City Quest: A Point & Click Adventure

by Ryan Nohr

Only backers can post comments. Log In
    1. Jayna Pavlin
      Superbacker
      on April 1, 2014

      except for the EA thing this is all great news! ;-)

    2. Kahuna Kevin on April 1, 2014

      Finally great that what?!?!?! You can't do that! Best update ever...

    3. Ryan Nohr Creator on April 1, 2014

      Ohmigosh! We must have hit submit early on accident! We were just about to tell you all about

    4. Riggo on April 1, 2014

      Best update EVER!!!!... other than I didn't see support for the Atari ST or the C64. ;-)

    5. Venron
      Superbacker
      on April 1, 2014

      You really need to port this to the Commodore PET. Oh wait, you could use a fancy mouse if you make it for the Xerox Parc!

    6. Serena Nelson - Hero of the AGRM
      Superbacker
      on April 1, 2014

      What? NO Atari 2600 or ST support?! I want my money back!

    7. Sir Jordi
      Superbacker
      on April 1, 2014

      ordering the GB version!! will it include the instruction booklet? and the GB connection?
      I can't wait to play it against my brother (he used to win me at Bomberman..but no more!)

      I can't wait!!

    8. ThomasN on April 1, 2014

      I'm glad at your business decision to follow the current gaming trends, however as long year EA janitor I can give you more hints:
      It's paramount for today's market to pad the gameplay experience and have a system in place to give your customers the opportunity to pay money for cheats aka unlocks, so they can play the game normally.
      It's also important to deny the customers access to any server, so you don't have to pay for them. Take the newest EA crown jewels for example, they all employ a technology called matchmaking aka listening servers, so every computation of the gaming world can be outsourced to the customer's own PC. Lag city? Not your problem anymore. Even better, let them pay money for "official servers", which are just a bunch of copyright protection networks.
      Anti-Cheat? Not your problem. Pump out your next product within half a year. They won't even notice it won't have any mod capabilities. The customers don't need to have creativity. They just feed and you make the product.
      Important aspects of your gaming success are also non-reachability by any means but a web form which pipes to /dev/null . Just set up a forum and occassionally stop by to say "I read everything", followed by threats to "ban anybody from ORIGIN who talks evil words".
      To silence the rare 1% who don't like your business practice you just buy some bots who spam internet forums about how great your company is, and that the critic's arguments are wrong.
      Put 99% of your money into advertising, after repeating how great your company is, even the greatest lie will be believed. Your customers are just sheep, after all.

    9. Jon on April 1, 2014

      @Thomas: It might take a lot of work to make all of that come to fruition, but DAMMIT are we are dedicated.

    10. Missing avatar

      Will on April 1, 2014

      I don't care what anyone says. The virtual boy was a damned good system.

    11. kneehighspy on April 1, 2014

      hey where is the Vectrex port? my Vectrex could use some new game love. Lest not forget the ColecoVision, it needs love too!

    12. Palindrome Bob-XSF-I'm in AGL589-BG5.22
      Superbacker
      on April 1, 2014

      What, no cartridge for my totally original Atari console? I want my money back!
      ### Member of the Pinkerton Road Cavalry ###
      ### Dreamfall Traveller ###

    13. Paul Cook on April 2, 2014

      At least 2022 is a date but a little disappointed that the game won't be coming out for the Amstrad or Commodore 64, oh well nevermind