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Funding Unsuccessful
The project's funding goal was not reached on Thu, April 18 2013 9:43 PM UTC +00:00
pledged of 50.000 $pledged of 50.000 $ goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, April 18 2013 9:43 PM UTC +00:00

The Non-Final 48 - Unwavering Dedication

Posted by Studio Fawn (Creator)

Heya everyone, we are officially into the final two days! This last week we have seen a pretty good surge in pledges, and the huge round of support from everyone trying to get us bumped up in listings was really amazing (I can’t express how much that meant to us :) Still, anything can happen in these last two days, so keep pushing! Every bit helps!

I figured this update would be a good time to chat about the project and the team in a more general sense. So, in our “final countdown” this seemed like a perfect chance to let everyone know just where we stand and how we plan to continue (not just in a couple days, but our attitude in general).

Basically, we are pretty passionate about what we are doing. It was actually pretty obvious before we even started that indie development was an uphill battle, especially if you are trying to do a project that takes more than a few months (and especially if you are relatively unknown)! We knew trying to go further with art, story, game play, and even music as a tiny indie team with no resources would be a pretty rocky path .. .but nothing worthwhile is ever easy. ;)

We want to assure everyone that our commitment to this project and seeing Bloom through to release isn’t dependent on this campaign (though, it would definitely make things a little smoother!). At the end of the day we believe in what we are doing as developers, as artists, and as gamers. So, when bumps appear in the road (of which I’m sure there will be plenty along the road), it is our unwavering dedication that forces us to find a way over them.

After this campaign, we will be doing another update outlining how we plan to continue (depending how the campaign ends, we have been pretty busy behind the scenes lately). Either way we are heading into a pretty exciting time for Bloom! We hope everyone will enjoy watching us move forward and keep rooting for us as we piece together an amazing game in an amazing world.

Thank you again so much for all of the support! It is your belief in us and our work that only makes us more dedicated to push ahead. You have placed a lot of trust in us, and we don’t plan to let you down. :)


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    1. Missing avatar

      Godewijn on

      My thoughts are with you, let's get this! :)

    2. Missing avatar

      Jeremy Fridy

      Look. If this fails, try again, and make sure to drop me a line so I hear about it. I almost missed it this time until it was mentioned in a news story I was browsing. And make sure you can get word to every gamer news source worth a spit, because it might bring in another person. Good luck with this project.

    3. Federico on

      The campaigns for "Consortium" and "Days of Dawn" failed the first time they were launched, but a few months later those developers re--launched them (with improved projects, since they had better know-how of crowdfunding) and not only they both succedeed (actually, consortium is not even ended!), but they also reached a few stretch goals! Just to say that you have a wonderful project, and now an interested audience, whatever will happen! (and i cross my fingers for your success, of course!).

    4. Studio Fawn 3-time creator on

      Stephan - Right after we see what happens with the campaign, we will be posting another update with what is happening next. Then after that we will probably post here with major news (but normal updates about the game we haven't quite decided... it would be difficult to do regular updates here since non backers won't get notices after the campaign ends and I'm not sure there is a way for them to subscribe to emails).

      We learnt an incredible amount with this kickstarter, but coming back right away probably wouldn't make much difference (it would just effectively stretch the time). We have a much better plan if we don't reach the goal, so stay tuned! :)

      Kris - Thanks! We will definitely keep going :) I've chatted with the team and we all agree we believe in this far too much to just walk away, so we will figure out a way forward however we can :)

      Tilly - Thanks :)

    5. Missing avatar

      Stephan on

      Whatever happens, I'm still interested in buying the game when it is released in other ways. Are you planning on releasing news updates here after the campaign?
      You could also start another campaign somewhere where you can keep the money even if not the whole sum is reached.

    6. Missing avatar

      Kris Uthaisilpa on

      If it works out, hooray! I'm in!

      if it does not, PLEASE keep going as you mentioned. This game is CLEARLY a work of love and it's going to be amazing. And please keep us updated on your plans. :-)

    7. Missing avatar

      Tilly on

      Oh wow, that is a huge surge :D

      Good luck, all! ^__^