Funded! This project was successfully funded on May 2, 2013.

Update #17

Evening Update April 13, 2013

Folks,  

I hope everyone is having a good weekend!  Ours got off to a fine start with a Live Stream of our latest build of SmackHammer.  For those who haven’t seen it before, SmackHammer is just a fun little tech demo masquerading as a game.  It was originally intended to display some early server and networking code but because of the reaction of our backers, we’ve made it more like a game.  This week we added day/night cycles, sun, moon, stars, capture the duck gameplay, scoreboard and ducks, more and more ducks.  This morning I asked the team to put in our TDD model just to see how it would look and play in SH.  This is, of course, not the gameplay that will be part of CU but simply a fun way to test some code before it is integrated into our main engine (Andrew’s demos).  Besides, it’s just fun to shoot plastic yellow ducks at other members of our studio and run around with a big yellow duck on your head.  

Friday marked the reveal of “The Depths” and judging by your reactions, it was a smash hit.  I know that there have been a lot of questions so here’s another Grab Bag of Goodness:

SATURDAY GRAB BAG OF GOODNESS

1) Won’t TD just make the game more unbalanced assuming that rarely are all three realms numerically balanced? How are you going to handle this?

This is certainly a major concern of ours as well because in a persistent, open-world, non-instanced multi-realm MMORPG, the number of members in the realms is never going to be equal and sometimes, the numbers can be very out of balance. To deal with this, let's start from the beginning and that TD is a living entity, it is not a static dungeon. We intend to use its innate hostility as one of the ways to help even the score. Secondly, the control mechanism of TD is also not going to be based solely on older MMO concepts, such as were used for Darkness Falls. Finally, TD is going to be very large (just as our world is) so it won’t be all or nothing. Now, these are only some initial thoughts, we’ll have a bit of time to work on this over the development cycle of course.

2) Will we have to grind PvE NPCs in TD? I thought you said “No PvE leveling or loot drops!”

No and I did. ☺ The vast majority of NPCs in TD will be players and/or non-bosses. These NPCs will be more of an annoyance (unless it is a PCM) and are not there for grinding. Even the NPC bosses aren’t a huge challenge, unless a PC is controlling them. Also, the common “Kill the boss 10 times and hope for one good drop” mechanic, there is none of that in TD. You’re killing the guard dog, the treasure (forge, mines, etc.) are there, no randomness applied.

3) Can you level in TD by killing NPCs? 

No. If you kill PCMs you will be rewarded and to incentivize the other realm, they will also level by killing you. As the level of PCM increases, the player controlling it can also pay a penalty if they just stand there and let you beat on it.

4) Can crafters upgrade the NPCs in TD?

Maybe. ☺

5) How are materials going to be shared from TD? This could end in tears and hurt Realm Pride no? 

 Yes, it would if we were foolish enough to do it that way. We’re not going to be running a scarcity-based system (limited mines) in TD and then cripple it more by making the scarce resources even scarcer. There will be enough minerals per mine for all your crafters to share in because the harvesting of these minerals will take time. Forget the MMO trope of using your pick to grab the materials and then they go bye-bye and forget loot drops as well. Your entire realm is your team and we need to make sure that TD helps, not harms Realm Pride by having crafters fight over the materials.

6) Will any of the MPCs in TD drop items?

No, you might be able to salvage some stuff (materials) but the whole loot/leveling system will be discussed in another update. Get ready for another interesting ride with Mark on the BSC train.

7) Will TD be instanced?

Not a chance in…

8) Will the cameras in TD be streamed, captured, etc.?

What would be the fun otherwise? I see a whole lot of funny videos coming out from TD. Dark & Scary place + traps + players = LOL.

9) Can structures you build in TD be destroyed by the other realm?

Of course, it’s fun!

10) What will happen if you log out while in TD? 

Depends actually on whether you side controls it and how TD feels about that. I kid you not, I do want to create a real personality for TD, part Giger, part haunted house, part, well, you’ll find out.

11) Bonus Question – Mark, how did you lose 30 pounds? 

I went back on the Atkins diet and was patient when I didn’t lose as much weight as I usually do on it. I’m much better at patience these days, people might be surprised.

ANDREW’S LATEST ENGINE BUILD

They say a picture is worth a thousand words. In this case, I’d rather say that a picture is worth about 200 FPS. Please enjoy the following images at the bottom of this update. The first is from the latest build of the engine with our LODing code and other improvements that Andrew has been working on. The second shows the difference between the last build and the current build in FPS in the same basic shot.

As always, thanks for your support and I’m glad that you folks loved The Depths. There's much more to come over the next 18 days.

-Mark

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Comments

    1. Missing_small

      Creator Thomas Phifer & Ryan Cody on April 15, 2013

      The 500 $180 Internal Testers Pledge Level are "All Gone"! Glad I got in when I did! :D

      Can't wait for this game! Spread the word people!

    2. Missing_small

      Creator blackdaze on April 15, 2013

      Well, in DAoC... it was possible for tanks and casters to be able to take on stealthers. My first open RvR kill on my champion was against a stealther in Darkness Falls He popped me and I happen to get my debuffs off and a good set of crits helped me get him down. The problem I guess is that not -all- of the classes really had a viable way to deal with stealthers but most had some options through RR or class abilities that gave them a chance.

      I like having overpowered mages vs melee but not super overpowered. One thing about DAoC and the way it was setup is that mages were overpowered but they could be interrupted and at that point the overpowered mage is seriously hurting. And lower AC vs lower damage meant that melee could do really high damage to casters. However, caster damage could be toned down slightly from what it was in DAoC. It was too easy to get 3 shot kills in some cases which isn't all that tactical and more... WTH just happened.

    3. Missing_small

      Creator David Schrank on April 14, 2013

      There is no place for long term stealth in a rvr game. One reason is it makes the non stealth classes have to be limited in formations. What this means is you cant have non clumpy players, they just die.

      Second its just not fun for the other classes to be running back and just die for people who are hanging on the repoped people and ganking them. Dosen't work if you can see the wall of people waiting to kill you. It was an issue with DAOC.

      Limited stealth where you have to come up with a plan and then get double speed and do damage isn't as bad and is more tatical.

      The other problem with stealth is it attracts a small percentage of people who aren't into RVR at all they just like killing new players. Stealth and Overpowered mages will kill a PVP game real fast. Who want to repop,die,repop,die and pay 15 bucks a month to not make progress.

    4. Missing_small

      Creator Alex Brown on April 14, 2013

      Will all players have name plates over there heads? This has been one gripe I've had with a few other games. I understand how convenient they will be and in some cases the purpose they serve, but with your work on a better engine the limitation of player models on the screen should be a thing of the past. I can imagine a stealth mech. that is based around choosing the right dyes to blend in to your background, and then throwing on a tabard during major combat to help assist in seeing who is a friend and who isn't.

      Next friendly fire, I know griefing is never fun for the party being griefed, but in a true PvP based game I feel like this type of thing should at least be talked out. I could see an entirely different style of combat needed to be worked out if my AOE's also effected friendlies, and maybe even my AOE buffs helping enemies. Maybe both helping/hurting in a reduced amount so helping the enemy isn't really viable, but something so that if you run in your groups line of fire you know not to next time.

      Thank you for your time, and thank you for all the updates, each time I get an email saying there is a new update my phone will never load fast enough.

    5. Generale.small

      Creator Alessandro Matta on April 14, 2013

      This is not daoc2...i hope for a new game realistic (for fantasy) as much as possible. All good things in daoc should be implemented in CU better than daoc (no gcd-interrupts-cc-caps-etc..)

    6. Fb_profile_picture.small

      Creator Richard Ervik on April 14, 2013

      Want be able shape into a bear like the berserker class i dark age of camelot.
      also want pet classes.

    7. Avatar45164_44.small

      Creator Tenacious on April 14, 2013

      A little question on another subjet : You said Mark that there will not be pet-classes at start ( for performance purpose ). If one day you decide that this game could handle pet-classes, is there any chance of having something like that wonderful and so unique classe you created for DAoC : the theurgist ?
      I fell in love with that classe on DAoC, and have never been able to play such a specific gameplay on any other game. I miss that ! :)

    8. Disturbed.small

      Creator Alexander Jenner on April 14, 2013

      I hope one can log out inside TD and login again after possession switch. Was one of the cool things in DF to login your shade and harass the possessing side.

    9. Missing_small

      Creator Chris Norton on April 14, 2013

      @MJ - Totally read "part Giger" as part ginger and thought that you wanted TD to be a soulless, haunted thing of pure red-headed evil. Could be scary, like MMORPG.com forums scary.

    10. Profile-pic_turo.small

      Creator Martin on April 14, 2013

      There's much more to come over the next 18 days (:

    11. Launchpad_mcquack.small

      Creator Sax on April 13, 2013

      I don't understand how people could miss "no PvE leveling or loot drops, except if controlled by a player, there will be some exp" in your previous update.

      You have added LODing in 3 days that's nice, but it would be even nicer to be able to see it in a video.

      "DAoC has killspam in your chat channel." (xavier muylaert)
      This. It created much hate/pride in DAoC, depending on what side you were playing.

      To the concerns of one realm being stronger than the other two: Usually the two other realms would fight against the leading realm at two different fronts. That's one of the reasons we were looking for "TriRealm". (Malicious tongues say that if in DAoC the leading realm was way too strong or overpopulated, etc., the other two realms would even confederate for a short period of time).

    12. 1362565359_it-pennywisewp06.small

      Creator Naezgul on April 13, 2013

      Yea......taste!!

    13. Missing_small

      Creator Daniel Elmatari on April 13, 2013

      And animal fats bring plenty of other things besides lipids, don't they Brandon?

    14. Fb_profile_picture.small

      Creator Brandon Barker on April 13, 2013

      @Mark
      As a scientist studying nutrition, I have to say the Atkins diet is on the right track in many regards. A more balanced approach might be the primal diet, or some other paleo-type diet. Here's another Mark that had a big impact on my life:
      http://www.marksdailyapple.com/

      As for people saying you need carbs ... this is pretty much false. You do need lipids and amino acids, however. And the world of lipids is quite complex and largely overlooked.
      All the best,
      Brandon

    15. Chrome_skull.small

      Creator Jonathon Baxa on April 13, 2013

      341, pretty dang nice!

    16. Fb_profile_picture.small

      Creator Mario R. (Lesani) on April 13, 2013

      Yes :) give us a copy of smackhammer and let us test that server code you are always talking about!! :)

    17. 329325_679365703723_2648307_o.small

      Creator larry gaugh on April 13, 2013

      I agree, would love to play some SmackHammer haha!

      MJ, glad to hear you lost 30 pounds and wish you luck in losing more! But let me just say I HATE the Atkins diet--your body needs those carbs. Ultimate fitness comes from a balanced, healthy diet and finding an exercise that you truly love. I'll come down from Maryland anytime ;)

    18. Sad.small

      Creator xavier muylaert on April 13, 2013

      can we participate in SmackHammer :p ?

    19. Sad.small

      Creator xavier muylaert on April 13, 2013

      give new movie with the improved engine, not just a screenshot pls :p

    20. Sad.small

      Creator xavier muylaert on April 13, 2013

      @Brandon De VITO

      GW2 w3 = player vs anonymous
      DAoC has killspam in your chat channel.
      you see/know who killed you/a zerg.
      notoriety comes by itself as a result in DAoC (and hopefully in CU).

      seeing a lot of "(random playername) has been killed by 'playername' " is rewarding and makes you a prime target.

    21. Alienjokerhatter_-_resized_25.small

      Creator Alienami on April 13, 2013

      I am continually impressed... Seriously, I want to freeze myself until the game comes out or find a time machine...

      Also, yes, the Atkins diet or similar is great. I lost 30 lbs by doing no to low carbs, low calorie, high protein, and taking Alive brand vitamins. (Starving yourself of calories, but, giving yourself everything else you need) -- You can also look into metabolism boosting herbs and spices and stuff like cinnamon pills to keep blood sugar level (Level blood sugar = faster weight loss) -- Stick with it, but sometimes a little cheating isn't bad.

    22. 1468782_359760424159245_1154815110_a.small

      Creator Brandon De VITO on April 13, 2013

      Additionally, has the team considered a bounty system? If a player is successfully gaining a reputation (via some tracked stat) for slaughtering the masses it would be neat if they received a bonus to their gameplay. That said, if 'Marco the Crusher' is off murdering lower level characters by the thousands, it would be neat if there was a bounty board that was either funded by players, or created automatically by the system. The though of being so notorious that I had a hit out on me is a neat thought. For ever hour that I don't get 'equalized' I get a stipend of some kind in the form a stacking buff. But when I finally go down, the person who got me gets a reward as well. If there are no NPCs, fame comes from being the best, or worst in the realm. And there's a satisfaction in knowing the game is, in some way, centered around you. DAOC's Relic System, Bounty Boards, and Statues of Player who take down massive enemies are just some of the great ways to make this happen. When you say completely player driven and persistent, the effect on the player becomes more external than internal. I want to SEE my effect on the world.

    23. 1468782_359760424159245_1154815110_a.small

      Creator Brandon De VITO on April 13, 2013

      If I may be so bold, one of the fantastic things that Guild Wars II came up with was the instancing of craft nodes per player. I figure, if a realm has access to a node, and there are 3100 players in range, they should ALL be able to hit it. But only once. If that node doesn't respawn for a long while, then it inventivizes returning to other locations, and lowers the strategic value of a location en masse as 'just a crafting hub'. The thought that I can never get screwed out of a node is a pleasant one. If I can't see it, it's because I've hit it too recently. I also like the concept of buffing unrelated content... if I hit a crafting node 10 times, I should get a buff which makes my realm XP go up faster for a time. Likewise, I believe that there should be a bonus to crafting if I've recently murdered a flock of players. These systems inspire players to not hang out and just wait for the content they like to be opened up.

    24. Heron-m.small

      Creator Tim Fitzgerald on April 13, 2013

      MJ is a god among men, the game hasn't even be created yet and realm pride is already coarsing through my veins!

    25. Ratatoskr.small

      Creator Archie Sokolik on April 13, 2013

      @Treatise: They're the same thing. PCM = Player Controlled Monster, MPC = Monster Player Character.

      Both acronyms for when a player is controlling an NPC in The Depths.

    26. Kaj-stenvall12.small

      Creator Treatise on April 13, 2013

      Please explain the acronyms. What are PCMs? What are MPCs?

    27. Chinese-monkey-75x75.small

      Creator Doug Rohm on April 13, 2013

      Good stuff, thanks for the update.

    28. Daffy_duck.small

      Creator Curtis Miller (Gylnne) on April 13, 2013

      Great update everyone! Thanks for all your hard work.:)

    29. Drinkycrow.small

      Creator boxfetish [Mr. Safety] on April 13, 2013

      @MJ. Please don't listen to those clamoring for more safe zones, reduction in opportunities for RvR, or for mechanics that allow them to play the game "RvR only at a time and place of my choosiing!".

      I am confident your foundational prinicples run contrary to this but that doesn't mean that there won't be constant demands for these things over the next two and a half years. Stay true!

    30. Imageshtee.small

      Creator aztalante on April 13, 2013

      WooO Andrew ! also if you know how to cook?
      you're in my list of "man to marry"!
      GG !

    31. 0aa8195480bc4596d15025d7797fd225_bigger.small

      Creator Slaughty8 on April 13, 2013

      The truth is...how amazing is i7 processor, not engine :P The difference in terms of raw power between typical processor back in WAR days vs today is insane.

    32. Missing_small

      Creator Jiiub Rorgash on April 13, 2013

      @Hersaints, for one they have already said that there will be NO insta stealth skills in the game, so i doubt that will be a problem

    33. Fb_profile_picture.small

      Creator Burgy on April 13, 2013

      For the realm expedition into the depths for resource, I keep picturing the happy gnome expedition in the under dark where they're all working together

    34. Missing_small

      Creator Corinthian on April 13, 2013

      @Tenebrus - I think that's a very valid concern. Hopefully the team at CSE will have much more in-depth details on combat in a coming update.

    35. Warrior_duck.small

      Creator Hersaint on April 13, 2013

      Do not allow players to park stealthies in the Depths(Darkness falss dungeon). It was a horrible mechanic of that system. I remember chat being filled with "Let DF flip" so we could all hop on our stealthies and grief. No one likes playing a game being defeated by invisible enemies.

    36. Tensigil_128x128.small

      Creator Tenebrus on April 13, 2013

      I don't want to come off as contentious, so I should caveat my previous statement with the fact, I know it is early, so there may not be any concrete system or mathematics in place. So I am not looking for anything super specific like mathematical algorithms or anything, just some general theories on how things are going to work.

    37. Profile_kickstarter.small

      Creator Barn Bocock on April 13, 2013

      Like all PvP/RvR based objectives in games two concerns that pop into my head this morning:

      How to motivate a ridiculously underdog team to actually come PvP if an objective/zone is held by a crazy overpopulated, dominant faction (so that it’s fun for all sides fun ie the holding team gets to fight rather than just standing around and the fewer attackers still get a chance, plus rewarded/encouraged to try and make a dent).

      Stopping of “carebear” objective swapping eg they take a tower, then you take it back, then they take it back without actually bothering to really PvP. I guess this is avoiding players finding the path of least resistance to gain easy rewards or XP.

      I say these thoughts with coming from most recently The Secret World with the ups & downs of their Fusang Projects three faction PvP zone.

      Great updates - very excited to see the next 18 days...

    38. Tensigil_128x128.small

      Creator Tenebrus on April 13, 2013

      My concern is that the cart is getting put before the horse. This isn't a "content is king" game, or so I am led to believe. There seems to be a concentration of thought on some stretch goal that may or may not happen rather than any serious info release on what this game is supposed to be about, and that is combat: PvP, RvR... Not that this TD thing doesn't sound cool, but I want to know "how am I going wage war" rather than what I am supposed warring over. Just a thought.

    39. Pantheon_human.small

      Creator Maric on April 13, 2013

      So happy to hear The Depths is a non-instanced dungeon. I swear I might mortgage my house to get this game funded! (not really but it's tempting). Sad I missed the live smackhammer fun.

    40. Fb_profile_picture.small

      Creator Austin France on April 13, 2013

      I thought Andrew's aim was to support 500 characters not 500 FPS!

    41. Missing_small

      Creator Sylvain Durola on April 13, 2013

      At each update, I'm even more convinced that Andrew is amazing.

    42. Cu1234567.small

      Creator CU inc! hib/pry on April 13, 2013

      Interesting stuff indeed!

    43. Drinkycrow.small

      Creator boxfetish [Mr. Safety] on April 13, 2013

      Like the pics and the answers! Still hopeful that we will be able to logout when we have realm control and login when we don't and still be inside of TD to cause havoc. I notice you kind of dodge the question on whether this DF functionality would be present. I am confident it will be...but with an unintended twist!

    44. 2hduck.small

      Creator Nanulak on April 13, 2013

      Looks like your LOD code is working great! Keep up the great work.

    45. Missing_small

      Creator Mesar on April 13, 2013

      Glitch had a really nice system where crafting nodes gave a bonus for multiple people harvesting them. So people would make up groups to go mining together in the forums/ world chat. Fit's in with a Realm Pride policy.

    46. Missing_small

      Creator blackdaze on April 13, 2013

      I love it so far! Good job on the Atkins, I lost 50lb on it and have kept it off for 3-4 years. Good stuff

    47. Fantasy-duck-knight3.small

      Creator Ellya on April 13, 2013

      Ok, so we put Smackhammer into Andrew's lovely engine and we have... a network load testing base?
      Of course, you'll need several hundred people to help with that, won't you..... ? ;)

    48. Missing_small

      Creator Arkadiusz on April 13, 2013

      If this game doesn't fund i'm gonna lose faith in humanity O.o The only possible good MMO coming and so few people are backing it. We need to spread the word!

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    TWINS LOVE TCHOTCHKES TOO - DIGITAL ONLY ============================== You get two I LOVE TCHOTCHKES rewards + an ADDITIONAL TEN FOUNDER’S POINTS (100 total) that can be shared by the buyer of the account (or not), and an ADDITIONAL ONE MONTH SUBSCRIPTION (three total) for each copy of the game. Estimated delivery of Beta 1 Access: February 2015.

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    251 backers Limited (1249 left of 1500)

    PHAT LEWT - DIGITAL ONLY ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (100 total) + ALPHA ACCESS + FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. Estimated delivery of Alpha Access: August 2014.

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    499 backers All gone!

    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

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    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

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    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

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    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

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  • Pledge $350 or more
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    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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  • Pledge $450 or more
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    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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  • Pledge $500 or more
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    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

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    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,000 or more
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    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,500 or more
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    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,700 or more
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    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

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    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $3,250 or more
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    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $5,000 or more
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    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $10,000 or more
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    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

    Estimated delivery:
Funding period

- (30 days)