Funded! This project was successfully funded on May 2, 2013.

Update #16

Afternoon Update April 12, 2013

Folks,  

    First, sorry for the delay in releasing this update. Unfortunately our video guy (who is also our lead artist & lead animator) had his back go out on him last night. He’s pushing through it but it has taken longer to get some things done today (amazing how pain does that to you). So, let’s give a big shout out to Scott and Michelle who over the last week have really made a herculean effort to bring these updates to you despite “stay at home” illnesses/injuries. Today's updates are presented in two parts. The first part is the basic intro and a shout out to our backers and an acknowledgement of two packages we received this week. Sorry I had to break up the video into two parts but I talk a bit too much about the stretch goals, especially the second one. I wonder why? ☺ 

   Secondly, thanks to the folks who have sent “duck-inspired care packages” to our office. You guys and gals really are the best! I hope you enjoyed seeing them as much as we enjoyed getting them. 

   Finally, it’s stretch goal time! Our first goal is a fairly predictable one for any RPG Kickstarter, new races and classes. If we make our first goal, we will create three new races and classes with each realm getting one additional race and class. While the race is 100% TBD, our leading candidate for the additional class is an archer. Again, we don’t expect anyone is going to be surprised at that but hey, that’s what easy to reach stretch goals are all about on Kickstarter. 

   Now, as to the second stretch goal, this might be a somewhat controversial one. Rather than spend a lot of time talking about it now, I will end this update and let you watch the videos. 

   BTW, as to the “Here, every true son & daughter perishes” tease of last night well, it both as a tease, warning and if you take the first letter of each word you get: H E T S D P = D E P T H S. ☺ 

   Enjoy the videos and if you like what you see, spread the word. Hell is not coming but The Depths await you in Camelot Unchained. 

Part 1 - Intro and more ducks!

Part 2 - Stretch goals

-Mark 

Comments

    1. Missing_small

      Creator Elizabeth Bainter on May 2, 2013

      Guys there are way too many of us who have never heard of Kickstarter and weren't even aware that you were asking for MONEY. All the updates are great but you need to be clear in the emails exactly what you need from the fan base. LINK this page if there's a next time. And really get it out there that donating now guarantees a download of the game if and when it releases. 4 am on the day the fundraiser ends is way too last minute to be pulling folks like myself in, I hope enough was raised to keep you guys viable. Good luck.

    2. Troll.small

      Creator Kristofer Peterson on May 1, 2013

      GRIN. I am sooo looking forward to this. Midgard 4 lyfe.

    3. Missing_small

      Creator Felix Garffer on May 1, 2013

      20 hrs to go and a little under $60k to go to get to the initial $2 million goal. I think we got this, great job on everyone's part backing an interesting RvR game, I pray it rivals Dark Ages of Camelot but that is a very lofty goal in itself. I am a DAOC veteran dwarf berzerker of Midgard from Iseult server named Elrok and I had a blast playing that game with my guild Ring of the East. The only group more deadly than ours was Echoic's group called Bedlam. My favorite time was when our 2 groups of 16 total killed around 40-50 hibs leaving their gate... yeah... we were slightly OP.

    4. Missing_small

      Creator Brandon Maschal on April 30, 2013

      My birthday is May 2nd. For my birthday I would like Camelot Unchained to be fully funded. So get on out there and sell lemonade or knock over a bank or something, whatever it takes really. It's for a good cause, me (oh and City State)

    5. Missing_small

      Creator Stephen Moss on April 30, 2013

      Will there be any detect trap type function? If so I hope it is a level based thing. Maybe even crafter made, with 10 levels. That way a level 10 trap cannot be detected by a cheap level one detect device.

      Also, what will the RvR penalty be for chars rezzed after being killed by a trap? Would be very simple for a group to keep rezzing a single tank who is committing suicide on traps to make the area safe for the rest of the team.

    6. Missing_small

      Creator Travis (Toshutkidup - Hib /Gareth) on April 29, 2013

      freeshard all installed, I missed link to beginner guild for hibs, any info avail ?

    7. Fb_profile_picture.small

      Creator Adam Beauchamp on April 22, 2013

      How has this not reached 2m yet? I really thought there was enough support for a 5m kickstarter. This is crazy people, if you wanna play you better kickstart this thing.

    8. Missing_small

      Creator Jonathan on April 16, 2013

      This sounds great and now my curiosity is sparked.... What if MJ and the team just made a straight up modernized DAOC 2. What would those rights cost? That would be 100% awesome.

    9. Sad.small

      Creator xavier muylaert on April 14, 2013

      i hope that there will be a possibility for players of the realms with no access to TD to play pcm's. assuming it comes with a control mechanic similar to DF it would be nice to erm .. queue ? for a slot as pcm from outside of TD so that there is never a point where TD is 'safe' after the controlling realm did it's 'sweep' and killed all players of the previous realm to have access. especially if the controlling realm has had access for a long time, DF tended to be reasonably 'safe' for that realm, apart from a few enemy players that logged inside of DF.

      having a few players that can play pcm's after the are no enemies left inside of TD would be cool.

    10. Missing_small

      Creator Brandon Dixon on April 14, 2013

      The Depths sound amazing. I can see people spending a ton of time in there to level. I love your ideas. So many of them will be new to MMO's. Keep up the great work. I can't wait for this game!

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      Creator jeff on April 13, 2013

      The Depths sound awesome; to this day, I still remember what obj I was taking when I first heard the crazy opening sound of LOTD. As long as game mechanics preempt the dark theme, it sounds like fun. And, after playing a skaven engineer countless number of times, I'm all for PCMs wreaking havoc on the enemy

    12. Fb_profile_picture.small

      Creator Brian Kargela on April 13, 2013

      My favorite races in DAoC were Kobold, Trolls, and Firbolgs, and frankly no MMORPG I have played since then have given me that same sort of whimsical fantasy of being something odd, yet with character.

    13. Daoc_painting.small

      Creator JayStrider on April 13, 2013

      I loved the play-as-the-NPC mechanic in EQ (conceptually anyway -- it was more like griefing people in that game). I loved versus mode in L4D -- getting to be the infected ("TAAAAAAANK!!!"). I love the idea here for the Depths!

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      Creator Brad Rapp (Mid Igraine/Gareth - Frogi) on April 13, 2013

      I'm excited about the Depths... Charging through DF after opening the portal was a great time!!

    15. Images.small

      Creator Zulika on April 13, 2013

      @Maric A good bit of the artwork is on the Tumbler page - http://citystateentertainment.tumblr.com/

      Remember the good ole days of the games where all the stuff was on one site. Now you have to cross-reference a literal poo load of em to keep up with the latest info.

      I agree the artwork was nice to look over in detail.

    16. Marvel_zombies_5_howard_the_duck_clip.small

      Creator John Keats on April 13, 2013

      Did we Archers yet?

    17. Fb_profile_picture.small

      Creator Lebowsski (MLF/Mordred/Lamorak) on April 13, 2013

      @mark i lovve the idea of being able to control the boss... kinda like when we would pull Green Knight to the relic keep to defend it :P

    18. Pantheon_human.small

      Creator Maric on April 13, 2013

      Wow. The Depths and what Jacobs described CSE wants to do with them sounds absolutely incredible. Incredible. I love the concept art shown! I wish they would post all of this in a gallery on the main website!

    19. Fb_profile_picture.small

      Creator Lucas Peterson on April 13, 2013

      I'm a DAOC vet and this is exactly what I was waiting to hear. Happy to pledge $50 for the chance to see more glorious RvR dungeon battles. Can't wait for more info about archer classes as well!
      (I loved stair battles as a scout)

    20. Sad.small

      Creator xavier muylaert on April 13, 2013

      For the people who didn't play DAoC, Darkness Falls is a gigantic, non linear rvr dungeon with 3 entrances, one in each realm, but only 1 entrance is open at any time. The realm which holds the most towers/keeps in the rvr zone has access. so at times there is a real struggle to capture that extra tower in rvr to get access to DF for your realm. When a new realm has the most 'structures' in rvr, that realm's 'gate' to DF opens and the other realm that had most access until then, their 'gate' to DF closes. This had the extra benefit that the 'dominant' realm would see some/loads of their players leave the rvr zone and hurry to DF, which is a great balancing tool. How is that a balancing tool ? Well the realm that has access would lose some of it's population in rvr because some of it's players would go to DF, thus decreasing their numbers in rvr and making it easier for the 2 other realms to conquer parts of the rvr map and get access to DF for their realm.

      My interpretation of what MJ said in this update is that the Depths will have a similar mechanic of getting/losing access to the Depths.

      I just love it.

    21. Thumbbig-64184.small

      Creator Jason Menear on April 13, 2013

      I am super happy to hear about Depths. In all of the other MMO's we have played since DAoC my friends and I always wished there would be a PVP dungeon like DF. Also sounds like some new and interesting twists are in store for us. I can not wait to see what else they have to unveil to us! Great job CSE. Keep up the good work!

    22. Missing_small

      Creator Zbigniew Szczudlik on April 13, 2013

      @Jiiub Rorgash The Depths ARE going to be an RvR area. But you won't be fighting in the fields but in the underground. Also, you won't be conquering any keeps or towns to get some bonuses but the dungeon to get access to forges to craft more valuable items. As such, the general idea of the Depths is both simple and powerful. Just executing its full potential might be trickier and more resource-demanding that's why they aren't planing to have it at the start - which is understandable. It would make a great expansion too if the stretch goal won't be met.

      On another note, some, incl. MJ, are putting too much emphasis on tower defense mechanics and saying you feel disappointed with it. This sounds a bit strange to me as IMHO keep taking/defensing is more or less the "tower defense mechanics". If the term weren't brought up, it wouldn't even be an issue.

      Also, I'm happy some of you guys picked up my idea of "possessing NPCs", not "turning into them" :-) Now we need to push it to CSE!

    23. Ninjablack200.small

      Creator Ceph on April 13, 2013

      Awesome, the Depths is DF on steroids, sounds like it will be awesome. I was expecting something innovative but this concept for an RVR dungeon really blew me away.

      Great job Mark and CDE!

    24. Img_0496.small

      Creator Jean-Francois on April 13, 2013

      Mark, will you marry me ? I've got enough room in my house to fit all the ducks :)

      Joking aside, it's just awesome. I love the idea of the Depths. I'm running out of adjectives to describe how excited I am about this game.

      Thank you guys for creating such an amazing new game and exploring new ideas.

    25. Fb_profile_picture.small

      Creator Dennis Wynjadal on April 13, 2013

      I love the ideas for the Depths! It reminds me a little bit about Planetside 1, where you had a sub-realm to control to be able to get the best weapons and machinery.

      I also love the theme you're setting for it, "More Geiger less Tolkien", love it!
      I got a bit of goose bumps when I thought about this place as the Deep Roads in Wheel of Times.
      And as that thought struck me, that could be another advantage to having control of the Depths.
      They could function as quick traveling (all though risky, just like the Deep Roads)

    26. Hs-2005-37-a-large_web.small

      Creator Tom M. on April 13, 2013

      Will what the "cameras" ( I like Eyes) sees be viewable to those in the group? or only viewable by the one who crafted the Eye?
      I truly like the chance to play the boss. lets say that I become the boss; I have to leave game; do I still gain xp until the boss dies? When I come back in game will I still be the boss. If the boss is released from my control do I go to a Entree room? or where I was when I took control of the Pop? just wondering…
      I know 1st hand of back pain. Feel better soon.
      Awesome work CSE thanks for the great updates

    27. Paintballontherun_notext.small

      Creator James Brainerd on April 13, 2013

      Nothing but excitement from me. All the ideas spoken about the RVR dungeon I hope we can make this stretch goal I would love to beta test this area :D. Everything is very promising I just cant wait to see some actual in game footage of some of these areas. Great work thus far and look forward to whats revealed this week (cheers and shouts of joy) !!

    28. Uncle-scrooge.small

      Creator Peter McKenzie (Mirelind Alb Merlin) on April 13, 2013

      All i can say is TY TY TY TY TY TY TY TY! Now i am starting to look like i have a teaser back for you! But to be honest we really appreciate that you have done this because it is something that had presented as popular demand. CSE listens to it backers, and i am so glad to be one of them.
      /Cheers MJ & CSE team.

    29. Tami.small

      Creator Ben Stanull on April 13, 2013

      speakless... in a very very very good way ! Mark´s Visions of CU and all the goodies were unbelievable, but it´s Mark. So I have to spent more Money.... but also i have to do mutch more promotion til now. What´s about YOU !

    30. Missing_small

      Creator Wilm Reiche on April 13, 2013

      Sounds really interesing. As you mentioned leveling again, how will the XP distribution work?
      Will a kill be splitted among the players around or will there be a minimum everyone gets? Distribution would would encourage smaller group combat from day 1 in contrast to massive zergs on release day.

    31. Missing_small

      Creator Kim Rasmussen on April 13, 2013

      If you got mines there a lot more valuable than other mines i would guess every miner/crafter wants to mine there. How will The Depths support all these miners/crafters?

      I would imagine it something like every WoW miner wanting to mine Durotar at the same time. That would end up with 80% wouldn't get any ore at all.

    32. Missing_small

      Creator Jiiub Rorgash on April 13, 2013

      Personally, im not sure about the depths.. tho only having seen this and nothing else that can change..

      The base idea of having a area like it is great, but i think it should be in the RvR zone, with all the features of it maybe, except the NPC stuff, maybe have some NPCs that the realms can put money or stuff into making and have them be the same as traps to give you enough time to get your forces together to push the enemy out again.

      just not sure about having a second area outside the normal RvR... just not sure yet. please upload the design document of this idea ^.^

    33. Missing_small

      Creator Kent Carlsson on April 13, 2013

      Sound interesting! I loved DF in DAoC, this sounds like it will be better!

    34. Missing_small

      Creator Laurent Vandesquille on April 13, 2013

      Awesome news indeed !
      Will there be an access restriction or can all the realms have enter to the Deaths anytime ?

    35. Profile-pic_turo.small

      Creator Martin on April 13, 2013

      Great features (: We build and fight, nice!

    36. Howard_the_duck_terminator_by_bi_polish.small

      Creator Remi - Crood - Reloth - MLF on April 13, 2013

      Thanks for the update. Glad to see you guys are really taking feedback and ideas seriously! I'm totally committed to seeing this through and testing like crazy if that stretch goal funds. Always wanted to smash folks like large NPCs get to do. I think making access to the larger environment characters as something you have to spend a resource on may aid with balance; however, the big "boss" environment character should be something a little more random to promote fairness. For example, one of the environment characters dies in combat but is resurrected as the boss by the forces that guard the depths when the fight is nearly over or if the fight is too one sided. I think a system where you have to work to get the stronger NPCs will cause people to want to dedicate some time to defending or playing an environment character..and having a random defender who's active in combat transform into the boss via some sort of trigger will help to motivate folks to want to defend as ECs as well(for the chance to smash little bitsy elveseses >;o~).

    37. Fb_profile_picture.small

      Creator Fredrik Walles (Zorin) on April 13, 2013

      @MJ Great stuff on the Dephs, lovely concept. Just one question.
      You mention that there will be rewards for killing the NPCs and bosses controlled by players. Any thought on the other side? I.e. will there be any other incentive other than fun factor to actually conrol these?

      If so, how will that work towards character progression if you character actually is not involved?

    38. Profile-pic_turo.small

      Creator Martin on April 13, 2013

      Get fast well Scott and Michelle

    39. Missing_small

      Creator Shawn T on April 13, 2013

      Well, in LotRO the monsters are meant to lose. It's heavily oriented toward the good guys winning. As for the rest, there's still the rest of the game to play. The surface RVR etc. All in all, I expect it's best to look at it as an extra aspect of the game, since it's a stretch goal, and not the main game (though it's certainly huge).

    40. Missing_small

      Creator Medwynd on April 13, 2013

      Just got to watch the update and if anything it made me less excited for the game and I was very excited prior to the update. The only good thing I liked about the update was getting access to the forges. Having cameras sounds uninteresting, I hate tower defense and transforming into an NPC just does not appeal to me and the same sort of thing was tried in LoTR and didn't work very in my opinion.

      Hopefully the next update will stave off my disappointment.

    41. Missing_small

      Creator Ashley on April 13, 2013

      I get to play like a BAWS?

    42. Fb_profile_picture.small

      Creator Fabian Boulegue on April 13, 2013

      I just can say I love it and would spend way more money for this if I could :/

    43. Missing_small

      Creator blackdaze on April 13, 2013

      This is like Left 4 Dead meets Tower Defense meets MMO meets RvR. /win

    44. Sc.small

      Creator Dirk on April 13, 2013

      Let the archer class be stretch goal #2. I think everyone wants Depths to be the #1 priority. This is coming from somebody who played a Ranger nearly all of his DAOC career! I will find something else to play!

    45. Fb_profile_picture.small

      Creator Jason Cloutier on April 12, 2013

      The boss can be decided randomly, but I think the boss should be played like the commander in Natural Selection 2. It is an overseer and helps build units as well as kick ass.

    46. Disturbed.small

      Creator Alexander Jenner on April 12, 2013

      Very interesting updates. Would like to know the money requirements for the stretch goals.
      So there will be PPCs (player possessed character) - had to be creative and come up with a term myself ;-)

      Regarding crafters in Depths:
      - will there be like predefined "mount points" for traps types (similar to siege engines in warhammer)?
      - will the crafter somehow be rewarded if his/her trap kills attackers?
      - about component requirements: do you craft a trap type "at home" and pop it at the right place, or do we have to drag all components (encumbrance?) to the trap locations?
      -will set up traps fire for every pc/ppc or just for players of other realms?

    47. Missing_small

      Creator Jeremy Malasics on April 12, 2013

      I was sold on this game on day one, but The Depths... wow... I love this. I think I know where I will be spending a lot of my time in this game. Just sad that this game is so far off from release.

    48. Missing_small

      Creator Aaron O'Brien on April 12, 2013

      Would it be too much to ask to be able to possess a dead player to terrorize an enemy group? Maybe not actually get that character itself but one that just looks like it with generic attacks that the some of the other PNPCs (Possessed Non-Player Character) have. It would just be amazing to terrorize a group of enemy invaders with someone they might consider an ally.

    49. Fb_profile_picture.small

      Creator Mathew Bankuti on April 12, 2013

      I made a mess.

    50. Alienjokerhatter_-_resized_25.small

      Creator Alienami on April 12, 2013

      This sounds like the most brilliant and fun RvR battleground/dungeon, ever... Truly epic. I am truly excited...anyone have a time machine? I'd like to skip the wait. lol

      I hope the stretch goals make it and it makes launch. Spread the word (about the kickstarter) and lets make sure it happens!

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    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

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    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

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    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

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    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

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    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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  • Pledge $500 or more
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    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

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    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,000 or more
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    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,500 or more
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    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

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    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $3,250 or more
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    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $5,000 or more
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    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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Funding period

- (30 days)