H. P. Lovecraft's DAGON - an animated adaptation
H. P. Lovecraft's DAGON - an animated adaptation
A unique adaptation of H.P Lovecraft’s seminal horror tale ‘DAGON’, atmospheric cosmic horror, in hand-drawn, full colour animation.
A unique adaptation of H.P Lovecraft’s seminal horror tale ‘DAGON’, atmospheric cosmic horror, in hand-drawn, full colour animation. Read more
About this project
“THE PROCESS OF DELVING INTO THE BLACK ABYSS IS TO ME THE KEENEST FORM OF FASCINATION”
H. P. Lovecraft
DAGON, Lovecraft’s seminal weird tale, establishing a framework to a mythos who's influence can be felt in almost allcontemporary horror and science fiction.
Director Alastair McColl (Bird World) and editor Simon Modery (Four Horsemen) will produce a hand-drawn, full colour animated adaptation of the story, which will be loyal to the expectations of Lovecraft’s fan community, and explore the contemporary resonance of the work.
Using animation to realise Lovecraft’s prototypical work, we can visually create the subjective experience of ‘seeing the unseeable’ in a way live action horror films can fail. We cannot fall into the same trap of showing to much and dispelling the horror.
Though we will use animation to explore and challenge the story – ultimately - our faith to the source material will be loyal to Lovecraft’s vision.
Risks and challenges
Lovecraft fans will be familiar with the narrative, and the doomed inevitability of nightmares followed by oblivion. Our challenge is to create an adaptation which will surprise the viewer but preserve Lovecraft’s mythos. Our love of the source material and our collective film-making experience help us to achieve this.
Keeping to the animation schedule always presents a challenge to an animation team, especially where it is a project prompted by the passions of the creative’s involved, so we will have to have very considered production plans to ensure we realise the imagery of the story the best it can be, while still respecting the projects delivery plan. Our sense of responsibility to our backers here is absolute, DAGON will be at its squamous best because it’s by fans for fans, but we are film professionals as well, so with careful planning, we will make the deadline, and the stars will be right!
The other major risk is our souls being eaten by the infinite horrors from beyond the tangible realm. As always.
Can you tell us about yourself and projects you have worked on in the past, so we can understand more about the kind of project we are backing?
Alastair McColl is an animation director working in London, his last film, BIRD WORLD, a full colour, hand drawn animation, was selected for a number of international film festivals, including Bristol Animated Encounters (UK), Premier Plans D'Anger (FRANCE) ANIMA MUNDI (Brazil) and Fresh FIlm Fest (Prague).
Can you tell us more about how you will be spending the budget? Where does it go in the production of an animated film?
Yup, we certainly can
DAGON is going to be created in full colour, frame by frame, hand drawn animation, in the distinctive illustrative style which can be seen in the projects sample artwork. As many of you will know, animation is one of the most labour intensive forms of film-making, so this will be a substantial undertaking.
Luckily, we have animation team who are more than willing to put in the crazy hours-per-day necessary to do so, a crack bunch indeed! So the majority of the money will go to them so they can work on the project with the dedication required, and still be able to eat and pay the rent. As we come from a commercial background, the deadline to us is sacred, but we want to make DAGON look as good as it possibly can be, therefore we want the best working on the project, to realise our vision without compromise.
Of course, vision is only one part of the filmmaking process, so the next place your money will be going is on sound design and music. This money will not only pay the wages of our sound designer and composer, but also enable our musician, for example to record live performance, as well as work with samples and other generated sounds. It will enable our sound designer to create soundscapes from found samples, foley (playing with physical things to make good sounds, lots of fun), and all the other techniques which will bring life to our film.
Of course its not all drawing pictures and making music, the budget will also cover the more practical essentials of filmmaking and pre-production, paper and pens for our storyboards, rent to a studio so we have somewhere to make it, and all the other expenses of a serious animation production. (we wont lie, coffee will be a pre requisite for our team...when you are drawing day and night, you neeeed your coffee!)
Lastly, and very importantly, we intend that the quality of the deliverables be of the highest standard. For example, in order that you, our audience, are able to see the film looking and sounding as good as it can be, we will be mastering the Blu-Ray to the best possible quality, and packaging it in a way where we hope you will have not only a film to watch, but an object to cherish, and the same philosophy will be applied to every aspect of supporters rewards. As we have said, this is by fans for fans, so we take this part especially seriously!
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