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Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
14,873 backers pledged $2,232,933 to help bring this project to life.

Evening Update April 19, 2013

Folks,

We had a small setback with a character named Wart today, so instead of having our building & mining systems reveals, tonight’s update will have a text teaser, a few other juicy nuggets of information and a heaping helping of concept art. Tomorrow, baring any more nonsense from dear little Wart, we will pull back the curtain on what I expect will be a very interesting and important update from us. That update will then be followed with another lengthy update, which will address other issues related to housing and mining that were not covered in the first video update.

Building a world – Teaser

As you know, the world of Camelot Unchained has gone through an extinction level event and unfortunately, it needs a lot more than a few screen doors to put it back on the right track; it’s truly a major fixer-upper! The goal of our crafting, gathering and building systems are to give players that ability to not only repair the few structures that may be found in the world but also to build a new world out of the rubble of the old world.

Unlike most other MMORPGs, outside of three main cities (one for each realm of course), there aren’t a lot of large structures left standing throughout the known world. Each of these cities is surrounded by an impenetrable mountain range, which protects them both from attacks by the other realms but also from the vagaries and power of the Veilstorms. 

Veilstorms are more than simply bad weather days; these storms can bring both destructive power and chaotic change to the lands that they sweep across. While these and other events that plague this world will be covered in a future update, suffice it to say that these terrible storms devastated this world when the Veil was pierced. While the result of these Veilstorms is not always pure destruction, nobody welcomes their coming even with the occasional good fortune that can arise from them. Fortunately, the frequency of these storms has decreased over the years as “The Three” and their armies have stabilized small parts of the world.

As such, the players of Camelot Unchained, will be faced with the daunting challenge of having to rebuild a shattered world while at the same time, engaging in TriRealm™ warfare. Our job at CSE is to put the necessary tools in the players’ hands to create this world and we fully intend to do that. We will build the main cities, we will lay out the lands in exquisite detail, build the mines, the forests, the Depths, the NPCs, etc. but after that, it will be up to our crafters and builders to do the rest. The world will truly be in the hands of our players.

Since I mentioned mines, I want to be very clear that our mines are not the type found in most MMORPGs. Forget using a hammer to strike on an exposed cropping of gold, silver, etc. to extract material. Our mines are real mines that our players will have to go down into in order to obtain the materials that they seek. These mines will also last quite a while and yield enough minerals that our players will not need to spend most of their time wandering around the world looking for mines. They won’t “pop” like most other MMORPGs because frankly, we want to go down a different shaft for this game. ☺

Now, while building a world is fun for some, there are other people who are much more interested in tearing things down, especially when they belong to an enemy realm(s). In Camelot Unchained you will have the ability to do that as often as you are able. Let’s face it, seeing a town burn down to the ground and then taking out some marshmallows and singing Viking “town fire” songs is just plain old-fashioned fun! It is up to the players to decide where and when they attack not up to us. After all, who are we to get in the way of that fun and frolic? OTOH, it won’t always be in your best interests to burn down the structures of your enemies (imagine a sad Viking face here!), sometimes you’ll want to keep a structure intact so you can control it. Other times, you might want to recover some special material(s) that can be found in the structures. How that works and so much more will be covered our weekend updates.

To summarize tonight’s building/gathering/crafting teaser, you get to go deep within mines to get materials, you get to build structures, and you get to then burn those structures down and/or recover materials from them. The best part is, all of this is just a small part of what is coming tomorrow.

New Tiers OTW!

Mountain Top Estates

We’ll soon be adding two new tiers to our Kickstarter. The first will feature a mountaintop home and plot that can be purchased in one of the three realms of Camelot Unchained. Based on the feedback from our backers, it appears that most of you would like to see this as a “Digital Only” tier and so, that’s what it will be. The home, just like the “Living Large” tier, will be customized with the help of CSE and it will be realm-locked. This will be a limited tier but it can be repeated if there is enough demand for it. As per some of the other tiers, we will reserve some additional homes, islands, etc. for our European players who are patiently waiting to use PayPal to back this game. Over the next few days I’ll be fleshing out this tier and I’ll probably send out a draft tier update to get some additional feedback from our backers.

Private Servers

We’ll also be adding an additional very high-end tier that will feature a private server that can be controlled by the pledge owner along with a private island on that server. The owner of this server will be able to invite up to 300 people to play on that server and they will also have a full set of controls to tweak much of the server’s higher-level settings but they will not be able to build new assets, have access to the code, item database, etc. Think of this has our version of games such as Tribes: Ascend but instead of renting time for the server, it’s yours to access for as long as Camelot Unchained is running and as long as you follow our guidelines for operating the server in a manner consistent with the policies of CSE. As of now we are using Amazon Web Services so if you are in one of the locations they serve, we can even spin up the server in your location. Otherwise, we will host it in Northern Virginia.

That wraps up tonight’s update. Tomorrow will be a very interesting day indeed.

-Mark

Tonight's concept art will be the Veilstorms, a mine, some houses and other building assets, a possible mountain home and BOB. 

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Comments

    1. Creator R Hack on April 21, 2013

      I really love the open world / crafting / building system concepts.

      On the new tiers piece - I feel indifferent towards the Mountain Top Estate - it sounds nice.

      As others have mentioned, the concept of the private server makes me feel uneasy. Can the private servers tie into the primary server(s) in some way? Perhaps make them an area to build/frolic/destroy with a slight change in the ruleset? Have the backer work with CSE to develop something unique, rather than standalone. [If possible, please provide more insight for this pledge tier and the anticipated ramifications on the standard environment.]

    2. Creator Sven on April 20, 2013

      Ok, smash some Ducks :)

    3. Creator Jonathan Crowe on April 20, 2013

      SMACKHAMMER IS CALLING MY NAME!

    4. Creator Nanulak on April 20, 2013

      My best guess is that BOB ate Wart and they are currently inducing BOB to expel Wart. Fingers crossed…..

    5. Creator joseph tartaglione on April 20, 2013

      I really love the art style
      I really hope this funds

    6. Creator Harry Torque on April 20, 2013

      As others have said, CC penetration is spotty in Europe. Many of us here have one, but it's not nearly as common as in the US. It varies a lot based on income and even by country: just because you and all your friends have one, doesn't mean others in another EU country do. Therefore he's keeping a few of the higher-tier rewards for later, and releasing them only to those Europeans (and possibly others) without CC access.

      As for servers, MJ has been very clear that he will do better than GOA (and without GOA), and has expressed desire to do EU servers in-house. In fact, he strongly implied in one comment I'm too lazy to dig up that he feels obliged to do better with CU due to the experience euros had with GOA.

    7. Creator Brian Ward on April 20, 2013

      Love the housing art, yes reminds me of DAoC but is also very consistent with those 3 realms. The stone walls look exactly as you'd expect them to in Finland England and Ireland. Spikey wooden viking walls!

      Those mine entrances sure reminded me of some DAoC dungeons, hopefully they'll feel like them too!

    8. Creator Doug Rohm on April 20, 2013

      I love the housing artwork. It gives a great DAOC feel...I love it!

    9. Creator Randy Vice on April 20, 2013

      Veilstorms sounds cool, hopefully as cool if not cooler then Rift's zone events. On the topic of private servers, I don't like the idea. 300 is not enough to be a viable server environment for RVR nor can I see 300 toons in a full world, too much space. What I would think would be a happier median is a private instance/zone. Owner can chose which instants to run, do the invites, and set a reasonable number of control options. That way you can break it up a bit and have limits on the number of hours or number of instants/zone in a given day for whatever tier levels (note levels vs level). Private server or private instants/zone is going to have an effect on RVR in the main world and that is a given. On the positive side, this means it could be /gc duelguild option, could be same Realm or opposing Realm, just guild vs guild for bragging rights for smackdown with the result blasted to all those in the effected Realm(s).

    10. Creator Sean Francis on April 20, 2013

      I love the new additions to the world such as the "Veilstorms" and the fact that the players will be building (or destroying) the world to their Realm's needs. That is what, to me, makes it so much better than games such as World of Warcraft where it is basically a race to be the best on the server and teamwork is a word barely used. With CU, you absolutely need EVERYONE to work together or else your side will start to crumble. Good work, guys!

    11. Creator Anders Kristensen on April 20, 2013

      As a matter of fact, it feels like a desperat solution from CSE. Drawing 300 people to a private server, is 300 less in RvR on the live server. So 300 is actually a big number. Never the less! I will kick Mark in the lower region if this game will not fund! :)

    12. Creator Anders Kristensen on April 20, 2013

      What Syndar sayed.

    13. Creator Syndar (Alb/Lancelot) CU on April 20, 2013

      I am kinda with several others in that I am not sure about the whole private server thing, At this time I do not see the population being able to handle the potential loss of up to 300 people from the fighting. Now when the game funds and goes live that could be a non-issue due to a large influx of players but right now no. The concept art is great and keeps showing me that the CSE team is committed to make this immersive world when funded. Keep up the great work.

    14. Creator Andreas Ettengruber on April 20, 2013

      People stop these conspiracy theories! This not about "second-class" support or European publishers; all of that has been dimissed clearly by Mark before. In some countries, including Germany, a creditcard is not as common as in other countries becauce of other ways of payment. This is just for getting more people to back the game, which is in all ours interest.

    15. Creator Cryr on April 20, 2013

      @Maurice
      The amazon account is not the problem here in Germany. It's the CC required for pledging. Mandy germans dont own one because its not necessary here. I did order one just for this project and I know at least 4 people interested but they hesitate to order a cc..

    16. Creator Maurice Schmid on April 20, 2013

      What Jason Kuropas said. Private servers just sound a bit fishy to me. In addition to taking away organised RvR groups, could be used as a playground to test exploits, do all kinds of stuff..
      Also I'm European and I've pledged on day 2. Why should we be waiting? Everyone and their mother has an amazon account. I can only assume this has something to do with the top pledge tiers and the amount of money involved?

    17. Creator Alexander Eriksson on April 20, 2013

      I'm sooo excited about this - pledged the 110$ tier and certanly hope it does get founded!

      I want to get building!! :3

    18. Creator xavier muylaert on April 20, 2013

      most people who ask questions about the treatment and CC / paypall questions don't realize that depending upon the country in europe, there is a huge difference in how easy it is to get a credit card. in a lot of countries for instance you can forget about getting a credit card without a half decent salary which excludes more than 50 % of the adults in some countries and in a lot of countries there is no 'culture' of doing things with a credit card and people generally don't have a credit card or the fees for just having a CC are too high to get something that one almost never uses and making pay pall one of the few option to reach such a big potential user base .

    19. Creator Johnathan Tan on April 20, 2013

      it is not additional two months to tier below. it is additional two months to base one month subscription. Please read carefully.

    20. Creator thomas pierron on April 20, 2013

      I have the same questions as Christian below, i'm french and i already backed you with my credit card through amazon.

    21. Creator Christian Jurczyk on April 20, 2013

      @CSE regarding differences between US and EU

      I would really like to have a clarification about "The patiently waiting Europeans."

      Is there actually a difference in treatment of US and European players, like earlier IT/Alpha/Beta access and or exclusion of certain phases? Or are you mentioning this only because some europeans don't have a credit card and this matters only to these folks?

      Will the accounts be bound to one region (As was in DAoC, US and EU.) or will I be able to play in both regions with one account? Because that would be preferrable.

      I mean...yeah, some people don't have a CC, but most of the grown ups I know do own one, even if it is only for the occasional rental car.

      Also: Please, for the love of all that is holy in the fantasy realms... host the EU servers yourself or at least keep them under your direct control. GOA was horrible. PTSD-worthy.

    22. Creator Arkadiusz on April 20, 2013

      You should repair first 110$ tier, ADDITIONAL TWO MONTH to tier below is total 4 months not 3. More people would choose that tier if it was 4 months.

    23. Creator Leo / heikknx on April 20, 2013

      Actual mines instead of random nodes spread around the world sounds awesome!

    24. Creator Negura on April 20, 2013

      Finally some great concept art that fits the lore really well. Congrats to the artist! Well Done!

    25. Creator Anonymous on April 20, 2013

      Eeks.. servers running on AWS.. inc inexplicable lag! Let's hope in 3 years time, that idea has vanished.

    26. Creator Felix Essingholt on April 20, 2013

      Looks awesome, looking forward to tomorrows update !

    27. Creator Katrin (EtoMi) on April 20, 2013

      @Lorizean: Many europeans dont own a CC. Therefore they will use Paypal as soon the game is funded. At least that is the common understanding here.
      I am from europe as well and backed the game with my CC.

    28. Creator Lorizean on April 20, 2013

      @Toranda:
      Because you don't need a credit card to use PayPal.
      I'm more weirded out buy MJ saying that Europeans need to wait - I backed this on my CC, am I doing something wrong and need to wait for PayPal time?

    29. Creator Markus Klein (Daimonion) on April 20, 2013

      It all sound very inovative and experimental.
      Some points are hard to imagine for me... but i love to get surprised! ;)

    30. Creator Peter Laube (mightypit) on April 20, 2013

      Great Update!
      The veil storm remembers me soo much of Brandon Sandersons "Stormlight Archive". Will we see some "Spren" out there when the storms are coming? Damn, I have to read it again, before part 2 arrives. I can recommend it for all who love epic fantasy novels, with unsual magic systems and worlds of its own. No elves and orcs included :-)

    31. Creator Toranda on April 20, 2013

      Why paypal? Well i don't know about other countries in europe, but in germany it's not the norm to have a creditcard. Most people don't bother with one and just use paypal for internet purchases. For payment in the "real word" we rather use the EC card as a standard. So i'd imagine there are a lot of folks like me with no card. Well i got a card espacially for this kickstarter. But most people won't be that crazy about a game :)

    32. Creator Davide Cortese [Akenatoth] EU on April 20, 2013

      I keep updating the "CU" thread in my guild's forum, and adding this post will surely pump up the interest :-) Have you guys thought about targeting whole guilds for your KS campaign? I.e. make a specific page on CSE website where you allow guilds to officially announce their support, maybe even start a very early recruiting, maybe getting "CU backer guild" banner to put on their websites and even getting bonus FP or just introducing a "guild-tier" in the pledges? Starting something like that might have a chain effect... like guilds getting interested after seeing other friendly/enemy guilds supporting the game, etc.

    33. Creator Davide Cortese [Akenatoth] EU on April 20, 2013

      Guys, if you keep this pace you'll complete the game by the end of 2013 (but I don't recommend it, for your sake!) :) Great stuff! Btw, I think I met BOB in IC during my time in the Destruction ranks.... or maybe just a relative :-p

    34. Creator Sagart on April 20, 2013

      Ducktastic!

      I was wondering, how people might feel about "Monster Tiers".

      As it seemed to me, should you opt for taking on the role of a monster in The Depths, even though they level, you'll be assigned to one randomly. Now with the proposed "Monster Tier" one could reserve a personal monster character, you could level just like your main, though probably suffering from higher xp penalty on death.

      You could provide tiers ranging from a 5$ "Rat-on-a-Stick" tier, which only get nasty in numbers and when running in a pack. Restricted to The Depths and the area where you died in with your PC.

      And go all the way up to a 10K$ (or more) "A Dragon for a Whale" tier, which may or may not even leave The Depths on occasion and mustn't be a dragon at all, but something similar in size and awe-striking potential. Designed by the backer (under guidance and with the help of the CSE team).

    35. Creator Alienami on April 20, 2013

      Sounds most awesome! I eagerly await the proper update!

      Art is sweet, especially Bob!

    36. Creator Eru Daelorn on April 20, 2013

      Exciting teaser, but, I really don't like both ideas for the new tiers ...
      >Private islands are "out of the map" locations, I don't care to see those on the landscape. But private houses on mountain top ... I will feel bad seeing those places right in front of me, blocking my view, and knowing I can't climb it! (ps : not sure to be understandable here, it's early on the morning... xd)

    37. Creator Flint Sky on April 20, 2013

      Hi I'm from Ukraine (Europe) - no problems with Amazon for me. I backed all projects on KS without any problems
      If you have a valid card for paiment and it is oopen to pay in enternet there are no problems with amazon.***, all amazons share the ONE account. And as for me payment through Amazon is much more easy and more user-friendly then PayPal. I'm using Amazon near 10 years and no problems till now.... PayPal I use only for my purchases on eBay.

    38. Creator Outis on April 20, 2013

      @Bryant I am right there with you!! I am starting to think a crafter might be my main. Jst the thought of making traps to inflict as much pain and suffering as possble.

    39. Creator Aeis (Mid/Excalibur) on April 20, 2013

      Mark, you are saying that you wait for europeans to contribute with paypal. I used my credit card to pay 250$ through amazon. I would assume every other european can do that. I live in Sweden and used the amazon.co.uk.

      My lifetime subscription, will that still be valid? I mean if CU comes on european server, will I get my lifetime subscription there too or is it just in the US?

    40. Creator BloodSucker[JOL-Fr] on April 20, 2013

      I don't get how this update should bring us more backers, and put 2 new tiers only now?

      the goal of this campaign isn't to have money for the game ? I mean what's the point of all this everlasting teasing honestly ? the more found we have now, the better is for stretch goal.

    41. Creator Bryant Turnage on April 20, 2013

      I cannot wait to start crafting!

    42. Creator Nanulak on April 20, 2013

      "Monsters 12 minutes ago
      I beg of you not to make the TDD houses round. I hated the round Hib houses in Daoc, they felt so much smaller and were harder to decorate nicely. :)"

      Everyone knows that the TDD lives in barns like the animals they are. I have no issue with square barns :P

    43. Creator Lawtoween on April 20, 2013

      @MJ
      Don't forget the new tier of "That's my face" and the bargain tier (25% off the separately pledged prices) of "That's my face and my voice." Maybe you could even make this part of a veil storm. As the storm bares down on the poor Viking village, the pledge's face appears out of the clouds and just before engulfing the first house, it screams out, "No Valhalla for YOU!"

    44. Creator Cetzer on April 20, 2013

      @Kevin Burr agreed!!

    45. Creator Monsters on April 20, 2013

      I beg of you not to make the TDD houses round. I hated the round Hib houses in Daoc, they felt so much smaller and were harder to decorate nicely. :)

    46. Creator CU inc! hib/pry on April 20, 2013

      @Fabian Boulegue
      Also in here
      https://simply-gaming.com/camelot/en/
      Sorry for spam!

    47. Creator CU inc! hib/pry on April 20, 2013

      @Fabian Boulegue
      http://camelotunchained.wikispaces.com/Unofficial+Camelot+Unchained+FAQ
      A lot of info in there if you missed it

    48. Creator CU inc! hib/pry on April 20, 2013

      @Fabian Boulegue
      Interrupts will be similar to daoc yes. Classes will afaik be unique and they won't be the same as the other realms classes. Just like Dark Age. There will be a speed class etc

    49. Creator CU inc! hib/pry on April 20, 2013

      As i said in another forum about Bob
      The crafters where always frustrated that they never saw the destruction of their traps them self.
      Bob was a hard working man with an unmatched sight until one day a crafter decided to make better use of his sight for his own sadistic pleasure of watching people walk in to his traps.
      Now a days the crafters still consist of sadistic murderers and it's a part of every crafters trail to go out and find their own 'Bob' whos eyes is to be sacrifised for their pleasure.

    50. Creator Fabian Boulegue on April 19, 2013

      Btw one more question on the combat system, ll casting be daoc like? So you ll be interrupted by getting hit? Or move?
      Will classes be daoc like? So some classes need to be in a group to make real sense? Or all classes will be that wow and other mmorpg like where they all can solo and are strange hybrids