Woojer is a Silent Wearable "Woofer" the Size of a Matchbox that Enables You to Actually FEEL the Sound.
Woojer's successful Kickstarter campaign has come to an end - A big thanks to all our backers!
If you missed out - no worries!
We are taking pre-orders on our website at: www.woojer.com
Our Official "Funded on Kickstarter" clip:
Today, more and more entertainment content such as video games are consumed via mobile devices. The problem is that when listening with earphones, you don’t get that rich feeling and emotional response. You don’t FEEL the sounds.
Many listeners inadvertently raise the volume to crazy high levels in an effort to get that emotional auditory “kick” we all want when playing games or listening to music. Woojer delivers the vibes exactly to where we like them – to the body.
The vibes are so pronounced that with Woojer, users often reduce the headset volume because they are receiving the tactile sensation, so you're also protecting your hearing.
Mor, Woojer's inventor, is a rock concert audio engineer who understands the intertwined relationship between sound, emotion and immersion. With tremendous effort and the support of an experienced product team, Woojer developed a wearable audio enhancement device that enables users to feel sound, rather than just hear it. When attached to clothing, this matchbook-sized haptic device augments reality by translating sonic and subsonic low frequency sound into silent tactile sensation.
Together with your favorite headset, Woojer has the capacity to completely immerse users in sound when coupled with other mobile technologies, such as gaming consoles, smartphones and audio devices.
We are on the brink of revolutionizing audio experiences for the video game industry as well as other markets such as music and entertainment, and it’s not just us that think so. At Microsoft ThinkNext 2011, Woojer won “The Coolest Start-Up Award”.
To bring Woojer to market, we need your help. We’ve been optimizing the underlying technology and are ready for primetime. We have designed the device inside and out. All we need is your support to help us bring it to market.
You have the chance to be one of the first people in the world to get their hands on the technology, and in so doing, change the audio experience forever for video gamers, music lovers and movie enthusiasts everywhere.
You can even change the listening experience for those who have never experienced music or sound as you have. Woojer is also great for the hearing impaired. We have found that those gamers who are hearing impaired get a new, far more enjoyable experience when playing video games because they can literally feel the sound with their body, rather than just through the rumble pack of a controller. (clip with ASL).
Over the last couple of years, there have been a number of efforts to enable consumers to feel the sound. All are noble attempts, but none have offered a solution that is compact, portable, affordable and easy to use. Woojer is the real deal. It’s as small as a matchbox and operates simply as an extension of your headsets. At launch, Woojer will be the only low priced, beautifully designed, compact, silent, wearable, mobile “woofer.” Woojer is a killer accessory for gaming and a great addition to any music or movie experience.
Woojer is backwardly compatible to any headset and any audio source. It works with high-end and entry level headsets alike. It is universal. Simply connect your headset to Woojer and plug Woojer audio cable into any gaming gear, any mobile device, any console, PC, tablet, or MP3 player – as long as it has a standard audio jack. Take it on-the-go and enjoy an audio sensation unlike any other, without bothering your neighbors.
Intuitively, Mor's first thought was to go for a wearable rumble pack. The problem was that those type elementary components only played one note and felt like a buzzer attached to the body. He realized that a new type of polyphonic transducer was required in order to impart an enhanced tactile sensation.
Early on in our development effort, we sought feedback from testers from the Deaf and HoH community in order to evaluate our ability to emulate the sensory input of sound. Based on their feedback, we fine-tuned the haptic experience to allow you to actually feel an explosion or the recoil when firing lasers at space aliens.
We developed our transducer to ensure that it actually "plays" the multi-frequency audio input. We choose the optimal prismatic battery to give a small form factor and over 4 hours of "Hard Rock" playtime.
We also integrated all the possible features that users would expect, e.g. compatibility with cellphone speech, adjustable tactile levels, and LED indicators (on/off, tactile level, low battery and charging).
Our first prototype was the size of a shoebox and we have come a long way.
Over the last two years we’ve demonstrated to over 2,000 testers between the ages of 5 and 85. We now have completed all the technology needed and the product development. We are now approaching the manufacturing stage.
The detailed design of the go-to-market Woojer was completed 7 weeks ago. We set out to make it as portable as possible, so that it would fit into your pocket. The challenge was to fit all the technology into such a small package. We managed to insert the power supply, our proprietary powerful transducer with its driver, a quality lithium-ion battery and its management circuit - all into a package a bit bigger than a matchbox.
The 3D printed prototypes look great and we have procured pre-production parts from component manufacturers. The T1 Version of the final PCB is now being populated with the components. (The T0 version pictured needed a few modifications, namely; the level and on/off buttons were too small for comfort, and two wiring corrections to the layout. All the sub-circuits were tested and are fully operational).
So, teaming up with the right manufacturing partner and ordering the production tooling are the only things keeping us from getting Woojer into the hands of gamers and entertainment enthusiasts. (Details in "Risks and Challenges" below)
...now all we need is your pledge to make it happen!!!
What’s in a Woojer Kit?
What’s in the Extreme Woojer Kit?
You're on the wild side and want to get absolutely blown away.
Gear up - one Woojer for the chest that connects to a second Woojer that clips onto the belt. There is synergy in this configuration where 1+1=3.
This kit includes the following:
You'll be able to choose between 3 colors - Black, Red & White. Stretch goals will include additional colors chosen by our backers. (In the "Extreme" Kit - both Woojers will be the same color)
Live Demo's......."this is cool!"
Risks and challenges Learn about accountability on Kickstarter
We’ve managed to realize the concept, built engineering prototypes and demonstrated a unique user experience. So no risks there. We still have a few more tweaks - for example, the level switch is too small for comfort.
The remaining outstanding challenges are as the following:
Choice of manufacturer: Our team members have experience in bringing disruptive products to market, so we understand all the challenges of bringing hardware to market. (One such product called “Instant Power”, was the first back up battery for cellphones; a second product is the leading locator light for civilian airline emergency vests…… you’ve all spent hours sitting on top of some of these!). We are carefully vetting the shortlist of potential manufacturers. The trade-off is between scale and focus. On the one hand, we want a quality supplier and on the other hand, we need a supplier where we won’t get lost in the crowd. It’s a simple equation – the more we manufacture, the better the quality. Enthusiasm is also a parameter. One potential supplier commented that “only once in 5 years does a product like this come in my door”. That’s the type of partner we want.
Quality Control: QC is paramount, as the last thing we want is to disappoint our backers. We will formally approve all the components used by our manufacturer. Furthermore, our independent on-site representative will ensure that each Woojer meets the specified performance and quality criteria. Woojer is designed to comply with all relevant UL, CE and FCC standards.
Costing: The cost of any product must be below the price that a consumer is willing to pay. We did our homework and have been quoted costs that will ensure that if we exceed our campaign target, we will be able to deliver.
We’re determined to get the best possible Woojer into your hands as early as humanly possible. So please go back to the top of the page and make your pledge.
Mor, the inventor, toured with many bands as the lead sound engineer. He loved the energy of live music but when listening at home with headsets he could not find a portable product that delivered that fully immersive sensation. Nor could he find that immersive experience in the video game world. The haptic device he developed is a unique polyphonic tactile transducer that replicates the rich low frequency sensation of audible sound systems.
Not really. It is great fun with first person shooter games and “club” music – but many people also like it with quiet music – even classical.
Yes, as long as they have the standard 3.5mm audio jack.
It's just a bit bigger than a matchbox.
Simply plug your headset into Woojer and connect Woojer audio cable into your audio source (e.g. console, PC, cellphone, tablet, music player etc). To operate with 2 Woojers – simply connect the first Woojer into the second Woojer and connect the second Woojer into any audio source.
There are two options to clip onto your clothing: Either with the integral belt clip or with a magnet that sits underneath the clothing and attaches to the belt clip. Some people prefer better contact to the sternum and place the Woojer on the inside of the clothing and the chest magnet on the outside of the clothing. Whatever works for you.
No. It is completely silent – so you can play your favorite game to all hours, at any vibe level and not disturb anyone.
No, not at all – the audio signal passes through unaffected.
No not really. But the sensation is slightly more pronounced in low-end headsets where the bass frequencies are not enhanced.
Of course…….and you’ll be truly amazed! The Woojer’s tactile sensation is phenomenal for the hearing impaired and even for the deaf. We even tested Woojer in Disneyland, integrating Woojer with the Disney Assistive Listening System. It was awesome. https://disneyland.disney.go.com/guest-services/hearing-disabilities/
No. In fact, that is one of the reasons that Woojer works. We simply amplify the frequencies below 500Hz and deliver polyphonic (multi-tone) vibration in real-time.
The delay (latency) is similar to standard speakers/headsets and is undetectable by the user. The latency is 1.3 milliseconds. This is in substantial contrast to competing approaches which employ an algorithm to impart polyphonic properties to tactile devices. In such cases, there is significant latency between what is seen and heard compared to what is felt – and thus there is limited perceptual inference (auto-completion) by the brain.
The volume level of the audio source sets the primary vibration level. In parallel, Woojer has 3 vibration levels set manually by a toggle switch.
One is an on/off indicator light and the other flashing LED indicates the vibration. They also indicate low battery level (red) and when the battery is fully charged (green).
No. Simply clipping Woojer to your clothing couples the vibration to the body.
No. You can leave Woojer on or turn it off to save energy. The voice controls on your headset are also operational.
No. Woojer has its own integral rechargeable battery and will not draw any energy from the audio source.
The rechargeable battery gives over 4 hours of playtime for “club” type music. It gives longer for games, movies and “mellow” music.
2 hours. The charging light will change from orange to green.
Yes. It will take longer than the charge provided with Woojer.
The integral battery (700mAh, 3.7V) is a metal case prismatic lithium-ion battery, similar to those used in cellphones. They come from a high volume production line and thus have the associated reliability. Its lifetime should exceed 3 years with normal daily use.
We provide a 12 month warranty.
No. Treat it similar to your cellphone or your game console.
Woojer is designed to meet all relevant UL (60065), CE (60065) and FCC regulations. The ELF Magnetic Field is less than 1% of the ICNIRP safety guidelines. (www.icnirp.de/documents/LFgdl.pdf)
No. In the same manner that pacemakers must not have any magnets in their vicinity. (Woojer contains 2 permanent magnets and the magnetic chest clip)
In the future a complete ecosystem will be developed around Woojer, as it opens a completely new space of body-worn inaudible tactile sensation. Specific future devices have not yet been designed – but we have already demonstrated a wireless version of Woojer.
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Extreme Woojer Kit - you're on the wild side and want to get absolutely blown away! You're one of only 50 to get this phenomenal offer! Gear up - one Woojer for the chest that chains to a second Woojer that clips onto the belt. The estimated price at retail will be $179.Estimated delivery:Add $15 USD to ship outside the US
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Extreme Woojer Kit for Early Birds. Gear up - one Woojer for the chest that chains to a second Woojer that clips onto the belt. The estimated price of this kit at retail will be $179.Estimated delivery:Add $15 USD to ship outside the US
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Special Kickstarter offer. Extreme Woojer Kit for $129. Gear up - one Woojer for the chest that chains to a second Woojer that clips onto the belt. Don't forget that the estimated price at retail will be $179.Estimated delivery:Add $15 USD to ship outside the US
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Special Kickstarter offer. Extreme Woojer Kit and a Branded Woojer Carrying Case for $140.Estimated delivery:Add $15 USD to ship outside the US
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Special Kickstarter offer. Extreme Woojer Kit and a Branded Woojer Carrying Case and a Woojer T-Shirt for just $150!.Estimated delivery:Add $15 USD to ship outside the US
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