Griffin & Sabine: The Interactive Trilogy, by Nick Bantock
Griffin & Sabine: The Interactive Trilogy, by Nick Bantock
The international best-selling phenomenon of mystery and intrigue is coming to your tablet. Be a part of the re-imagining!
The international best-selling phenomenon of mystery and intrigue is coming to your tablet. Be a part of the re-imagining! Read more
We have been given the great gift to work directly with Nick Bantock to bring the best-selling and broadly acclaimed first trilogy of Griffin & Sabine books to life as a beautifully crafted interactive app experience, but we need the help of the Kickstarter community to make this happen. If you can't contribute financially, please help us put out the word and post this Kickstarter anywhere and everywhere and help us make the most beautiful, engaging experience possible!
As you step into Griffin’s studio, you feel a sense of wonder. Something magical is about to happen. Get ready for a fantastically strange and wondrous tale brilliantly illustrated with whimsical artwork, bizarre creatures and handwritten correspondence. This forthcoming, digital adaptation brings the complete, original Griffin & Sabine trilogy to life on iPad and Android based tablets with new environments, an original soundtrack, compelling animations and bonus web-based content.
The Original Series
The following passage is an official editorial review from Tim Appelo of Amazon.com
Few books are more romantic than this trilogy, nor more surreal. Griffin Moss is a rather doleful, lonesome, gaunt, and haunted postcard designer in London. Sabine Strohem is an illustrator of stamps living on an island in the South Pacific. One day Griffin gets an extraordinary letter from Sabine revealing that she knows all kinds of things about his life and work--somehow, she can share his soul from afar. They start exchanging love letters, yet it remains an open question whether Griffin and Sabine are two hearts that mystically beat as one, or simply illusory. "You're a figment of my imagination," Griffin accuses Sabine. "You cannot turn me into a phantom because you are frightened," Sabine replies. Phantom or soul mate, Sabine is pursued across the globe by Griffin in an increasingly impassioned fashion, and the mysteries deepen.
The legendarily popular trilogy of books containing the Griffin-Sabine correspondence literally contains the correspondence: postcards, front and back, and letters in envelopes pasted into the book, which the reader must open and read--a temptation few can resist. Nick Bantock's story was way ahead of the computer game Myst, with which it shares a moody allure. Bantock designed hundreds of book covers (for Philip Roth, John Updike, and others) before he fled London for a lovely island off the west coast of Canada with his rather Sabine-like artist wife and became improbably famous by dreaming up this trilogy. His artwork is gorgeous, and countless romances have been intensified by exposure to that of Griffin and Sabine. --Tim Appelo
The Author and Artist, Nick Bantock
Nick began his career as an author at the age of 40—since then he has authored 26 books, most of which strike a balance between distinct and powerful imagery and clever and mysterious narrative. This style has struck a chord with readers. Eleven of his books have appeared on the best-seller lists, including 3 books on the New York Times top-ten at one time. Griffin and Sabine stayed on that list for over two years and was later followed by a second trilogy. He has just agreed to a deal with Chronicle Books to write the 7th and final book in the series, to be published in 2016. His works have been translated into 14 languages and over 5 million have been sold worldwide. The Griffin and Sabine App will be the second digital project Nick has done with members of the Bound Press team.
How did this come about and who is Bound Press?
We are Dave Nichols and Scott Wolfe and we started Bound Press in the Fall of last year. We each have more than 20 years of experience in creative advertising and software development. It's been an awesome ride and we love what we do. So we felt it was time to come together and start something really amazing. Along the way, we met Nick...
When we decided to embark on this voyage with Nick, we were extremely excited. Not only do we get to continue to do what we love in developing these types of experiences, but we get to work with a creative mind that we truly admire. Beyond that was the opportunity to engage on an aspect of life that has been a part of the human experience for thousands of years. The art of writing - and not just writing, but the art of writing by hand. In this age we live in, with all of the wonderful technology, we gain so much, but we also lose a little along the way.
When is the last time you wrote a letter by hand? Or perhaps, sent a postcard from an exotic locale? There is something about putting pen to paper - it is an intimate experience. There is absolute beauty in the letterforms and the way the ink absorbs into the fibers of the paper. This simply cannot be replicated in an email, or a text. Even more, are the postage stamps. The art, the placement, the taste of the gum adhesive on the tip of your tongue. This type of correspondence of yesteryear involved time, commitment and thought. Perhaps now is a perfect moment to reflect on this process. Reflect on the beauty and comprehend how far things have come. Yet remember, we are all human beings, just as we've always been. We always long for the connection with another. Whether that be through a series of handwritten letters that could take months to transport to it's recipient - or a three word text that is instantly received.
We have an opportunity to bring the magic of handwritten form and artwork that is told through the story of Griffin & Sabine into a re-imagined, interactive experience. One that combines the manipulations of a tactile interface, interlaced with engaging animations and a compelling soundtrack. These elements, when developed and executed in harmony, will heighten the senses and the user experience and hopefully offer new perspectives of this universally loved tale.
The Interactive Apps
You arrive at Griffin's Studio to find it empty. Griffin Moss is missing. You wander through the space, examining objects, searching for clues. What has happened to Griffin? Then, unexplainably, a drawer opens from the chest beside his drafting table. A completely odd, pink colored creature appears on the lid of the drawer. It stares at you for a moment and almost appears to give a wink before it leaps onto the floor and in a moment, it is gone.
As you peer into the drawer, you cannot help but notice a beautiful stack of correspondence wrapped in a ribbon of twine. Do you look, do you touch? Can you resist?
Our development plan consists of creating 3 separate apps, one for each volume:
- Vol. 1: Griffin & Sabine
- Vol. 2: Sabine's Notebook
- Vol. 3: The Golden Mean
We felt that this was the best option to allow each app to be offered at the lowest possible price point while allowing customers to purchase the first volume before they commit to any additional apps. Each volume will present unique content, animations and music. We hope that most customers will enjoy the first volume so much, they'll want to continue with the second and third. We view the entire experience as a whole from a creative perspective and will not compromise on the quality of the subsequent volumes in utilizing the first as the point of entry.
A completely 3D modeled environment that induces exploration by the user...
The first volume of correspondence is discovered in a drawer within the studio. Each postcard, envelope and letter is manipulated by tapping and swiping creating the illusion of a tactile experience.
We're bringing the wonder of Nick's illustrations to life with animations that enhance the storytelling experience.
The interactive telling of the story of Griffin and Sabine would certainly be incomplete without an original score. We've enlisted composers Darryl Webb and Jeske Lange to interpret the mysterious and beautiful world of this story with a fully scored musical soundtrack.
We have some fun plans in store for additional content, which includes but is not limited to: additional artwork and found objects within the studio, hidden messages and portals to further content, backstory items that relate to the central characters and of course, easter eggs. Now, since a huge part of the fun is in the surprise, we don't want to get into too much detail here. Just know - we're on it!
Our initial plan is to release on iOS and Android platforms simultaneously. This first release will be optimized for tablet based devices. If the demand supports a mobile version, we'll include that in a future release. Additionally, based upon demand, we'll consider desktop versions of the experience.
Projected Release Schedule
Based upon our current progress of the development, we are shooting for a summer release of this year of the trilogy, which will encompass 3 separate apps.
Future Complimentary Apps
Depending on the success of this Kickstarter campaign as well as the overall performance of the app sales, we do have ideas and plans for future apps that relate to the G&S experience.
We have been involved with traditionally funded projects for the majority of our careers. What is truly lacking in those situations is the chance to interact with our user base during the creative process, development and marketing campaign. Having the ability to allow the fan-base and overall demand to determine the viability of a product can only strengthen its ultimate value. We are very excited to witness the results over the next 30 days.
Risks and challenges
Software development is all about ‘risks and challenges’– thank goodness we have more than 20 years of experience overcoming them. The team at Bound have been producing interactive projects since the days of CD-ROM. We have produced ‘storyworlds’ for the likes of Prince and DEVO as well as original content work adapting Edgar Allen Poe and other classics. We have also produced top-tier marketing websites for feature films as far back as Erin Brockovich and as current as De Niro and Stallone in Grudge Match last year.
The challenges with the Griffin & Sabine project have to do primarily with resources and this is where this Kickstarter comes in. We have to balance our budget of money and time across people to make the highest quality experience we can for our audience. We have an incredible set of content to work from with the first 3 books of the Griffin & Sabine series. We also have the advantage of working directly with Nick Bantock as a partner and co-creator of this adaptation of books to app.Learn about accountability on Kickstarter
- (30 days)