Funded! This project was successfully funded on May 2, 2013.

Update #3

Fast and Light: Meet the Engine - April 3, 2013

Good afternoon from Andrew! Today’s Kickstarter update is a demo of some graphics tech. And it’s pretty neat, but more importantly it’s necessary. I want to talk a little about why that is. There’s a lot of good engine tech out there, so why roll our own?

First, to make something clear: We’re not going doing everything completely from scratch from the ground up! That’s would be, to put it mildly, suicidal. We’re using someone else’s physics engine. We’re using huge chunks of some very familiar open source for our UI. We’re using some industry-standard networking that allow us to run some well-known programs as part of our stack. We’re still evaluating our audio middleware, but we’re definitely using middleware. 

So what are the parts that we need to do ourselves? Basically, anything that involves scaling up to a whole lot of players at once. There are a lot of engines out there that can do a great job drawing around 100 characters at once, but then they start to lag. I’ve worked with a bunch of engines and/or middleware pieces, and there’s a common reason for that limit. They’re general-purpose tech. They have a lot of flexibility in what you can do with those 100 characters. The trouble is that every bit of flexibility has a tradeoff. In programming, especially optimized game engine programming, building in flexibility adds a cost in performance. There’s a cost to figuring out what you don’t want to do. There’s a cost to every polymorphic virtual function call just to figure out that “no, we don’t need this thing on this character at this time”. There’s a cost to generic data structures that can represent any custom possibility.

For games with 50-100 characters, that’s the right tradeoff. You can spend that time. Flexibility to do what you need, right out of the box, is worth a millisecond or two every frame. But what happens when you multiply that by 10? We’re not going for 50-100 characters in this game; we want to be EPIC. That was something we struggled with in Warhammer Online, where we inherited a renderering system and licensed someone else’s animation system and used a completely stock effects system. They all had great artist-friendly tools to bring whatever vision you had into the game, but by the time you got 200 characters going at once, the total overhead meant the game wasn’t running nearly as well as I would have liked. As I mentioned in the Foundational Principles, none of the shinies mean anything if the gameplay isn’t slick. We. Can. Do. Better.

What that means for us is that we need something purpose-built. We need tech defined not by all the things it can do, but by what we can leave out for this particular game. Think of it as tossing things overboard to lighten a ship, or taking the back seats out of a race car. We’re going to do one thing, but if that’s the only thing we need to do then we can do it really, really well. One of the other programmers here saw the “Electra 10000” demo and said, “I really want to see the code for that!”

The truth is, there’s almost no code to see. But the code that’s there is the right code. It’s a small, clean, straight line that does exactly what’s needed and absolutely no more. That’s part of why it’s feasible to do this ourselves. We don’t need to spend months writing hundreds of thousands of lines of flexible code. We have a clear vision of what we are and aren’t using for this game, and we just need a few smart people to write the little bit of code that we’ll actually use. I’ve spent enough years doing this, and learned enough about the right (and wrong!) ways to put those things together, that I believe we can do that.

But that’s a bold statement to make, so we also made a demo and a video to prove it. There’ll be more of these to come over the next month.

-Andrew

  • Video-225297-h264_high
    Play
    00:00
    00:00

Comments

    1. Missing_small

      Creator William Reid on April 5, 2013

      Woot looking forward to it!

    2. Missing_small

      Creator Khellian on April 4, 2013

      Thanks for the update. I am glad you are focusing on getting it to run smooth before having it shinie with lots of bling! Big epic battles are where its at and a slideshow kills the experience.

    3. Missing_small

      Creator Nathanael on April 4, 2013

      A lot of these comments are a bit ridiculous haha... Did you guys even watch the video? In the first few seconds he answered quite a few questions in the comments... Not everything will be in house. And they understand the idea of the game is the mass player battles. In other words they are thinking about it being able to handle the amount of players they'd like.

      Everyone at City State Entertainment... I love how transparent you are being with your development and hope you guys continue through ALL stages of game. Even beyond release. I plan to stay with you guys the whole way! Good luck on your Kickstart!

    4. Aip_duck.small

      Creator KimGee on April 3, 2013

      I was a bit disheartened to read some of the comments about this update. For me, the number one, most important thing I want the engine to do is to not choke with too many players on the map. If that means doing away with sparkly spell effects or making the character models much less complex, so be it. I accept that trade-off and I hope most of you do, as well. Great job, Andrew! Can't wait to see it in action!

    5. 2hduck.small

      Creator Nanulak on April 3, 2013

      Would be cool to see two opposing armies rushing towards each other and then have the black rain from the 100 archers off screen fall into the fray.

    6. Profile.small

      Creator Jeremy Hinkle on April 3, 2013

      Will we see a Mac client?

    7. Missing_small

      Creator Anonymous on April 3, 2013

      I hope you're leveraging on open source for some components, like Bullet for physics, OpenAL for sound, ... keeps the cost down and it's proven tech.

    8. Mediduck.small

      Creator John (Rallo) on April 3, 2013

      Thanks for the demo! Picking up on the pbaoe, (I had the same thought as AJ when I saw all of those "targets" bunched up)! Will we able to AOE as many of them as possible (i.e. only limits are area of effect type: target, cone, point blank, or other and spell range etc) or will AOE be limited to a certain number of targets (cough)? I'm hoping with the more robust engine we would not need to implore this (limited target) technique :)

    9. Hazard_e_black.small

      Creator BoMbY on April 3, 2013

      Thought a little about the collision detection: Could be really unpleasant with lots of people around you. If there will be a collision detection, there should be at least a decent push system as well (something like opposed strength checks, to push someone out of the way) - but this still wouldn't help if you're standing in the middle of a crowd.

    10. Dw3.small

      Creator Wildbill (Bors/Mid) on April 3, 2013

      nm...tablet browser fail. Will be great to see the models on that as well as some effects thrown around.

    11. Dw3.small

      Creator Wildbill (Bors/Mid) on April 3, 2013

      Hey is the black box at the bottom supposed to be the demo video or am I overlooking a link to it.

    12. Cody.small

      Creator Cody Loe on April 3, 2013

      Keep it up guys! Cannot wait to see the CU models in action!

    13. Uncle-scrooge.small

      Creator Peter McKenzie (Mirelind Alb Merlin) on April 3, 2013

      Nice demo, for a MASSIVE scale pvp game you need allies and enemies on the screen. Also you need it to be smooth. I have seen the recent pretty games and those with sweet looking environments. They get such bad frame rate drops on my system that i played DAOC on when i could afford a computer. Now days i don't have that cash to throw away on a system to meet those demands from tripple A games. So this is all really refreshing to hear. BIG TY to Andrew. Now i await to see the CU character models.

    14. Missing_small

      Creator Zachary Carter on April 3, 2013

      I don't think this video shows us enough. I'm not really concerned with whether your rendering engine can handle rendering millions of animated polygons, most rendering engines these days can. I'll be convinced you guys have some decent home rolled tech when you slap in particle effects, client / server communication (and the network i/o that will accompany it), sounds, and all the other requirements the client will need to support.

    15. Sad.small

      Creator xavier muylaert on April 3, 2013

      can't wait till january 2014 :)

    16. Missing_small

      Creator Patrick T. Marasco on April 3, 2013

      Very exciting stuff! Glad to see the updates and hearing from you and your crew. Looking forward to more!

    17. Fb_profile_picture.small

      Creator idser on April 3, 2013

      Looks great keep up the work. I have also have worked on game development kits. A lot in UDK work and some in Direct X. That video with that many models on looks great and it killing the notebook/Apple at the same time

    18. Missing_small

      Creator anthony cosentino on April 3, 2013

      In theory 10,000 peeps in the same area is very awesome. I know that this is just in testing at the moment, my question is how will spell cast graphics, and other graphics interlaced into the game going to effect lag/mass battles and crashes? Being a player that likes to see my targets ignite and explode on impact I was just curious how this would be effected.

    19. Missing_small

      Creator david kerns on April 3, 2013

      Yes, Mac client PLEASE!!

    20. Images.small

      Creator Romiek(Romeo Geworkan) on April 3, 2013

      Collision detection being an extra lvl of tactics in a rvr game so i eould love to see it implemented. I liked it alot in WAR. You got my vote!

    21. Chrome_skull.small

      Creator Jonathon Baxa on April 3, 2013

      Please don't eliminate too much of the "pretty". And please tell me we won't be playing on highly generic looking characters. Thats one of my biggest fears of this game, that in 2013 we're going to have character models that look like League of Legends or Heroes of Newerth models.

      I know none of the character models have been finished or anything like that, and that its very early, and maybe I'm jumping to conclusions here, but there really hasn't been much clarification on how much "visual and environmental sacrifices" you're going to have to make here, and maybe you don't even know yet, which is understandable.

      In all 100% honesty it could be the best game ever, mechanics wise, but if we have to play it with models that look like League of Legends I will be utterly heartbroken. Please tell me I'm just being a bit paranoid lol.

    22. Avatarsmall.small

      Creator Jelle Bosma on April 3, 2013

      I wonder how collision detection will turn out in practice. When roaming with a full group in RvR with a speeder class in your group, it might turn out quite a hassle being 'stuck' behind groupmates.

    23. Hazard_e_black.small

      Creator BoMbY on April 3, 2013

      @Coen: In theory this shouldn't be such a big problem anymore, because of compute add-on cards like Intel Xeon Phi or Nvidia Tesla. They can do about 1 to 2 TFLOPS each, and you can put several into one server.

      @Tim: I bet it will, because when it will be released in 2015 you can count the 32bit computers still remaining with one hand.

    24. Fb_profile_picture.small

      Creator Tim Rice on April 3, 2013

      Any chance the game will be native 64bit?

    25. Missing_small

      Creator Michael Winslow on April 3, 2013

      Is that a Macbook Pro he's working on?? If So, can we get a Native Mac Client for a change??

    26. Missing_small

      Creator Coen Elbersen on April 3, 2013

      Impressive! Now you got me curious wether collision detection actually can be done server side on such a large scale...

    27. Missing_small

      Creator bruce sneddon on April 3, 2013

      First chance for me to leave a comment here love the game engine but please please make the armour period realistic don't make the graphics like Japanese anime I want my tank to look like a medieval plate wearing knight I still play daoc and hate the way things like Texan hats are introduced into game for armsman to wear for gods sake check out war of the roses or assasins creed graphics like that please ok rant over excuse my punctuation and grammar writing on a I phone I know it's fantasy but make it Belivable fantasy x

    28. Missing_small

      Creator Mako482 on April 3, 2013

      2015 can't come soon enough!

    29. Missing_small

      Creator Anthony Svingos on April 3, 2013

      Awesome demo! It quite literally made me expel a nerdy giggle. Can't wait to see more!

    30. Ks_icon_studio.small

      Creator City State Entertainment on April 3, 2013

      [MJ] Great response to our first tech demo, thanks all! As to your questions/comments:

      @Brandon Barker - It gets ever better. Not too bad for less than a week's worth of coding. But then again, that's why he's Andrew.

      @Julian - Thank you.

      @Dusty - Thanks. FYI, that's a 2-year old MacBook.

      @Johan T. Raven - It's a pretty good start. As to running with actual models, well, Electra is a relatively low-poly model but there were 10K of her on the screen. :)

      @Yannick Van Broeck - Smooth gameplay needs smooth framerates an that is Andrew's main focus. That's why we started with this type of demo rather than using Unity, Unreal, etc. and putting a high poly model in there and then boasting about it. We need a very fast rendering engine geared to our type of game and that's why we did what we did. While we will show something in Unity in another demo, that was used so could test some early networked physics code.

      @Charles Remeikas - Andrew is awesome when he's talking about high-end engineer-type stuff, isn't he?

      @Joseph Zimmerman - No worries sir, we appreciate your backing us. Just help spread the word.

      @Frank A. King - And we will have a couple (at least) to show you.

      @Taylor Lemelin - TYVM. Hopefully we will continue to make your day for the next 29.

      @Drew - It's pretty good code, especially given the time he spent on it.

      @Luke A. Smith - CU won't look like Doom but it won't look like a Crytek game either. There are always trade-offs. We will happily trade a little bit of the pretty for a lot more of the "OMG, there are so many of them coming at me!" stuff.

      @Amber Curtis - Hey there Amber! Andrew says thanks as do I!

      @Nathan Pyle - We have to start somewhere and 10K models on the screen is a good start. :)

      @ Anders Kristensen - TYVM.

      @Josh Thatcher - LOL. Again, LOL. Well played sir!

      @Joel - TYVM. It's a good start and over the next 30 days Andrew will continue to iterate on it.

      @Joseph Chaney - Of course the engine will make adjustments on the fly, it has to if we want to maintain a high frame-rate. That is the absolute key to CU's success.

      @Chris Hiatt - Absolutely to optional settings. As to the models/style, we have our first pass to show our Kickstarters this week and we'll go from there.

      @Justin Bourgeois - Thanks, we will! Thank you for your support.

      @Adam St. Pierre - We'll just have to see what we can do about that, won't we?

      @Curtis D. Miller - He says you're welcome!

      @Jason - Thanks man, appreciate it.

      @Filth - It's a good start. The key is that our core rendering tech has to be lightning fast and then we build up from there. in terms of our network code, we have a fun little demo about that too but that isn't has technically impressive as what Andrew showed off today. It's fun, it's networked but since it was built on Unity, it isn't quite as awesome of a start.

      @SoCiAl DiStOrTiOn [TG] TYVM.

      @Negura - Thank you!

      @Michael Sarkissian - So nice you watched it twice! :)

      @Anders Kristensen - Yep. Applies to anyone in the industry. If you can't learn from the things you did wrong and grow from them, you won't succeed in development.

      @Christian DeMarco Wilson - Thank you!

      @Josh Taylor - It's a start. As I've said right from the beginning, it would have been so easy for us to cobble together a BS demo but that's not the way we wanted to go.

      @Brad Jenkins - Thanks, we appreciate it even more because it is a real tech demo.

      @oGGe - TYVM.

      @Mance Haines - Glad you liked it.

      @Lockinloaded - That was an older version of the demo, more is coming.

      @Altonymous - It is running natively under Windows 7 via BootCamp.

      @Rob Oglivy - 1K models of Electra, it holds nicely. We'll show more when we have our higher poly models in a later update.

      @Roq - Andrew is a great co-founder and as I've said elsewhere, there's is nobody I'd prefer to have handling the tech side of this studio.

      @Benjamin Stanley - As to creating your own content, depends on what you mean by that. As to getting your hands on the source, sorry, that's not an option.

      @Aaron Mulveney - 2 year old MacBook. :)

      @Maric - You will.

      @Dieedi Do - Everybody loves the ducks.

      @Amy Rankin - Well, more to come. :)

      @Daniel Faria - Gotta start somewhere.

      @Archie Sokolik - Bit too early for that but it's something we will discuss with our backers.

      @rexbinary - That model was designed for our iPad/Android game and the models for CU do not look athat way.

      @Eric Dovergne - Fortunately we won't have to worry about 10K players in one battle. :) That's why we wanted to show this demo first, overkill.

      @Alexander Jenner - LOL.

      Mark

    31. Missing_small

      Creator blackdaze on April 3, 2013

      I know engines have a lot of issues and perks, definitely a sped up development time by using an out of box engine but I definitely notice the lag in those engines. Gamebyro is kind a name that scars my mind from DAoC (loved the game but the engine always felt clunky) but even 10+ years old I think it looks amazing, warhammer, fallout 3, oblivion, etc. The guys who made gemstone made the swtor engine which I thought was great but then again you never see those kinds of crowds in the game, they have instances zones. Guild Wars 2 I had really good experience and it was built to support huge hoards of mobs and it was fairly fluid for me. However, surprising but I always figured this game would be built with q custom engine, figure warhammer and vampire would have taught something :P

    32. Missing_small

      Creator Alex Whitacre on April 3, 2013

      THANK YOU!

    33. Hazard_e_black.small

      Creator BoMbY on April 3, 2013

      I really hope they _don't_ build collision detection and hit detection and the like into the _client_. These things should be done on the server.

    34. Missing_small

      Creator Sean McDonald on April 3, 2013

      Interesting and I';m glad you guys are lookking at many players on screen at once from teeh very beginning. 'm curious how it will hold up with things like ability lag etc. For example another PVP centric MMO just eliminated culling and you can now see all the players (if you're system is beefy enough to render them), mine is, but what we are now seeing is ability lag even though I'm surrounded by alot of people, 80+, and moving at 50-70 FPS, my character doesn't cast an ability for like 3-5 seconds. Time will tell, great start!

    35. Disturbed.small

      Creator Alexander Jenner on April 3, 2013

      awesome update - but ne thing sprang into my mind seeing so many chars in such a close space:

      GET THE PBAOE STARTED! ;) ;)

    36. Pantheon_human.small

      Creator Maric on April 3, 2013

      I'm with Archie on collision detection. IMO RvR needs collision detection.

    37. Fb_profile_picture.small

      Creator Goras on April 3, 2013

      Interesting preview of the engine and the massive multiplayer possibilities but are you sure that servers and internet connections could support that ?
      The other things have already been said. So, continue and show us real models ;p Please :)

    38. Fb_profile_picture.small

      Creator Skylar Kohagen on April 3, 2013

      @Archie Sokolik

      It has been discussed, and is still up in the air! Visit the quakenet channel #camelotunchained also any of the communities.

    39. Modking256.small

      Creator rexbinary on April 3, 2013

      I know the model you used is from another game and is just a placeholder, but please.......NO CARTOON GRAPHICS!

    40. Ratatoskr.small

      Creator Archie Sokolik on April 3, 2013

      I don't believe I've seen it asked, anywhere, yet... Collision Detection?

      There must be collision detection in CU, and as such, have you factored that into your engine's latency yet?

    41. Ichigo_duck.small

      Creator Daniel Faria (Phoxx) on April 3, 2013

      Can't wait to see it with some lighting and CU models instead of that cartoon avatar.

    42. Cu2_thumb08-300x267.small

      Creator TheIceQueen on April 3, 2013

      That's pretty nice, but I'm wondering would it be that smooth with say 400-1000 people on the same screen swinging weapons, arrows flying about, and spell effects bouncing about, seige weaponry{catapults/balistas}, crumbling walls, etc.

    43. Fb_profile_picture.small

      Creator Dieedi Do on April 3, 2013

      okay, that's nice, but i think that everyone forget something...
      Mister Andrew, where are those little cute ducks ? Are there only reserved to Mark ? :p

      Anyway i'm really happy to see that sample of what you can do, and i'm eager to see what will be the CU models :)

    44. Pantheon_human.small

      Creator Maric on April 3, 2013

      Ooh I can't wait to see CU assets running on that script!

    45. Z5dul.small

      Creator Aaron Mulveney on April 3, 2013

      Amazing start - all running on a mac book pro (likely quad core and middle of the road GPU as far as non-enthusiast GPU's are concerned?). In 3 years even budget computers will get amazing frames rates with this type of demo.

      As other have said, time will tell if the animations and network protocol can support actual GAMEPLAY with that many characters on the screen.

    46. Duke-nukem-forever_(1).small

      Creator Benjamin Stanley on April 3, 2013

      I love this engine so far!

      Question - Will we be able to create our own content for Camelot Unchained? I know that a few MMOs do this (NeverWinter, WW2: Online, etc.)

      Question - Is there anyway that I can get my hands on this engine? I would pay more than my current pledge (25.00 USD) for this even if it is just to toy around with.

      Question - What middle ware are you using? Havok Cloth, Havok Destruction, etc.

    47. My_face.small

      Creator Roq on April 3, 2013

      Great explanation Andrew! Thoroughly see now why you need to do custom graphics for combat interactions ... and I played Warhammer Online too :).

    48. Missing_small

      Creator Rob Ogilvy on April 3, 2013

      This is really cool. I wonder how the framerate holds when it has to load 1000 models at once?

    49. Gravatar.small

      Creator Altonymous on April 3, 2013

      Is that actively running in a virtual machine or is pre-recorded from a Windows machine?

    50. Missing_small

      Creator Lockinloaded on April 3, 2013

      Finally an MMO that gets it! Crate something around the game, Instead of make the game around it, makes much more sense, maybe we can see some people doing some actions next time round, keep up the good work.

14,873
Backers
$2,232,933
pledged of $2,000,000 goal
0
seconds to go
Ks_icon_studio.medium

See full bio

  • Pledge $5 or more
    You selected

    193 backers

    REALM BUILDER ============================== Woot! Thanks for the help. We really appreciate it! As a backer of Camelot Unchained, you get ACCESS TO OUR BACKERS ONLY GENERAL FORUMS, AN OFFICIAL THANK YOU from all of us at CSE, and our newsletter.

    Estimated delivery:
  • Pledge $25 or more
    You selected

    1943 backers Limited (3057 left of 5000)

    BLEACHED BONES - DIGITAL ONLY ============================== Hey, being early to the party gets you a special deal, such as this limited availability tier. You get one DIGITAL COPY OF Camelot Unchained (all copies of Camelot Unchained come with at least a one month subscription) + OFFICIAL THANK YOU from all of us at CSE + REALM BUILDER HONOR + IN-GAME BADGE OF PIONEER + FIVE FOUNDER’S POINTS for buyers of March On Oz (CSE Bonus Points) + FIVE FOUNDER’S POINTS for backing this project + ACCESS TO THE FOUNDER’S EXCHANGE to redeem your Founder’s Points + “LIVING” DIGITAL MANUAL + SPECIAL IN-GAME TITLE + FOUNDER’S GRAVESTONE + BRONZE FORUM BADGE and BETA 3 ACCESS. Of course, all Kickstarter backers receive a lower price for the game than it will be at launch. Please note that “Camelot Unchained” is only the working title for this game and the game’s real name will be revealed during the game’s development. Estimated delivery of Beta 3 Access, September 2015.

    Estimated delivery:
  • Pledge $30 or more
    You selected

    1082 backers

    NEW RECRUIT - DIGITAL ONLY ============================== You get ONE DIGITAL COPY OF Camelot Unchained (all copies of Camelot Unchained come with at least a one month subscription) + OFFICIAL THANK YOU from all of us at CSE + REALM BUILDER HONOR + IN-GAME BADGE OF PIONEER + FIVE FOUNDER’S POINTS for buyers of March On Oz (CSE Bonus Points) + TEN FOUNDER’S POINTS + ACCESS TO THE FOUNDER’S EXCHANGE to redeem your Founder’s Points + “LIVING” DIGITAL MANUAL + SPECIAL IN-GAME TITLE + FOUNDER’S GRAVESTONE + BRONZE FORUM BADGE + SPECIAL FOUNDER’S APP for iOS and Android, FOUNDER’S RINGTONES AND WALLPAPER + “LIVING” DIGITAL STRATEGY GUIDE + INVITATION TO ALL STRESS TESTS and GUARANTEED ACCESS TO BETA 2. Estimated delivery of Beta 2 Access: June 2015.

    Estimated delivery:
  • Pledge $50 or more
    You selected

    3153 backers Limited (1847 left of 5000)

    YOUNG WARRIOR - DIGITAL ONLY ============================== This “early adopter” tier gets all the NEW RECRUIT rewards and THESE UPGRADES: an ADDITIONAL 15 FOUNDER’S POINTS (25 total) + ONE ADDITIONAL FREE MONTH (two total) + SILVER FORUM BADGE + BETA 1 ACCESS. In addition, you receive ONE DIGITAL, DRM-FREE COPY OF GAME’S SOUNDTRACK+ SPECIAL THANKS IN THE IN-GAME CREDITS + FOUNDER’S ICON for your crafter character(s) + ACCESS TO THE REALM-RESTRICTED FOUNDER’S CHAT + ONE EXTRA BETA 3 INVITE + ONE ADDITIONAL CHARACTER SLOT AT LAUNCH. This exact benefit package will not be repeated, even at a higher price, once this tier sells out, as that is one of the benefits of an "early adopter" tier. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $55 or more
    You selected

    470 backers Limited (9530 left of 10000)

    WARRIOR - DIGITAL ONLY ============================== You get all the NEW RECRUIT rewards + ONE DIGITAL, DRM-FREE COPY OF SOUNDTRACK + SPECIAL THANKS IN THE IN-GAME CREDITS + SILVER FORUM BADGE + FOUNDER’S ICON for your crafter character(s) + ACCESS TO THE REALM-RESTRICTED FOUNDER’S CHAT and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (20 total) + TOTAL OF ONE BETA INVITE AND ONE ADDITIONAL CHARACTER SLOT AT LAUNCH. Estimated delivery of Beta 2 Access: June 2015.

    Estimated delivery:
  • Pledge $75 or more
    You selected

    839 backers

    I LOVE TCHOTCHKES – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 25 FOUNDER POINTS (45 total) + AN ADDITIONAL ONE MONTH SUBSCRIPTION (TWO TOTAL) + BETA 1 ACCESS + TOTAL OF ONE EXTRA BETA INVITE and an ADDITIONAL CHARACTER SLOT AT LAUNCH. You also receive SPECIAL STARTER WEAPON (cosmetic and salvageable) + SPECIAL STARTER ARMOR (cosmetic and salvageable) + FOUNDER’S WALL PLAQUE to hang in your house and best of all, you also receive a FOUNDER’S DISCOUNT on your sub rate to be no less than 5% per month. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $110 or more
    You selected

    3295 backers Limited (1705 left of 5000)

    YOUNG HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition" and it is a limited, “early adopter” digital tier. You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + an ADDITIONAL TEN FOUNDER’S POINTS (55 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH + BETA ACCESS IS UPGRADED TO ALPHA ACCESS and FOUNDER’S DISCOUNT WILL BE A MINIMUM OF 7%. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $120 or more
    You selected

    155 backers

    HERO - DIGITAL ONLY ============================== In some circles this is known as a "Digital Collector's Edition". You receive the I LOVE TCHOTCHKES rewards and THESE UPGRADES: AN ADDITIONAL TWO MONTHS OF SUBSCRIPTION (three months total) + ADDITIONAL FIVE FOUNDER’S POINTS (50 total) + GOLD FORUM BADGE + TOTAL OF TWO EXTRA BETA INVITES + TWO ADDITIONAL CHARACTER SLOTS AT LAUNCH. You also receive FOUNDER’S TROPHIES for display in your house + access to FOUNDER’S DYES for personal items + IN-GAME BACKERS CREDIT + the DRAGON'S GUIDE TO HUMANITY art book (.pdf). Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $150 or more
    You selected

    104 backers

    TWINS LOVE TCHOTCHKES TOO - DIGITAL ONLY ============================== You get two I LOVE TCHOTCHKES rewards + an ADDITIONAL TEN FOUNDER’S POINTS (100 total) that can be shared by the buyer of the account (or not), and an ADDITIONAL ONE MONTH SUBSCRIPTION (three total) for each copy of the game. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $175 or more
    You selected

    251 backers Limited (1249 left of 1500)

    PHAT LEWT - DIGITAL ONLY ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (100 total) + ALPHA ACCESS + FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $180 or more
    You selected

    499 backers All gone!

    INTERNAL TESTING - DIGITAL ONLY ============================== This is the pledge tier for the player whose primary focus is getting into the game before it’s even a game, and who is excited by helping us test the really boring stuff. Please only choose this tier if you are able to spend time testing, are willing to write detailed bug reports, are willing and able to sign a Non-disclosure Agreement (NDA) and not employed by or working for another company that creates games. You receive all the Warrior rewards and THESE UPGRADES: YOUR FORUM BADGE WILL BE UPGRADED TO DRAGONIUM + INTERNAL TESTING ACCESS + FOUNDER’S DISCOUNT OF 7%. You will also receive a very special "BUG SLAYER" TITLE AND TROPHY. WE RESERVE THE RIGHT TO REMOVE EARLY ACCESS/BADGES from any backer(s) who don’t meet all of these criteria and change their access to Alpha Testing and/or downgrade their badge with no refund of the pledge tier. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $225 or more
    You selected

    34 backers Limited (4966 left of 5000)

    TWIN HEROES - DIGITAL ONLY ============================== Two HERO rewards plus an ADDITIONAL 20 FOUNDER’S POINTS (120 total). Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $250 or more
    You selected

    1659 backers Limited (841 left of 2500)

    WARRIOR FOREVER – DIGITAL ONLY ============================== You get the WARRIOR rewards and THESE UPGRADES: an ADDITIONAL 50 FOUNDER’S POINTS (70 total) + THREE-YEAR SUBSCRIPTION (commonly known as a “lifetime” subscription) that is renewable after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS. In addition, you also receive FOUNDER’S WALL PLAQUE + SPECIAL STARTER WEAPON and SPECIAL STARTER ARMOR. Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $250 or more
    You selected

    80 backers Limited (420 left of 500)

    PHYSICAL PHAT LEWT – PHYSICAL REWARDS ============================== You get all the HERO rewards and THESE UPGRADES: an ADDITIONAL TEN FOUNDER’S POINTS (60 total) + AN ADDITIONAL THREE MONTHS OF SUBSCRIPTION (six months total) + TOTAL OF THREE EXTRA BETA INVITES and THREE ADDITIONAL CHARACTER SLOTS AT LAUNCH + ALPHA ACCESS and a FOUNDER’S DISCOUNT OF NO LESS THAN 6% PER MONTH. You also receive ONE DVD copy of the game + a FOUNDER’S STATUE to stand outside your house + ONE CLOTH MAP of the world + ONE PRINTED MANUAL + ONE PRINTED CAMELOT UNCHAINED POSTER + ONE CAMELOT UNCHAINED MOUSE PAD. Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $350 or more
    You selected

    393 backers Limited (2107 left of 2500)

    HERO FOREVER - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES all the HERO rewards + a FOUNDER’S STATUE outside the backer’s house + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 50 FOUNDER’S POINTS (100 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year (as per Kickstarter policy) + PLATINUM FORUM BADGE + ALPHA ACCESS + BETA INVITES UPGRADED TO THREE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY THREE. You also receive an EXTRA DIGITAL COPY OF THE GAME (redeemable at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $450 or more
    You selected

    25 backers Limited (475 left of 500)

    PHYSICAL PHAT LEWT FOREVER – PHYSICAL REWARDS ============================== With this very limited tier, The PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + FOUNDER’S HOUSING ITEMS + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + THREE-YEAR SUBSCRIPTION that is renewable, after three years, for $1 per year + BETA INVITES UPGRADED TO 4 AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY 4. In addition, you receive an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $450 or more
    You selected

    22 backers Limited (228 left of 250)

    SIGN RIGHT HERE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER RECEIVES all the PHYSICAL PHAT LEWT rewards + THESE UPGRADES: AN ADDITIONAL 15 FOUNDER’S POINTS (75 total) + a TOTAL OF 12 MONTHS SUBSCRIPTION TIME (renewable at the regular rate) + FOUNDER’S DISCOUNT OF NO LESS THAN 10% PER MONTH + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + a MINIATURE OF THE CAMELOT UNCHAINED race of your choice + a CAMELOT UNCHAINED POSTER signed by the team + your CLOTH MAP SIGNED BY MARK JACOBS and an EXTRA DIGITAL COPY OF THE GAME (this copy can be redeemed at the WARRIOR level benefits only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $500 or more
    You selected

    204 backers Limited (1796 left of 2000)

    THE WHOLE SCHMEAR - DIGITAL ONLY ============================== The PLEDGE OWNER RECEIVES the HERO FOREVER rewards + THESE UPGRADES: AN ADDITIONAL 60 FOUNDER’S POINTS (160 total) + BETA INVITES UPGRADED TO FOUR AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR. You also receive FOUNDER’S HOUSING ITEMS + STATUE IN FOUNDER’S ROW + ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FOR FREE + TWO EXTRA DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level only). Estimated delivery of Alpha Access: August 2014.

    Estimated delivery:
  • Pledge $600 or more
    You selected

    23 backers

    GUILD OF THE VEIL - DIGITAL ONLY ============================== Our first guild-oriented tier includes all the WARRIOR rewards for you and 9 of your friends + RESERVED NAMING RIGHTS for your guild (unless the guild's name is trademarked/copyright by someone else) + BETA 1 ACCESS + 300 TOTAL FOUNDER’S POINTS to be split between guild-mates (as determined solely by the owner of this pledge) + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (THREE months total) for each copy (non-transferable) + FOUNDER’S DISCOUNT upgraded to 2% (only for owners of the 10 original copies; other guild members will not receive the discount) + FORUM BADGE UPGRADE TO SILVER + TOTAL NUMBER OF EXTRA BETA INVITES UPGRADED TO FOUR (PLEDGE OWNER ONLY) AND TOTAL NUMBER OF CHARACTER SLOTS UPGRADED AT LAUNCH BY FOUR (ALL COPIES). All TEN digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $750 or more
    You selected

    33 backers Limited (167 left of 200)

    HANDILY DONE – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, the PLEDGE OWNER RECEIVES all the SIGN RIGHT HERE rewards and THESE UPGRADES: AN ADDITIONAL 75 FOUNDER’S POINTS (150 total) + SUBSCRIPTION IS EXTENDED TO 18 MONTHS (renewable at the regular rate) + FOUNDER’S DISCOUNT OF A MINIMUM OF 10% + INTERNAL TESTING ACCESS (with no requirement of participation but still subject to the NDA). In addition, the PLEDGE OWNER RECEIVES ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS FREE + ONE PHYSICAL COPY OF OUR “REJECTED ART BOOK” + your CLOTH MAP SIGNED by MARK JACOBS + ONE HAND-SIGNED PIECE OF CONCEPT ART, and ONE HAND-SIGNED UNIQUE PIECE OF CONCEPT ART. In addition, you receive TWO DIGITAL COPIES OF THE GAME (redeemable at the WARRIOR level). Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $1,000 or more
    You selected

    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,000 or more
    You selected

    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,200 or more
    You selected

    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $1,200 or more
    You selected

    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,250 or more
    You selected

    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $1,500 or more
    You selected

    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $1,700 or more
    You selected

    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

    Estimated delivery:
  • Pledge $2,500 or more
    You selected

    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $3,000 or more
    You selected

    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $3,250 or more
    You selected

    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $3,251 or more
    You selected

    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

    Estimated delivery:
  • Pledge $3,500 or more
    You selected

    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $5,000 or more
    You selected

    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $5,000 or more
    You selected

    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
    Add $25 USD to ship outside the US
  • Pledge $10,000 or more
    You selected

    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $10,000 or more
    You selected

    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

    Estimated delivery:
Funding period

- (30 days)