We Need a Hero (A Classic Point & Click Adventure)
A classic point & click adventure game with kickass puzzles, and mind-blowing arts. Playable demo now available! Check the updates tab.
Anu Game Studio is a dedicated group of five passionate game developers. Altogether our team consists of two artists, one programmer, one game designer, and one composer, all with an undying passion for classic adventure games.
A while back, we all worked at different video game studios in Tehran, but we never got the chance to make the games we loved to play. Being the Tim Schafer acolytes that we are, Grim Fandango and Monkey Island rank high on our lists of all-time favorites. Somewhere down the line, we had this idea for a point-and-click adventure set in a bizarre world of valiant plumbers, collagen-obsessed housewives, and shotgun-wielding grandma-esque demons. So we quit our jobs and came together to to work in Anu Game Studio.
We wanted the players to experience the awesomeness of classic adventure games that we had come to love. We also had to find a way to make a living for ourselves. We needed a hand… so we started work on “We Need a Hero.”
It goes without saying that this project is a labor of love, so all the extra funds we manage to get on Kickstarter will be used to apply the finishing touches (lovingly).
And before I forget, let me say that We Need a Hero is up on Steam, consider giving us an up vote on Steam Greenlight.
hero |ˈhi(ə)rō| noun (pl. heroes) “A person, typically a man, who is admired or idealized for courage, outstanding achievements, or noble qualities”- Oxford Dictionary.
Still want to be a hero? That’s a good thing, because the world will soon need one, well kind of… I mean, this isn’t a shining example of heroism to be idolized by your children but it still gets the job done. Ok, here’s how it goes: When a mad scientist discovers a toxic substance, he accidentally drains it into the sewers of the city, turning everyone into monstrous creatures. Now the world needs a hero, but all it gets is a small-town plumber named Jacky, who isn’t always the brightest guy on the block. He may not be your typical “H|ERO,” but at the end of the day, it’s up to Jacky to vanquish the rampaging hordes of deranged humans and save the day.
Check out some of our characters:
- Age: 30 years old
- Birthday: August 25th
- Height: 175 cm
- Weight: 53 kg
- Blood Type: (-T)
Our main protagonist. Naive, dimwitted, and a little crazy, Jacky’s brain gets to work when he’s in trouble (much like his stomach does in the presence of pizza). He’s an unabashed videogame nerd and plays everything he can get his hands on.
Playing as heroes in videogames popped a philosophical question in his head that got this whole show on the road: what is a hero? Why am I not one in real life? Was I born to be a plumber? What if a plumber dreams of becoming something other than what society intended? What if a plumber aspires to something greater? But most importantly: what if I eat today’s pizza with mayonnaise?
Anyway, the big city is in trouble and Jacky’s the only one who can save it. He might not be the hero the city deserves, but he could be the one it needs…
Made by mistake in an experiment gone awry in Professor X’s lab, Greeny is much cleverer than he looks. But he’s not the only one—he has clones, but it’s widely thought that he’s the brightest of the bunch (he sometimes acts almost human). He doesn’t much like Professor X; that’s why he’s kept in an underground cell in Professor X’s lab.
An irresponsible mailman who reads other people’s letters when he’s alone. If we have to explain his personality in three words, it would go something like this: lethargic, drowsy, and miserable. He doesn’t care about his job and prefers watching TV all day. Also, he has a pet crocodile that he’s utterly attached to.
Nobody knows his real name. Well-dressed, tidy, and a staunch follower of Houdini, Ralf comes across as mysterious yet crafty. If we take a peek at his romantic life, we can see that he’s had three dates with Sara Magus, a well-known juggler. It’s worth mentioning that he’s been on psychotropic drugs lately.
A real lady and a real matron, Lady spends everything she’s got on hair products. She sees life as a never-ending beauty pageant where she’s running up against Marilyn Monroe—mind you, she’s confident about winning. As for her daily life, Lady eagerly awaits her prince charming—a strapping Hollywood type-of-guy who cruises around her block in a red Chevy…
- Madam Chester:
Mrs. Chester is the wife of Mr. Chester, a hunter in the jungles of Africa. She is very hospitable and a little brainy. She loves her husband…but she loves her husband’s shotgun even more. She is a classic gun collector, after all. Mrs. Chester is big fan of ketchup-filled Spaghetti, elaborately patterned dresses and weaving things.
- Billy (Big Bob):
Head of the sewer workers union, Billy is highly sociable and chirpy—and spends his time bodybuilding and dreaming about Hummers. He offers Jacky advice via a wireless handset when needed, but doesn’t miss an opportunity to piss him off either.
We Need a Hero is a point-and-click adventure game where you…move your mouse, point and click on things, wait for animations to play out, and… But seriously, We Need a Hero is all about kickass puzzles, a bizarre out-of-this-world story, and art that might make your brain melt. But fear not! The game is also jam packed with mini-games that give you hints on how to solve the puzzles.
Watch these revolutionary Gameplay mechanics in action!
Oh! here is some music we've done for the game:
We didn’t expect to need extra funds for this project. But when ambition goes into overdrive, your pocket goes empty.
The visual side of this game is really important for us. We have some oddball artists who can’t stop coming up with crazy new ideas. They’re idea factories! Wait, that’s a developer… Anyway, we already have a lot of backgrounds and environments done, but we really need some extra cash to make sure we realize our artists’ vision. We don’t want to cut corners, you know. Not to mention making the game as clean and bug-free as possible. We have three platforms in mind for now: Windows PC, Android, and iOS.
If we raise enough money, we can also go back add in additional content to enrich the experience and make the super-duper awesome adventure game we’ve always wanted to make.
Design + Art + Coding = 64%
Music + SFX = 5%
Testing = 3%
Taxes = 6%
Rewards = 17%
Kickstarter = 5%
Let's see the goodies:
- Halloween Special Level (New special level with Halloween background and puzzles)
- Christmas Special Level (New special level with Christmas background and puzzles)
Re-record all music with live instruments and a wider variety of sound effects.
Game will be translated into four languages (Chinese-Spanish-Russian-Japanese)
Longer and better game with loads of new backgrounds
Ability to customize Jacky's characters and cloths.
Voice acting in four different languages (Chinese-Spanish-Russian-Japanese)
Releasing the game for PS4 and Xbox One
Risks and challenges
We have finished most of the development and the game is playable on both PC and mobile devices. But with a boost from Kickstarter, we can put some much-needed finishing touches on the whole project.
Because we’re publishing the game ourselves, some of this money we raise will be going towards promotion and distribution. We’ve poured our hearts (and wallets) into this game and we want it to sell well—so much so that failure is not an option.
We can’t announce an exact release date but what we can say is that we’re trying as hard as we can to get this game out early 2016… unless we’re hit by an alien invasion or the zombie apocalypse. You know. But even in that case, we’d have enough tools to make sure we meet our deadlines.Learn about accountability on Kickstarter
- (35 days)