and textures into play which the flat boring grey rock C models will just not have.

    25. Me-avatar.small

      Creator Chad Stovern on June 20, 2013

      Keep the wings; it's refreshing and different — far less boring than "just some reptile mainly humanoid race".

      For Dvergar I like A1, B1, B2 isn't bad, and C3. I would say that the bottom 1/2 or 1/3 of A1 looks a bit off / not to scale. If A1's legs were the same size and shape as B1 — but still had the stone/gem ornamentation — I think it would be a winner as well.

    26. Missing_small

      Creator Christopher Clark on June 20, 2013

      I actually have to agree with TheChosenOne here.
      I like the concept behind B1 the most and C3 as a close second.
      C2 feels over done and I don't like the look of it.

    27. Game_2011-11-21_22-53-48-33.small

      Creator bryan del rosario on June 20, 2013

      I like the C dwarves

    28. Gromiz.small

      Creator Johnny Mongstad on June 20, 2013

      I was hoping for a dwarf race and I must say I'm very happy with what I see.
      Awesome concept art...thank you! :)

    29. Duckrunes2.small

      Creator Jason Lowe (PoIsOnMaN) on June 20, 2013

      Loving the Dvergar (Dwarves).

      The St'Rm, cool race, still hate the butt wings though :-P. I like the Race itself, it is a really cool looking lizard, reptile, dragon like race, but the butt wings are so out of place and serve little to no purpose other than being an eye sore.

      As others have said they are too big and cover / obscure your view around them too much, and I could imagine them being problematic with Collision Detection, being so wide / big and outstretched all the time taking up a lot of unnecessary space around them, I can just see them causing a lot of issues. Never mind the ridiculous amounts of clipping issues they will cause I'm sure.

    30. Fb_profile_picture.small

      Creator Roy Anderson on June 20, 2013

      Yeah, ass wings gotta go. There are unique ways to differentiate species than to provide unattractive (read: goofy) attributes.

    31. Missing_small

      Creator Michael Winslow on June 20, 2013

      Bahhh, the only ones complaining about the wings are the "little" boys that can't get a good look at her booty while they....... do what they do!

    32. Kickstarter_pic.small

      Creator Alexander Wehle on June 20, 2013

      Dont give Dvergar hips, pls :) I like the C pictures.

    33. Ducks_ass.small

      Creator Amber - (Edany - aka Troll Slayer) on June 20, 2013

      I will second that whoever put the butt-wings on the St'rm does *not* have to "get over it". If you don't like a race, don't play it, but don't force average down the rest of our throats - this so-called internet outrage over wings on the ass of a single race is non-existent from what I've seen.

      Who gives a shit if someone makes a joke on the internet about a race in an MMORPG? I mean, really? There are enough jokes going on about gaming and gamers in general to make saying that this any kind of issue at all a joke in itself.

      I'm not sure who this *vast majority* is, but I haven't run into them yet. I like them a lot, and in no way do the wings preclude me from playing it. If anything, they entice me to it for their daring to be different. There will never be a "literal" reason for anything to exist in the world of CU, that is what the word random means and the Veil seems to have created nothing but random chaos. It is a high fantasy game, not reality.

    34. Beard_is_coming_along_nicely.small

      Creator Matthew Kramer on June 20, 2013

      Perhaps I am just eccentric, but every "negative point" in the animations that is caused by the wings thus far -- as well as the wings themself I find refreshing and unique. It gives this particular character more ... character. I feel it's quite interesting to be honest. I may be in the minority regarding the matter, but I do hope they don't de-wing the St'rm. I'm still a bit torn, admittedly between whether or not the wings should be functional to this degree. ( Comparing old animations to this current batch ) One the one hand ... I really like the flappiness -- but on the other, I liked seeing them tucked down.

      That said however, I like the originality of it overall. Unless there is some huge community outreach going on that I am just overlooking -- I don't see where this "vast majority" of the community is that dislikes the idea of butt wings. I also will admit though, if you extrapolate and pull off the wings, you could go for a much more sultry and sleek walk / idle cycle. You could make them almost sinister in a way - rather than dinosaurish in their movements. Right now - it's like a harpy and a velociraptor had a child.

      I am thinking Witch Elf when I think animations for the St'rm if you were to de-wing her. Hopefully this helps give some more feedback.

    35. This_is_40.small

      Creator Jennifer Bailey on June 20, 2013

      Dvergar looking great - love the concept.

      Are you guys just not reading the forums/comments? The vast majority of people think the asswings have *got* to go. Whoever stuck them on there is going to have to get over it, sometimes ideas aren't good, mate. Whatever concept artist is sticking their feet in the ground over it really needs to take a step back and listen.

      Wings on the ass is a huge internet joke just waiting to happen. It will preclude many people from even wanting to play the race at all. It looks silly and beyond there, there is literally never a reason for wings to sprout from the ass. Do some evolutionary biology studies.

      It needs to go.

    36. Missing_small

      Creator Sean McDonald on June 20, 2013

      Like A3, B1, B2

      The animation is coming along, like some others not sure about the wings maybe its the non-traditional placement, maybe put them in the small of the back and make the tail a little longer.

    37. Missing_small

      Creator marc koetters on June 20, 2013

      Please skip the wings and especially butt- wings :-/

      I am uncertain why you even feel you need to include Dwarves in this game instead of coming up with something actually original. Even the idea of stone/ crystal dwarves has been done in many games and even the McDonalds of MMOs : WoW.

    38. Trinityknot.small

      Creator Shaz, Tormented Obsidian Order Comtessa on June 20, 2013

      Forgot to talk about the St'rm! The character is beautiful, and I like the *idea* of the wings, but I worry that the character will 'take up too much space' since those wings will take up a lot of room, especially if they're flapping all the time and not curled around (or close to) the body. If the game is programmed for character collision (which I really hope it is), well, that size issue could be a major problem. If there is no character collision (boo!), then it will be a disgustingly ugly clipping problem. Which of these problems will it be, and how will the problem be rectified?

    39. Trinityknot.small

      Creator Shaz, Tormented Obsidian Order Comtessa on June 20, 2013

      As far as the dwarves go: My least favorite are the C's, particularly C2 (because it's the most typical dwarf-like, and I do NOT want 'typical' for this game). I want something new. All of the A's look like a single race, just different appearance options for that race (and I like that). I like the B's best, though, but again, the two options are very reminiscent of 'same race, different appearance options' (like different facial options/skin tones for humans). I would love to see more of D1, however, because I rather like the look of it, but it needs to be expanded upon, and perhaps it would be great to merge the D idea with the B's (or the other options).

    40. Untitled-1_9f99.small

      Creator TheChosenOne on June 20, 2013

      Like B1 (the most) and C3.
      Dislike C1 and C2.

    41. 287.small

      Creator Thomas Krüger on June 20, 2013

      During the Kickstarter i am waiting so hard for "dwarven-details", now they are here. Thanks so far! Maybe i'm oldfashioned concerning dwarves, but my favourite is C2. Remembers me mostly at the Warhammer-dwarves, which i liked very much. But you will do something new...hm, ok, than i'll prefer B1+B2. All A-Types are really ugly, like a skinless crysis-type from a stretching bank, to wide bodies in my opinion.

      Go for C2! But i can live with B1+2 ;)

    42. Murderduck.small

      Creator inkbear on June 20, 2013

      I LOVE C2 :)

    43. Fb_profile_picture.small

      Creator Adam Neal on June 20, 2013

      Nice concepts, not sure about the wings though.

      On a side note, I haven't been keeping up with every update so if this has been mentioned before please forgive me: if there is going to be voice acting in this game, can we -please- avoid the universally Scottish dwarf stereotype, please? It's old and tired.

    44. Regard_sur_le_monde.small

      Creator Vennedra on June 20, 2013

      B.1 and B.2 are nice.

    45. Uncle-scrooge.small

      Creator Peter McKenzie (Mirelind Alb Merlin) on June 20, 2013

      B1 and C1 cross or a blend into D1

    46. Luna_by_aoneleggedman.small

      Creator Kyle C. Rybski on June 20, 2013

      I know that ‘dvergar’ is the plural and ‘dvergr’ is the singular, but what is ‘devergar’?

    47. Missing_small

      Creator DeathJester on June 20, 2013

      B1 and B2 are the way to go!!! nice work :D

    48. Fb_profile_picture.small

      Creator Dieedi Do on June 20, 2013

      Niiiice !
      both the st'rm animation and dvergar, i really like them.
      This comfort me in choosing the small race :)

    49. Self_xtrabg.small

      Creator Rory Phillips on June 20, 2013

      Agree no asswings please,the St'rm would be fine with out it.

    50. Images.small

      Creator Romiek(Romeo Geworkan) on June 20, 2013

      B1 and b2 great storyyy

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    I LOVE TCHOTCHKES – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 25 FOUNDER POINTS (45 total) + AN ADDITIONAL ONE MONTH SUBSCRIPTION (TWO TOTAL) + BETA 1 ACCESS + TOTAL OF ONE EXTRA BETA INVITE and an ADDITIONAL CHARACTER SLOT AT LAUNCH. You also receive SPECIAL STARTER WEAPON (cosmetic and salvageable) + SPECIAL STARTER ARMOR (cosmetic and salvageable) + FOUNDER’S WALL PLAQUE to hang in your house and best of all, you also receive a FOUNDER’S DISCOUNT on your sub rate to be no less than 5% per month. Estimated delivery of Beta 1 Access: February 2015.

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    3295 backers Limited (1705 left of 5000)

    YOUNG HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition" and it is a limited, “early adopter” digital tier. You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + an ADDITIONAL TEN FOUNDER’S POINTS (55 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH + BETA ACCESS IS UPGRADED TO ALPHA ACCESS and FOUNDER’S DISCOUNT WILL BE A MINIMUM OF 7%. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Alpha Access: August 2014.

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    155 backers

    HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition". You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + ADDITIONAL FIVE FOUNDER’S POINTS (50 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Beta 1 Access: February 2015.

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    104 backers

    TWINS LOVE TCHOTCHKES TOO - DIGITAL ONLY ============================== You get two I LOVE TCHOTCHKES rewards + an ADDITIONAL TEN FOUNDER’S POINTS (100 total) that can be shared by the buyer of the account (or not), and an ADDITIONAL ONE MONTH SUBSCRIPTION (three total) for each copy of the game. Estimated delivery of Beta 1 Access: February 2015.

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    251 backers Limited (1249 left of 1500)

    PHAT LEWT - DIGITAL ONLY ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (100 total) + ALPHA ACCESS + FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. Estimated delivery of Alpha Access: August 2014.

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    499 backers All gone!

    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

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    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

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    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

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    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

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  • Pledge $350 or more
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    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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  • Pledge $500 or more
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    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

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    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,000 or more
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    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,500 or more
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    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

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    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $3,250 or more
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    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $5,000 or more
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    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $10,000 or more
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    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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Funding period

- (30 days)