Project image
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£50
pledged of £500pledged of £500 goal
4
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, August 6 2016 11:53 AM UTC +00:00
£50
pledged of £500pledged of £500 goal
4
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, August 6 2016 11:53 AM UTC +00:00

About

The Setting

It is the 22nd century. The conflicts of the past hundred years have left the world scarred and broken. The wealthy are insulated from the poor workers they exploit and corruption is rife. The media report that there is peace but beneath the surface there is intense unrest. Will you play vigilantes trying to keep the fragile peace, criminals exploiting the political situation for you own gain or work as mercenaries for the highest bidder? 

The setting is intentionally vague so that you are able to tell the stories that you want to without the setting interfering. You are able to play small stories about beating a local gang to large scale political campaigns with no particular world in place. 

The System

Remember The Storm is a tabletop roleplaying game with a focus on modularity. When an action it taken, the person who controls the creature taking the action is always the one making the roll. This roll is made with two dice: a luck die (a d20) which represents the sheer randomness of the universe, and a skill die (ranging from a d2 to d12+2) which increases as you level, representing your experience and aptitude for tasks. The total of the roll determines whether it is successful, and the result on the skill dice determining the degree of success if necessary. 

Character Creation

Character creation in Remember The Storm is quick but with many options due to its modular nature. First you select a character class tier from one of the five available classes: 

  • Bards seek out stories to tell and use magic to enhance the party as a whole.
  • Druids interact with spirits and harness the elements to alter the battlefield.
  • Enforcers fight head on, relying on heavy weaponry and tactical superiority to defeat their enemies. 
  • Martial Artists strike from the shadows, focusing on rapid hit and run melee attacks.
  • Wizards are classically trained spell casters, using their superior knowledge of the mystical arts to cast both utility and battle magic.

When creating your character you choose 3 abilities, 2 of which must be from your starting tier. Each character also starts with a set of basic abilities that all characters have, such as the ability to move. Between the basic abilities and the different class tiers there are over 150 unique abilities to choose from when creating and advancing your character.

Each class is split into 5 tiers of abilities.  When advancing your character you may choose to gain the next tier in a class you are already part of, or gain tier 1 in a class you aren't. This allows for making more nuanced characters, for example you may want to make a charismatic gunslinger who uses magic to enhance your luck by taking the following progression: Enforcer 1, Bard 1, Enforcer 2, Enforcer 3, Bard 2. 

Next you need to assign your defences and resource pools. Your defences represent the values required to hit you with melee attacks (Toughness), ranged attacks (Reflexes), and mental attacks (Will). Your resource pools represent your innate energy that you can spend on using abilities, and ares split into Hit Points, Stamina and Concentration. You must assign one of your defences to be poor, one to be average and one to be good, which determines your starting values for these stats. Alternately you may assign them all to be average. Similarly you must assign poor, average and good to your resource pools, or average to all three.

Skills and traits are chosen from a list, representing parts of your physique, personality and background. You will also decide on regrets and goals to further round out your character.

Character Sheet Preview

The Book

The book will be distributed as a DRM-free PDF document. The art is all vector so it will look crisp at any size, and the page layout is clean and minimal. Since it is being distributed as a digital only release, it is designed to be print friendly. You can download a sample below:

Book preview

The main sections of the book are as follows:

  • Basic Rules containing the rules for dice rolls, character creation and progression.
  • Classes and Abilities contains the class tiers and the abilities available at each tier.
  • Traits and Skills contains different positive and negative traits as well as descriptions of the different skills you are available to choose from.
  • Equipment contains rules for different pieces of equipment such as guns and armour, as well as their weight.
  • Running the Game contains guidelines for creating and running social, exploration/survival and combat encounters.
  • Bestiary contains stats and abilities for different creatures that may be used as enemies in the stories you want to tell.

Pledge Levels

  • £1 - Supporter This level is for people who want to see the project come to life. You will get your name put in the back of the rulebook.
  • £10 - Early Bird PDF Download This level is for people who support the project in the early stage in the campaign. You will get the beta rule book as as PDF download as soon as the campaign ends so that you can begin playing immediately, as well as a PDF of the final game when it is finished. You will also get your name put in the back of the rulebook.
  • £15 - PDF Download You will get the beta rule book as as PDF download as soon as the campaign ends so that you can begin playing immediately, as well as a PDF of the final game when it is finished. You will also get your name put in the back of the rulebook.

Stretch Goals

£1000 - Additional Class I will add another class to the game and come up with class abilities to go with it.

£1500 - Additional Traits and Equipment I will make the traits and equipment sections larger

£2000+ - TBD

Obviously stretch goals would be completed after the rest of the book, and the book will still release will all the planned content on time, with the stretch goal content being released at a later date, depending on the amount of work required.

Risks and challenges

Since this is my first Kickstarter I decided to make it a PDF only release, since there is far less that can go wrong with a digital release than a physical one.

So far I have already completed the Basic Rules, Classes and Abilities (subject to balancing tweaks) and Skill and Traits sections of the rulebook. Backers will receive a beta-playtest pdf at the end of the campaign (if successfully funded) so that they can start playing straight away whilst the game is finished, also allowing them to make feedback or report mistakes.

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  1. Select this reward

    Pledge £1 or more About $1.25

    Supporter

    Get your name listed in the back of the rulebook.

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  2. Select this reward

    Pledge £10 or more About $13

    Early Bird PDF Download

    Get the rulebook as a PDF download and your name listed in the back of the rulebook.

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  3. Select this reward

    Pledge £15 or more About $19

    PDF Download

    Get the rulebook as a PDF download and your name listed in the back of the rulebook.

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    2 backers
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Funding period

- (30 days)