Blast from the Past #3 (They put movies in games?)
BTW, we passed $9,000 early this morning with 25 days to go! Great work everybody!
When I was first hired by Origin to score the music for WC 3, I was under the impression that I'd be composing music for gameplay only. In fact, I was given a very thorough list of cues by audio director Martin Galway and a timeline for completion, so I thought that was all the music I had to compose for the game. After about 2 months on the job (April 1994) I was attending a regular team meeting in which Chris Roberts had returned from a lengthy visit to LA (reasons unbeknownst to me). He initiated a discussion on how well the film shoot was going. I was a bit confused as to why they were talking about "movies" so I leaned over to one of the artists and asked "what are they talking about? Is this another project?" He looked at me like I was nuts and said "this is for the interactive movie part of the game". I said, "oh, who's writing the music for that?" He again looked startled and said, "you are." I was both excited and a bit intimidated at the same time. On the way home that night I picked up a book at the library (no internet yet back then) on film scoring and read it cover to cover. One week later I had to submit my first music to picture (for the opening sequence of WC3). Everyone loved it, and I proceeded to get a baptism by fire of writing almost 3 hours of music for the cut scenes in time for the Christmas season ship date! That was in addition to all the gameplay music. I tell my students that the real world is so different than being in school, as I'd composed only about 1.5 hours of music for my entire masters' degree!