Mini Update - Labyrinth / Faucet
Hey everyone, time for another exciting update!
First off, after the last update, Kevin in the comments suggested more arrow types...so I spent a bit of time playing with that and ended up creating a bunch of new ones! Wrapping it all up into the crystal system (so about 20ish abilities besides equipments).
It is an experimentation / discovery process to find them, but they should add some interesting options to toy around with as you try to navigate the halls.
These also will give a lot of variety for the additional "Gauntlet Mode" (which is essentially a jumble of the maps and shifting the discoverable abilities into ground pickups).
Down the road we'll be looking into adding more support for the Gauntlet mode. For example, I really wish we could have done the multiplayer / online multiplayer for release, but it was just too much for what Labyrinth was meant to be right now.
We ended up trying to chase down some performance improvements by porting to a newer version of Godot....but during the port discovered it would have meant rebuilding half of the game. So we backed off of that and did a pass to boost performance other ways instead.
Overall, this set us back a couple weeks....but that was much preferable than delaying a few more months. We saved all of the updates we did for the port though, so it might be something I do for Memories (and / or Labyrinth, which would be an update down the road if we add in some more game modes).
Anyhow, the game in terms of content and scripting is all set and playable (except for the ending, I'm adding that next). We also are still fixing a few problems (such as improving the targeting indicator)....but overall we are extremely close now, and should just be a few weeks to finish up.
((Though, take that with a grain of salt...trying to estimate the time to finish stuff while a lot of the team is working part time is essentially impossible haha...as we've all learnt going through this epic adventure together -_- I should probably just start saying "soon" a lot more :P)).
Release Plans...and Faucet!
Currently the great plan is to release Labyrinth on itch.io ....and steam will be getting its own special smaller sister game "Faucet".
Lately I've also been considering how to time the releases. And I think the best idea would be to soft launch onto itch.io in a few weeks with Labyrinth....then a couple weeks later follow up with Faucet on steam?
Seems like that strategy would give the best shot (especially since we are trying to go it alone outside of steam with Labyrinth). It will be an interesting experiment at least! Hopefully doing this now will help inform us about how to handle the release of Memories next year.
And, if we fall flat on our faces (again), we can always throw in the towel and grudgingly do our part to help Gabe get to his $6 billion at some other point.
Anyhow! That about sums up the state of things as they are today. If everything goes as planned I'll be doing another exciting update this month....and if everything doesn't go as planned I'll be doing another exciting update next month :P
PS - Did you know there are automatic pancake making machines?! I learnt about it a few hours ago!