The Music - Adding Depth to Bloom
Hey everyone, Dani here (for just a moment) with another update. Thanks so much for all of the support in getting us this far, it has been an amazing week :)
But first off...big news! We made it through greenlight!!
Now with less than a week to go, we are in our final push to reach some stretch goals.
Speaking of stretch goals, you might have noticed a new one added to the front page -
$65,000 - Prologue Chapter (Unlocked when you complete Bloom on normal). Play as a key character in the Bloom story leading up to the beginning of the journey. Completion of this chapter unlocks new options in the main story on future games.
Also, here is a new concept for that $5 add-on. Of course, there are still plenty more left to do before voting for the top 2 to print!
In other news, we have officially teamed up with curse.com who will be providing the Bloom wiki! As more information is released, the wiki will slowly be growing to include all the various bits about Bloom. http://bloom.gamepedia.com/Bloom_Wiki
Anyhow, with those out of the way, onto the update!
Since the last update was about the programming, and before that the artwork, we thought it would be a perfect chance to cover some of the music (which, to us, is much more than "just music"). So, who better to talk about this than our composer Jose Mora-Jimenez.
Take it away Jose.
Hello everybody, my name is José, I am in charge of making Bloom's music. Today I would like to give you an overview of what we're aiming for with the music and give you a few examples of how we're approaching it.
When I first came across Bloom I was totally blown away by the beautiful artwork and the enchanting world where it takes place, I knew right away that this game was going to be something special. From a composer's perspective, Bloom's rich and deep story opens a lot of possibilities for me to work with.
Right from the start we knew that we wanted the music to be more than just background music, we wanted the music to reinforce the narrative of the game and we wanted to enhance the gameplay experience through music. Let me give you a couple of examples on how we're doing this.
One of the ways we're connecting the music with the story is by assigning different instruments to represent important actors in the game. Let's look at the main theme for example: In this track we can already hear the instruments that will represent some of the main characters in the game.
This track was one of those cases where music ideas came very fast and in a natural way. While in some cases you need to sit at the piano and "search" for the right melody, in this case the main melody just came to me at once.
After some thought I decided to use a viola for the mother's "voice", it has a warm, expressive tone mix great with the clarinet, which is the main characters instrument. In the track, after a short harp intro (that for us represents the forest and nature), I introduce the viola (the mother) and then the clarinet (the main character) , for me it is like mother and child in a dialogue. The clarinet responds to the melody played by the viola. The viola continues playing and the melody is then taken over by the whole string section. After the melody has reached a climax the music goes quiet and delicate again and mother and child "talk" for the last time. For me it's like the mother is leaving her child behind and going on to do what she must...but he's not truly left alone, the mother and Ilana are watching over him and continue playing softly till the end...
Another example where you can see how we're using the music to enhance immersiveness in the game is during "the Bridge". The bridge is filled with life but it is also rather mysterious and seemingly empty. In order to express this with music, I make a "parallel" version of the track where the instrumentation changes so it gives this empty and ethereal feeling.
Take a listen to the track below to get an example of this shifting. In this track you can hear how during the bridge the harp and strings play only harmonics (harmonics produce soft flutelike sounds when the string is lightly touched at specific points) and how the whole track gets a distant empty feel. As the player jumps into the bridge the music shifts from one track in the other enhancing the effect of this transition.
- 0:00 Overworld
- 0:15 Bridge
- 0:30 Overworld
- 0:35 Bridge
- 0:45 Overworld
- 0:50 Bridge
- 1:00 Overworld
- 1:15 Bridge
- 1:30 Overworld
We have many other ideas we want to include in the game, I'm very excited to see where this goes! We are also very lucky that James, our programmer, has a lot of music experience himself, so I can easily communicate my ideas to him and he can make them happen in our game engine.
I hope these examples have given you an idea of what you can expect to hear in Bloom. We will keep doing our best to make Bloom the best game it can be. Thanks so much for your support! :)
As you can see, Jose is also pretty passionate about what he does. And, like he said, we have plenty more planned to push the music even further (remember, one of our big influences is Loom). The key is simply in using these elements to enhance the work that the rest of the team is doing, working together to create a game greater than the sum of its parts.
Also, since we are on the subject of sound. I also wanted to point out someone who was a huge help to us getting the alpha ready. Though you probably have already met him, since he was the voice of Pilum, Hayden Black! The star of the pretty funny show, Goodnight Burbank ( http://goodnightburbank.com/ ) and also appears on BBC from time to time. Check out his twitter for a ton of hilarious jokes ( https://twitter.com/haydenblack ).
Anyhow, as always, thanks so so much for helping support us and making this Kickstarter a success.
- Other Kickstarters Worth a Look -
For those interested in some beautiful artwork, this first one might be of interest. A kickstarter featuring some pretty amazing playing cards and Tarot.
The artist behind Albino Dragon's Playing Cards brings you a terrifying vision of the Cthulhu Mythos...The Writhing Dark.
Then, we have the impressive RPG by the famed Guido Henkel! If you somehow missed this one, you still have a few days left to head over there and check it out.
Spearheaded by Guido Henkel, co-creator of the original “Realms of Arkania” series and producer of “Planescape: Torment,” “Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs, supported by a team that was instrumental in crafting many other classic RPGs.
seconds to go
Pledge $10 or moreYou selected
EARLY BACKERS! - - - A DRM-free copy of Bloom for PC, Mac, or Linux! (Or your choice of supported consoles on release! *TBA)Estimated delivery:
Pledge $15 or moreYou selected
FULL PACKAGE + EARLY BETA! - - - All previous rewards + the awesome PDF guide / instruction booklet (with plenty of artwork and other great tidbits about the creatures and world of Bloom). ALSO early beta access! Be the first to step into the full world as you help shape the game by giving us early feedback.Estimated delivery:
Pledge $25 or moreYou selected
COMPANION + CREDITS - - - All previous rewards + an item to summon a unique cute animal companion to keep you company and help you through the game. Feed her, play with her, follow her to secrets... of course, only after you gain her trust. ALSO, your name in the final credits! So future digital archaeologists will know you helped bring Bloom to life.Estimated delivery:
Pledge $40 or moreYou selected
DIGITAL ART BOOK + OST - - - All previous rewards + an amazing art book filled with all the (tons) of concept art and in-depth looks of the world. Creature bio's, hints, maps, even a glimpse into the very beginnings of Bloom... this isn't just an art book, it is an art tome. Also get the amazing sound track of the game! Beautiful, soothing, epic... it has it all!Estimated delivery:
Pledge $75 or moreYou selected
KEY + TEE!! - - - All previous rewards + a special Bloom T-Shirt. Perfect for shielding your upper body from the elements while also looking fashionable with a unique Bloom inspired design! ALSO, an additional key for Bloom on the platform of your choice!Estimated delivery:Add $15 USD to ship outside the US
Pledge $99 or moreYou selected
PLUSHY!!! - - - All previous rewards + a 9 and a half inch tall Boulderling plushy! Made with love (well, technically hands, but also love). ~~Note: These will be delivered far early! Already being developed! ~~Estimated delivery:Add $20 USD to ship outside the US
Pledge $120 or moreYou selected
ARCHIVAL PRINT!! - - - All previous rewards + a beautiful hand signed archival art print . Turn your lovely wall into an even more lovely wall. (This is a serious high quality print, it can withstand a lifetime of being looked at!)Estimated delivery:Add $25 USD to ship outside the US
Pledge $185 or moreYou selected
ART BOOK!! - - - All previous rewards + the softcover, full-color extended art book, packed full of unseen concept art, back story and lore, characters, and tons of other tidbits about the Bloom world to make your game more enjoyable.Estimated delivery:Add $30 USD to ship outside the US
Pledge $210 or moreYou selected
Physical Copy!!! - - - All previous rewards + a special limited run physical copy of the game with manual in a signed game box!!Estimated delivery:Add $30 USD to ship outside the US
Pledge $500 or moreYou selected
5 backers Limited (5 left of 10)
PART OF THE GAME!! - - - All previous rewards + your likeness will be incorporated into one of the characters or monsters of Bloom! You will also have some input on the character itself. Will you be a mysterious nomad? Or perhaps a crazy old man who just wants to play a game? The possibilities are endless. Not only that, but you also receive a one of a kind signed 2d print of the characters portrait. Of course, you will be credited in the "Additional Design" section of the game as well.Estimated delivery:Add $30 USD to ship outside the US
Pledge $2,000 or moreYou selected
0 backers Limited (5 left of 5)
ULTIMATE CREATOR!!! - - - All previous rewards from $185 down + upgrade the last reward into having a MAJOR hand in creating a character for Bloom! You will be working with Dani to create a unique addition to the game. From backstory, to concept art, and finally to sculpting. Working back and forth each step along the way to make sure we create something truly special. At the end, you will receive unique signed prints of each stage (concept art, character sheet, and game portrait) ...culminating in a one of a kind 3d print of the posed model!! All of these are specifically for you, and will be one of a kind. You will also be credited in the "Additional Design" section of the game.Estimated delivery:Add $50 USD to ship outside the US
- (35 days)