Funding Canceled Funding for this project was canceled by the project creator on December 17, 2012.
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Bloom is a beautiful fantasy action adventure game with a dose of RPG elements for PC, Mac, Linux, OUYA, and Xbox 360.

For those unable to donate - Paypal will soon be available on our website with the same rewards www.studiofawn.com - Stay tuned :)

For an explanation on supported platforms, please see bottom of this page.

Bloom is an isometric action adventure game with a dose of RPG elements. Set in a rich fantasy world caught in the midst of an epic battle between nature and the re-emerging technology of the past, Bloom strives to bring forward an entirely new experience to the players. 


Over time, the idea of Bloom slowly developed from the modest beginnings of an unreleased graphic novel into a living breathing world of deep history and exciting creatures. 


Beyond it's history and unique story, Bloom will give players a fresh new world to explore and challenge them in ways they have never been before. 

~~Update: For a more in-depth view of the combat and game play, please see our first update covering the subject ~~

In Bloom, you take on the role of a young survivor just beginning to explore her people's innate connection with nature as you try to stay alive against impossible odds. A deep history and unexpected story propels you forward as you continue to cling to a quickly diminishing glimmer of hope. 

While the story and setting is rich and engaging, Bloom also takes a fresh approach to the entire player experience with a new level of game design.

Technology Overview -


Synergetic Design

Our entire ability system is designed with as much cross interaction as possible. An ability, such as being able to shoot an arrow, is not limited to simply a damage roll against a creature. Instead, it serves as a single tool which can be used in a wide range of ways throughout the game. From adding weight to an object, to pressing switches, to delivering an object in your inventory to a distant location and much more. 

In this way players are not overwhelmed with long menu lists and other disruptions to the flow of game-play. While at the same time, players will find they have a great number of options in how they strategize and approach situations depending on how they choose to use their tools. 

Strategic Real-Time Combat

Combat in Bloom is made to challenge players to think and plan ahead as they manage their energy and dodge or counter attacks. Winning does not come down to who can mash the X button the fastest. Instead, the game challenges players to invent creative ways to overcome their enemies. Congratulations, you can shoot an arrow... but lets see you use your bow to defeat an enemy that can't be hurt by arrows. 

Not only that, but enemies will begin to adjust their tactics to match you. Even when knowing an enemies weakness, the battle isn't over by far. 

Living Environments -

In Bloom, the world around you is far more than simply a backdrop. It is key to your success in moving forward. You will be able to spot and utilize boons and other environmental advantages as you fight and use the environment to set traps or other strategies you invent. Rushing into a fight blindly will only get you so far. ..sometimes you have to sit back and look around you for a minute (of course, at the same time you might have an angry creature vying for your attention). 

These are just some of the great features we have planned to create an experience unlike any other. You will find Bloom isn't trying to copy some other game, we are rewriting the rules and bringing new life to the party.

Kickstarter really gives a chance to make the entire game development process about the player experience (instead of about maximizing profits for a producer). With your support Studio Fawn will be free to make development choices based solely on what makes the game better. For example, if the game needs more time to be polished, we can take that time to make sure it is done right (instead of needing to adhere to carefully strategized marketing timetables). 

Even the ideas themselves can be freed from normal industry economics and "playing safe". Basically, this lets us explore exciting new game play ideas, untested stories, and even more adult themes if they make the game better. 


Beyond that, Kickstarter also breaks down the wall between the studio and the players during development. With your help we will be able to develop out in the open, posting new artwork and new ideas for direct feedback from the fans. Each step along the way, you will be a part of how the game grows. This game is for you, funded by you, you are the reason Studio Fawn exists and the reason we work so hard.

Studio Fawn is a tiny new studio in Los Angeles created by artist Dani Landers (Ivory Oasis). After completing business school Dani moved to Los Angeles to receive formal training in art and gained first hand experience in the industry over several years, working on projects presented to companies such as Nickelodeon and Disney. 

 
During that period, Dani continued developing Bloom to the point we are at today, finally ready to take the project into full production. In the end, creating games is not simply a 9 to 5 job for us... it is truly our passion in life and what excites us for tomorrow.

Risks and challenges Learn about accountability on Kickstarter

Really, the biggest challenge we face is here... right now... in getting the funding and resources we need to go into full production. We have the talent, we have the experience, and we have the passion to create a truly amazing game.

Other than that, there are a few expected challenges that we can see and are ready to battle.

1 ) Budget - At 150k, the budget is definitely going to be pretty tight. Luckily the person running the show has a degree in accounting! Then, we have also accounted for plenty of alternatives in the various game element (such as understanding to keep music costs low, we have the option to source royalty free music or work with artists in collaborative contribution deals). The numbers match up, but at such a low amount we will definitely need to make sure to keep the purse strings tight.

2 ) Game-play Balancing - Making sure game-play is fun, and balanced, and just the right amount of challenge is a tricky business. To make something really special, it is a lot like making soup where you need to taste as you adjust the recipe. Our plan to keep engaged with the fans and asking the community to give us plenty of feedback in beta versions of the game, we will have plenty to go off of to make sure we tweak the right bits.

3 ) The Unknown! - This is one of the hardest challenges to plan for... because it could be anything (alien invasion?). But, really, this is the one we are most excited about happening! Our team has learnt that challenges and setbacks only make the finished product better. The random snags that pop up forces us to pause and really think about what we are doing, it really forces us to adjust and keep flexible. So... bring it on unknown, give us your best.

----- Supported Platforms? ------

We are happy to say we are developing with the Unity engine (which supports a wide range of platforms and easy publishing). Right now, the main platforms we are releasing to are PC, Mac, and Xbox 360.

Linux - We will definitely be supporting Linux!

Android - Unity does support the android platform and we have our eye on the new gaming console which operates on it. We will definitely strive to support an android release for that console when it comes out.

PS3 - We would love to publish for the PS3 but the screening and legal issues surrounding the platform are a bit more tricky to navigate. We will look into it, but from what we have found, it isn't likely.

FAQ

Have a question? If the info above doesn't help, you can ask the project creator directly.

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164
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pledged of $150,000 goal
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    ~~ Treasure Seed Collector ~~ Explanation of this tier in the updates section ~~

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    Founder - Welcome to the first tier. Everyone who donates will never be forgotten as their names grace the walls of our studio as a founder. Every day we will be reminded who made Bloom possible and for whom we are creating games at all. In addition, you will also find your names immortalized in the game itself (and in every future game of the Bloom series) in a secret area telling of an ancient people which made the very world possible (and, of course, the secret area will have plenty of valuable relics of the past, making it sought out by all who play the game). You will also be granted a special Founder title when our forums go up... letting others know you were part of things from the beginning.

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    Into the World - All previous tier rewards AND a digital download of the game when it is released (PC , Mac, xbox or any additional platforms which may be added in the future). You will also get a special in-game care package filled with items (including an enchanted map to help you find your way) which will definitely come in handy as you play.

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    Digital Collector - All previous tier rewards AND a digital download of both a special Kickstarter only art book and game soundtrack! This way when you aren't playing, you can listen to the music while looking at the artwork and imagine you are playing :)

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    Secrets of Power - All previous tier rewards AND a signed poster which not only displays a beautiful piece of concept art, but also contains a clue to a valuable secret inside the game. Also, you will receive a special in-game amulet which contains the power to attract small animals (which will definitely come in handy). ((Please include an additional 5 dollars for shipping))

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    Founding Architect - All previous tier rewards AND a special Bloom T shirt (available in standard sizes). You also become a "Founding Architect", with your name placed into a reserved section on the studio walls, game shrine, AND into the game credits! You will also be placed into a special pool from which historic characters and references will be pulled and appear throughout the game! ((Please include a total of an additional 10 dollars for shipping))

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    Insider - All previous tier rewards AND a behind the scenes signed art book! This won't just be filled with great concept art for the game, but will also walk you through the very first designs and how the game has really evolved over time. The book will also give you an inside look on how the game was created and what types of choices needed to be made along the way (such as choosing an engine and limitations of different visual styles). ((Please include a total of an additional 20 dollars for shipping))

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    Founding Sentry - All previous tier reward AND you become a "Founding Sentry" ! Again, your name will be moved to a more selective portion of the studio wall of names, game shrine, AND in the game credits. In addition, your name (or a name you choose) will appear in the game as a re-animated character! You will be able to help craft the history of the character and its unique story to tell. ((Please include a total of an additional 20 dollars for shipping of previous rewards))

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    Ancient Founder - All previous tier rewards AND you receive a small 3d printed model (the kind used in the game industry for prototyping!). You will be able to select from a variety of models and materials as these are produced one at a time, special for you. Next, you move up to become an "Ancient Founder"! Instead of the character before, your name will appear as one of the few true survivors from long ago (not just reanimated, you will have found immortality!). The character will be an unbeatable enemy OR a mysterious ally that appears some point in the game . You will also be given a "Glimpse of the Past" ability upon character creation, allowing you to revisit the past in a special portion of the game from the point of view of your Ancient Founders life long ago! ((Please include a total of an additional 25 dollars for shipping of previous rewards))

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    Insider Tome - All previous tier rewards AND the behind the scenes art book from before is replaced by a signed special HARD COVERED extended behind the scenes art book! This will include part of the original graphic novel that inspired the world of Bloom today and truly be an epic collectors item. You also receive 10 digital download copies of the game to hand out to your friends. ((Please include a total of an additional 25 dollars for shipping of previous rewards))

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    Portrait Patron - All previous tier rewards AND a one of a kind signed portrait of YOU made by our artist! ((Please include a total of an additional 25 dollars for shipping of previous rewards))

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    Part of the Family - All previous tier rewards AND you become part of the Studio Fawn family. You obviously believe a great deal in the game and studio! So, you and your guests are welcome to come down and visit us at the studio for a behind the scenes tour (and we will take you to lunch). After that, well, we definitely would love to keep hearing from you (have ideas for the game? Want to talk about game development? Or maybe just want personal updates on how things are going or what ideas we are trying to sort out?). Really, it is up to you how active you want to be in the process :) Let us know if there is something else you would like here, just drop us a line before you donate and we can chat :)

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Funding period

- (45 days)