Funded! This project was successfully funded on May 2, 2013.

Update #11

Evening Update April 9, 2013

Folks,  

    So, another good day here at CSE and with our Kickstarter. I’m truly sorry I’ve been a bit pre-occupied the last two days but I’m almost through the interview cycle. I hope that by tomorrow night, I will have talked/emailed with everybody who wants to talk to us (and then we can give their ducks back to them!) and I can focus on our Kickstarter again full-time. In the meantime, I’ve got three bits of info for you all. 

1) Tomorrow afternoon we will have another video update from Andrew. As you know he is building the engine that we will need for Camelot Unchained. He has continued to work on it and his next, but not final update, will show you something almost everybody has asked us for since this first tech update. The update is pretty sweet but focused not on the pretty but on the speed and scalability of the engine. 

2) I’ve included a grab bag of goodness based on questions that I have been asked a lot in comments and via email. 

3) I’ve got my Aloha shirt all ready to go for tomorrow! ☺

 -Mark 

Top Ten Questions: Grab bag of goodness 

1) Do you own any other shirt than the same black one you’ve been wearing?

Lots and most of them are black. I hope that when I lose some more weight I can go back to something a little more colorful on a full-time basis. 

 2) While there be a Linux or Mac version of this game? 

Maybe. Because we are growing the engine in house, by the time it reaches adulthood it might not be an easy port to those operating systems. Andrew is going to dig deep down (he’s threatened to write assembly code again) to get us every ounce of speed he can get. That might prevent us from a quick and easy port. OTOH, we won’t know until we are much further along with the engine. 

3) How do you feel about Bufbots?

They don’t belong in Camelot Unchained and we will do our best to make their use a lot more difficult here. There is no way to prevent somebody from having a couple of accounts (unless we want to ban families, spouses, etc. which we aren’t going to do) and running two characters but we are going to go overboard design-wise so you can’t simply park a BB inside a structure and spam heals, buffs, etc. 

4) Why have you chosen a subscription-model? Are you insane? Everything is FTP and should be now and forever! 

a) Because I don’t want to have to support 95% of the server population free of charge, pray that 5% spend a lot of money and then find ways to get a small % of the 95% to spend something; b) Maybe, but I think it is the good kind of insane; c) Check back with me in about 3-5 years. There’s a major storm coming in the FTP space whether people/publishers want to hear it or not (well, it’s not of course). Besides, we will get a tighter community with fewer people who actually really want to play and stick with our game as opposed to a large number of people who are playing until they have to pay or they find a different FTP that interests them. I’ll take lower profits, fewer players, tighter community any day of the week. FYI, I said this same thing before, back when networks like GEnie, AOL, etc. were charging for games and the first “Adver-model games” were supposed to take over the world. 

5) I think you need to give more to the $5 tiers, we’d get so many more people! Why don’t you do that? 

The $5 tier generally does not get a lot of support in any of the game-based Kickstarters that I have looked at (please check out Torment, SoTA, etc.). Even if I was to give them something good (like Beta 3 access) and we did get some additional pledgers, that really wouldn’t help us meet our goals. 

6) Will there be no PvE in the game at all? No NPCs, really? 

There will be NPCs of course (as I’ve stated before) since towns need citizens, structures need guards, crafters need leather, etc. The world won’t be empty but NPCs will not be dropping tokens, items, etc. However, you will be able to scavenge/skin/etc. materials from them of course but again, not items, tokens, etc. There is also a difference between PvE-NPCs (cows) and RvR-NPCs (guards, human or otherwise) but no item or token drops. I also promise that there will not be PvE expansions with new tiers of gear drops that become required to complete. This game is a RvR-focused MMORPG and will remain such. 

7) What’s the death penalty going to be like in Camelot Unchained? 

For battles to be meaningful, I believe that Camelot Unchained needs to have a death penalty that stings a little bit. No perma-death, no corpse looting (there are rewards but that is complicated) but also - no instant rez (rez takes time), no self-rez (even for healers), dead = dead, when dead your body can be burned/magically attacked by the enemy (takes time) or you can release, no item decay on death (use/enemy attack based only), limited bind points (there is a healer + crafter mechanic that can come into play), “rez sickness” like mechanic and last but not least divine intervention. 

 8) When will you release the stretch goals for Camelot Unchained? 

Hopefully Friday. This is a very important part of the campaign and we want to get it right before we talk about it. The obvious goals are well, obvious but the most important short-term stretch goal needs a little more massaging for its presentation. 

9) I can’t find the backer’s forums. Where are they? 

They won’t be opened until after the Kickstarter funds and we can survey our users to get their email addresses. The developer forums are closed to non-backers so email addresses are kind of important in order to give access. 

10) Will there be crowd control in Camelot Unchained? 

Yes, there will definitely be CC in Camelot Unchained and it will play an important role in the game. However, there will also be resists and I’m not looking to implement a system where you can CC a player for a year and a day. There also will be another important part of CC that I’ll discuss in detail in a future update. Like the idea we are kicking around for stealth, it is a little BSC. There will also be a limit on the number of buffs/debuffs on a player as per other postings. 

11) Will there be a hard interrupt system in Camelot Unchained? (bonus question) 

Yes, hard interrupts are confirmed but it won’t be binary. We should apply some common sense to how they are implemented.

Comments

    1. Cu_logo.small

      Creator Tierless on April 10, 2013

      OMG SOMEONE MURDERED THE CU LOGO!

      Nice shirt MJ.

    2. Thumbbig-64184.small

      Creator Jason Menear on April 10, 2013

      No Corpse looting is fine with me. Causes way too many opportunities for people to cry lag or oh I DC'd / LD'd.

      Great to hear about hard interrupts and CC.

      Here is to hoping my guild gets back together for this!!

    3. Missing_small

      Creator Jeffrey Paquette on April 10, 2013

      I know that no corpse looting will be the likely outcome and I will be fine with it. However, I do urge you and the team to consider even maybe a 1-item pick from a corpse or something of the like or as Shawn has suggested getting the resources. I think that fully crafted item games are perfect candidates for some type of corpse loot as it did take some time to get the materials and create the item but it isn't like the person played 50hours and camped a mob for 3weeks or something ridiculous. At the same time it adds just that much more to pvp/rvr and the whole risk vs reward.

      I have played a couple games of recent that were full loot pvp and it adds an entirely different aspect to the gameplay, battles, pvp and the outcomes. Many times on the looting end and many times on the getting looted end and no matter what the outcome it was always fun.

      Something to consider anyway. And thanks for the continuous updates!

    4. Apple-icon.small

      Creator Leenak on April 10, 2013

      I'm really, really hoping for OSX support :)

    5. Missing_small

      Creator A Ward on April 10, 2013

      $1Million - where's that gharish shirt!!! It's the only reason I backed...

      I kid, I kid - I can't wait for this game!

    6. Drinkycrow.small

      Creator boxfetish [Mr. Safety] on April 10, 2013

      regarding the looting of resources or supply chains. me likey! but, it needs to be very carefully balanced so that underpowered/underdog realms don't have their resources and supply lines constantly zerged so that it is impossible to play effectively and that realm just starts bleeding players.

    7. Kaj-stenvall12.small

      Creator Treatise on April 10, 2013

      @Shawn I really like the idea of lootable resources from enemies. Wars are lost and won based on who is able to secure, exploit and move resources. If CU could transfer that to a game environment that would be a victory in itself.

      I believe securing and exploiting of resources is already planned for the game, ie. you claim a mine, and start mining. But adding the next layer, of moving those resources from the mine to the crafters in the cities, would add tremendously to depth. It would also make the gameplay deliciously more complicated, as there would not only be fixed installations to plunder (ie. mines), but also mobile caravans to raid.

      EVE Online has this in spades has implemented it very successfully. Player raids on player freighters are a favorite past-time in the game.

    8. Duck.small

      Creator Etienne Ramstein on April 10, 2013

      reg. death penalty, if the maps are big (i hope so :-) ) and there are few teleport options, the time spent going back to the battle zone might be enough.

      In Daoc the idea of having to regroup, rebuff, find replacements for people leaving the group, and going back to the batlle was enough to create some sense of risk when roaming as a small group, and some form of attrition for zergs where after each defeat fewer people came back.

    9. Missing_small

      Creator Ben Runyon on April 10, 2013

      @Shawn T

      Very nice, that is a great idea.

    10. 142.small

      Creator Kyle on April 10, 2013

      @Shawn T
      That's actually a cool idea! I like it!

    11. Missing_small

      Creator Chris Anderson on April 10, 2013

      My favorite answer was to the bonus question. Hard interrupts are in. What other games haven't realized is that hard interrupts are one of the best ways to balance glass cannon builds. It is very difficult to keep a class with very high dps from being either OP, or too squishy to be worth playing without hard interrupts. Interrupts mean that although they can have high DPS, they won't be able to free cast unless the enemy isn't doing his job of interrupting. Glad to hear this is in.

    12. Fb_profile_picture.small

      Creator Brandon Barker on April 10, 2013

      @Shawn T

      Good to hear additional ideas along these lines!

    13. Missing_small

      Creator Jiiub Rorgash on April 10, 2013

      Quoting Shawn T, because sounds very very cool

      "While we may not have actual corpse looting, where we can take people's stuff, one suggestion I would ask the Devs to consider is looting materials people have collected from corpses in some form of piracy, or resource raids. If you leave equipped, or finished products (or perhaps unbound items) as unlootable, but make it so we can take the resources someone was trying to ferry back to their realm, or castle or whatever, it would give a significant reason for guilds/realms to form escort parties for crafters and resource gatherers in general. I'm not sure if you plan to let people lug 100 logs or stones back to a castle to make repairs, or if you'll be putting in the use of waggons of some form, but in either case, allowing resource looting would help add value to supply chains, and add a lot of deapth to RvR combat, give a feeling of reward/loss, and give a measure of pride to those who can get the job done in terms of bringing the goods home safely (rather than taking the death taxi back to town after filling their inventory)."

    14. Missing_small

      Creator Shawn T on April 10, 2013

      While we may not have actual corpse looting, where we can take people's stuff, one suggestion I would ask the Devs to consider is looting materials people have collected from corpses in some form of piracy, or resource raids. If you leave equipped, or finished products (or perhaps unbound items) as unlootable, but make it so we can take the resources someone was trying to ferry back to their realm, or castle or whatever, it would give a significant reason for guilds/realms to form escort parties for crafters and resource gatherers in general. I'm not sure if you plan to let people lug 100 logs or stones back to a castle to make repairs, or if you'll be putting in the use of waggons of some form, but in either case, allowing resource looting would help add value to supply chains, and add a lot of deapth to RvR combat, give a feeling of reward/loss, and give a measure of pride to those who can get the job done in terms of bringing the goods home safely (rather than taking the death taxi back to town after filling their inventory).

    15. Pspragg.small

      Creator Peter Benoit on April 10, 2013

      My favorite part about DAOC RVR is the CC vs anti CC battle. You can't get it in any other game. Newer games elect for shorter CC but no counters to it, this takes away so much from the team dynamic/strategy in fights. If you got mezed, it was up to the players in your group to get you unmezed.

      Please go for longer CC times with abundant anti CC and immunity timers again!

    16. Missing_small

      Creator Breyton on April 10, 2013

      @Zift Ylrhavic Resfear : Thanks for your answer :)

    17. Missing_small

      Creator Taylor Lemelin on April 10, 2013

      One thing I LOVED about DAoC is that, for the most part, armor and weapons didn't have a level requirement. Granted, if you used a purple con item it wasn't (usually) as effective as a yellow or white con item, but the game didn't stop you from doing it if you wanted. Whenever I rolled an alt I would craft myself a LOAD of armor and weapons, and since it was crafted it was better than vendor items... and as soon as it turned red con to me I would equip it and it was fantastic!

    18. M-nisse.small

      Creator Pierre-Yves, Midgard on April 10, 2013

      nice update !

    19. Imgres.small

      Creator Pineapples on April 10, 2013

      Great update by the way. Can't wait to see what Andrew has for us today!

    20. Imgres.small

      Creator Pineapples on April 10, 2013

      @Charly: BSC stands for Bat Shit Crazy :)

    21. Missing_small

      Creator Arkadiusz on April 10, 2013

      #11 wooot :)

    22. Missing_small

      Creator Negura on April 10, 2013

      #10 - Yes! So happy to have read this. Proper CC is a must in a RVR game. How it was implemented in the later times in DAOC was perfect, with resists, counters and diminishing returns.

      But there should be forms of proper AOE CC as well as crowd controller as a role on the battlefield.

      Even more excited about the game now.

    23. Fb_profile_picture.small

      Creator Charly Ribz on April 10, 2013

      Asking the Q again, what does "BSC" stands for ?

    24. 14291206_4e56_625x1000.small

      Creator Peter Eriksen [Aragone/Dezpot] EU on April 10, 2013

      Great update, and good timing the silence was getting to be a Little hard on us :P
      cant wait for Alpha to start !
      Btw @ MJ, leaving some links to sites where you did interviews and such, here in a comment so we can find it easily, might help us backers spread the Word even more =)

    25. Drinkycrow.small

      Creator boxfetish [Mr. Safety] on April 10, 2013

      A bit disappointed on what have heard so far on death penalties. I totally understand no perma-death, and no corpse looting. Corpse looting has a place, but I don't see it in this game and I don't see the former DAoC crowd being into it at all, so that's all good.

      However, time sinks do not really constitute death penalties or real "risk" to balance "reward". There needs to be some kind of either stat/progression loss, or item loss for there to be any real risk to death and to really create a situation where players will be careful and considerate about their RvR.

      Now, I understand it would need to be balanced. It must be benign enough so that this loss wouldn't cause too much frustration or distress, but significant enough so that it would cause individuals and groups to be attentive and judicious about the decisions they make in RvR. This also serves as one of ways in which to diminish the mindless zerg. Zergs will still happen, but they will be more deliberate and considered.

      Hopefully, we will see CSE move more in this direction as the game takes shape.

    26. 1363440144_236517607.small

      Creator Alexander on April 10, 2013

      Ahaaa interupt! This only fing that i dont get in other games!

    27. Missing_small

      Creator Breyton on April 10, 2013

      Great but how our characters will progress... Only by Killing ppl or we could have some other way (without crafting) like scouting, defend a convoy, help a npc to find an item...

    28. Fb_profile_picture.small

      Creator Roch Delsalle on April 10, 2013

      range limit on buffs please ...

    29. Fb_profile_picture.small

      Creator james spinner on April 10, 2013

      Will there be reactionary and positional skills in Unchained? aka after a block. after a parry, from the back/side/front ... etc

    30. Disturbed.small

      Creator Alexander Jenner on April 10, 2013

      I liked the DAoC CC approach with the immunity timer.

    31. Heron-m.small

      Creator Tim Fitzgerald on April 9, 2013

      Hunting* sorry

    32. Heron-m.small

      Creator Tim Fitzgerald on April 9, 2013

      I want to see hunting be a significant part of the game, I love small battles between players, it would be awesome to be hinting a deer and have a player from another faction try to take you kill, and have to kill him. Also, when I kill him, I should be able to skin him. I want my Tuatha'de'danan leather armor.. patent pending.

    33. Missing_small

      Creator Daniel Zillmann on April 9, 2013

      @ Brandon Thanks for the clarification. We just had a debate about this at my work. In comparison to EvE online. No one commits their large ships or expensive hard to get weaponry (unless they are going to win) because of the significant loss involved! It would be nice to play with that nice shining sword for more than just those 'Rare Opportunity' Anyway, I'm willing to wait a while to see how it pans out. I don't doubt something will replace corpse looting to make it more focused on RvR then PvP Cash Grab.

      As for the Black Shirts ... I think I saw at least two colors. Black, and Slightly Darker Black. you never know till you see them in person!

    34. Missing_small

      Creator Anders Jensen on April 9, 2013

      @Brandon your last idea sounds awesome.

      Or maybe you are transporting crafting goods from a City to the frontier to build a siege engine and therefor would need an escort because your self are only a crafter.

    35. Fb_profile_picture.small

      Creator Brandon Barker on April 9, 2013

      @Daniel Zillmann
      To clarify my last response - no sane person is going to bring a bag full of goodies to a major battle. But, one might be transporting goods from one city to another and be waylaid along the way by some bandits.

      Trust me, it can be very exciting.

    36. Fb_profile_picture.small

      Creator Brandon Barker on April 9, 2013

      @Daniel Zillmann

      I don't think anyone here was advocating unmitigated corpse-looting.

      BTW, I'm thinking of it as more of an issue out in the wild - not on some major battle front.

    37. Missing_small

      Creator Daniel Zillmann on April 9, 2013

      Hey, if your crazy, then I'm crazy to. I'm quite alright with what is being projected here. I mean come on, if Corpse looting was enabled, (as in take whatever) then you only favor the strong, or the big groups of ppl. Life like? yes, but lets face it, it will turn into gang turf and people preying off one another for loot. If its just for a few copper, it will go down, but I don't doubt that something will be rewarding for killing another faction. Because Iv been in real world combat, and mock up combat, you don't go in with any valuables! (I know odd thought right?) If were dealing with life like reality, No corpse looting is a no brainer. Except for the weapons and armor they carry (that you already have, and possibly better because you won AND if you read on the site you will be extremely limited in what you can carry, so no 10 battle axes, 20 plate mail etc) Corpse looting will only slow you down. Not to mention, that time you bend over to loot a corpse, your gonna get *Bweped* in the you know what!

      Personally, thanks for the bone! Will give me a bit to mill over. If you have something for Crafting tho, I would be interested in that. Will the structures be able to be built anywhere? will there be a decay for player built structures? Whats the extent of what they can craft? (House, Castle, Walls) and will one crafter be able to make one structure, or will some structures require multiple people? (say a small keep will require 6 crafters to start, and each additional crafter decreases the time by x amount, and or increases HP by x amount?) Lastly, if the previous question is yes, their will be multiple crafters. Will some classes (tanks, dps, healer) be a 'laborer' and just help decrease the time necessary up to a cap? (Say, requires 2 crafter, but no more than 4 in total, 2 must be crafter, other 2 can be any class. Additional crafters with 'Strong Structure' boon/skill increases structure hp by 5% for each crafter with the skill/boon)

      Thanks a bunch! I hope this game launches and takes the world by storm! I got some people I aim to slap in the face if this game gets off the ground and good!

    38. Fb_profile_picture.small

      Creator Brandon Barker on April 9, 2013

      @ Zbigniew Szczudlik

      I guess I'm discussing it because I'm trying to get a better feel for, well, what this game will actually feel like, and if it is really set in stone or not.

    39. Missing_small

      Creator Zbigniew Szczudlik on April 9, 2013

      Even though corpse looting may be as simple as gold or item drop, no sane designer would now risk enabling looting a piece of gear that a player has worn. But hey, why are we discussing it at all? Mark said, "no corpse looting". Right?

      What it boils down to is the game economy and this is a very unpredictable thing. No spreadsheet can foresee what they real player will focus on when crafting, what the demand and supply there will be, and so on. There may be a lot of tweaks when the game is in alpha or beta, and I guess Mark said is someplace that limited PvE (or what id PvP?) drops might be needed to balance the economy.

    40. Missing_small

      Creator Jonathan Madden on April 9, 2013

      I must admit that I'm just a little bit disappointed that there will be no corpse looting whatsoever. Seems to me like that could have done a lot to create a true feeling of danger in combat. Still going to be incredible. Thanks for the update MJ.

    41. Fb_profile_picture.small

      Creator Thomas H. Thomas on April 9, 2013

      I am sooo looking forward to this game. Could use a little bit more for the Crafter class in discussions. If you are putting in mezz timers, pls pls pls do not make it two minutes long and give a debuff to a caster to cancel any mezz DAoC with mezz, stun, mezz is totally unrealistic. Also, how are you going to work the $$ aspect for toons?

    42. Fb_profile_picture.small

      Creator Brandon Barker on April 9, 2013

      @Anders Jensen

      Yes, I was also a bit worried about that ... =(

    43. Missing_small

      Creator Anders Jensen on April 9, 2013

      @Brian, agree, I thought DAOC cc mechanics are the best.

    44. Missing_small

      Creator Brian F on April 9, 2013

      I'm a pretty solid vote against corpse looting; doesn't interest me.

      Anyway, those of you asking for "diminishing returns" on CC may want to instead stick to the tried and true "immunity" method. Diminishing returns is what enabled chain-CC, diminishing or not.
      A 60 second (or rather, x/ttk+2/55+.35%, whatever) immunity is far, far better.
      Nothing is more diminishing than 0 ;o

    45. Sad.small

      Creator xavier muylaert on April 9, 2013

      6) Will there be no PvE in the game at all? No NPCs, really?

      i think this is interesting. this could mean that mobs don't drop the equivalent of 'tartaros gift' or something like that, but you might need crafting materials that are looted from certain mobs/npcs to make certain items. i would certainly not object to a system that has pve (killing mobs) to get certain crafting materials but the ability to buy anything from a crafter with currency earned in rvr only ...

    46. Missing_small

      Creator Anders Jensen on April 9, 2013

      @Brandon I dont think that scenario will ever happen in game like this because I dont think where you normally craft etc are in an RvR zone

    47. Missing_small

      Creator Ben Runyon on April 9, 2013

      I think most in favor of corpse looting want inventory type items to drop. Not equipped items just to be clear.

    48. Fb_profile_picture.small

      Creator Brandon Barker on April 9, 2013

      @Thomas Hajcak

      I see your point, and I also agree that losing *EQUIPPED* gear is not to be desired.

    49. Fb_profile_picture.small

      Creator Brandon Barker on April 9, 2013

      @Anders Jensen

      It doesn't necessarily have to be equipped items.

      Imagine you just purchased something from a crafter, and are on the way back to bank it. Instead of doing the smart thing and playing it safe, you decide to take a risk so you can log quickly and go the fast way home. On the way, you get ganked. The dice are role, and you may or may not lose the item in your inventory. You may lose a little gold. That kind of thing.

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    I LOVE TCHOTCHKES – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 25 FOUNDER POINTS (45 total) + AN ADDITIONAL ONE MONTH SUBSCRIPTION (TWO TOTAL) + BETA 1 ACCESS + TOTAL OF ONE EXTRA BETA INVITE and an ADDITIONAL CHARACTER SLOT AT LAUNCH. You also receive SPECIAL STARTER WEAPON (cosmetic and salvageable) + SPECIAL STARTER ARMOR (cosmetic and salvageable) + FOUNDER’S WALL PLAQUE to hang in your house and best of all, you also receive a FOUNDER’S DISCOUNT on your sub rate to be no less than 5% per month. Estimated delivery of Beta 1 Access: February 2015.

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    3295 backers Limited (1705 left of 5000)

    YOUNG HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition" and it is a limited, “early adopter” digital tier. You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + an ADDITIONAL TEN FOUNDER’S POINTS (55 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH + BETA ACCESS IS UPGRADED TO ALPHA ACCESS and FOUNDER’S DISCOUNT WILL BE A MINIMUM OF 7%. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Alpha Access: August 2014.

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    155 backers

    HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition". You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + ADDITIONAL FIVE FOUNDER’S POINTS (50 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Beta 1 Access: February 2015.

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    104 backers

    TWINS LOVE TCHOTCHKES TOO - DIGITAL ONLY ============================== You get two I LOVE TCHOTCHKES rewards + an ADDITIONAL TEN FOUNDER’S POINTS (100 total) that can be shared by the buyer of the account (or not), and an ADDITIONAL ONE MONTH SUBSCRIPTION (three total) for each copy of the game. Estimated delivery of Beta 1 Access: February 2015.

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    251 backers Limited (1249 left of 1500)

    PHAT LEWT - DIGITAL ONLY ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (100 total) + ALPHA ACCESS + FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. Estimated delivery of Alpha Access: August 2014.

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    499 backers All gone!

    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

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    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

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    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

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    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

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  • Pledge $350 or more
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    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

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  • Pledge $500 or more
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    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

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    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,000 or more
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    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,500 or more
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    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

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    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

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    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $3,250 or more
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    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $5,000 or more
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    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $10,000 or more
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    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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Funding period

- (30 days)