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Welcome Future Know-It-Alls!
Have you ever just wanted to just know stuff, but didn't want to torture yourself with traditional flashcard-style learning?
Did you know that there is a better science-based way to develop fluency that is almost effortless?
What is Know-It-All?
Gamemaster Howard's Know-It-All is a fresh and innovative memory and trivia game for iPhones, iPads & iPod Touches (with Android mobile not far behind! - see the Updates section).
Know-It All is being developed by videogame veteran Howard Phillips along with a select team of industry friends. Howard is best known for his role as Nintendo's original Gamemaster but since then he has helped ship over 167 games including the iPhone Game of the Year Infinity Blade.
Howard and the Know-It-All team have created a prototype that demonstrates the core mechanic and provides a solid foundation for moving forward. The prototype can import 15+ million free content sets from the cloud using an in-app editor for tweaking the imported content and adding personalized audio.
With real-world testing and refinements underway we are now seeking additional funds to complete the development cycle and ship Know-It-All.
Time for some Serious Prototype Fun!
Above is a short video of the Know-It-All prototype playing a content set we made that pairs politicians with the wacky things they say: AKA "PoliGaffes".
How fast can you match the text gaffe from the tile in the top with the politician's picture on the board below? Can you make triples, quads, or quints?
What fun and funny things will you put in the content sets you make and share with friends?
What Others Are Saying...
"Howard Phillips is one of the most creative, knowledgeable, scholarly and community minded people we know. His Know-It-All game is extremely exciting: at first it looks like mere flashcard technology - but we've come to see that Know-It-All is much more than that. Keep up the brilliant work Howard!"
---- Dr. John D. Bransford, Shauna C. Larson Professor of the learning Sciences - University of Washington. Co-Chair of the National Academy of Science committee which wrote How People Learn: Brain, Mind, Experience and School (2000).
"Know-It-All actually does work. I've used it. This deserves backing"
- Cliff Bleskinski - Design Director, Epic Games
Nintendo's former 'Fun Club President' wants you to Know-It-All by Frank Cifaldi at Gamasutra.com
From Nintendo to Kickstarter: Gaming Legend Howard Phillips' Next Act by Neal Ungerleider at FastCompany.com
Know-It-All - BRAIN SCIENCE MEETS GAMEPLAY
One Brain = One Memory System? - Since scientists first began studying the brain it was believed that each of us has just one memory system that is home to all our memories. We are taught to practice with flashcards over and over again because that is considered the best and fastest way to memorize things.
Research went into ways to optimize flashcard-style memorization and resulted in methods such as spaced repetition (spreading out exercise over time) and expanding retrieval (spreading out even more).
Actually... One Brain = Two Memory Systems!! - Researchers recently used brain imaging technology to discover that there is a second memory system in the brain. While the first on requires thinking, effort, and much more energy, the second one is automatic and near-effortless.
The second memory system is secretly at work and we don't even know it!
The Second Memory System Gives Us Fluency - When someone has automatic near-effortless recall of something we say they are "fluent" Fluency is the goal of memory development. Hours of laborious conscious effort using flashcards may eventually give us fluency, but Know-It-All provides a faster better way.
Know-It-All Targets The Second Memory System - Individuals quickly gain fluency while playing the game. Repetitious exercise occurs using just the peripheral of the player's attention. Meanwhile, they focus their conscious effort on more challenging aspects of gameplay. This allows for extended play sessions that are fun and enjoyable, not tedious.
Know-It-All and You - As you play the game automatically adjusts such that you do not exercise your conscious effortful recall. Instead, the exercise of your automatic near effortless recall is optimized.
Finally, you can forget boring memorization and simply have fun remembering, simply by playing a game. You can develop fluency of any facts or vocabulary you choose by using Know-It-All's import and edit feature. Download free content from the cloud and become a Know-It-All of anything!
Rewards REVISION 10/17
Please check out the Revisions as detailed here (click!). We added collectables and lowered the Backer level for a number of items
The Rewards are designed to provide something for everyone...
Digital distribution of the iOS game - So you can become a Know-It-All!. We are working with Apple to provide our Kickstarters with advance release digital downloads of the game.
The Gamemaster Version - The Gamemaster Version has additional features such as extended content storage, an in-app content editor, special content, and with sufficient funding, multiplayer.
Multiple Copies - Additional copies gives you the ability to share the fun of Know-It-All with friends and family.
Your Name in the Game -- It’s pretty fun to see your name when the credits roll! We have several levels of name exposure.
Team Participation – Every backer will be able to peruse our forum, ask questions, and provide comments and suggestions but those at the higher backer levels will have enhanced access and influence.
Howard & Know-It-All 6-part original comic series -- Matthew Taranto of Brawlinthefamily fame is working with us to create an original and exclusive 6-part comic series based on Gamemaster Howard's road to Know-It-All named Howard & Know-It-All - The Game Of My Life.
Game Cartridge Rewards -- We've commissioned 72pins.com to produce limited edition signed and numbered collector-quality cartridges using found NES cartridges with labels that are designed to have the look and feel of the old 8-bit days.
Launch Party-- Join us for the invitation-only launch party - the party will include hands-on play with some games from Gamemaster Howard's archives, and what we hope will be epic surprises for you!
Risks and challenges
Risks and Challenges are as follows:
Making a fun game is never a slam dunk but given the experience of those involved we firmly believe we will be successful so long as we keep our focus on the fun.
Apple could change the rules on us and if it does in a catastrophic way we'll shift to Android as our launch platform.
Cloud providers of free downloadable content could decide to stop offering free access to their content sets. If they do we will shift focus to other providers who remain free and we will evaluate building our own hosting services for free content. (We will do this anyway if our goal multiplier is large enough).
A bus could hit one or more of us - if that happens the others will likely pick up the pieces and soldier on towards release with tears in their eyes but a "Win one for the Gipper" attitude...Learn about accountability on Kickstarter
- (30 days)