Funded! This project was successfully funded on May 2, 2013.

Update #98

Afternoon Update - Friday, April 18th, 2014

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Folks,

Well, it’s been another great week for CSE. Lots of work getting done, new folks joining the team, new hardware showing up in boxes, etc. There’s a lot to cover today, so let’s get started.

First, thanks to our friends over at Nvidia. Another box of lovelies showed up today and as the photo below shows, there are even a couple of their OUTSTANDING GeForce GTX Titan cards. For those among you who are not familiar with Titan Black cards, here’s a link that you should check out. Now, don’t worry, we are NOT baselining the Titan Black card for our game but it sure is nice to have a couple of them here for fun and frolic during testing. So thank you to Nvidia for the awesome package of hardware love, thank you very much! Here's a picture of Andrew with some of the toys.

While we are on the subject of testing, the programming team had a great week. Among their accomplishments:

1) Moving to stable branching of our code base. We've made a ton of progress on setting up a stable branch of the game and dependent systems. We can snapshot our code and assets and hook into a special channel of our build pipeline to produce a reliable build. This build won't have the most recent bleeding-edge tech and art, but will allow us to have public tests with less concern about whether or not recent changes have broken something.

2) We’ve kicked it up a notch with our combat system. We've now got character stats in the game. We've got more interesting abilities that can apply buffs and debuffs and affect your character's stats. Active effects on the character are passed to the UI layer so you can see what effects are active on your character. Abilities are saved to the database and updates can be pushed straight to the Live or Stable server. Cooldowns are in place and can affect one or more abilities.

3) We have a World Editor! Thus far, we've been using purely procedural programmer stuff for all of our environments. As we move out of "infrastructure mode" and into full production, you’ll find that there's something extra special about this, but you'll be seeing that in just a few weeks…

So, not a bad week eh?

New hires have increased dramatically without lowering our standards. We now have three new programmers who have accepted our offers, and we’re hopeful that we will add a fourth new member to the team next week. They will be all coming onboard over the next five weeks, and three of the four programmers join us with significant MMORPG experience. It feels like Christmas in April, but whether that is because of the new hires or because we had hail this week, well, time will tell. In total, we will go from a team of 5 programmers to 9 programmers in about a month. At 9 programmers strong, we will be in good shape for our push to Alpha in August. Andrew and I are quite excited about adding so many talented programmers to our team over the next 5 weeks.

Lastly, we have the latest Becoming™ story for the Giants of the Tuatha De Danann. A link to the story on our website can be found here. This marks the first story “developmentally edited” by Max and he did a really great job on it. I’m looking forward to seeing him work more of his magic on my stories, and hopefully he’ll write some stories of his own! And, as always, we have two pieces of great art from Michelle and Sandra to accompany the piece. One of them shows a male and female Giant, and then there’s a really cool piece with the male Giant. Here's a look at the concept art:

So, that pretty much sums up our past week. No week is ever perfect, but this was a really, really great week.  

Have a great weekend all!  

-Mark


Update #97

Afternoon Update - Friday, April 11th, 2014

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Folks,

   Well, it's been a great week here in the studio. We've gotten a lot of work done; posted a couple of updates on our website (more on this later) and interviewing/hiring is going very well. In terms of specifics, first, we have a new programmer starting on Monday! In addition, we hope to sign up another programmer early next week and we've got two other promising candidates that are moving through the interview process. Most of the candidates we are talking to are experienced MMORPG folks so they will be a nice addition to our small but growing family.

   In terms of our current workload and team, we are moving along nicely in terms of all aspects of our scheduled work on the game. As Andrew said to me this morning, code is starting to "fan out" (and not just because our office is sweltering today) as more of the foundation code gets done so that the programmers then can move on to other tasks. While we might take a small hit as the new people come online, given the level of experience of some of the new hires, we will quickly make that up. If all goes well in April, May should be a really exciting month in the studio. Even if we hire all the current candidates we will still have a couple of slots open and we will be in really good shape for the push towards Alpha.

   In terms of updates this week, many people have been wondering why we haven't posted as many Kickstarter updates over the last month as we have in the past.  Well, we are trying to use them sparingly since (1) it is soooo much easier posting on our own website than using the KS editor; (2) we are trying to ensure that update #100 is reserved for a major update. So, expect that until Update #100 hits, expect that we will certainly follow the same pattern so do try to check our website every Friday afternoon. These week's updates were:

1) The April Producer letter from our turtle-loving, former Californian denizen and environmental artist turned Producer, Tyler Rockwell. The letter can be found on our website here. It's another fine letter and it is accompanied by some awesome concept artwork from Michelle and Sandra, including this piece which is a small face study of a very large race, the Giants of the Tuatha Dé Danann.

 2) The latest Piercing the Veil™ from our Community Manager, Renée Machyousky. The full update can be found on our website here. Like she has done on most of our PTVs, she isn't content with answering just a few questions, no, answering just a few questions is for tourists. Instead, we have pages and pages of Q&A with our Backers! Lots of good stuff in there and as always, we're happy to answer a wide-range of questions, including the takeover of our studio by Werebears! :)

Design works goes well too as Ben is fitting in nicely and there have been a number of high-spirited discussions about PnP, RPG, MMMORPG and Camelot Unchained™ and so much more. Speaking of PnP, some of the team are coming over to my house in order to begin a Pathfinder campaign. Maybe one day it will be a Camelot Unchained campaign. Now, that would be fun, wouldn't it?

Sadly, It's time to end today's update. I hope everybody who is reading this, Backer or not, had a great week. For those of you who are attending Pax East in Boston this week, enjoy!!! Maybe next year a certain studio from beautiful, downtown Fairfax Virginia will be in attendance.

In the meantime, to shamelessly steal one of my favorite sci-fi lines, "Watch the skies."

-Mark


Update #96

Afternoon Update - Monday, March 17th, 2014

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Folks,

Sorry for missing last Friday's update but it was a very busy day in the studio. Everything goes well here, lots of candidate interviews and the game is moving along nicely. Today’s update focuses on a number of things. The first is the March Producer letter from Tyler. A link to the full letter can be found here. Sorry it was a more than a little delayed this month but that wasn't Tyler's fault. Between various illnesses, a new baby and lots of other things all happening since March began, we didn't get it posted before now. Next up, I would like to officially introduce our new game designer, Ben Pielstick. For a young dude, Ben has amassed a lot of experience in working on/with RvR and PvP systems including doing a stint me at another company that you are all very familiar. Instead of me yakking it up about him, I’ll let Ben introduce himself:

Hi everyone! My name is Ben Pielstick and I'm going to be helping Mark out with designing Camelot Unchained. At present that job is somewhat like running around the office with a butterfly net catching all the BSC idears fluttering about and impaling them on pins into cases called design documents (hopefully that is as far as that analogy goes). As far as my background, I've been online gaming since the days of MUDs and I spent a lot of time in the first generation of 3d MMORPGs which I have a lot of nostalgia toward so along with a lot of you I've been looking forward to the old school theme of CU since the Kickstarter, and now I'm really excited to be a part of building it.

This is by far the earliest I've started on a project after getting in on the last years before launch on WAR, SWTOR and Firefall, so it’s a great for me getting in on the earliest parts of the fundamental systems that make the game work. While there is quite a bit of Oz themed stuff around the office, unlike most studios there isn't a whole lot hidden behind the curtain here at CSE so expect to see updates on the design side of things pick up a bit soon(TM) since I'll be here to make sure Mark isn't pulled in quite so many directions designing the whole game while also keeping the studio afloat. If there is anything special you'd like to know about me, feel free to ask on the backer forums or in chat and I'll do my best to keep in touch as we quickly roll along towards alpha and beyond.

-Ben

______________________________________

The mere fact that Ben wanted a 2nd go-round with me and more RvR joy after his experiences with WAR, SWTOR and Firefall says a lot about his character. Whether that is due to his optimism or naivety, well, I prefer to believe in the former but as usual, your mileage may vary.

From our artists, a teaser for the Giant race of our TDDs. The art team is also in the process of finishing our HelBound model, including some early animations, and it should be ready for “show and Hel” in two weeks. :)  Michelle and Sandra are drawing their fingertips down to mere nubs. and as a result, they should be revealed a little bit before our HelBound makes his triumphant appearance in the virtual flesh. In the meantime, here’s the aforementioned teaser for the next TDD race.  

The programming team is working with Andrew to get a GDC build that he will be walking around with at the show this week. Work on the engine continues to go well and we have some programmer candidates that have passed through the first wall of testing and interviews so hopefully we'll have some good news soon on that front too.

Finally, a video update from Andrew and I that falls under the category of “thank you.” You’ll find the video below:

.

That’s it for now. If you happen to be at GDC this week, you might spot Andrew walking around with our current build on a machine that comes to us courtesy of the folks mentioned in the video update! It’s a pretty nice piece of hardware and we hope to other things to announce with this company in the coming months.

Enjoy the rest of your week!

 -Mark

P.S. Last week we made the decision, after way too many issues with our current forum software, to make a change. So, we made a "call to the bullpen" which in this case is IP.Board, made by Invision Power Services Inc. Charles has already begun setting it up so it shouldn't be too long before our forums have a different look and feel.


Update #95

Evening Update - Friday, February 14th, 2014

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Folks,

Wow, it has been one heck of a week for us here. First, we had to fight the ravages of a SnowStorm (still better than a VeilStorm). Surviving that event 100% intact (for those that are not/nor even have been in the D.C. metro area, we don't handle snow well), the studio had a lot of good news to share with its backers. Here's a quick rundown of what has been going on since last week's update:

1) Stress tests have been FTW. Last week we had some server stress tests which went fantastically. This week we focused on FPS and network code. Well, those tests were also extremely successful. In the most recent tests we maintained around 60 FPS even as the number of players/connections grew to 286. Our networking code got ever more efficient as Andrew cut our bandwidth use by around 75%. This resulted in even better performance (of course) and less rubber-banding even as the number of testers/connections/corpses continued to soar (we peaked at 300+). Now, we haven't added effects yet but we're off to an awesome start and Andrew and the team have just begun their optimization efforts.

2) We just met our Stretch Goal for The Depths™! We have now received over 2.5M USD in donations from our backers and we couldn't be more pleased. The support we have received from our backers is overwhelming and we will continue to show our gratitude to all of our backers as we work towards a December 2015 release of our game.

3) After unlocking TD, we announced that our next stretch goal, the "Giant Races of Camelot Unchained" will be unlocked at 2.6M USD. Even though this might evoke some guffaws of "Heard that before" our giants will not be the typical giants of games/lore and we hope that our take and twists excite our players. Information about them will be released over the next two weeks and can be found here.

4) The first 500 or so of our Builders should have received their invites to join us on our forums. They are beginning to find their way to the forums and we are glad to have them on-board! The ranks of our backers continue to swell nicely and we expect that they will grow even faster after we release some of the updates we have planned over the next few months.

5) Renee hit a home run with her latest Piercing the Veil™ based on our backers initial feedback. There's lots of great and new information about our game within and it can be found here.

6) Finally, I posted another Foundational Principle #15 which covered how we would handle additional stretch goals and continuing donations to our game. It was picked up by our friends at Massively here and it can also be found on our website here. It's an important FP especially in light of our making our previous Stretch Goal.

Next week we will start off the week with Tyler's latest Producer Letter and we'll finally introduce our new designer to our backers.

As always, on behalf of CSE and myself, thank you all very much. 

Have a great weekend everyone!

-Mark


Update #94 - For backers only

Afternoon Update - Friday, February 7th, 2014

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For backers only. If you're a backer of this project, please log in to read this post.


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    100 backers All gone!

    LIVING LARGE – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,000 or more
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    18 backers Limited (32 left of 50)

    NAME YOUR POISON – DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 40 FOUNDER’S POINTS (200 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for a liquid substance of your choice based on when the pledge occurred and we received their contact information. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,200 or more
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    6 backers

    GUILDMASTER SPECIAL - DIGITAL ONLY ============================== PLEDGE OWNER only receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 400 TOTAL FOUNDER’S POINTS (700 total) to be split between guild-mates (as determined solely by the owner of this pledge) and TOTAL OF 5 BETA INVITES (Beta 3) + 10 ADDITIONAL DIGITAL COPIES OF THE GAME (20 total, redeemable at WARRIOR level). All digital copies come with FOUR EXTRA CHARACTER SLOTS AT LAUNCH + an ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 4% (only for owners of the 20 original copies, no other guild members will receive the discount) + GOLD FORUM BADGE + BETA ACCESS 1. The guild will receive a SPECIAL IN-GAME GUILD HONOR in the realm of its choice. All 20 digital copies come with BETA 1 ACCESS. Estimated delivery of Beta 1 Access: February 2015.

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  • Pledge $1,200 or more
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    20 backers All gone!

    LIVING LARGE 2– DIGITAL ONLY ============================== With this non-repeated, limited tier the PLEDGE OWNER receives all the rewards from THE WHOLE SCHMEAR and THESE UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (with no requirement of participation) + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE. Best of all, you will work with our team to design a custom-built house in the realm of your choice. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE WARRIOR LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,250 or more
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    47 backers Limited (53 left of 100)

    BSC COLLECTOR’S EDITION – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the HANDILY DONE rewards and THESE UPGRADES: an ADDITIONAL 250 FOUNDER’S POINTS (400 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + INTERNAL TESTING ACCESS (testing requirement waived) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + a FOUNDER’S STATUE will be placed with your name on it in Founder’s Row + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will receive a HAND-PAINTED (BY THE CSE TEAM) MINIATURE of a Camelot Unchained race of your choice from the game. The pledge owner also receives THREE DIGITAL COPIES OF THE GAME (these copies can be REDEEMED AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,500 or more
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    9 backers Limited (11 left of 20)

    THAT’S MY VOICE - DIGITAL ONLY ============================== So, you want to be “in the biz” eh? Well, here is your chance. This tier entitles the PLEDGE OWNER to all THE WHOLE SCHMEAR rewards with the FOLLOWING UPGRADES: an ADDITIONAL 90 FOUNDER’S POINTS (250 total) + BETA INVITES UPGRADED TO FIVE AND TOTAL NUMBER OF CHARACTER SLOTS AT LAUNCH UPGRADED BY FIVE + DRAGONIUM FORUM BADGE + INTERNAL TESTING ACCESS (requirement of participation waived). Best of all, the pledge owner will also work with our sound engineer to place your voice into our game. You may choose any one realm you want, and you will be given the chance to record 30 seconds of dialogue, sound effects, etc. of our choice, which will be placed somewhere in the game. We reserve the right to revoke this offer if you cannot deliver the dialogue/sound effects correctly, in which case we will allow you to select any other tier of equal/lesser value and we will cheerfully refund the difference if any. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $1,700 or more
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    6 backers Limited (14 left of 20)

    GIANT GUILD- DIGITAL ONLY ============================== PLEDGE OWNER ONLY receives all the GUILD OF THE VEIL rewards + an ADDITIONAL 900 FOUNDER’S POINTS (1200 total) + TOTAL BETA INVITES UPGRADED TO FIVE + an ADDITIONAL 20 DIGITAL COPIES (30 copies total, redeemable at WARRIOR level only) of the game. All copies come with BETA 1 ACCESS + ADDITIONAL ONE MONTH OF SUBSCRIPTION TIME (four months total) + FOUNDER’S DISCOUNT UPGRADED TO 5% (original copies only, other guild members will not receive the discount) + GOLD FORUM BADGE + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY FIVE AT LAUNCH and the guild will receive A SPECIAL IN-GAME GUILD HONOR in the realm of their choice and the guild’s beta access is upgraded to Beta 1. Estimated delivery of Beta 1 Access: February 2015.

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  • Pledge $2,500 or more
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    9 backers Limited (11 left of 20)

    ONE HOME WITH A VIEW – DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives the LIVING LARGE rewards and THESE UPGRADES: a REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 300 FOUNDER’S POINTS + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else and secondary to buyers of Guild Tiers) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Your mountain top plot will contain enough room for ONE HOUSE ONLY (the LL reward house) and both plot and house designed with the help of CSE and the plot will be reachable only by flier. Because this house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 20% of the size of our “Island” tier. In addition, pledge owner receives THREE DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

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  • Pledge $3,000 or more
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    3 backers Limited (12 left of 15)

    THIS IS MINE! – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier the PLEDGE OWNER receives all the rewards from THE SIGN RIGHT HERE and THESE UPGRADES: an ADDITIONAL 225 FOUNDER’S POINTS (300 total) + THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + DRAGONIUM FORUM BADGE + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + INTERNAL TESTING ACCESS (requirement of participation waived) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 5 + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, you will work with our team to choose a tasteful name that is consistent with our game’s lore for one structure within the realm of your choice. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives FIVE DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL REWARDS ONLY). Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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  • Pledge $3,250 or more
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    7 backers Limited (2 left of 9)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $3,251 or more
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    4 backers Limited (6 left of 10)

    TWIN HOMES WITH A VIEW– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a LARGE REALM-LOCKED PLOT on top of the ONE Realm’s “border mountains” (part of a SAFE zone), a TOTAL OF 500 FOUNDER’S POINTS. Your mountain top plot will contain enough room for TWO HOUSES ONLY (the HWAV reward house and an additional non-custom house) and both plot and the HWAV HOUSE ONLY will be designed with the help of CSE and the plot will be reachable only by flier. Because the HWAV house will be literally built into the mountain, IT CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Plot size in this tier is approximately 30% of the size of our “Island” tier. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

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  • Pledge $3,500 or more
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    12 backers Limited (3 left of 15)

    Along the StormWatch– DIGITAL ONLY ============================== With this tier PLEDGE OWNER ONLY receives HOME WITH A VIEW rewards and THESE UPGRADES: a SMALL REALM-LOCKED PLOT in ONE REALM’S STORMWATCH (name subject to change) areas, your HWAV HOUSE will be upgraded to a lighthouse-like structure, and a TOTAL OF 500 FOUNDER’S POINTS. To ensure consistency with the game’s lore, no other structure can be built on your plot but the plot and the LIGHTHOUSE will be designed with the help of CSE to add walls and other protective features. This plot and lighthouse will be SUBJECT TO ATTACK/DESTRUCTION but it will be rebuilt by the REALM AT NO COST to the player. The LIGHOUSE CANNOT BE BLUEPRINTED. Your plot will remain your property as long as the game is operating, even if the account goes inactive. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. Additionally, this tier will come with an additional HERO FOREVER PLEDGE TIER because the STORMWATCH is a lonely job. This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $5,000 or more
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    15 backers All gone!

    NO MAN IS AN ISLAND BUT I OWN ONE. PHYSICAL REWARDS ============================== Yes, you can own your own island in our world. With this non-repeated, limited tier PLEDGE ONWER receives all the rewards from SIGN RIGHT HERE and THESE UPGRADES: THREE-YEAR SUBSCRIPTION renewable, after three years, for $1 per year + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 325 FOUNDER’S POINTS (400 TOTAL) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free). Best of all, this island will be reachable only by flier and you will work with our team to customize your island. You and your guests will have free and unlimited access to and from your island, and you can even allow them to set up houses there. The island will also have its own mines and resources (but only equal to what is found in other safe areas as per you know who) that you can harvest. In addition, pledge owner also receives 8 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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  • Pledge $5,000 or more
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    9 backers Limited (1 left of 10)

    MY INN, MY WAY – PHYSICAL REWARDS ============================== With this non-repeatable, limited tier, PLEDGE OWNER receives THIS IS MINE! rewards and THESE UPGRADES: instead of a structure, pledge owner is assigned ONE OF THE INNS IN THE SAFE AREAS of the world + ONE OF EVERY ITEM IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 100 FOUNDER’S POINTS (400 total) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TOTAL NUMBER OF BETA INVITES UPGRADED TO SIX + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY SIX AT LAUNCH. Best of all, you will work with our team to both decorate and choose a tasteful name for an inn that is consistent with our game’s lore for within the realm of your choice. As the master of your own inn, you will be able to buy and resell food, drink, etc. but any currency that you hold cannot be shared with other players or even other characters of yours (sorry, but Mark insists, no game-balance altering items). Your inn will remain your property as long as the game is operating, even if the account goes inactive. As the owner of the inn you will not have to pay any rent on the property but you will be managing an inn and have to maintain a positive cash balance or you’ll have to make up the balance from your own in-game (we are not selling gold, ever!) currency reserves. Think of this as a simple inn simulator. While we guarantee that you’ll have a plot somewhere in your server of choice (based on when you backed this game), not all plots are created equal. Backers will be contacted based on when they pledged for Camelot Unchained and gave us their contact information. In addition, pledge owner receives SIX DIGITAL COPIES OF THE GAME (redeemable at the HERO LEVEL ONLY). This tier will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
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  • Pledge $10,000 or more
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    4 backers Limited (1 left of 5)

    A DRAGONWHALE? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from BSC and THSE UPGRADES + ONE OF EVERYTHING IN THE FOUNDER’S EXCHANGE + an ADDITIONAL 400 FOUNDER’S POINTS (800 total) + TOTAL NUMBER OF BETA INVITES UPGRADED TO 12 + TOTAL NUMBER OF CHARACTER SLOTS UPGRADED BY 12 AT LAUNCH + DRAGONIUM FORUM BADGE + INTERNAL BETA LIST FOR ALL FUTURE CAMELOT UNCHAINED EXPANSION PACKS (which you also receive free) + RESERVED NAMING RIGHTS for a guild you start (unless the guild's name is trademarked/copyright by someone else) + TWO ADDITIONAL HAND-SIGNED PIECES OF CONCEPT ART (3 TOTAL) + TWO ADDITIONAL HAND-SIGNED UNIQUE PIECES OF CONCEPT ART (3 TOTAL). In addition, pledge owner receives 10 DIGITAL COPIES OF THE GAME (REDEEMABLE AT THE HERO LEVEL ONLY). Best of all, pledge owner receives INVITATION TO COME HANG OUT WITH CITY STATE ENTERTAINMENT in beautiful downtown Fairfax, Virginia for three days including the Camelot Unchained launch party. You must provide your own transportation to our office, but once here, we will pay for your room at a nearby hotel (you are responsible for your own hotel expenses and you must have a valid credit card), transportation to and from the hotel on a daily basis, all of your meals with the team (unless you go off on your own), special email access to the development team, special credit within the game, the manual and anywhere else we have our credits, and on the final day you get to say the magical words "AOT DEKCUS" and throw your choice of fruit pies at Mark Jacobs during your visit (recorded for posterity of course). Please note: we reserve the right to revoke this package, with no refund, if the buyer doesn’t act in accordance with the standards of a professional workplace upon joining us. No use of recording devices is permitted during this time without our permission and the backer must sign an NDA. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014.

    Estimated delivery:
  • Pledge $10,000 or more
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    0 backers Limited (5 left of 5)

    A DRAGONWHALE 2? PHYSICAL REWARDS ============================== With this limited tier PLEDGE OWNER ONLY receive all the rewards from A DRAGONWHALE. This package will not be available after release. Estimated delivery of Internal Testing Access: January 2014. Estimated delivery: Dec 2015

    Estimated delivery:
Funding period

- (30 days)