Funding Unsuccessful This project’s funding goal was not reached on .

Update #13

Pre-Alpha Engine Demo! Ready for Download!


Hey everyone, just letting you know we finally have our pre-alpha engine demo available to download. Things are still early, but definitely a strong base to build from.

Read more about it in our latest update on the current campaign! :)

Update #12

Back on Kickstarter! With tons of new work!


Hey everyone, this is Dani again. I’m very happy to announce that we are officially back!!! 

Like we said at the end of the last campaign, we were pretty dedicated to seeing the project continue, so we dug in and kept pushing the game ahead. We also wanted to take the project even further, so we began upgrading everything from new artwork, to new design, and even started to create a brand new engine from scratch. 

Please take a look at our new campaign and we would love to know your thoughts and hope you come over to support us again. 

Also, keep a look out for the pre-alpha demo coming sometime this week. We will be doing an update covering it and all the information you need to know to install and try it yourself. 

Thanks so so much for all of the support. It has been a pretty rocky road, but as you can see, we are pretty passionate about what we are doing.


Update #11

A Crazy Week! - The Good Kind :)


Hey everyone, Dani here again (I really need to come up with another way to start these), I just wanted to drop in and let you all know how things are progressing (abridged version - things are going great!).

This last week was been pretty crazy as we get everything set up to move forward with the limited resources we have. Thanks so much to everyone who jumped over to our PayPal (and amazon) campaign to make this next phase a little easier! It is definitely helping us out and we will be keeping it up as we forge ahead (so, plenty of time to hop over and take a look for those that missed it).

We've also been extremely lucky with some amazing offers of help on the project (including an animator from Dreamworks!)! So, we are taking advantage of the opportunity and over this last week we added on a couple more people to the team to get this out faster and better than we could have before.

Anyhow, for the next couple days we are continuing to get everything settled and sort out a few production details / who does what (I got dibs on the art! :D). Then we jump into full production and keep pushing ahead! In addition to all this we've also come up with a couple new ideas that should be pretty exciting (like I said, it has been a crazy week!). I’ll be covering them once we have everything nailed down a bit more (so stay tuned :)

Also, once the dust clears expect loads of new artwork / creatures / concepts. And, as always, feel free to chime in with suggestions or thoughts as we go along (feedback is always welcome). 

Thanks again so so much for all the support, this next few months is going to be bananas (in a good way). :)

Update #10

The Campaign Continues

Hey everyone, Dani here with some great news! While we are just a couple hours away from the Kickstarter ending without reaching the goal, our campaign forward unwaveringly continues. We truly appreciate everyone’s support on this Kickstarter and hope you stay with us as we roll up our sleeves and push this ahead. Like we said before, we don’t plan to give up on something we believe so strongly in; hopefully you feel the same!

So, here is what we are going to do! For next 4-6 months we will be working as much as possible on continued development. This will result in the polished first section of the game adding onto our current build. From there we will take that game section and offer it as a strong public demo up and ready for the world to play. The resources we are working with are tight though, so we need your help to keep us going strong. 

In order to make things easy on everyone, we have moved the pledge tiers over to our website ( ) and set up a PayPal ( ) to run while we keep going (some of the tiers have been adjusted a bit with better rewards and all rewards tiers will also be your choice to interchange with the next campaign if they are altered). So, please take a look and let us know what you think.

After the demo is released (the first section of the game), we will be coming back to Kickstarter stronger than ever before for a “round 2” of fundraising. Effectively, this is just splitting up the funding campaigns into two stages (the first now through our website to help see us through the polished demo phase).

Every bit helps as we move into these next months and we are counting on your support to make the road a little less rocky. Of course, rocky or not, we will make it happen.

We will also be developing pretty openly, so expect new artwork and plenty of updates along the way. Stay tuned for a pretty exciting time! (We will be publishing the updates to tumblr , but will make announcements on other places like facebook or our website).

Thanks again for the amazing support you have given over this last Kickstarter. We are truly grateful for all the help and advice everyone has given which has allowed us to get this far. While this Kickstarter may be ending, we definitely aren't.

Update #9

The Non-Final 48 - Unwavering Dedication


Heya everyone, we are officially into the final two days! This last week we have seen a pretty good surge in pledges, and the huge round of support from everyone trying to get us bumped up in listings was really amazing (I can’t express how much that meant to us :) Still, anything can happen in these last two days, so keep pushing! Every bit helps!

I figured this update would be a good time to chat about the project and the team in a more general sense. So, in our “final countdown” this seemed like a perfect chance to let everyone know just where we stand and how we plan to continue (not just in a couple days, but our attitude in general).

Basically, we are pretty passionate about what we are doing. It was actually pretty obvious before we even started that indie development was an uphill battle, especially if you are trying to do a project that takes more than a few months (and especially if you are relatively unknown)! We knew trying to go further with art, story, game play, and even music as a tiny indie team with no resources would be a pretty rocky path .. .but nothing worthwhile is ever easy. ;)

We want to assure everyone that our commitment to this project and seeing Bloom through to release isn’t dependent on this campaign (though, it would definitely make things a little smoother!). At the end of the day we believe in what we are doing as developers, as artists, and as gamers. So, when bumps appear in the road (of which I’m sure there will be plenty along the road), it is our unwavering dedication that forces us to find a way over them.

After this campaign, we will be doing another update outlining how we plan to continue (depending how the campaign ends, we have been pretty busy behind the scenes lately). Either way we are heading into a pretty exciting time for Bloom! We hope everyone will enjoy watching us move forward and keep rooting for us as we piece together an amazing game in an amazing world.

Thank you again so much for all of the support! It is your belief in us and our work that only makes us more dedicated to push ahead. You have placed a lot of trust in us, and we don’t plan to let you down. :)

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    12 backers

    ~~UPDATE~~ To say thanks for all the support so far, we are updating the tiers a little bit. At the 30$ tier (and up) everyone will be getting a signed concept art print! At the 50$ tier (and up) everyone will be getting a CD of the soundtrack!

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    355 backers

    Into the World – Digital download of the game on the platform of your choice! For the savvy gamer who knows a good deal and wants to help out an indie developer.

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    148 backers

    Music Collector – Digital download of all the beautiful music in the game! This will really be something special. All previous tiers included!

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    156 backers

    Art Collector – Digital download of the PDF art book! Packed with tons of information about the art behind the game (including the history and evolution from Blooms beginning as an unreleased graphic novel). All previous tiers included!

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    35 backers

    Beta Hunter – Get access to our beta phase and really help us shape the game (or simply have some fun before the full release). All previous tiers included!

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    31 backers

    Ultimate Digital Collector – Get a kickstarter only Bloom USB filled will all the previous rewards, along with a special game guide hinting to some in-game secrets and even some old-school cheat codes! Also, you get this at LEAST a week before the full release! All previous tiers included!

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    13 backers

    Old-school Experience – Get the full old-school experience with the kickstarter only boxed game on DVD and an expanded physical game guide. There's nothing that quite matches the feeling of opening the box to a fresh game. All previous tiers included!

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    6 backers

    True Art Lover – A signed copy of the extended art book! Filled with behind the scenes information about the races in the game, the philosophies behind the art, and even side-by-side evolution of some of the characters! Also, your name in the credits under a special supporter thanks! All previous tiers included!

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    0 backers

    Alpha Hunter – After a few months to recover from the campaign, we will begin sending you links to download every new build of the game as we move forward! Give us direct feedback and shape the future of the game! Or, simply have some fun and check in on how things are going now and then. Indie development is a rocky road, so be ready for one heck of a ride. All previous tiers included!

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    5 backers

    Ultimate Supporter – Anything above this it is obvious you really believe in and want to help Bloom. Send us a message and let’s talk about what we can do to thank you. Want to design a creature? Want to be a character players run into? Let's work something out :) All previous tiers included!

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Funding period

- (45 days)