This project's funding goal was not reached on June 12, 2012.
About this project
About this project
Kingdom of Epicland is the first game of its kind to combine the Point-and-Click adventure genre with the RPG genre. With influences from games such as Broken Sword, The Longest Journey, and Baldur's Gate, Kingdom of Epicland allows the player to play a Point-and-Click adventure game with a slightly humorous, but engaging story with combined with traditional style RPG combat and exploration. This game will bring together the best features of these two genres into one game. This game will be released for the PC only.
Kickstarter seems to be the newest revelation in gaming. Players get to support game developers directly, while the developers get to create games that people actually want to play, rather than making a game only because it would sell good. I believe that Kickstarter is the best place for me to bring my game to show to the world and get support from like-minded gamers. Currently I have been doing all the work on this game, from programming, to art, to writing, to animation, to 3D environment modeling etc. This game is starting to get bigger and bigger and is too much for me to handle. Having Kickstarter would not only help me get the funds to finish my dream game project, it will also help spread the word about this game to the world.
Why make this game?
Ever since playing the early Broken Sword games,The Longest Journey, Syberia, and The Black Mirror, Point-And-Click games have always been one of my favorite genre of games. RPGs such as Baldur's Gate, Everquest, Oblivion, and Skyrim have also had an impact on my gaming life. I have previous work experience in the game industry on games such as Call of Duty 4 and MLB 2K8, and have since been teaching myself programming and 3D art / level design, as well as music composition. Last year I decided to start work on my own game and decided to combine my two favorite game genres into one game, with a story and gameplay that I feel people will enjoy.
This is a fantasy themed game that takes place in a region of the world called Epicland. You start out as a young female thief who is given a pardon for her crimes in order to locate a relic that was stolen from the king. When the thief recovers the object, she discovers it is linked to a plot by an evil wizard who is attempting to summon the power of an ancient evil, summoning creatures that destroy everything in sight.
You play through the game as both the thief and evil wizard character, and ultimately choosing how the games plays out and how it ends. Collect different artifacts scattered thought the game which grant the player abilities, and progress through the game's story. There is also a separate “Tower Defense” style game mode. Play through different waves of enemies while upgrading your castle, buying soldiers, etc.
Kingdom of Epicland's key features includes:
Play how you want - Game combines genres Point-and-Click adventure with traditional RPG, and you pick the style you wish to play the game through. For example, if you need to recover a certain artifact, there may be more than one way to do it.
Point-and-Click adventure -Walk through towns, and talk with characters to find clues on your journey, or just learn about the lore of the game. Collect items laying around, even combine them, and use them on your environment to progress through the game, in the same style as most Point-and-Click Games. Collect items throughout the world and use them in creative ways on your adventure.
RPG – Play like a traditional RPG. Pick attributes, level up, learn new skills and spells, explore dungeons and forests, find loot, etc. Use your skills to fight through Orcs, Dark Elves, Dragons, and more !
“Tower Defense” mode - Command soldiers to survive. Buy more soldiers and build a castle to survive waves of enemies. This will be a side mode and will not be part of the main story.
Locations - 5+Main town locations, including a Human port city, Elven city, Dark Elf city and more. Many secondary locations such as dungeons, forests, caves, small settlements, etc.
Quests - One main quest with many side quests as well as Point-and-Click quests.
Gameplay - Part open-world gameplay, part linear. Interact with many characters to progress through the game. Player's decisions will affect game play and the outcome of the game. Play as two main characters throughout the game.
Original Soundtrack - Composed by game director Randall Herman features a variety of orchestral and Celtic style tracks. Click here to hear a sample of Randall's music.
DLC - If Kickstarter project is funded, will plan to add DLC for more adventures after the game is released. This DLC will be range from small things such as weapon packs, and levels, to large packs with quests.
First Person Mode - Experimenting with the possibility of adding a First Person mode for a few dungeons. May or may not make it into the game (See test screenshot).
Your donation will help us in these areas:
Legal fees for business start-up costs, as well as office space and equipment.
Hire contracted talented artists, level designers, animators, and testers. We are in Southern California so it shouldn’t be a problem to find some good game talent.
Voice actors for the many characters in the game.
Marketing and advertising costs.
Any other costs that may come up during development.
Since I have worked for several game companies in the past, and attend IGDA and WIGI meet-ups, I already have contacts in the game industry and know a few people for any task and advice that can help with this project. I also have a few people who are already planning on donating their time to work on the game.
5% of the game sales profits will be donated back into other Kickstarter projects to support this great site. More information on http://kickingitforward.org/
All the rest of funds received will go to the game's development. Although it would be great to make a good profit, my main priority is to spend all time creating a great game that people will love. If we focus all our energy on that principle, people will buy this games, thus funding our company to help us make more games like it.
I will be attending E3 this year, so if anyone wants to meet in person to discuss this project, let me know.
Thank you everyone for the interest in this project. If any updates happen, I will post them here.
Although there are no plans right away to release this game on Linux or Mac, I am hoping to hire someone later on to modify the game engine source code to see if it would be possible to release on Linux or Mac. Although I can't promise anything, I am hoping to at least attempt to bring the game to other platforms if possible.
- (35 days)