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City Quest is a classic point & click adventure game with sharp wit and a clear love for its predecessors.
City Quest is a classic point & click adventure game with sharp wit and a clear love for its predecessors.
City Quest is a classic point & click adventure game with sharp wit and a clear love for its predecessors.
539 backers pledged $8,739 to help bring this project to life.

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    1. alp aziz torun
      Superbacker
      on November 5

      Dear project creator, I would like to invoke my legal rights under Kickstarter's Terms of Use for a $65 refund: https://www.kickstarter.com/terms-of-use/oct2012
      "Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill."
      Please provide a refund for my pledge amount.

    2. Kahuna Kevin on August 31

      Dear project creator, I would like to invoke my legal rights under Kickstarter's Terms of Use for a $65 refund: https://www.kickstarter.com/terms-of-use/oct2012
      "Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill."
      Please provide a refund for my pledge amount.

    3. Kahuna Kevin on August 24

      Still waiting on that boxed copy guys... years later.

    4. Ryan Nohr Creator on December 15, 2015

      Hey Kevin!
      Sorry for the delay. We are still planning on finishing those up.
      We're planning to post an update in the next week or so to update you all on where we stand at the moment, and why we've been a bit quiet over the past few months.
      We'll also detail the future plans at this point.
      Cheers!
      --Ryan--

    5. Kahuna Kevin on December 12, 2015

      Any word on the boxed copies?

    6. Al Romaithi
      Superbacker
      on August 12, 2015

      August 20, almost near! (^_^)b

    7. Martin Kidd on May 5, 2015

      Is there any idea of a release date yet? (10 months after I last asked)

    8. Ryan Nohr Creator on July 3, 2014

      Hey Martin!
      So, we're still a bit hesitant with release estimates just because we have been so far off in the past. We're likely not going to set a date until we've only got polish and bug fixing left.

      That being said (and take this with a grain of salt), we're doing our best to push for a late fall release. We do want to release a nice, polished, bug free experience for everyone, though, so this may shift.

      Thanks for your patience. We're eager to get this beast in your hands!

    9. Martin Kidd on July 3, 2014

      Is there any estimate of a release date yet?

    10. Douglas Domingues on May 31, 2014

      Is there any way to upgrade my tier? I want the soundtrack and to be famous with my name on the screen.

    11. Ryan Nohr Creator on December 11, 2013

      Hey Douglas! We're still plugging away! We'll have another update probably sometime next week!
      Things are still pretty busy on our end! We're definitely trying to crank this thing out as soon as possible, but we're also trying to resist the urge to cut corners! We're also dying to show you all some of the hilarious stuff we've got in-game, but most of it is a bit spoiler-y, so we've resisted!
      Thanks for the patience and support! It's so very appreciated!
      *Goes off to find a place to put a naked, hanging man in game*

    12. Douglas Domingues on December 9, 2013

      I want to play this game so bad! I just saw David Carradine on TV and came here to see if there's something new. Keep on going, guys. I'll make sure I will die in every way the game let me. Bye!

    13. Ryan Nohr Creator on November 22, 2013

      And updates the people shall have!
      Working on one as we speak :)

    14. Kahuna Kevin on November 22, 2013

      The people demand updates!

    15. ThomasN on September 3, 2013

      Not at all, I also just read that somewhere, probably from a movie I guess :)

    16. Ryan Nohr Creator on August 30, 2013

      Dude, Thomas. You are really good at making references I don't get haha. How bad should I feel for not getting them?

    17. ThomasN on August 30, 2013

      Send in the Walrus!

    18. Ryan Nohr Creator on August 28, 2013

      No problem!
      I'm sorry for the frustration!

    19. Missing avatar

      Jonathan S. on August 28, 2013

      Thank you Ryan for clearing things up.. :)

    20. Ryan Nohr Creator on August 28, 2013

      Hi Jonathan, I'm sorry, I haven't seen any emails from your address at our support address, but I'm sending you an email right now. I'm sorry about this!

    21. Missing avatar

      Jonathan S. on August 28, 2013

      Can't log in to http://rewards.cityquestgame.com. No response from support@stonemonkeystudios.com. Just got Last notice to collect reward. Mind telling me what I should do!??

    22. ThomasN on August 15, 2013

      The pizza is done.

    23. Riggo on August 8, 2013

      No problem Ryan. ;-)

      If anybody is looking for another little guy to help out, come to the name in my title. :-)

    24. Ryan Nohr Creator on August 7, 2013

      Still a ways off yet, Riggo :). We should have another bigger update in a week or two though :).

    25. Riggo on August 7, 2013

      Done yet!?!?!? :-)

    26. OddBall on July 18, 2013

      Oops just read the update(i.e Precinct), my bad, cool a demo to play!

    27. OddBall on July 18, 2013

      Fellow adventure gamers , Jim Walls Police Quest spiritual successor has begun and it needs you!

      http://www.kickstarter.com/projects/precinctgame/precinct

    28. Douglas Domingues on July 1, 2013

      Nice to hear from you, Ryan! I'll be following you here and at Steam Greenlight all the way to the game release (and away). I'm pretty sure you have a lot to do, and I'll just sit and wait for the news! No more Carradine jokes, at least, not today. See ya!

    29. Ryan Nohr Creator on June 28, 2013

      Hey Douglas! The last big news we had was announcing OUYA, Android and iOS support last week (http://www.kickstarter.com/projects/1376534446/city-quest-a-point-and-click-adventure/posts/511239) and the clarifying followup (http://www.kickstarter.com/projects/1376534446/city-quest-a-point-and-click-adventure/posts/511731).

      Not too much big news beyond that. We're about to sign the contract with our composer and he'll be starting work on music for us soon. Otherwise, we've been nose-down working on the fulfillment site (which we need to get up so our NPCs can send us pictures), and a preorder site.
      The actual game is trucking along, but there's not a lot to show that's new yet haha. We'll probably showcase some of the other areas once they're a bit more done :).

    30. Douglas Domingues on June 28, 2013

      Hi there! Any news? I'm just checking all the projects I've helped to fund.
      And let everybody vote for City Quest at Steam Greenlight!

    31. Missing avatar

      Jason Baxter on June 15, 2013

      Great work! It sounds like you guys are doing a lot with very little, impressed. I backed mostly because of the OR demo (just because it was cool) and the overall theme and sense of humour. Good luck in the future!

    32. Ryan Nohr Creator on June 11, 2013

      Haha, well, there's certainly a bit of relief, but still lots of stuff to do.
      Working out taxes, and the logistics of shipping rewards and all that.
      Then there's also putting the money to good use (we've got some awesome news coming soon on that point!!), and actually making the game, right? Haha!

      It looks like you're trekking along to cross the finish line here too! That's awesome! One last little push should do it, eh?!

    33. Frogdice on June 11, 2013

      Ryan: Tell me more about what it is like when the Kickstarter is over? Is it as much of a blissful relief as I imagine?

      Congratulations on the success!

      I am looking forward to the game. :)

    34. Ryan Nohr Creator on June 6, 2013

      We definitely shall once we've got some fun stuff to show :).
      It'll take a little bit to ramp back up. I think we're getting together, so we'll work on the plan for the next few weeks then! :)

    35. Kahuna Kevin on June 6, 2013

      Be sure to post lots of backer only sneak peek behind scenes screenshot or animation updates.

    36. Ryan Nohr Creator on June 5, 2013

      Hah, oh man, I wish! We've got a ways to go buddy ;)
      We're still a bit in recovery mode, transitioning from Kickstart mode into work mode again, it's actually a little weird not fussing about setting up the kickstarter or making art for the kickstarter or trying to market the kickstarter. Crazy pants! :)

    37. Riggo on June 5, 2013

      Is it done yet? ;-)

    38. Frogdice on June 4, 2013

      Congratulations Ryan! :)

      I am so glad you successfully funded. Well done!

    39. Ryan Nohr Creator on June 3, 2013

      I don't want to sound like I'm pandering, but we have actually been talking about the Vita as well. Again, we'll need to look more into that as well, but with Sony pledging its support to indies, this is an appealing platform to us :)

    40. Kahuna Kevin on June 3, 2013

      What about the PS Vita? Touchscreen would be perfect.

    41. S.D. on June 3, 2013

      Sleep is for the weak. These are not "the weak". These are (literally) Monkey Men made of Stone. Amirite??

    42. Ryan Nohr Creator on June 3, 2013

      Sleeeeeeep. Yeah, I was still asleep.
      As for the WiiU, what Jon said. We're going to at least look into it and see what happens :).
      And @Douglas, money, support, and friendship all count for lots! It really is great to see that we're kind of on the right direction with this :), it does make it all a bit easier!

    43. Jon on June 3, 2013

      Ryan may still be in a coma, but I may be able to answer your question :P.

      @Antonio: Ryan and I both want to get the game out on as many platforms as possible (including the WiiU, if they will take us :P). The engine does support porting to the WiiU and I love the idea of putting it on a Nintendo console... I'm pretty bummed that Unity doesn't currently have any plans for 3DS support, as I feel that would be perfect for City Quest.

    44. Antonio Garcia
      Superbacker
      on June 3, 2013

      @Ryan: Does the engine allow you to port the game to, saaaay, the Wii U? If so, it might be time to apply for a dev kit!

    45. Douglas Domingues on June 3, 2013

      I was away from home, but now I'm back (to let you know I can really shake 'em down)!

      Congratulations!

      You now can have a party and have some fun, cause I know that is a lot of hard work coming. Talking about "party" and "coming", just take some care to not kill yourselves, you know, the Carradine way.

      You already have my money and my support and my friendship. Altogether, I know it doesn't count much, but that's all I got to offer now.

      You deserve it, and lots more. I hope your studio to succeed and keep the good games coming!

    46. Gonchi on June 3, 2013

      Ok, Amazon says my payment has now succeed. My card must have been lower on funds than I calculated. I epic failed at accounting.

    47. Gonchi on June 2, 2013

      Hrm, my payment didn't go through. Trying to figure out what happened now, sorry about that.

    48. Ryan Nohr Creator on June 2, 2013

      Kevin: We've got a paypal account, but really no system for it right now. Since we'll have to build a fulfillment system at some point anyway, we'll probably wind up including preorder support :). The neat thing is, with our engine, it's not much overhead to port. Most of the overhead just comes from the needed licensing and the console itself to test on :).
      We'll address all this stuff in an update once we've had some time to chat about it!

    49. Kahuna Kevin on June 2, 2013

      Hey guys, open a PayPal account so late arrivers can still fund up to the OUYA goal. Seriously, there are not many good games on OUYA as of now and City Quest would stand above and beyond what's out there. You'd probably kill it with digital sales.

    50. ThomasN on June 2, 2013

      S.D.: I fear that time is long gone, I dont' even find people who want to watch animes on my couch together.

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