by City State Entertainment
Martin Freyberg: "We’ve got physics, user accounts, threading, concurrency, database integration, client-side prediction and lag compensation -- all working --"
What further explanation is necessary?
Am I the only one to see the irony in Andrew's 2 update so far ?
The game is advertised to be PC only (with the possibility to add other platform with stretch goals) but he showed his work on his MacBook and he played the "hammersmack game" on an iMac....
BTW great video. It looks like a lot of fun smacking people over the head with a hammer.
Why does the viking look more like a TDD than the TDD concept itself? Please consider a more realistic style over all. If you dont believe people want that put up a poll and ask what we want.
For the Vikings you should look at the HBO show named Vikings. That would be a pretty good computer game viking. I would love to have a simple leather or chain hauberk, a round shield and a one handed single bladed axe. Oh, we also need BEARDS. Less feathers and more vikings please.
Less is more. We are tired of over sized wow items.
Make this into a Facebook app that we can all go bash each other for the next 2 years while we wait for CU :)
Does it look like the little guy with the hammer on the far right picture under the video is in the middle of an Annihilation style (Hero's old school go to style...) ?? Even looks like an old school hammer from DAoC too lol. Every day I get more and more excited about this project. All of my heart and soul (and a little bit of money) is willing this to come to fruition.
Can you explain the lag compensation mechanics in this? I get it in an FPS since you're aiming etc, are you using the same sort of lag compensation with time stamps in this and for what purpose?
Thank you for the daily updates guys! And to answer Andrews question, yes will do want you to build CU.:)
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Thanks for the update Andrew and Team CU! I appreciate getting to see glimpses of the preliminary development process and the ideas being thrown around. Looking forward to seeing more during the progression of this funding stage.
Andrew, looks great! I know this is just the begining and I do hope this will happen.
It never ceases to amaze me how people fail at reading comprehension.
With this MoO mod they're showing that, quoting Andrew:
- "Architecture’s proven a lot of the tech plans we have for CU’s server side.
- We’ve got physics,
- user accounts,
- database integration,
- client-side prediction
- and lag compensation
-- all working!"
Let's rejoice, guys, not complain!
For those of you not getting the point of this update, remember where we are at in this process. Proof of concept is a very important step in the process, but it is one that is normally hidden from the general public, as it is delivered internally or to potential investors BEFORE a project is started. I think I could safely speak for most/all of us saying I can't wait to see Smackhammer with the TDD model asap. You need to remember though that by virtue of Kickstarter and the process CSE has chosen to take with this project, we are getting a peak way further behind the curtain then you would get in a traditionally developed game. Fancy game demos are great and I'm sure we will get lots of them, but what we are seeing now is the lego blocks they are going to build us something really cool with later.
I love the update for showing the atmosphere in the studio as much as the functional game side!
Why do I have the urge to bash a Lurikeen on the head with a mallet......
@arkadiusz Only if there a little stupid.
They are touching of different concepts that will/could be used for CU. That is all.
I don't understand why did you even show that. I'm really fan of CU. But what did you want to show us by that? Don't use MArch On characters, people will get confused and won't come here, because some of them will think that CU is gonna look like this.
Yeah, immunities plus balanced resists is a fine way to go. The way daoc eventually got it going was pretty perfect.
Keep on truckin, fellers.
@Peter Mckenzie - I think you are getting confused between "cooldown" and immunities. In DAoC you can cast mez/stuns/roots all day long as power permitted, but would only stick to players not already affected or immune to the effect. The only ones with cooldowns are the instant CC's. On that note, I agree whole heartedly that forms of CC need immunities. When I tried to play WoW, how annoying was it to get feared and lose control only to be feared again just as you regain control.
I think we have already spread the word a lot and we'll continue to do that, but in my opinion it sounds like...we have no enough contents at the moment, please let them pledge on trust by word of mouth.
I already did my pledge but a lot of people simply will not pledge on trust and they are waiting for more solid news and contents.
You want a nice, quick infusion of new pledges? Do this exact same proof of concept with CU assets. :P
Hah, I really enjoyed that thanks. =)
You had me at hammer.
Hopefully you mercilessly ganged up on the first team member to say "Hammer time!"
Brilliant, I loved knock back.
Hilarious to be the giver, infuriating to be the receiver, perfect!
Please don't go crazy with the knockbacks or knockdowns. Played it in most of the recent games and warhammer. Yeah i makes for some funny moments, like tor anroc. Only implement it if there is some way to counter it or a cool down on how often it can be applied to a character.
I know what you guys where doing with the update is to show the ability of physics and from one character affecting another.
But it can be dangerous to have forms of CC that can limit players from having fun or getting hassled.
One of the best things about DAOC was the CC cooldown. On stuns, mezz, snares and roots. MJ had that just right.
But like Andrew said we won't go crazy with it, so please play it careful CSE. With CC especially.
@Edward Stephens- I completely agree. I can't tell you how many times I knocked multiple players into the lava using Farty Squig. Never got old!!! lol
Great update, loved the POC!
That demo showed one of the best things I really enjoyed in Warhammer. The Knock back. The ability to knock players into the lava in one of Warhammer's pvp instances was the ONLY game that had that pvp feature and was one of the highlights in remembering that game! That and murder ball!
I liked the kbs in WAR (played for years) and Declared Anathema quite a number times..it's just fun! It's no surprise I exclusively play an engie in zerg wars 2, Huzzah! Ok, serious question for Tech Inquisitor Andrew: is the CU game engine going to utilize all four cores of my PC? I have 2 cores laying around that have been collecting dust for the past year and a half.
I wana play that Demo!! Looks Fun! :D
Sooooo you're going to take the networking code you used for a demo in unity and use it in your own engine? I don't get it... Unity supports networking ootb. I don't get the update at all.
really nice update with Andrew !! You guys having some fun is cool to see.
@Christian: Us backers here believe, but you would be surprised at some of the comments made at other sites by people discrediting the vision. Its a damned if you do, damned if you don't type of thing sometimes.
LOL H4X!! Classic.
I get the idea behind the update; it just never occurred to me to doubt your basic networking chops. ;)
@ Slokey - yep. They had to tweak knockback a LOT in WAR. Not gonna lie though. Slayer's last stand - and shoving someone over the edge in the middle of open world RvR and you've got a 500 foot drop. I didn't get the RPs for it - but I sure as heck lived! lol
@Daniel Unfortunately, no game will ever topple WoW. There is more people out there who like PvE and questing over any type of PvP. This is a fact, and it will never change :(. The only thing that can topple WoW, is another Blizzard MMO like Titan, with massive amounts of PvE questing and warcraft lore
@Matthew I totally agree that some knock back is cool, but to the extent that it was taken to in WAR was frustrating. It definitely has its place, but can be overdone.
@ MJ - I'd love a copy of that game. You definately should offer it as an add-on or a backer gain at a certain level. I'd totally take that to school w/ me and get a classroom playing it to help promote the game!
@ Knockback . .some is good .. too much is bad. I agree with Slokey to an extent. I always enjoyed throwing someone off a cliff if it meant my life or theirs. LOL
@infi Mark is like a cartoon character, he has the like 10 of the same shirt.
Please no endless knock back like Warhammer. It's a cool concept, but easily abused. T3 WAR pit of doom anyone?
Haha! Agree with infi, the "HAX!" shout in the back was funny.
Awesome PoC. Can't wait to see this with your rendering engine and the TDD models!
I'm wondering if theirs enough gamers out their to topple WoW! Tho i know that's not the projects goal, it would be great to be hipster in that. Over all, keep up the good work! This makes me consider upping my pledge.
I this "tech demo" was important to demonstrate that a small team of people can get the basic functionality of what is required for CU up and running but they obviously need more people. That is the WHOLE point of the KickStarter, to demonstrate that there is a desire for CU to even exist. Lets all do our part and help them prove that it SHOULD and NEEDS to exist!
I think you should offer that game for an additional donation. It looks like a lot of fun!
4 days and Mark is still wearing the same black polo shirt... Mark I give you permission to take my pledge and buy a new shirt!
Loved the 'hax' comment of someone in the background. ^_^
I like the little updates, once the blood was in the water for a new Camelot RvR(copyright of the evil empire) game I've been like a shark craving more! More!! MOAR!!!
You should release this as a mini-game for backers! To uh..help stress your network code and stuff.
BENDER! That's awesome, i love all the lil updates :)
awesome, I look forward to good physics and knocking people off cliffs / bridges in RvR, always hilarious