Farabel is a single player turn-based fantasy strategy game for Mac/PC/Linux
About this project
Farabel is a single player turn-based fantasy strategy game for Mac/PC/Linux.
This is a game I've wanted to make for a long time, probably since the day I played Advance Wars, many years before I became a professional game developer. I've made many physical and digital prototypes, working on game mechanics and trying to make things as simple as possible.
Now I think the project is ready to proceed to the next stage, and if you love turn based fantasy strategy game, Farabel is for you!
Farabel is structured into two game modes: Campaign and Challenges.
In the Campaign mode, your job is to defend the great city of Farabel against hordes of starved orcs, goblins and trolls through 15 epic battles!
You play 3 different characters who learn new skills and become more powerful after every battle.
Each victory brings new banners for your army, new challenges and new units.
In the Challenge mode, you will be able to create your own army.
Every Challenge has its own game mechanics. Pick the best Banner, build the best Army, and choose the best Strategy to beat high scores and unlock the Epic version of the challenge.
In the first Challenge, The Ancient City of Drölm, a human expedition is lost in a ruined Orc city and surrounded by enemies. Your mission is to resist as long as you can.
Magic and combats in Farabel are not a question of chance. Everything is predictable: if you subtract the defender's Armor to the attacker's Force, you get the number of Hit Points lost by the defender.
Is that mean this game is easy? Of course not! Farabel is easy to learn, but difficult to master.
A good knowledge of the units is a clear advantage. In addition to the active abilities like healing spells or powerful attacks, some units have passive abilities that can be very effective if they're well used.
Active ability example: the basic healing spell is used by Priest units and by the Character Isaïa.
Passive ability example: Moving a mounted unit in a straight line enable the Charge ability.
In Farabel, you'll face bosses.
Each boss will have a unique set of abilities used to lay waste the city of Farabel, and it will take you a bit of observation and perseverance to defeat them.
Connect with us
We would love to hear from you! We have a Facebook landing page and an official Twitter account. We’ll continuously update our website until we've finished and released Farabel.
A DRM-free version will be available at www.farabel.com.
What do you get for pledging? The full details are just over there!
Frogames is a 2 guys indie studio, and we work on games for 12 years!
and more...
John French Composer & Musician
John Leonard French is a British videogame composer based in Norfolk in the UK. His experience includes writing the soundtracks to award winning short films, documentaries and indie videogame projects. http://www.johnleonardfrench.co.uk/
Risks and challenges
The team behind Farabel have experience in making games and we've put several months of work into this one. When we start a game we finish it, and with your help we will be able to release Farabel before the end of the year.
The biggest challenge, we feel, will be meeting the Kickstarter goal!
Learn about accountability on KickstarterFAQ
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in fact, Farabel was designed as a single player game.
That not means multiplayer support will never be added to the game, but not in this version.
Rewards
Funding period
- (30 days)