Evening Update April 4, 2013
Tonight’s update is a really good one. First, you will get to see some additional concept art for our Tuatha De Danann. After that, you get to see a video where you’ll meet another member of our team, lead artist Scott Trolan and see some of the early work done on the TDDs. After that we’ll show you one of these fellows in 3ds Max. For inquiring and curious minds, that model was made with about 12K triangles which is the limit that Andrew has set for in-game models in Camelot Unchained.
This just in: Our project has been backed by those fine folks at Obsidian! Thank you so very, very much!
I hope you enjoy the TDDs, it’s been a great day here and it's ending quite well!