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Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
Camelot Unchained is a counter-revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world.
14,873 backers pledged $2,232,933 to help bring this project to life.

Evening Update April 4, 2013

Posted by City State Entertainment (Creator)

Tonight’s update is a really good one.  First, you will get to see some additional concept art for our Tuatha De Danann.  After that, you get to see a video where you’ll meet another member of our team, lead artist Scott Trolan and see some of the early work done on the TDDs.  After that we’ll show you one of these fellows in 3ds Max.  For inquiring and curious minds, that model was made with about 12K triangles which is the limit that Andrew has set for in-game models in Camelot Unchained.

This just in: Our project has been backed by those fine folks at Obsidian! Thank you so very, very much!

I hope you enjoy the TDDs, it’s been a great day here and it's ending quite well!


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kim heon joung and Francis courant like this update.


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    1. Missing avatar

      Christy McKeel on

      A lot of the guys wanna see ugly characters but let me say I'm a female backer and I only play pretty chars. They do not need to be half naked but a lot of bulk on a female char is too much for my taste. I also played a cleric to lvl 50 on DAoC and also a Mentalist which I loved playing and haven't seen anything that compared to the Mentalist since. My mom also plays and is backing the game as well she also only plays pretty chars so I am guessing that is how most females prefer to play. That said I say let there be some ugy chars AND some pretty chars please. :P Thank you.

    2. Heather Clark on

      I like how Lineage II did their characters in armor. This looks a little WoWish to much. Less cartoons more realism please.

    3. Missing avatar

      Raymond J. Rael on

      The art style looks a tad bit cartoony. When i first saw the model what came to mind was Kingdom Hearts. I love the character model for the race, but the armor seems a little too sleek from the shoulders down.
      I feel the armor should have a bit more definition to the silhouette of the character to better express the presence of armor.

    4. Missing avatar

      gyox32 on

      I'll be honest - this guy in the concept art looks more like a trooper from an advanced Sci Fi platoon than anything else. Do away with the smoothed, fiberglass armor and go more for grit.

      In general the art should stay away from cartoony WoW graphics and go for something more akin to the original DAOC. The core audience is ex DAOC vets.

    5. Missing avatar

      Thomas A Hutto on

      The toon looks like he's carved from one piece of rubber. Beautifully done too. And exactly what I hope to not see in-game. Make him look like he's dressed IN armor instead OF armor. Set some atmosphere on and around the dude. His armor needs sharper edges and some 'character'. AW HELL just copy DAoC and be done with it.

    6. Missing avatar

      Werwolfe on

      Statuesque. Warlike. Alpha male.
      If you want to be able to say you're designing outside the box you have to be willing to make your characters ugly. Make them inhuman. Make them skinny or flabby, disfigured or eerily featureless. Stop catering to idiotic instinctive measures of masculinity and femininity. If i want sex-appeal, i'll watch porn.
      But hell, what do you care, you've already got my money and you've got a thousand brainless fanboys kissing your asses. Hopefully the team as a whole will do a better job of functionality than of aesthetics.

    7. Wakedi (Uthgard/Hib) on

      I like the head part but I don't like the armor that makes him look like a super hero imo

      I think more simple and realistic armor designs often look better.

    8. Rory Phillips on

      I love the design and model of this TDD! Brilliant job! Yes antlers are rad.

    9. Tim Fitzgerald on

      As to wat Zoltan said,

      I am thinking in my head that the Arthurians and vikings will be more along that line, from my perspective I am seeing the Tuatha De Danan as a more "Organic" (best word I could come up with to describe it,) and magic race. If that is the case, I think the rubbery armor look is good, If I am wrong than I agree with you 100%

    10. Mataar on

      I do agree with Zoltan as well !
      More realistic / multiple layers and "trashed" armors, less rubber and smoothed fiberglass

    11. Missing avatar

      Olaf von Maikowski on

      hope to see more realistic and old school graphic styles... not to mutch comic... -.-

    12. Missing avatar

      deleted on

      This user's account has been deleted.

    13. Missing avatar

      Snigz on

      Agree with Baum and Christian .

      This armor looks and 'feels' like a wetsuit made of rubber. Too round and awkward.
      Leather and plate felt way better in WAR!
      This is more like the WoW comic characters.

      I vote for sharper edges, COLD steel, plate, not rounded rubber comic armors.
      This neither good for a leather armor.

      Not trashing or sg, I am a stoked backer of the game, but I think the community would like more the harsh reality, than the cartoon candy.


    14. jeff on

      I agree with Time and Baum as well. However, I really like the gladii look! Please tell me they will not project rainbows nor flowers.

    15. Andrew Tucker on

      cant wait to see some arthurians :)

    16. Missing avatar

      bruce sneddon on

      My point on realism in the armour style and toon graphics is that it looks like most memos out there at the moment pure fantasy style anime style of armour and weapon styles are the norm and just look boring fantasy is fantasy yes but lets have some realism a bit of grit and grime and and yes scale mail and rings I still play daoc and love the coal scuttle helms and the Viking guarded nose helms pole arms and rapiers that look like weapons not oversized sticks I discussed this topic with my guiild use and alliance peeps they are all in agreement stay true to your Arthurian roots its Scandinavia and the British isles not some samurai warriors ok rant over made my point again you want our feedback so here is mine x

    17. David Blackman (Lord Vakko) on

      looks like zombie persian super heroes in nano suits

    18. Missing avatar

      Jen242 on

      Great update!
      However I would also like to see more classic chin mail, and less Nanosuits.

    19. Moe Baum on

      Realy nice update guys! But i realy would like to see some ringmail and plate armor rather than a "Crysis Nanosuit" when it comes to Arthurians and the Vikings! : )

    20. Missing avatar

      Adam St. Pierre on

      That looks spectacular! They remind me a bit of the Qunari from DA, but they still look amazing!

      Keep up the good work! Looking forward to more!

    21. Missing avatar

      deleted on

      This user's account has been deleted.

    22. Missing avatar

      Falwell on

      I'd move that 3D model to the front, main page of the KS. It's fantastic work that's sure to catch people's eye.

    23. Wutae (Kynoko) on

      Is it only me who believe that DAoC Vanilla cloak animation was the best ever created? And that all cloak animations ever made since then ( even if by considering physics it was more realistic) to all games out there most players were just disabling them? Because they didnt feel like sthing made by cotton, but rather looking like they were "plastic" ?

    24. Michael Ortvall on

      Daoc was my favorite mmo and still is. I compare every mmo i play with Daoc and its gonna be hard to beat. I really hope CU will be as good or better than Daoc.
      And really good artwork GJ.

      A poem in the Lebor Gabála Érenn says of their arrival:
      It is God who suffered them, though He restrained them
      they landed with horror, with lofty deed,
      in their cloud of mighty combat of spectres,
      upon a mountain of Conmaicne of Connacht.
      Without distinction to descerning Ireland,
      Without ships, a ruthless course
      the truth was not known beneath the sky of stars,
      whether they were of heaven or of earth.

    25. Missing avatar

      Chris Conklin on

      Love the artwork, more of this please. Can we use this on our guild website?

      MJ, where's the morning update teaser??

      Good Luck everyone, I'm very eager to see the 2M$ mark reached.

    26. Missing avatar

      Ihana on

      Love the concept art, killer!

    27. Missing avatar

      Zbigniew Szczudlik on

      @Shelley Everytime I hear about realism in games, the most boring games come to my mind, like train or submarine simulators. Games are for fun, right? Not to render the reality or some specific nation's mythology. Will it actually mater for the gameplay if a character has horns, antlers or feelers?

    28. Kyle on

      Looks great!

    29. Vervacious on

      This is not a straight interpretation of mythology. As they described it, an apocalyptic event has occurred that changed the environment and those who live within it. So don't expect this to be a carbon copy of known realms.

    30. Missing avatar

      Nico K. on

      @ Zift Ylrhavic Resfear

      Yes, you are right. And i really like the artwork, but can't see the necessity of horns. :)
      (very similar to the shar race from daoc?)

      I know a little bit of celtic mythology, especially storys of the TDDs and afaik there is nothing written about horned humanoid races, except of worn headgear from fellowers of the horned god(s). So is this race a race of half-gods oder can we de-/activate horns? ;)
      I'm very excited about future coming race describtions!

      But i'm full of trust in MJ and the whole team. They'll made it the right way!

    31. Felix Garffer on

      If this game is ANYTHING like Dark Ages of Camelot RvR I am going to be happy. Essentially many of us out there want a new DAOC with upgraded graphics and new game play style. From what I am gathering, correct me if I am wrong, Camelot Unchained is going to be similar to DAOC with better graphics but ready for battles of thousands of players vs thousands of players at any given moment. I simply hope they keep the idea of the power runes from DAOC in this game. I also love the dungeon that had an entrance from each realm that players would battle over mobs and loot. DAOC for all its faults was/is my favorite MMO of all times and nothing has come even close to replacing it.

    32. Zift Ylrhavic Resfear on

      @Nico Kasprzak
      It's only one of the races there will be. It's like if they showed us a dwarf and you were saying "not all vikings were short. it would be better to have something taller like humans"

      My guess is what we just saw is what will take the place of elves :p

    33. Γρηγόρης Γρηγορίου on

      I like the TDD model overall. Perhaps, as others have already pointed out, you could turn a notch or two up the "worn" look on the armor.

    34. Vervacious on

      Funny to read through these comments. They run the gambit on criticism. Its too realistic. Its not realistic enough. Its too dark. Its too detailed. For god's sake people, its just concept art.

      Btw, I think it looks great. Just a lil sad that we always get the male prototype first. ;)

    35. Kilran on

      I'll join the general trend that says : go realistic ;)

    36. Missing avatar

      Nico K. on

      Ah - and i forgot.

      Please give us Falcatas and Celtic Swords! ;)

    37. Missing avatar

      Nico K. on

      It does look great, but why horns?

      Horns are a symbol of the celtic god Cernunnos, but in mythology not every Tuatha de Danann is a fellower of this god. And the Tuatha de Danann are known for the ancients of men and probably elves.
      Both normally don't have/had horns.

      Maybe you could make it, that the horns are not the standard for a TDD head, like different hair appearances or something. So you can de-/activate horns, when you create your character.
      Here you can choose, which path you char will go in future. (when you like roleplay you could call it the path of religion)

      As a possibilty you could create helmets with horns, so anyone can wear horns, when they want it.

    38. Claren on

      One thing that would be great, is that durabillity would have effects on the skin/colours of armors and weapons: cracks, holes, broken part of armor, mud, dust, faded colors, etc... This would be awesome ! ^^

    39. Claren on

      Looks great to me. Hope we can see some other prototype for the 2 other realms very soon and more animations ( fight, sit, dance or whatelse). I Think we need this kind of demo to have more backers !

      Anyway, keep going CSE ! We'll make it ! :)

    40. Missing avatar

      lf on

      i don't speak english very well but i will try sorry for that :p
      the biggest problem with DAOC was the immersion.we didn't only play DAOC we lived IN DAOC we was transport in a other world filled of charm.It was more that a game
      thank you so much for destroy the immersion with the age of empire online graphism style

    41. Missing avatar

      CHOJIN on

      Too much comic style from my point of view (first critique I have to make to the whole project). Especially the armor and especially its arms and legs look like the Power-Ranger-Style we've seen so often in the last MMO games. I do understand the technical benefits and its timeless look and design, but I don't like it. Make it old school. I just got too weary from this familiar comic-style. One of the reasons I recently returned to DAoC again.

      Although I am of course excited to see the next models. Especially human-race design.

    42. Missing avatar

      deleted on

      This user's account has been deleted.

    43. Tommy Amundsen on

      Looks great, just remember dont go over the top with mega shoulder spikes etc wow style.
      Think of what would jedi use, simpel but works great in combat.And colors we would love lots of earth colors, brown, dark green dark bronse grey metal etc.

    44. Max on

      This is concept art guys, your toon will not look like this at the beginning. You could qualify this armor as the most epic one you can get, and remember crafters will be able to craft different styles of armor, so you don't necessarily have to wear this style if you don't like it ;)

    45. Hunter Wild on

      I can't say that I understand some of the complaint comments here. I totally get why some of you are concerned about over-stylization and whatnot (although it's not necessarily a concern of mine). The 'realism' can be a serious issue, though. I admit that I could be out of line here, but it seems to me that the harder you push on realism the closer you're going to get to uniformity and blandness.

      I imagine that the vast majority of armor that was worn in any one army in history was probably largely identical and colorless (and if it had color, everybody had the same color). Nobody wants to play that game. First, you want to feel unique and be somewhat distinguishable. Second, you want at least some customization in both armor and color in the game. These things speak to economy, class, race, realm, and personal style. If it were 'realistic' you'd probably have the same set of armor for the duration of the game with only subtle differences between the classes.

      We've already divorced from realism when we suspended our disbelief by accepting all the magic and everything else that comes with this particular extinction-level event that gives rise to the CU world. We're in a fantasy now. Should all realism go out the widow? Not at all. But you have to draw the line somewhere and accept certain elements of necessary individualism for character customization. I would most definitely pick some stylization over uniformity.

    46. Missing avatar

      Emil S on

      Looks really good, much better than expected. That said, watch out to not become overly stylized, I think it's safe to say people are fed up of pastel colors and caricaturized proportions.

    47. boxfetish [Mr. Safety] on

      @ Sam Sotiriadis: Even though I am one of the few who doesn't care for the artwork because it isn't cartoonish or stylized ENOUGH, you give some excellent pointers. I agree with you completely. The armor should look more worn and washed out, there should be no hint of underlying high-technology, and the armor pieces should be completely distinct, i.e., it shouldn't look like some sort of air-sealed one piece mech-armor.

    48. Sam Sotiriadis on

      This seems to go towards the correct direction.
      Whilst I know this is way too early for conclusions, here's some comments for the art designers;
      -Less colors
      -Less coverall complexity. This is Camelot era not Star Wars. There are some elements shown in this model that reveal some sort of hidden technology insight and although this might feel exciting I feel it has no part with the time period this game is meant to.
      -Use pale / dusky / deteriorated palette tones to bring this "look" of old and worn out instead of strong colors.
      -Clearly distinguish each cloth part with one another. In this avatar everything looks almost integrated. Boots, hands, legs and show on. Define even more each piece of armor / cloth.

    49. Missing avatar

      John Tilka on

      The artwork, both in-game and concept looks great, definitely unique. I can't wait to see what you guys manage to do with Midgard.