The end times have arrived, and the dead walk the Earth. As day breaks upon the city streets, brave teams of survivors scrounge for supplies at the edge of the urban sprawl. The disease is virulent, however, and every cache of food and supplies discovered carries the risk of being overtaken by the undead.
In ZERO SIGNAL Supply Run, you lead a camp of survivors striving to locate supplies in the city and bring them back safely. The zombie threat continues to grow, however, and every discovery carries with it the risk of being attacked and eaten. The object of the game is to collect the most food and supplies before the city streets are overrun completely.
Supply Run is a fun and simple card game that I have playtested with my 8-year-old son and his friends at school, my own gamer friends, and members of our extended gamer community both locally and abroad. Average play time is around 15 to 20 minutes, and the basic game serves 2 to 4 players. Our initial Kickstarter goal nets us a solid print run for the core set of 54 cards, and we look forward to improving and expanding on the game as we hit some of our stretch goals.
Amidst the chaos, strong leaders emerge to provide us hope. Factions have formed around groups of survivors in different camps, each with their own set of rules and priorities during the current crisis.
In Zero Signal, survivors of the recent apocalypse are divided primarily into four factions. The factions represent distinct interests in the effort to survive and even thrive in the current crisis, and your pledge will help determine the balance of power as Supply Run rolls out and we start work on the next title in the series.
As we expand on the game, factions will become more relevant to the experience at the table. Our tournament kit (see below) is a good example.
Here's a quick demo video for the game:
Here's a quick breakdown of the basic game. You can download a copy of the actual rules document here.
The first player selects any card along the edge of the grid and turns it over. If the card is a Weapon or Supply card - or a Blue card - it is picked up and added to the player's hand. Food cards are added face up to the player's Hoard. Gold cards are resolved immediately as instructed on the card, and Zombies remain where they are. Subsequent players may play a card from their hand prior to selecting a card from the grid. A Weapon, for example, may be used to recycle any Zombie card of an equal or lesser value, although this makes noise and the replacement card is dealt face up. The player may then claim a face up weapon or point card from the grid or flip over a new one. After it is resolved, the turn is over and play passes to the left.
When the game is over, you total the value of your Food and Supply cards to find the winner.
Add the listed amount to your pledge to add one of these special items to your Kickstarter rewards:
Additional products will be become available as we hit our Stretch Goals.
We have some exciting additional stretch goals in the works, as well, if we blow through these. Future goals may include character cards to further customize your gaming experience, printed playmats, and extras designed to tie in to future games in the Zero Signal product line.
Risks and challenges
This is my eighth Kickstarter campaign. This is also a relaunch for this product. I've made adjustments to our goals and found more affordable ways to get the product made. Most of the design work is already finished, and we've done a lot of playtesting to refine the rules. New cards introduced with our stretch goals may still require additional playtesting, but I don't expect that to cause significant delays. If there are unexpected delays due to higher-than-expected volume (which is a good problem to have), I pledge to maintain firm lines of communication to keep you in the loop and let you know what to expect.Learn about accountability on Kickstarter
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