Nebula Online - an old school hardcore Sci-Fi MMORPG
Nebula Online - an old school hardcore Sci-Fi MMORPG
No free-to-play limitations, no cash shop and no hidden costs - not even a monthly sub. Relax and play!
No free-to-play limitations, no cash shop and no hidden costs - not even a monthly sub. Relax and play! Read more
About this project
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Why Back This Project?
- Great old school gameplay! - We are tired of all this casual games for kids. WE WANT HARDCORE! If you want the same - back this project.
- Huge Discounts! - You will get good discount for the best price, because we want to be thankful to all our backers.(price for the released version will be $60 USD)
- Exclusive offers for bakers! - You will get really unique and exclusive offers during campaign.
- You'll get early access to the game so you can begin playing before anyone else
- Battle on Planets!
In the best traditions of hardcore games, Nebula Online will be based on a free market economy (player-driven prices), full PvP with almost no limits (you can attack anyone in neutral space), territorial conquest and a varied resource collection system tied to full player crafting.
Nebula Online is an old school sci-fi MMORPG. Build your ship, choose your race and profession and venture into deep space in search of wealth and power building your own empire, or glory in battle with your own fleets of pirates and mercenaries.
Humans are a technologically well-rounded race, while Borguzands don't have utilize any technology as humans understand it. Instead, they rely on a bio-mechanical evolution that allows them to grow space ships out of themselves. The third playable race, the Kriptizids, are one of the oldest known space-faring races. Semi-solid beings, the Kriptizids prize their privacy above all else, going to great lengths to keep themselves and their planets shrouded in mystery.
- Precious resources can be extracted in various ways, for example, mined from asteroids or salvaged from fallen enemies. Most interestingly, they can also be recovered while exploring planets.
The universe of Nebula Online is divided into three zones:
- Small Space - Safe zone, where players cannot be attacked.
- Grand Space - Uncontrolled zones, where anything can happen - players can be robbed, harassed and even killed.
- Alien Territory - The native space of the opposing races. Any hostile trespassers will be quickly dealt with.
- Design and build your own ships - no two will ever be the same. Each ship consists of 5 modules, each of which can be replaced with other of the same type (command modules, reactor cores, etc). This modular system allows you to build ships according to your exact needs. Essentially, every ship in Nebula Online is unique.
- Groups of players can also organize their own colonies in the far reaches of space and operate their own laws, such as compulsory payments for repairs or extraction of raw materials.
- In Nebula Online, item prices are regulated by the market - and everything in the game is player-crafted.
Players can travel between solar systems to trade goods, earning profit on sales of rare items.
- Build a variety of different structures in space: resource collection stations, space ports, defense platforms and more.
- Game has a large amount of different resources. To gather some it would be enough to have a drilling machine on board, for others you might have to build entire orbital stations.
- Conquer territory In the struggle to secure the most resources, you must help your race conquer new territories, whatever the consequences.
The history of the Universe began a long time ago. So long ago, that only the Kriptizids really remember it, and they're not telling anyone. Over billions of years, the Kriptizids became so self-sufficient and insular that only very few living souls carry any real knowledge of their history. But we do know that during the last 100 years or so, the situation changed somewhat. For some reason, the reclusive Kriptizids abandoned their solitude and began establishing semi-regular contact with the other races. But why? Who knows? Maybe it was an experiment begun by their scientists. One thing everyone does know about the Kriptizids is that they'll do anything to get results, however puzzling it may seem. This is why they sparked the war with the Borguzands and humans. Stupid? Well, the Kriptizids seem to think that only in confrontation does the essence of things come to the surface. Confrontation shows the true picture of your adversaries, and once you know how they handle defeat, you know everything.
The first people that the Kriptizids declared war on were the Borgusands, a race born not far from a massive star whose time was coming to an end. This declaration of hostilities was a surprise, but at the end of the day not a big deal for the Borgusands, who lived in a state of near-constant war for territory as far from their ailing sun as they could get. At the time that the Kriptizids began attacking them, the Borguzands were not doing very well but had come too far to retreat. So they suffered significant losses, but their naturally fast regeneration allowed them to recover in just a few decades. This process was somewhat delayed, due to the uprising of a lower branch of Borgusand evolution - a narrow-minded, aggressive lot who believed in shooting first and never asking any questions, at all. But in time, they were overcome and now the entire Borgusand empire was focused on conquering a new solar system to call home, and teaching the Kriptizids to mind their own business once and for all.
As for the Humans, they seemed to be the unlucky ones. Some of their greatest breakthroughs in space technology came almost at the same time that the Borgusand had decided to wipe the cosmos with them, and Humanity didn't have time to enjoy its new toys. Instead, all their resources went into developing new weapons and ships that could withstand the Borgusand's relentless attacks. But it soon became clear that Earth's resources were insufficient and that it would be necessary to search for more. And so, under constant attack by the Borgusand, Humanity trundled off into space in search of a way to better defend its home and ensure its survival. Despite some early successes, their bad luck returned to haunt them in the form of the Kriptizids. Perhaps even more ruthless than the already quite ruthless Borgusand, the Kriptizids studied the humans and their tactics closely. It hasn't been easy on Humanity, but it will never stop to consider the price of freedom. It's still early days and there are still decisive battles ahead of them.
Each of the three races needs to conquer more territory, which means that someone will end up with the balance of the resources, and then it won't be long before they conquer the universe. Will you be a conqueror?
The most interesting thing will be ship building. Each ship will consist of 5 modules, and each module has unique features that are randomly generated during construction. Modules can also have slots for turrets and players will also be able to pick active skills to assign to the modules.
In December 2013 we began working on the game concept, and the following month we outlined the story. In February 2014 we began making the server engine, and began creating concept art for the graphics. We started working on the actual game client in May, and by June had already begun PvP and AI routines. By August we had the first playable prototype of the game, with the first 3D ship models added in September. November saw the first implementation of the crafting system, along with star system generation. One year after we'd begun, in December 2014, we had the first pre-Alpha build of the game.
Risks and challenges
As with any game, the biggest risk is not being able to complete the project, or to have to significantly delay release. Fortunately, the most complicated part of the work is already done (the network engine and online components), so now it's mostly about adding more content. This is still a lot of work, but it's nearly not as complex and time-consuming as the initial waves of programming we've been through.
Ultimately, we're confident that with your support we can bring the game up to a playable Alpha, then on to Beta and after that - full release!Learn about accountability on Kickstarter
$25 CAD or more.
Nebula Online is a massive multiplayer online sci-fi game, set in open space.
Nebula Online has three: Humans, Kriptizids and Borguzands.
All three have unique stories, professions and skills. The Humans are, well, human, the Kriptizids are a biomechanical race, and the Borguzands are a warrior species.
Actually, it's limitless. There are no borders in Nebula Online - you could spend years exploring it and still find something new every day.
In a space ship, of course. All of the game's ships are modular - you can adjust your loadout and ship configuration based on different purpose-fit modules, depending on what you want to do that day.
You craft them yourself using blueprints and the resources you gather, and then either use them for yourself, or sell them to other players. In other words, yes, we've got gathering, crafting and player trading (in spaaaaacee!)
Nebula Online is Buy-to-Play. You purchase the game, create an account, download the client and bingo. There's no subscription, no cash shop, and no further hidden payments.
Yep, Early Access will be available to certain tiers of Kickstarter backers from September 2015.
We're thinking January 2016 for the Beta, also as part of our Kickstarter rewards.
So, why should I play, or back your game? What makes Nebula Online different from other online sci-fi games?
Well, to begin with, the races are really cool because they play asymmetrically. Although they all live in the same space, they're not just re-skinned models with tweaked stats (did I mention we're full 3D? None of this sprite-based nonsense). Until their first contact, they'd lived obliviously to each other for millennia. So each one is unique, and has its own distinct development path to follow in-game.
Well, we're really proud of the Module system. It adds an enormous amount of variety to the game, particularly as you level up and get better at crafting, the ships really start to stand apart from each other. And it mitigates the need to maintain a hangar full of different ships, or to replace an entire ship if there's something you don't like about your current one. It's enough just to replace module or two, or three - whatever you like - and your ship becomes something entirely different. Again, this ties in with the crafting system. There's also a lot of randomization on the modules themselves, their stats and so on. So this means that two players assembling two identical modules is, in Nebula Online, quite a feat.
So space flight, space ships - you've got that well covered. But what if I get tired of looking at stars and nebulae and pew-pew! Can I land on planets and stretch my legs and stuff?
Absolutely, yes, you can land on planets and explore them. You'll need to land sometimes anyway in order to set up certain resource extractors and so on. And we're not talking just static tables and pretty pictures - you can examine each and every inch of the surface on your own two feet, or skim around in your ship playing chicken with the mountains.
Well, first of all, we're called Komar Games, and in our current configuration we came together back in 2010. The Nebula Online team has been working together for about five years already, and most of the core personnel for longer than that. We're all avid gamers ourselves, as well as being professional programmers and artists, etc. Most of all, we really love our jobs!
Well, our collective experience is not inconsiderable. We've all been in the industry for some time now, and represent a good variety of roles within game development, so we've got a man on every base and they're all used to communicating with each other. Secondly, our primary goal is to create a game that we want to play ourselves. There are lots of space sims and sci-fi RPGs out there, mostly offline, single player games, but also some good online ones. But none of them really do everything we want them to. So we're making Nebula Online because it will be our dream game, and we hope that it will be for you too (no matter how naive that may sound!).
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