Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world. Read more
This project was successfully funded on May 2, 2013.
Afternoon Update April 20, 2013
Today has been a lot of fun hasn’t it?
First, there was the SmackHammer stress test and it was glorious! The server never crashed (only the Unity Web Plugin) and overall performance was great and our backers seemed to be enjoying it immensely. We will continue to run these kinds of tests with SH over the next two weeks and beyond. The crashes however underscored our decision to create our own engine for Camelot Unchained. Unity is a great multipurpose engine, possibly the best one out there. However, for Camelot Unchained we need an engine that is suited to do one thing and do it brilliantly and that’s why Andrew’s continued work on the Unchained Engine is so vital to our success.
Secondly, when we had some issues with the render of tonight’s update I did an impromptu live stream by way of apology. Really sorry for that but sometimes these things happen. OTOH, look at how many more questions I answered about the game so the delay wasn’t a total loss!
Thirdly, tonight’s building update is now LIVE. We wanted to do something completely different (for us at least) for this update and I hope you enjoy it.
I will have at least Part 1 of my guide to housing/building in Camelot Unchained as tomorrow’s update.
As always, thanks for your support!