Afternoon Update April 24, 2013
Today will be a “two for one” day in terms of updates; so lots of information and tech will flow. In the usual housekeeping stuff, thanks for the additional packages that you kind folks have been sending to us. We’ve been way too busy to open them on camera but I may do a fun live stream opening and Q&A session this week. If not, I expect to open all of them around Friday/Saturday.
The first update is a working prototype of Camelot Unchained’s Building System and an introduction to Tim Mills, one of our programmers here at CSE. Over the last couple of days he has put together a quick demo of how the building system could work in our game. The cells in the demo are not “finished” and were created very quickly by live stream artist extraordinaire, Michelle. Together, they built a very simple system from scratch in the last two days. Again, please keep that in mind when looking at the demo, only two days of work on it from them! Frankly, Michelle could only spare a little time out of those two days because we’ve been keeping her so busy on new concept art. As to Tim, well, he just coded like a man possessed and out came both a prototype and a CU building session.
As Tim mentions in the demo, please let us know how much interest there is in our building a separate app/game for our backers. BTW, Michelle has also added a fun piece of concept art with the duck-bacon fountain that people were asking about in her live stream here.
The Lore of Camelot Unchained
In the second update I will reveal the main backstory behind Camelot Unchained. I’ll talk about the Piercing of the Veil, the coming of the Veilstorms, the three realms and what drives them ever-forward, the meaning of the anvil and the three swords, etc. While I expect it will generate a lot of new questions, it will also answer many of the existing ones that people having been asking about Camelot Unchained. We’ll also have some cool early concept art to accompany the video as well. The next update from me will be tomorrow and it will be the BSC idea for stealth.
Shout out time!
This time it is to those talented folks at Larian Studios in Belgium! Their latest title, Divinity: Original Sin is going to be another great Kickstarter success story and we’re proud to have backed them weeks ago! I see today that they have backed us as well! Thanks Larian Studios and best of luck with the last 48 hours of their Kickstarter campaign. We’re looking forward to another kick-butt Divinity title!