The Invisible Magic of Bloom
Heya everyone, Dani here again... but only for a bit. This update will actually be in the hands of James (the developer, who handles the techy side). First off, thanks so much for all of the support! We are just around the corner from reaching the goal, so please keep spreading the word and we can push through :)
To help things along, I'm also happy to announce a special $5 add-on.
Small Print - An 8.5" x 5.5" art print! ((Note: This is not the final version, I will be doing several versions and a vote will decide the most popular TWO to print. So if you get two of these add-ons, you will get both different prints)).
Also, we just made it into the top 10 on steam greenlight, so things are definitely moving in the right direction!
Anyhow, take it away James.
............Outside of the amazing artwork and beautiful music of Bloom, there is something equally impressive and it’s almost invisible unless you know where to look. Because this is a passion project, every team member has poured their heart and soul into Bloom – and I am no different.
When I joined the Bloom team, I was given an EXE of the existing game engine. It was fairly ‘complete’ but had a long way to go. There was also a bigger issue. The previous coder had never given over source code and then disappeared. In a way, this was more to my liking. I could do this *my* way. Properly.
The core of Bloom is a totally custom engine termed ‘bloomCore’ based on monoGame. I chose monoGame partly due to experience with it and XNA, but mostly because of how portable it is without it defining how you work. Outside of the ‘game loop’, monoGame lets you do things however you like – and then will work on just about every platform you can imagine – good for a small team to keep in mind.
Our new engine, created over the period of around 7 months (and ongoing) is designed to be totally flexible. It supports our own custom scripting language (called ‘brainWorm’) that binds events. We have a complete ‘actor’ system where anything on the screen is an actor. We tell the actor which ‘character’ they are playing, such as ‘main character’ or ‘archer guy’ and then with the AI, player control and script control, we tell them what ‘act’ they are playing, ie ‘walking’ or ‘investigating’. This actor system is super flexible and extendable.
Also pretty amazing is that the engine that drives all this is totally autonomous. When building out levels, new characters etc, we don’t need to concern ourselves with things like organizing animations, events etc – everything just works – and this is a theme throughout the project.
To go along with this actor system we have a tool that automagically takes the output from maya, trims it to eradicate wasted space, create config files, rename, convert to WEBP format (like png features, but with jpg sizes) and then pack it into our custom format.
Once we have run through this tool, the assets are ready to ‘use’ but still need some love. For this, we have the character editor. This tool allows us to set alignments, hit areas, animation event triggers – all sorts of fun!
And just when you thought we had dealt with everything character related, we have the mob placer tool. This allows us to place mobs – but the level of control is awesomes. We can set AI systems (we have several), scale of the character, their default ‘act’, if they block the player and so on.
The end result of these tools is that most of Bloom can now be created without programmer input – I’ve created systems and tools that are super user friendly and flexible meaning Dani has the power to just convert the ideas into gameplay – no limits from our engine.
Beyond that, I’ve ensured the code is written in the way that everything is modular, reusable and easy to understand should another programmer come on board. While I don’t expect this to happen, it means whenever I need to rework something, add something or such, everything is instantly obvious. A great example being when I added the advanced AI system, I first programmed a prototype. Once that worked, it took less than 20 mins to get it in Bloom and being used. Beautiful code is something no one ever sees – and most games don’t have the luxury – but when you can achieve it, the benefits are many fold. If anything, just for the self pride!
The Graphics Core:
Something that isn't invisible is the graphics, everyone sees that – but often they don’t appreciate what is behind the scenes. Bloom is a TRUE 2D game, despite where the graphics come from. Despite this, like a lot of 2D games, we have 3D effects… just about everywhere. We have an offset above view, so objects stack vertically – we also have several layers of trees – and even multiple heights that mobs can exist (underfoot, standard and flying). That itself has been host to immense challenges.
We also have some pretty clever graphics tricks that are mostly hidden in the demo. Some are partially visible, like the pixel shaders on the trees, simulating the breeze or on the water rendering out water flow.
Then, we also have a fairly complex particle system. We started out using mercury particles but in the end decided to roll our own for portability sake and you’ll have to trust me on this… It looks amazing.
Beyond that, we have an on demand image loading system that streams content as required, and as memory gets short, things are unloaded as no longer required. This kind of memory management is rarely seen in games (GTA being one of the exceptions) and means specs are low and loading times don’t exist.
The audio engine is the least mature of all of our systems but already has some pretty special stuff in it. It can handle mp3 files without external dependencies (great for multiplatform), the music handles interactive fades and has provisioning for true dynamic music and far far more.
For me, Bloom has been an amazing experience, and it’s only going to get better – I’ve had the freedom to concentrate on doing things well rather than doing them quickly. And time and time again, this has paid off. And hopefully, with kickstarters help, I can hopefully work on Bloom for a few months without worrying about anything else. And that will be mind blowing.
As you can see, everyone on the team is pretty passionate about what they are doing. We are creating our own path, with your help. Thanks so much for the support everyone, and lets make something special :)
Other Kickstarter Projects Worth a Look
An intricate Sci-Fi RPG where you play the role of a disgraced Ship Captain who faces court martial, but is given one final chance at redemption. Were you guilty or innocent? Will you decide to stay loyal, join the rebels or turn to a life of freedom and piracy? You’ll lead your crew and watch them live, hope and grow... or fail and die. In our opinion, The Mandate combines many rich elements from classics like XCOM, Jagged Alliance, Pirates! and Mount&Blade. In its vast universe, over 1500 years of backstory redefine space as we know it, and pave the way for a dystopian future ruled by the Tsars!
seconds to go
Pledge $10 or moreYou selected
EARLY BACKERS! - - - A DRM-free copy of Bloom for PC, Mac, or Linux! (Or your choice of supported consoles on release! *TBA)Estimated delivery:
Pledge $15 or moreYou selected
FULL PACKAGE + EARLY BETA! - - - All previous rewards + the awesome PDF guide / instruction booklet (with plenty of artwork and other great tidbits about the creatures and world of Bloom). ALSO early beta access! Be the first to step into the full world as you help shape the game by giving us early feedback.Estimated delivery:
Pledge $25 or moreYou selected
COMPANION + CREDITS - - - All previous rewards + an item to summon a unique cute animal companion to keep you company and help you through the game. Feed her, play with her, follow her to secrets... of course, only after you gain her trust. ALSO, your name in the final credits! So future digital archaeologists will know you helped bring Bloom to life.Estimated delivery:
Pledge $40 or moreYou selected
DIGITAL ART BOOK + OST - - - All previous rewards + an amazing art book filled with all the (tons) of concept art and in-depth looks of the world. Creature bio's, hints, maps, even a glimpse into the very beginnings of Bloom... this isn't just an art book, it is an art tome. Also get the amazing sound track of the game! Beautiful, soothing, epic... it has it all!Estimated delivery:
Pledge $75 or moreYou selected
KEY + TEE!! - - - All previous rewards + a special Bloom T-Shirt. Perfect for shielding your upper body from the elements while also looking fashionable with a unique Bloom inspired design! ALSO, an additional key for Bloom on the platform of your choice!Estimated delivery:Add $15 USD to ship outside the US
Pledge $99 or moreYou selected
PLUSHY!!! - - - All previous rewards + a 9 and a half inch tall Boulderling plushy! Made with love (well, technically hands, but also love). ~~Note: These will be delivered far early! Already being developed! ~~Estimated delivery:Add $20 USD to ship outside the US
Pledge $120 or moreYou selected
ARCHIVAL PRINT!! - - - All previous rewards + a beautiful hand signed archival art print . Turn your lovely wall into an even more lovely wall. (This is a serious high quality print, it can withstand a lifetime of being looked at!)Estimated delivery:Add $25 USD to ship outside the US
Pledge $185 or moreYou selected
ART BOOK!! - - - All previous rewards + the softcover, full-color extended art book, packed full of unseen concept art, back story and lore, characters, and tons of other tidbits about the Bloom world to make your game more enjoyable.Estimated delivery:Add $30 USD to ship outside the US
Pledge $210 or moreYou selected
Physical Copy!!! - - - All previous rewards + a special limited run physical copy of the game with manual in a signed game box!!Estimated delivery:Add $30 USD to ship outside the US
Pledge $500 or moreYou selected
5 backers Limited (5 left of 10)
PART OF THE GAME!! - - - All previous rewards + your likeness will be incorporated into one of the characters or monsters of Bloom! You will also have some input on the character itself. Will you be a mysterious nomad? Or perhaps a crazy old man who just wants to play a game? The possibilities are endless. Not only that, but you also receive a one of a kind signed 2d print of the characters portrait. Of course, you will be credited in the "Additional Design" section of the game as well.Estimated delivery:Add $30 USD to ship outside the US
Pledge $2,000 or moreYou selected
0 backers Limited (5 left of 5)
ULTIMATE CREATOR!!! - - - All previous rewards from $185 down + upgrade the last reward into having a MAJOR hand in creating a character for Bloom! You will be working with Dani to create a unique addition to the game. From backstory, to concept art, and finally to sculpting. Working back and forth each step along the way to make sure we create something truly special. At the end, you will receive unique signed prints of each stage (concept art, character sheet, and game portrait) ...culminating in a one of a kind 3d print of the posed model!! All of these are specifically for you, and will be one of a kind. You will also be credited in the "Additional Design" section of the game.Estimated delivery:Add $50 USD to ship outside the US
- (35 days)