The Dungeon Explore Card Deck is a deck of 48 square tile cards each printed with detailed dungeon artwork. The cards use a 3x3 grid that can be interconnected by passageways and doorways to create an endless variety of combinations. Whether you play Dungeons and Dragons, Pathfinder, or any other fantasy tabletop RPG system, this portable and affordable deck of cards will integrate right into your game.
While GMs are free to imagine up their own ways to use the Dungeon Explore Card Deck, here are a couple suggested ways to try them out.
The quick encounter play mode lets you throw together a quick dungeon setting right in the middle of an adventure. With the deck on hand, you can sort through a few cards and whip up a battlefield in just a few minutes. Additionally, if all you need is a grid, flip the cards over and use the generic grid that can be arranged any way you'd like.
The most common way to use the deck is to piece together a dungeon from the wide variety of corridors and rooms for a specific encounter you plan to create. Before a game, you can work out a dungeon that will take adventurers down a specific path. Maybe you want players to find the prison cell to free a captive or maybe they must defend the armory. Once the dungeon layout has been created, gather up the cards in sequence order so they can be laid out in front of the players at the appropriate time.
Fog of War
The fog of war play mode is a slight variation to the preconfigured dungeon mode. The difference being that instead of laying out all of the dungeon tiles at once, you reveal a tile only after a player explores it. This mode works works great for infiltration missions.
Digital artwork will not be available as part of any rewards for this campaign. This Kickstarter project is focused exclusively on producing a printed copy of the Dungeon Explore Card Deck. If you were hoping for a digital version, you are in luck. Separate from this campaign is a complete series of Dungeon Explore tiles currently available for purchase on Roll20. You can purchase them there and download them to use in your virtual game platforms.
I have been around the board gaming industry for some time. Besides playing hundreds of games and attending conventions, I've been blogging about modular, 3D printable, customizable games on my site MakerGames.net. I also have also been designing a game called Scrap World which is available as a print and play game up on my site.
I am a designer by trade, and I have worked professionally in the design industry for the past 6 years. I have dabbled in board games design, but Dungeon Explore will be my first real dive into the market. Some of my dungeon art is currently available as a digital download on Roll20, a platform for playing virtual tabletop RPGs.
The idea for the Dungeon Explore Card Deck came about as I was weighing my options for what dungeon to use in tabletop RPG games. I wanted something modular, but not bulky. I wanted something I could carry around with me, but still looked really great on the table. I wanted something that was easy on the pocket book. I ended up designing these cards and realized that everyone I showed them to liked them. Now, here I am. It has been a journey.
If you are interested in knowing what the funds will be going towards, here is a rough cost breakdown. My calculations are based on a minimum print run of 115 decks. 10% Kickstarter and payment fees, 37% printing cost, 33% Shipping (Packaging and Postage), 10% Promotions and demos, 5% final print prototypes, 5% Administrative supplies.
The cards will be printed on 300gms, 3.5 x 3.5 inch cards. Each deck will come with a paper tuck box. The artwork for the cards is 95% done, and I've already printed a number of prototypes and demo decks. I will make one final print run to verify the print quality and check the final details.
US Shipping is included in the cost of the card deck. International shipping costs an additional $10 for the Dungeoneer and Dungeon Delver reward levels and $30 for the Adventure Party reward level.
The current plan is to ship the decks from the US, so international backers will need to take that into consideration. If the campaign is wildly successful, there is a possibility I will use a fulfillment service to ship out the rewards.
From the time the campaign closes, I expect to deliver the project in 4 months (November). This is a conservative estimate considering the artwork is 95% complete. Where I want to have some buffer is getting a small print run that I will use to approve the artwork. There is always a little waiting after an order is submitted to the printer.
I will be sending campaign updates at all of the significant milestones; Artwork completion, artwork print approval, submission to printer, shipping.
Risks and challenges
I understand that it is no small feat to put together a Kickstarter campaign and as such, I have spent many hours in research and preparation. Even so, there is a risk that deadlines might be missed and that we experience hiccups in the production of the cards.
To avoid these risks, I have worked hard to get the artwork near completion and backed it up many times. I've printed and shipped multiple prototypes and demo decks to get an idea of how printing and shipping will work. Additionally, I have been working with a manufacturer that I am confident will be capable of delivering a quality product.Learn about accountability on Kickstarter
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