Lasso Games is embarking on its maiden voyage with Levantera: an 8-bit action/RPG inspired by NES classics. featuring an expansive world, a robust story, and a full musical score in chiptune style!
Get ready to set sail! You are the captain of the M.S. Tradewind, A ship bound for the open sea!
Gather your crew, test your sea readiness, and explore the world!
Prepare to discover exotic locations and encounter fierce combatants as you travel the world in search of your lost crew.
Our story begins with your character being marooned on Largo Peninsula. The M.S. Tradewind is battered, and you must gather crew members and resources to repair the ship.
Action, adventure, and enchantment await as you uncover the secrets of the arcane force of the wind: Levantera.
"Captain's Log: 14-4076: Sloop 'M.S. Tradewind' encounter thunderstom and run aground."
Meet The Captain. You will live through his/her story as you explore the world. After the wreck of the M.S. Tradewind, this former mate assumes the role of Ship's Captain and takes on the responsibilities of leading the crew.
RPG Elements at play will allow you to select the gender of The Captain and input a name for an even more immersive play experience. Each explorable landmass is fully explorable forward and backward, and many areas are accessible in a non-linear fashion.
"I'll restore her to her former glory!"
Jonathan, as the former boatswain and oldest sailor, becomes the new first mate of the M.S. Tradewind in the presence of her new captain. He will provide The Captain with ship upgrades and repairs as the crew expands its search and area of operations.
"Whar to, Cap'n?"
Blackjack is the new boatswain of the M.S. Tradewind under The Captain's command, and is in charge of porting The Captain from ship to shore and back. He is Jonathan's right hand man, and assists him with any task he requires.
"Keepin' a watchful eye, Cap'n?"
Crow is the crew lookout. He allows the Captain to determine enemy ships allegiance and hull integrity from a distance. He is an able sailor, a reliable crewman, and a hardy seafarer.
Levantera features a fully explorable world with three main continents and many smaller explorable islands. Each continent is represented in its own visual style complete with lore, architecture, and culture specific to the region.
The Captain and his crew, in command of the M.S. Tradewind, are able to travel the world, docking at ports and travelling to remote islands. At each port, the player will be able to traverse the environment via a 2D, side-scrolling platformer gameplay mechanic.
Levantera features a persistent world with a global economy that fluctuates over time in-game. Each region has different pricing markup/markdown on goods based on availability. Trade with merchants at various ports to play the market and make money for new weapons, tools, and upgrades.
Fix Your Ship!
Before setting sail, The Captain will need to repair the M.S. Tradewind to make it seaworthy!
Out on the open sea, you will face other ships to fight and plunder
The Captain will be able to absorb mana and assimilate Levantera, the magical forces that drive the weather and other arcane powers in the world. We have developed a way for the player to use these powers in unique and awesome ways. The Captain can perform spells outright using mana or ready a stance which allows him to perform techs such as the dash and backdash.
With the Silver Compass, The Captain can store assimilated spells and recall them quickly. In game, the compass acts as the quick select menu for spells.
The soundtrack features an adherence to the NES audio chip limitations. Levantera is paired with a full musical score that brings a retro feel to match the visual style.
"Odyssey," a chiptune anthem for exploring the wilds:
The Sea Shanty is built incrementally as your ship gathers crew members. Each member represents a different instrument that plays as they join. The piece is complete with harmonies and rhythm instruments when a full crew is aboard. Listen below:
Also included on the soundtrack will be an EP of songs from the game, rearranged and rerecorded into a power metal album! Check out the sample track below!
Once, I had found the nerve to ask the captain his real name. He considered this question for a long while, and with a sweeping gesture that encompassed the ship, he responded with a question of his own. “To whom does this ship belong?” “This is your ship,” I said with a shrug. “What does that make me?” he asked. “The captain,” I responded quickly.
The story of Levantera takes place in the world of Cerrawyn. Divided culturally and politically, the world is constantly at odds with itself. Each region is controlled by a Wind Sorcerer who uses the evil component of Levantera to manipulate natural forces, such as the tide and winds. Each sorcerer also is characterized by his or her own set of magical abilities or techniques.
Furthermore, each region is characterized by an architectural and cultural style.
For instance, Largo Peninsula's styling represents that of the 1600s Carribean.
While the Kagawa region is represented in style by feudal Japanese themes.
And the region of Mirhan's style is more representative of an Arabian setting.
Each region features a sorcerer who has used Levantera to seize control of the regional weather and other phenomena.
So what do you get? Why go the kickstarter way instead of just selling the game when it's done?
The game will be completed one way or another. If the kickstarter is funded, it will be completed a lot faster, and the developers will be compensated. It also allows for us to provide stretch goals and build the game that YOU want to play.
All reward tiers are cumulative, meaning backing at a higher level automatically makes you eligible for all previous reward tiers.
Standard Funding Release Date: Q3 2017
Pledge $1 or more
Deck Swabber Tier:
A "goodness of your heart" contribution to make the game a reality.
Pledge $5 or more
Cabin Boy Tier:
Get your name in the game credits.
Pledge $8 or more - Limited reward (50 maximum)
LAND HO! Get a digital copy of the game. Launch date pending final funding level.
Pledge $10 or more
Able Bodied Sailor Tier:
Get a digital copy of the game.
Pledge $15 or more
Sail Rigger Tier:
PDF Fully Ilustrated Instruction manual copy and full digital soundtrack for the game included with the game. All previous reward levels included.
Pledge $25 or more
Powder Monkey Tier:
Receive an 11x14 print of the Cover Art seen below:
All previous reward levels included.
Pledge $50 or more
Ship's Mate Tier:
Your likeness in the game. You will receive a pixel art likeness of yourself that will appear in the game. You will also receive a digital copy of your in-game portrait. All previous reward levels included.
Pledge $75 or more - Limited reward (100 Maximum)
Master Gunner Tier:
Alpha Testing Channels - Help us work out the kinks through the dev process! Exclusive access to dev forums and monthly builds. Your feedback can help shape the game! Exclusive access to private dev forums and direct communication with the devs; get the first look at all new content and directly shape the game's content! All previous reward levels included.
Pledge $100 or more
Physical Box! Game comes with a physical NES-Style Box! All previous reward levels included.
Pledge $200 or more
Sailing Master Tier:
Cartridge and Instructions! Game comes with a dummy cartridge and printed instruction booklet filled with concept art illustrations. All previous reward levels included.
Pledge $250 or more
Quarter Master Tier:
Design an enemy for the game. Work with the dev team to come up with art, functions, and placement within the game world. All previous reward levels included.
Pledge $300 or more
First Mate Tier:
Receive an artist's rendering of your in-game portrait in the style of the concept art shown on this page. All previous reward levels included.
Pledge $1,000 or more - Limited reward (10 Maximum)
Design an Island - Collaborate with the creators in designing a fully explorable island and side quest. All previous reward levels included.
The game would be fully tooled for Mac/OSX and Linux platforms. Our dev team will be able to purchase devkits, software licenses, and devote time to compile a playable product for OSX and Linux at this level.
2 more continents! $60,000
At basic funding level, we can guarantee 3 fully explorable continents complete with their own plot lines that play into the overarching plot of the game. At this funding level, we would be able to devote our full time schedules to game development and create a complete game with 5 complete continents.
XBOX One $75,000
The game would be fully tooled for XBOX One platform. Our dev team will be able to purchase devkits, software licenses, and devote time to compile a playable product for XBOX One at this level.
Release Date March 15, 2016! $100,000
At this level of funding, more of our development team would be able to commit to a full time work schedule and push to complete the game in 2016.
The game would be fully tooled for Playstation 4 platform. Our dev team will be able to purchase devkits, software licenses, and devote time to compile a playable product for Playstation 4 at this level.
What are you doing with the money?
Below you will see an approximate breakdown of where the funds will be spent at the minimum funding level. This scale will change based on how effective the campaign is and what stretch goals we will be able to meet.
Our goal as developers is to under-promise and over-deliver at every step. We want to provide realistic figures for all our goals and if at all possible, exceed them at every step.
WHO ARE WE?
Lasso Games, LLC was founded in February 2015 by John "Jack" Daniels of Huntington, WV. The dream of making games, however, was alive long before the studio was established. Levantera is the game that we at Lasso all want to play. But it is not the only vision we have shared.
On July 17, 2015, Lasso competed in a 48-hour game jam competition called gm(48). The goal was to make a complete game start to finish in GameMaker:Studio. We won! Our entry: Highway Rampage is available for download!
Furthermore, our futuristic tactical shooter-platformer, miniLAW is currently in development as well.
Our team is composed of 8 members, each specializing in areas of game design, code composition, art/music, and web development. Our goal is to create fun and accessible games that are easy to understand, challenging, have depth of content, and are rich in expression.
Risks and challenges
None of our team members are currently full time game developers. If we are funded at the minimum level requested, none of our team will be drawing a salary and would be free to leave the team if any detriment arose. At higher funding levels, this becomes less of an issue.
Never published a game.
All the team components are in place. We have top notch artists, qualified code developers, a solid promotional staff, and experienced musicians. Everything in place to complete the project except for the fact that we have never published a game.
This is why we need your help! Developing a game from start to finish is an arduous process and in order to bring our idea to fruition, we would like to be able to cover expenses such as legal fees, startup costs, development software costs, and we would like to be able to compensate our artists and developers for all their hard work, at least modestly.Learn about accountability on Kickstarter
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