Funded! This project was successfully funded on May 2, 2013.

Update #23

Afternoon Update April 21, 2013

Folks,  

From what I can tell, you are enjoying Michelle’s live streaming today, great! Thanks for taking time out of your day to participate in her event.  

Yesterday was a big day for all of us, both backers and CSE unlike. We unveiled our plans for the one of, if not the most innovative building & crafting system in an RvR MMORPG to date. Over the next two days I am going to outline some additional features of the system. Here's Part One; Part Two will be posted tomorrow.   

Enjoy the rest of your Sunday (unless of course it is already Monday in your part of the world!).

-Mark

Building a world – Part One

The world of Camelot Unchained has gone through an extinction-level and it needs a lot more than a few new screen doors; in other words, it’s a real fixer-upper! With the piercing of the Veil and the Veilstorms that followed, essentially, this world was paved over. Thus, one of the goals of our building, crafting and mining systems is to give players that to create the structures that they need to build a new world out of the rubble of the old world.

To understand how this is going to work, we have to start with the concept of cells. Cells are the building blocks of the world, similar to the blocks in Minecraft™ or pieces in Lego™ and other games. Our cells are different though not only size from Minecraft (they will be at least ½ the size) but in other ways as well. These cells can be placed down in the world in the same manner that blocks are placed down in other games, individually or in groups (Prefabs). Cells are perfect for the builder that wants a free-form building method of improvisation. However, instead of having to build the entire world one cell at a time, builders can also choose to use prefabs to help speed up their building time.

Prefabs are constructs made up of a group of cells that the players can also place down in the world. Unlike cells, prefabs

  • Are not solid and/or filled.
  • Can be made by combining cells.
  • Prefabs can be added to other prefab to create a new prefab.
  • Simple Rotations – Major cardinal directions only.  

Using both cells and prefabs players can build structures throughout most of the world (you can’t build in certain parts of the main cities and other locked locations). Crafters/builders can create the cells, prefabs, etc. are used by players. These come from mines and other resource producing areas. For the purposes of this document, let’s just focus on mines.

Mines are going to be one of the primary sources of materials for builders. They come in all shapes and sizes and they are filled with various raw materials. Players can enter these mines and gather the materials; they can also dig shafts looking for new veins. Unlike mines/nodes found in most MMORPGs, these mines are not meant to be mined out quickly by one or even a few players. Additionally, to help encourage realm pride, we will design these mines to be mined cooperatively by players. Think of the gold mining scene in the film “The Hobbit – An Unexpected Journey” for reference. 

Since Camelot Unchained is an RvR game, we have to be careful with the amount of digging and tunneling we allow players to do. After all, if we allowed players to simply dig wherever they wanted, the game would quickly turn into “Tunneling Unchained” instead of Camelot Unchained Also, unlike some other games, digging through the ground is not instantaneous or easy, so like in “The Great Escape” don’t expect to easily tunnel out of trouble and into freedom. To prevent players from all doing their best imitation of the gopher in “Caddyshack” I introduced the concept of bubbles into the design.

Bubbles are areas that exist below the surface of the world. These bubbles can be of different sizes but are totally self-contained and while you can dig throughout them, you will eventually reach the wall of the bubble. Once you do that, you cannot dig any further with or without magical help unless, of course, we allow that to happen (open up a new bubble/mine). This helps prevent players from using the mines as a way to tunnel into enemy territory and simply pop up under the enemy’s structures. Now, I’m not saying this can’t happen because we may want to use this concept to have hidden paths that can be discovered by the players but players should expect this to happen very often. Also, Bubbles are contained within the “zone” structure of Camelot Unchained. They are not individual instances but simply zones that players move in and out of as they pass through the mine entrances. 

Players can control mines through the territorial control system of Camelot Unchained. In order to help foster realm pride, owning most mines doesn’t give total control of the mine to a player or guild but rather it yields a “piece of the action” to he player or guild that controls it. This will reward the player or the guild for discovering and controlling the mine but not harm realm pride because it encourages, rather than discourages, cooperation between players and guilds. Some mines, because they are either too small or too large will allow for control by an individual or the realm itself but these are in the minority.

Mines, since they are persistent and non-instanced, can also be set up with traps and other devices to protect it from attack by the other realms. Additionally, like other structures in Camelot Unchained, in times of strife, the side that controls them can destroy these mines.  

Overall, the key features of mining in Camelot Unchained are:

  • Mines are bubbles that are contained within separate world zones. 
  • Long lasting, not simply “hit with a hammer a few times and watch them disappear” types of mines.
  • Mines are meant to support many players unlike traditional MMO mines.
  • More players/miners = more bonuses (more on this in the cooperative play section).
  • Overall design encourages realm-mates working together and helps build Realm Pride rather than discouraging it
  • Mines can be claimed.  
  • Small mines can be claimed by individuals, groups and guilds.
  • Large mines can be claimed by the realm as well and shared with players. 
  • Mines can be protected – i.e.: traps and defenses. Collapsible – Can heavily damage them to prevent easy reuse by the enemy. 

COOPERATION 

 Another aspect of these systems that will set it apart from the crowd is the introduction of cooperative play into the building, housing and mining system. We will both encourage players to work together and at the same time, create mechanics to reduce the likelihood of elements of our systems harming Realm Pride. One of these elements is how we are going to use positive reinforcement through cooperative play. 

First, while players can own and control plots of land, they can also give permission on these plots to other people to allow them to build on them at the same time. While this will certainly lead to some mischievous behavior at times, the time, energy and cost of carrying out this behavior will help discourage some potential griefing both by friends and other members of their realm. 

Secondly, as I explained in the video, our mines are not going to be short duration, one-at-a-time affairs. Our mines are more realistic in that are designed to be used by lots of different miners over time. As a matter of fact, while multiple miners will indeed deplete the resources more quickly, the miners will also get a bonus for working together.

Thirdly, players will also gain building "speed bonuses" for working together on structures. While 50 crafters cannot put up a huge wall instantly, the work will go much faster if they work together. Cooperative play will also be encouraged through the use of caravans and other ways to get both crafters and materials to the front lines. We will also explore the concept of allowing players to act as foremen on projects to help speed things up, add some additional quality/durability/etc. High-level crafters and builders will also be able to speed things up by hiring NPC helpers for some tasks. 

In summary, cooperative play in Camelot Unchained’s building system has the following planned core components: 

  • Players work together to build structures, mine, etc.
  • The more crafters involved, the more benefits will scale till max. 
  • All plots have permissions to allow other players to build/help build a structure on a plot. Plots 
  • Plots can decay/degrade overtime if not kept up (Possible – time and/or monetary costs). 
  • Players risk of losing plot ownership if player doesn’t maintain properly. 
  • Bring in Prefabs and/or Material/Resources to help build a structure. 
  • Possible use of foremen on projects, mines, etc. 
  • Possible “Can I help” coordination, permissions, etc.  
  • Possibly allow control of NPCs to speed up some activities for high-level crafters/builders/
  •  Upgrades – any player can contribute to upgrading a structure (wood -> stone -> metal -?) 
  • Constructs can evolve over time. 

That’s all for Part One!

Comments

    1. Lightning.small

      Creator Lance Shannon on April 27, 2013

      The fact there is a DAoC 2 out there is enough for most of us but nothing has me more excited about the game really other than the crafting system for CU. Being able to actually PLAY a crafter that can and will have an affect on the Realm itself and not just as a coin sink for the game or a gear whore for other players is just short of brilliance IMO. Allowing cooperative crafting on large objects and structures is taking the old old wall repair a la DAoC in a whole new direction.

    2. Missing_small

      Creator Jeffrey Paquette on April 23, 2013

      This really sounds innovative and fantastic. Some realism but not too much to where it will feel like real life because well, lets face it, most of us play games for a little escape from RL.

    3. Fb_profile_picture.small

      Creator Scott Boren on April 22, 2013

      I am so excited for this crafting system! It has elements of realism, player driven world progress, and danger! I hope this game funds. I am thinking of increasing my pledge just to get it there.

    4. Fb_profile_picture.small

      Creator Mike Buedel on April 22, 2013

      I will double my pledge also last week if needed, this game has so much potential.. wish people would stop crying over wing placement and look to the future of RvR and Crafting!

      TELL EVERYONE YOU KNOW ABOUT THIS GAME.

    5. Fb_profile_picture.small

      Creator Ross Dickens on April 22, 2013

      Im gonna craft so hard...

    6. Fb_profile_picture.small

      Creator Alex von Minden on April 22, 2013

      I know what you mean @Dennis Wynjadal. I'm amazed that more haven't joined the bandwagon to support CU. Usually with these things, there is a flurry of activity in the closing days of a Kickstarter - at least that's what I understand from a co-worker who successfully funded his Kickstarter project. We'll see how it goes!

    7. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 22, 2013

      I'm seriously worried about the lack of pledges. I'm willing to double up if necessarily, but I just can't understand how this has not caught fire, its so damn hot!

    8. Fb_profile_picture.small

      Creator Andrew Williams on April 22, 2013

      I have NEVER been this excited for any game, ever! Since playing a dwarven hunter in DAOC ever other game I have played has lost my interest within a few short months. I am ready to double my pledge and hope everyone else is ready to ante up if need be!

    9. Leabody01_epic_infiltrator_f.small

      Creator Nekura on April 22, 2013

      @Randy Vice
      I'd be more than happy to give my money straight to CSE with the same perks as KS. I'm sure it would be a nightmare for MJ especially since they have no CS/billing. I wonder if they could use Amazon payments like KS does.

      @Dan Biela
      We haven't seen a 30k day in nine days. The last nine days have been 12-25k, more often on the low end. I really don't know what that means for the project, but we're definitely not looking at 1.7 if this rate continues.

    10. Cu_logo.small

      Creator Tierless on April 22, 2013

      "Building system sounds pretty cool... it's about time someone expanded and improved upon SWG's build-able cities." Exactly!

    11. Missing_small

      Creator Josef D. Wamsley on April 22, 2013

      Building system sounds pretty cool... it's about time someone expanded and improved upon SWG's build-able cities.

      I am starting to get a little antsy - we have ten days to raise slightly over seven hundred thousand dollars. Could we get a Dev post on what happens if we don't raise the money? Is there anyway the deadline can be extended or the project just be put on hold? It's not like this project has been heavily promoted and the website is bare bones (Foundational Principles won't exactly incite interest when people aren't familiar with Mark Jacobs or his other games - lots of people make similar claims).

      I gave $120.00 because that is all I could afford (college student, just lost my job due to availability) but give me another few months and I'd gladly donate more (and so would many others here).

      This game will always be niche... but I am sure it could become another EVE.

    12. Missing_small

      Creator hajtez on April 22, 2013

      @Jacob
      So You can be the bad Viking that will destroy the "Penis Castles" around the realms :D Imagine a huge boulder fired from the catapult right into the balls :D Uuuu that gotta hurt :P

    13. Fb_profile_picture.small

      Creator Jacob Gramm Gren on April 22, 2013

      I'm a little worried about this...
      How are you guys going to make sure that the "Penis-Clan" isent going to make a lot of Penis-houses and Penis castles?
      Someone will try doing this at some point

    14. Alienjokerhatter_-_resized_25.small

      Creator Alienami on April 22, 2013

      CSE gets it.. The more I see and read the more I know they get what made DAoC great, they get where the game needs to evolve, they get what the players want and need. -- The demand is there for this game, even if funding falls short and they have to have higher than promised subscription models at first (approx. $15 a month instead of the less than industry standard sub they spoke of and then if possible over time lower it as player base expands), then fine. Whatever it takes. I'll double my pledge or more if need be and I can find the money.

    15. Missing_small

      Creator hajtez on April 22, 2013

      @Dennis t
      Then agreed as I also think something like that should be optional. Maybe even payed as for an extra feature :)

    16. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 22, 2013

      @hajtez
      Yeah it would stress me put to be reminded about it at eork or when im trying to sleep, there's aenought pinibg and reminders in my work, don't want it from games as well ;)

      OTOH if its Optional I don't mind :)

    17. Missing_small

      Creator hajtez on April 22, 2013

      @Tenacious
      There is a saying "don't measure all people needs by your needs". E.G. I travel a lot, I work a lot - sometimes I don't have the opportunity or time, or just I want to do sometihng else than to ping web app every 10 minutes. Not all people have time. Also the idea for this game is that it will be good for "casual players" and it will not boost "all the time players". By enabling easy pickings it will happen the opposite. "So easy game" is to pick on players that cannot perform actions -so easy and so lame.

      API that would notify like an SMS would be also ok.

      @Dennis You would stress - I would take one hour off to defend :P Or imagine that it happened when You were sleeping. There should be a note in such cases "Suprise - castle down! Looted at 1:30 a.m. - hopefully You slept well and it was worth it" ;)

    18. Paintballontherun_notext.small

      Creator James Brainerd on April 22, 2013

      Great video to help describe the building/crafting found in CU. I like where the team is going with this the mines (bubbles) are very interesting. But I also wonder what happens when bubbles run out? are the randomly generated or do these locations replenish over time? The minecraft-esq building is interesting and I agree there's alot of games where you can just "snap your fingers" and a house appears. I like the fact that building is more customization so that we don't see the same houses/structures across the world. I also assume that each realm will have there own style of building vikings have there mead halls, Arthurian have there castles etc.

    19. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 22, 2013

      @tenacious
      Not to mention the IRL stress, sitting at work, knowing your stuff is under attack and you can't do a damn thing about it ><

      In game notification is well enough.

    20. Avatar45164_44.small

      Creator Tenacious on April 22, 2013

      @hajtez: SMS ? Seriously ? We are here for an Old-School MMORPG aren't we ?
      No, we have to keep us far away from anything that could just bring us to a "so easy game", since it's not what everyone here want !
      We could however imagine an ingame notification system ( like in DAoC in fact ^^ ) where you're notified that one of you possession is attacked. May be your guild should be notifiied too, and may be the webUI should allow you to check your possessions' status ! But no more than that because we just don't want to ruin the attackers' fun !! ;)

    21. Duck-gun.small

      Creator Paul ILLY on April 22, 2013

      @hajtez: Maybe with Andrew's great vision of "detachable UI" (+ IG information available time-to-time), we will be able to check the status of our buildings and constructions in real time from a website, or external apps... Imagine how cool it can be to check the evolution of our construction at work from your favorite tablet :)

    22. Missing_small

      Creator hajtez on April 22, 2013

      I have a question - maybe it will be an idea to add. Will players will be able to hire mercenaries? I would imagine that when I will have a castle I would like to buy lot's of guards so random vikings will not tear it down when I will be at work. Also will You implement SMS system that will notfiy players if something bad happens to their housing (attack, decay, rent out of date :P ) ? I think it would help also :)

    23. 120612-130158.small

      Creator Tommy Amundsen on April 22, 2013

      They always say on twitter when they go love like all MMO houses do these days
      Sign up on twitter and follow CU Here is CU https://twitter.com/CityStateGames

    24. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 22, 2013

      Sorry for spamming but I keep thinkin of more and more.. :p

      So, crafters will need protection from fighters to not risking their mine or structure.

      How fun will that be? As a guard I mean.
      Standing around doing nothing isn't really fun game play. This is another reason to have fighters being able to do rudimentary things.

      Maybe let the fighters be able to mine as well, but ina slower pace, just like the crafters can fight, but not as well as the fighters.

    25. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 22, 2013

      Oh and yeah, where is the info about these livestreams I keep missing? No email sent and no info here that I can find.

      Is there some specific forum I have missed to keep my eye on?

    26. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 22, 2013

      As much as I love this indepth crafting and mining system, I think you will have to let the "normal" classes be able to build rudimentary structures as well. Just like most soldiers learn how to build simple fortifcations and maintain them.

      The crafter class is however the only one that should be able to do everything beond the most basic stuff.

      I'm just a bit worried what will happen if I end up as a fighter in a realm severely lacking front line crafters.

    27. Missing_small

      Creator Franklin Hurst on April 22, 2013

      Is it just me or are there others who are getting notified of the livestream by reading this update, and generally by that time, everything is already over?

    28. 120612-130158.small

      Creator Tommy Amundsen on April 22, 2013

      Thank you Michelle for that livestream, i was Kark in the chat guy who asked for Elis jump suit and glasses for my characters ^^ anyways you were great fun and such a sweet voice to listen to and your a really good artist.Knowing there are people like you working on this project just makes it all so much better :)

    29. Fb_profile_picture.small

      Creator Randy Vice on April 21, 2013

      @Nekura: I don't see a reason for MJ to do another kickstarter. If he doesn't get what he thinks is reasonable in the way of backers, it's not going to happen. If he does get close to what he considers a reasonable number of backers and near to the $2M mark, what is he going to gain by doing a 2nd kickstarter? If he is committed to CU and he and his VC are going to pony up $3M, he may as well kick the CSE door open with an order page and do credit/debit/PayPal/wiretransfer with whatever deadlines he think is to CSE's advantage and save 5% by bypassing kickstarter.com entirely. MJ has stated several times that his reason for kickstarter is to gauge if there is enough subscriber demand for the game. If he has what he needs, kickstarter is no longer of use to him and he may as well get the money immediately from sales. This would also allow him to "adjust" offerings that did poorly in kickstarter to make them more attractive. I'm pulling with my $250 + $50 FPs that this kickstarter works out for CSE, but in realville, it matters not to me if the above goes to kickstarter.com or directly to CSE's bank account. I just want the game.

    30. Vducks.small

      Creator Greg Christiansen on April 21, 2013

      I really hope as a crafter I can carry a bow to shoot at the enemy when I am not building.

    31. 036_(2).small

      Creator draw on April 21, 2013

      I think it will be a case of some crafters set up mine, other crafters lay traps, more crafters mine etc

    32. Daffy_duck.small

      Creator Curtis Miller (Gylnne) on April 21, 2013

      Wow, what an update! If CSE pulls this off crafters will gain a new respect in MMO's:)

    33. Missing_small

      Creator Paul V. Rotondi on April 21, 2013

      Also (from another perspective)... Crafters aren't going to be completely defenseless while out in the field, especially if they have time to prepare static defenses to cover their backs. As a Legendary GM Crafter in DAoC, I too have concerns that there won't be enough "incentive" for the hacky-slashy types to cover our butts while we toil in the mines to get the resources we need...but somehow I think that a master Weaponsmith/Armorsmith will be worth his/her weight in Dragonium, and jealously guarded by their Realm against being ambushed/ganked by the opposing factions.

    34. Missing_small

      Creator Paul V. Rotondi on April 21, 2013

      "Looks up momentarily from sharpening the blade of his Viking Great Axe..."

      @Tenderheart - Here's an incentive for Non-crafters to protect the crafters: You want those shiny new suits of Platemail or Greatswords of "OGRE Decapitation" (Also works great on TDD's or Albies ;) ) and you need ore from that mine so they can make it? Stand guard on the mine and keep the crafters/miners safe, or guess what? You ain't gettin' those armor pieces & weapons you ordered.

      Not getting what I ordered because I was too lazy to get off my Arze and stand guard so my realmmates/guildies could gather the materials they need to make me stuff is all the incentive I need.

      (Disclaimer: No Actual Albies or TDD's were harmed during the making of this post...but it wasn't for a lack of tryin', I can assure you :P)

      "Swears under his breath in fluent Viking for a moment, then resumes his blade tending..."

    35. Missing_small

      Creator Dan Biela on April 21, 2013

      @Chris Landrie - Although I haven't seen a ton of Kickstarters myself, I can tell you that we are still in really good shape. Generally speaking Unchained has been pulling in about $30-50K/day the last few, meaning at that rate we should still hit about $1.7M just from new backers. However, there are also upgrades you can purchase like additional Founders Points and such that a lot of people are waiting to do at the end in case we need a boost, as well as many people who have VERY generously donated $10K or more. I am willing to bet that those folks REALLY want to see this game made, and if it means bumping in some more duckets, I think we'll see it happen. Plus there are still plenty of upper-tier level pledges open that people can upgrade into, so if they want to give more but still get added benefits, we have a lot of slots open for that. Don't be surprised to see a big surge on the last couple of days in order for us to meet the $2M goal.

    36. Image_00021.small

      Creator Tenderheart on April 21, 2013

      @MJ Pls give incentives to non-crafters to protect the crafters! Can you imagine, 50 crafters mining in the shaft, and getting wiped by 5 enemies? :)

    37. Dresden%20codak%20-%20i%20will%20do%20science.small

      Creator Chris on April 21, 2013

      Here are my worries.

      - What is going to prevent fortresses to be every 10 feet
      - Are resources going to be limited, or do they respawn?
      - Is the world going to reset, or will the digging come to an end at some point?
      - About how big are these bubbles going to be?

      I enjoy the idea, but too much of mining can make this game "Mining Simulator 2015"

    38. Leabody01_epic_infiltrator_f.small

      Creator Nekura on April 21, 2013

      @Christopher Landrie

      Mark said if we get to $1.9m he would restart the kickstarter with some changes to the tiers and try to find additional investors. If it doesn't fund close to what it is now he said it's not worth redoing the KS.

    39. Fb_profile_picture.small

      Creator Simon Lawrence on April 21, 2013

      @Christoper Landrie Then the game wont be made; I think Mark states that in the kickstarter vid(?)

      I'm uber excited that it's going to encourage cooperation, as it definitely makes it worthwhile (and not douchy) to help :) And with the UI I'm pretty sure somebody will make an app to incorporate TeamSpeak or Mummble or SOMETHING :P Which would make cooperation SO much easier :D Especially being RVR ;)

    40. Forumsia.small

      Creator Erev on April 21, 2013

      @Chris - Don't panic. I've been through a lot of these and we are well on course still. :)

    41. Fb_profile_picture.small

      Creator Christopher Landrie on April 21, 2013

      I'm worried. There is 10 days left, and 700k$ left to obtain to fulfill the kick starter. What is going to happen if it isnt fully funded.

    42. Avatar.100x100.small

      Creator TigsKC on April 21, 2013

      Another great CSE update!

      I think it is easy to want everything at once, but rushed development is failed development. I am stoked about what we know and trust it is just the beginning to one hell of a ride.

    43. Viking-duck-t-shirts.small

      Creator Brad Rapp (Mid Igraine/Gareth - Frogi) on April 21, 2013

      @Mark This is like a crescendo in music... Starts off softly and gradually get louder and louder... And hopefully we will get our ears blown out this week!!

      "Creator City State Entertainment about 1 hour ago

      @Meddyck - RvR's time is coming. I wanted to talk about crafting, housing, etc. first. We'll move on the meat next week."

    44. Cu_logo.small

      Creator Tierless on April 21, 2013

      I think I broke my hype bone. I have become so excited for CU that I am simply unable to ever be excited for another MMO again. This system is simply beautiful!

    45. Missing_small

      Creator Mark on April 21, 2013

      WTB RvR / combat info..

      we've had enough on the mining part by now. mining stuff is brilliant but give us more RvR Combat Infos. Thats why we want this Game. If we want build stuff, we can play Minecraft...

    46. 60.small

      Creator Carty (Sacred Silver Blades) on April 21, 2013

      Mark: As you have described housing so far, I'm in (and content as an LL backer). But I have some burning questions:
      1. This is a non-auction house game, so presumably you will go with NPC vendors or automated display cases in our homes. First, care to share how that will work? And more importantly at this stage, what happens when the house is destroyed? I get that we have to rebuild our buildable elements but will our vendors have the sense to flee and return when we rebuild with our stock intact, or will we lose our inventory?
      2. And the same question for memorabilia -- every game has stuff you collect and display that isn't part of crafting....will that stuff appear in our bank account or some other mechanism when a home is lost?
      3. The city mechanic: Are you thinking along the lines of SWG that would allow a mayor/planner team to control the placement of stuff? Would really love that!
      4. Public/Private: In old UO if you used your home for vendors it was a public house and anyone could enter. Folks used locking down furniture to keep some areas off limits. Later the game added chests with permissions that ended the need for that. How will you handle public v. private areas of the home? Can we have doors with permissions? Or stairs?
      5. House fighting: Can we have decks, porches, flat roofs that will allow ranged DPS to fight from (and be attacked) from below? Can our homes be part of the street fighting in a town under attack? Pretty please....

    47. Tumblr_mkra5wdirn1snpq40o2_250.small

      Creator salem on April 21, 2013

      how I can watch it if I missed the live stream?

    48. Eldar_harlequin_mask.small

      Creator DrunknGod (DG) on April 21, 2013

      In a word...Awesome!

    49. Cudragons.small

      Creator Tyler (Kermichil - Hib/Guin) on April 21, 2013

      Loved Michelle's live stream! Thank you for letting her do that. It was great to see the process how she develops the concept art. I'm amazed at how well and how quickly she can do it! She was also fun to listen to through out the day. Thanks again for bringing us in on that, very memorable!

14,873
Backers
$2,232,933
pledged of $2,000,000 goal
0
seconds to go
Ks_icon_studio.medium

See full bio

  • Pledge $5 or more
    You selected

    193 backers

    REALM BUILDER ============================== Woot! Thanks for the help. We really appreciate it! As a backer of Camelot Unchained, you get ACCESS TO OUR BACKERS ONLY GENERAL FORUMS, AN OFFICIAL THANK YOU from all of us at CSE, and our newsletter.

    Estimated delivery:
  • Pledge $25 or more
    You selected

    1943 backers Limited (3057 left of 5000)

    BLEACHED BONES - DIGITAL ONLY ============================== Hey, being early to the party gets you a special deal, such as this limited availability tier. You get one DIGITAL COPY OF Camelot Unchained (all copies of Camelot Unchained come with at least a one month subscription) + OFFICIAL THANK YOU from all of us at CSE + REALM BUILDER HONOR + IN-GAME BADGE OF PIONEER + FIVE FOUNDER’S POINTS for buyers of March On Oz (CSE Bonus Points) + FIVE FOUNDER’S POINTS for backing this project + ACCESS TO THE FOUNDER’S EXCHANGE to redeem your Founder’s Points + “LIVING” DIGITAL MANUAL + SPECIAL IN-GAME TITLE + FOUNDER’S GRAVESTONE + BRONZE FORUM BADGE and BETA 3 ACCESS. Of course, all Kickstarter backers receive a lower price for the game than it will be at launch. Please note that “Camelot Unchained” is only the working title for this game and the game’s real name will be revealed during the game’s development. Estimated delivery of Beta 3 Access, September 2015.

    Estimated delivery:
  • Pledge $30 or more
    You selected

    1082 backers

    NEW RECRUIT - DIGITAL ONLY ============================== You get ONE DIGITAL COPY OF Camelot Unchained (all copies of Camelot Unchained come with at least a one month subscription) + OFFICIAL THANK YOU from all of us at CSE + REALM BUILDER HONOR + IN-GAME BADGE OF PIONEER + FIVE FOUNDER’S POINTS for buyers of March On Oz (CSE Bonus Points) + TEN FOUNDER’S POINTS + ACCESS TO THE FOUNDER’S EXCHANGE to redeem your Founder’s Points + “LIVING” DIGITAL MANUAL + SPECIAL IN-GAME TITLE + FOUNDER’S GRAVESTONE + BRONZE FORUM BADGE + SPECIAL FOUNDER’S APP for iOS and Android, FOUNDER’S RINGTONES AND WALLPAPER + “LIVING” DIGITAL STRATEGY GUIDE + INVITATION TO ALL STRESS TESTS and GUARANTEED ACCESS TO BETA 2. Estimated delivery of Beta 2 Access: June 2015.

    Estimated delivery:
  • Pledge $50 or more
    You selected

    3153 backers Limited (1847 left of 5000)

    YOUNG WARRIOR - DIGITAL ONLY ============================== This “early adopter” tier gets all the NEW RECRUIT rewards and THESE UPGRADES: an ADDITIONAL 15 FOUNDER’S POINTS (25 total) + ONE ADDITIONAL FREE MONTH (two total) + SILVER FORUM BADGE + BETA 1 ACCESS. In addition, you receive ONE DIGITAL, DRM-FREE COPY OF GAME’S SOUNDTRACK+ SPECIAL THANKS IN THE IN-GAME CREDITS + FOUNDER’S ICON for your crafter character(s) + ACCESS TO THE REALM-RESTRICTED FOUNDER’S CHAT + ONE EXTRA BETA 3 INVITE + ONE ADDITIONAL CHARACTER SLOT AT LAUNCH. This exact benefit package will not be repeated, even at a higher price, once this tier sells out, as that is one of the benefits of an "early adopter" tier. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $55 or more
    You selected

    470 backers Limited (9530 left of 10000)

    WARRIOR - DIGITAL ONLY ============================== You get all the NEW RECRUIT rewards + ONE DIGITAL, DRM-FREE COPY OF SOUNDTRACK + SPECIAL THANKS IN THE IN-GAME CREDITS + SILVER FORUM BADGE + FOUNDER’S ICON for your crafter character(s) + ACCESS TO THE REALM-RESTRICTED FOUNDER’S CHAT and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (20 total) + TOTAL OF ONE BETA INVITE AND ONE ADDITIONAL CHARACTER SLOT AT LAUNCH. Estimated delivery of Beta 2 Access: June 2015.

    Estimated delivery:
  • Pledge $75 or more
    You selected

    839 backers

    I LOVE TCHOTCHKES – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 25 FOUNDER POINTS (45 total) + AN ADDITIONAL ONE MONTH SUBSCRIPTION (TWO TOTAL) + BETA 1 ACCESS + TOTAL OF ONE EXTRA BETA INVITE and an ADDITIONAL CHARACTER SLOT AT LAUNCH. You also receive SPECIAL STARTER WEAPON (cosmetic and salvageable) + SPECIAL STARTER ARMOR (cosmetic and salvageable) + FOUNDER’S WALL PLAQUE to hang in your house and best of all, you also receive a FOUNDER’S DISCOUNT on your sub rate to be no less than 5% per month. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $110 or more
    You selected

    3295 backers Limited (1705 left of 5000)

    YOUNG HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition" and it is a limited, “early adopter” digital tier. You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + an ADDITIONAL TEN FOUNDER’S POINTS (55 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH + BETA ACCESS IS UPGRADED TO ALPHA ACCESS and FOUNDER’S DISCOUNT WILL BE A MINIMUM OF 7%. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $120 or more
    You selected

    155 backers

    HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition". You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + ADDITIONAL FIVE FOUNDER’S POINTS (50 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $150 or more
    You selected

    104 backers

    TWINS LOVE TCHOTCHKES TOO - DIGITAL ONLY ============================== You get two I LOVE TCHOTCHKES rewards + an ADDITIONAL TEN FOUNDER’S POINTS (100 total) that can be shared by the buyer of the account (or not), and an ADDITIONAL ONE MONTH SUBSCRIPTION (three total) for each copy of the game. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $175 or more
    You selected

    251 backers Limited (1249 left of 1500)

    PHAT LEWT - DIGITAL ONLY ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (100 total) + ALPHA ACCESS + FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $180 or more
    You selected

    499 backers All gone!

    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $225 or more
    You selected

    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $250 or more
    You selected

    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $250 or more
    You selected

    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $350 or more
    You selected

    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $450 or more
    You selected

    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $450 or more
    You selected

    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $500 or more
    You selected

    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $600 or more
    You selected

    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $750 or more
    You selected

    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $1,000 or more
    You selected

    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,000 or more
    You selected

    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,200 or more
    You selected

    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $1,200 or more
    You selected

    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,250 or more
    You selected

    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $1,500 or more
    You selected

    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,700 or more
    You selected

    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $2,500 or more
    You selected

    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $3,000 or more
    You selected

    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $3,250 or more
    You selected

    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $3,251 or more
    You selected

    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

    Estimated delivery:
  • Pledge $3,500 or more
    You selected

    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $5,000 or more
    You selected

    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $5,000 or more
    You selected

    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $10,000 or more
    You selected

    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $10,000 or more
    You selected

    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

    Estimated delivery:
Funding period

- (30 days)