Boom Dynamitie - Explosively Quick Card Game
Boom Dynamitie is a card game with a explosive twist, 2+ players and played in short bursts it really is a Blast to play and watch.
Cost Reduction Reason:
***Since this went live i have had quotes back on costs from different manufacturers for production and delivery, originally pricing was based using a local manufacturer but now getting production across sea's means i can and have lowered the cost of the product to £10 UK / £15 EU / £20 USA or Canada, This hopefully lowers the Risk for you guys in investing your money into someone who dont you know as well as some of these mainstream businesses who do this with a large team***
Overview of Game:
Quote from TGN TabletopGamingNews:
And boom goes the dynamite! Just, y’know, hopefully you weren’t holding it at the time. You’ve seen it in movies and shows where people play “hot potato” with a lit stick of dynamite or a ticking time bomb. That’s the story behind Boom Dynamite, a new card game that’s up on Kickstarter.
In the game, players are looking to… well… not be blown up. Playing cards from their hand, they must either diffuse or otherwise get rid of the dynamite sitting in front of them. Do so an you’re safe for another round. Don’t manage it and Boom! (figuratively speaking, that is).
I wanted to add this quote as it explains this game better then i can seem to muster!
Boom Dynamitie is a Quick Turn card negating game, you are pitted vs the others around you to survive by cunning and skill. During your turn you must decide how you will use the cards in your hand to counter the cards placed in front of you or find a way to pass the cards in front of you off to a fellow player, fail to do so and sorry it's game over!
Once this occurs the player who could not defuse the dynamites is out and the game resets until there is only one player remaining.. The Winner.. incase you didn't guess.
The game consists of Cards and a Flip Token, with this alone you can defuse, dodge, duck, dive.. wait wrong thing, Defuse, Dodge, Pass, Counter! and more but i don't want to spoil it for you.
Built Around a quirky humor about dynamite detonating if you cannot stop it as you may guess it also has some quirky cards to follow.. i don't want to name them all but NINJAS! is one.
So after this overly long and bold text about Boom Dynamitie you must be wondering.. That microwave is taking a long time! but if not please view below as i demonstrate in more detail this amazingly fun and quirky game!
This Game was created solely by Me ( Eddie Turner ) and is a little passion of mine for awhile now, although i do not have it sent to all the big youtubers out there like Dice Tower i have had it sent to my local friends and family and they all love it, Hopefully you guys/girls will too. For anymore info on me please check my bio!
Some may feel i am asking too little for such a project but in reality the numbers are crunched over and over and... over... and its very clear to me what i need to get this game off the ground, i would love to distribute this game globally and would look to do so after a strong kickstarter but i am just limiting risk to all.
Some may be put off by the fact this is not WorldWide and in turn will lose pledges and may anger a few but please read this part about why i did this, It was done for a few reasons after a long and deep research into costs, downfalls, fails and general logistical issues around the world and so i will break them down for you.
Costs:Costs is behind everything we do, you look at this and consider immediately is it worth my money, well in postage terms the costs are ALWAYS HIGH. any company that ever tells you otherwise is fronting the extra cost. and delivering to worldwide countries will cost fortunes and cause me to need to setup fulfillments around the world to complete this cost effectively.
Downfalls / Fails: Hard to always associate this to things but in general when money gets tight and people check back why they're losing so much behind their estimates, it will be shown very often that logistics across vast oceans costs more than they estimated. alot more. I dont want this risk for me and for you Fine Beautiful People who trust in me to deliver your promised product, by doing less areas of delivery i limit that Risk MASSIVELY.
General Logistics Issues: Well goes without saying this world is not perfect, and by not perfect it's like a bowling ball.. there's a few holes, holes where items magically get lost apparently? that being said it costs money to reproduce stock and resend that then causes incalculable costs and raises risks, as such it pulls all the arguments above neatly together to hopefully show why i'm not trying to be mean but want to be reliable and honest.
** Terms and Conditions **
As with everything all items presented here are subject to small changes before final production, by Pledging you understand and agree to this term.
Risks and challenges
With all things in life Risk is everywhere, i have tried to minimise this as much as possible on this project by not only including all delivery costs into the cost on here but to do this i have done deep research into delivery costs not only euro based but worldwide and also deep research and pricing/quality checks for the manufacture and quality of the game itself.
This meaning that a lot of the risk is minimal and mostly resides around delivery date more than anything else as the game is small in production size and also small to store and move in logistic sense.
Hopefully this helps put your minds at ease with this and want to thank you all for even spending time to read this.Learn about accountability on Kickstarter
- (30 days)