This project will only be funded if it reaches its goal by .
The Book of Many Things - Print Edition
The Book of Many Things - Print Edition
We're bringing the Book of Many Things volumes 1 and 2 for the Pathfinder Roleplaying Game to print.
We're bringing the Book of Many Things volumes 1 and 2 for the Pathfinder Roleplaying Game to print. Read more
This project will only be funded if it reaches its goal by .
Above: A brief look at the volume 1 hard cover proof copy and a walk-through of the content. Click HERE to look at some pictures of the proof.
Thrill at the fascinating, the bizarre, the deadly. Try your hand at powers unlike any before. Become what you want. The Book of Many Things by Samurai Sheepdog is a collection of player options for the Pathfinder® Roleplaying Game. Inside each volume is a compilation of requests from around the world, written out and made playable for you. Some examples include:
- Half-dwarves, otterlings, and vulture-men bring different cultures and character interactions to the table. Play as a nerude: A rotund, cat-like race who prefers to eat and sleep, but will adventure so they can find more time to eat, and sleep. Build characters with familiar races akin to some found in popular media like runekin (master weaponsmiths with an earthy appearance and giant swords), fiari (desert-dwelling thieves and sorcerers with red hair and a flare for the dramatic), and tsura (who commonly dwell in water, offering aid to young heroes).
- Arbiters, dalits, skaldaks, and swarmborn make for some curious, nonstandard races.
- Dragon souls, god-blooded, and nephilim bring the power of gods and other great beings to bear.
- Dwarrow, dworgs, and elflings hail from a dark realm ruled by a fallen god.
- World Soul dragonkin, dwarves (bronzemane, ironfire, and wildhill), elves (high, sun, moon, shadow, and star), tech gnomes, minotaurs (bison-fur, elk-horn, and eternal-flame), tieflings (exiled and star-forged), and trollkin (forest) celebrate their MMO counterparts with interesting abilities and traits.
- Minotaurs, leonin (lions), leporine (rabbits), sokari (unicorns), and ursaren (bears) round out a few other anthropomorphic races.
- Dryants, manussos, mushroom leshys, xendauni
- Want to play one of 18+ new classes, including alternate, base, and hybrid classes? Speed through your enemies as an accelerist, take their power for yourself as a battle augur.
- Practice the forbidden arts as an invoker or necromancer.
- Hybrids like convokers (paladin/summoner), darkseekers (cleric/rogue), dúlra (cleric/druid) and monster tamers (druid/monster trainer) find new ways to experience their parent classes as one solid concept.
- Generational heroes, midnight legates (inquisitor/range), nature wardens (druid/fighter), truenamers, and witchblades (paladin/witch) take ideas from other editions and sources and expand on them.
- Astrologers (constellation magic), gamers (complex roleplaying and immersion), heirs apparent (wealth as a resource), potentialists (don't move!), and pythia (spontaneous druids) fill in strange concepts requested by fans and made into entertaining new options.
- Play a wolf heart ranger, whose expertise lies in alchemy and specialized sigils he can use to create effects that help in battle. Maybe you draw your accelerist powers from time rather than speed as a time render. As a pious thief, you can worship the almighty coin. You could even become a skiprock champion!
- Numerous racial archetypes bring new ways to play as the race and class you want. Including: Archons and bull king's warriors (nephilim arcanists and barbarians), blessed apothecary (farrealmer alchemists), fury warrior (world soul barbarians) monk of the hidden continent (ursaren monks), mushroom knight (leshy fighters), sorcerer thane (fiari magus), and trash witch (dalit witches).
- At least 1 archetype for every new class, and several for existing classes. These include: necrolyte, predator, and shapeless druids, rangers of the dark path, sanguine gunman gunslingers, time render accelerists, troubadour bards, twin blade generational heroes, vengeful spirit mediums, and wolf heart rangers.
- The character options chapter in each volume includes other ways to customize a character beyond just class and level. Convergence, for example, allows you to trade some of the gold you would usually gather each level to take a heroic path and change yourself thematically, such as making you more devilish, draconic, of fey-like.
- Convergences also interact with some classes (such as the heir apparent) and magical locations (see below).
Feats fill in the blanks on characters in different ways. From becoming a masterful assassin to experiencing new multiclassing options.
Each volume contains a number of new spell lists (for the classes that require them) and new spells that offer opportunities for characters to study different methods of magical use.
Magic items and equipment give characters new ways to deal with their enemies in combat, travel, or learn.
Introduced in volume 2, magical locations take an idea from back in D&D 3.5 edition and bring it to Pathfinder in new and exciting ways.
- Races like the dryant (dryad's who owe their lives to treants), manussos (constructs that absorb the consciousness of other creatures to grow stronger), and world soul dragonkin (dragon centaurs) have found their way into our exclusive content as we've unlocked new stretch goals.
- The Dreamwalker class lets you explore the realm of dreams and use it to learn new, fantastic abilities quickly.
- Voted for by our backers so far are the life cycle guardians (druid and pythia) and the broom knight (cavalier) archetypes. Once we hit our next goal (150 backers), we can vote on another piece of content to guarantee, such as world soul ogres (a race that once ruled their world, sometimes have two heads), world soul dryants (dryant centaurs who guard the realm of dreams), the ventriloquist archetype (bard), model /s androids (small, armor and combat-loving androids), or some extra, new content for existing classes like necromancers and dúlra.
The different reward tiers are structured so that you can pick out the best individual option for you. If you want to get a single volume, you can simply pay the listed price and let us know in your survey which you want once the campaign finishes. If you want both, just double the price, and so forth. Any print copies distributed through the Kickstarter will be hardbound, premium print through Lightning Source and Drivethru RPG.
Volume 1 is finished now. Volume 2 is available in PDF and expected in print around October.
It is stated in the rewards themselves, but Volume 2 is still being updated regularly. Once the campaign ends, anybody with a pdf reward for this volume will receive their link to the monthly update. Once the book reaches between 172 and 200 pages, we will finish cleaning it up and send it out for a proof copy to begin our print run for those looking to keep one on their bookshelves.
Requests for Additional Content and Art
We have a print proof ready to go out for Volume 1, but we can add up to 22 additional pages without having to change the layout. If anybody backs at a level where they can add content to volume 1, we will work with them to add it quickly once the campaign ends so we can adjust the print and reapprove it. If you're considering one of these tiers, please be available and ready to put in your request at the end.
We have more leeway for Volume 2, since it won't be sent to print before October, but the sooner we can get requests in for this, the sooner we can find an appropriate artist and put the content into the PDF.
How to Get an Add-On: Click on manage pledge up near the top and add the amount for any add-ons you want. When we send out the surveys, include your request in the notes.
Additional Print on Demand Link ($10): Want to pick up another copy of either volume 1 or 2 as a gift for a friend or family member? You can buy multiple print on demand copies as an addon to any tier for $10 each.
Soft Cover Copy of the Campaign Exclusive Content ($10): Want something truly exclusive to the Kickstarter? How about a soft cover copy of all of the exclusive content we're putting together? We have enough content already planned (about 40 pages' worth) to make this a viable option, and each goal we meet from here on will only make it that much better.
Signature Upgrade ($15 USD): If you would like to have a single volume signed and sent to you, you can do so by backing at any print on demand tier and adding $15 USD to cover the cost of shipping it to us so we can sign it and send it out to you. When we send out surveys, you can let us know what volume you want signed ($30 for both).
The Book of Many Things Volume 3 ($10-$15): We've been asked if the Book of Many Things will continue after Volume 2, to which we want to say resoundingly yes! If you've enjoyed the work we're doing here so far, you'll love what we have planned down the road. Even better, you can get in on the groundwork now for less than the final cost when it goes live in (planned) 2019. If you add $10 to any tier, you can let us know in the survey it's for volume 3 early buy-in. For $15, you can buy-in now for a print on demand code once that volume is finished as well. We figure most Kickstarters plan out to a year in advance, so this is our reach into that not-so-distant future. We'll look forward to seeing you then.
We've reached 2 major stretch goals already. PCGen Support and a custom cover for the campaign exclusive content. Here's a link to check out the former, and a preview of the latter. *Cover subject to change as we get custom art completed.
We also have several other designers joining us as we meet the content goals, including:
Scott Gladstein: A green-tea fueled writing golem; Scott runs Little Red Goblin Games and has over a hundred published works to his name. His delusions tell him he’s famous for books like Gonzo 2, Necropunk, Dragon Tiger Ox, the Alternate Path series, contributing to the Liber Influxus Communis, and for hosting over 40 episodes of the Professional Goblin Podcast.
Aaron Hollingsworth: Aaron Hollingsworth is an anomalous mass of molecules conspiring to describe the impossible in the best way possible. His weird fiction works include The Bone Brick City, The Geohex of Wraith County, The Broken Bards of Paris, and The Apothecary of Mantua. He also develops RPG content compatible with the Pathfinder Roleplaying Game. He lives in Kansas City. Learn more at aaronhollingsworth.com.
Mike Myler: Mike is an imagineer, space marine, and full-time freelancer in the RPG industry for the past 5 years. He makes worlds and hacks different gaming systems to tell the stories that need to be told--to see a lot of stuff that is free and awesome, go to www.mikemyler.com
Christen Sowards: Christen N. Sowards, is the owner of the Lost Spheres Publishing. He has also done freelance work for Jon Brazer Enterprises, Nat 20 Studios, and fiction work for board game companies. Before that, he worked in book retail. Lost Spheres focuses on interconnectivity between OGL gaming companies, supporting content from 3pp (3rd Party Publishers) companies and adding to the diversity of options for permissive gaming tables. They provide mythic paths, prestige classes and feat support for those classes and multiclass characters drawing on content from different companies. Lost Spheres’ newest project is Kickstarter for a planar metropolis, the City of 7 Seraphs (Available for preorder now).
Margherita Tramontano: Margherita Tramontano is an Italian literature teacher with a burning passion for manga, fantasy, and the Pathfinder Roleplaying game. She likes to define herself as, "a lot wizard, a little oracle, and a would-be bard" (lately, also a Halfling Librarian), and the greatest challenge she deals with everyday now is finding time to write with an inquisitor of a husband and a little celestial bloodrager and dinosaur–loving skald (Michele and Giorgio) in her life. Her impressive collection of work has been published in Wayfinder, in the Wayfinder Bestiary, and in Yggdrasil #1. She has also worked with many other publishers, in a variety of contributing roles, including Everyman Gaming, Flaming Crab Games, Green Ronin, The Knotty-Works, Kobold Press, Rogue Genius Games, and many more. Margherita maintains a Pathfinder blog: Bardess’ Pathfinder Place.
In addition, as we reach the art goals, we have a very talented artist joining us to create the custom artwork for the campaign exclusive content.
Want to help show your support on Kickstarter or other social media? Check out our banners over on imgur. And please don't forget to add the link back to the Kickstarter.
Here are some of the adventurers who have joined us on our travels so far.
Kevin Glusing - Lead RPG Designer for Samurai Sheepdog, and Owner/Lead Designer for Northwinter Press, Kevin has been designing roleplaying game content for over 16 years. With several conversions, books (both gaming and novels), and collaborations under his belt, Kevin has helped make the Book of Many Things a reality.
Cover Art by John Buckley - Fellow designer, and head of "The Knotty Works," John Buckley helped us create the original cover for Volume 1, and we have since adapted it for Volume 2. If you're interested in getting even more out-of-the-box options for your characters, consider looking up his Player Paraphernalia series.
Interior Art - With every update, we add not only great content, but interesting, evocative art that helps build on what it's like to play a character from The Book of Many Things. Our current art contributions are from amazing artists such as (Volume 1) Jacob Blackmon, Joao Bosco, William Chastain, Storn Cook, Felipe Gaona, Forrest Imel, Lukasz Jaskolski, Bob Kehl, Adele Lorienne, Bonnie Martin, Indi Martin, Enmanuel “Lema” Martinez, Raynaldo Perez, Borja Pindado David Revoy, Shaman’s Stockart, Ade Smith, Studio Moulette, and Tony Szczudlo; DeviantArt Artists (Andyatulah, Denewer, GreyHues, Lucamaresca, NeexSethe, Njoo)
Volume 2 also includes Aaron Lee, Breakermaximus - Fotolia, Claudio Casini, Daniel Comerci, Gary Dupuis, Joyce Maureira, Brett Neufeld, Janice Scott, JE Shields; Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games.
Current List of Requesters - As of Volume 1, the current requesters who have helped make the Book of Many Things so successful include Dustin Bell, Darby Bellisle, John Buckley, Keon Croucher, Chris Dever, Jon Figopoulos Figliomeni, Κοπέρνικος Νικολαΐδης, Arley Simpson, Adam Fenton Smith, Robby Stewart, and Wood Louse. Volume 2 also added Carl Bartoli, Derek Blakely, John Buckley, Christopher Randal Collingwood, Dan Fran, Paul Vincent Hughes, Iokennoron McComber, Timothy Ott Sr., Ronald Paris, Kota Proctor, and Debra Jean Raff Monajati.
Current List of Additional Contributors - As of Volume 2, we have had several guest additions to the Book of Many Things, as well as some assistance in creative prompts and general design. These wonderful allies in the war against the Chaos include John Buckley (The Knotty-Works), Michael Ralston Galvis (Sage Owl Press), Scott Gladstein (Little Red Goblin Games), Aaron Hollingsworth (aaronhollingsworth.com) (Mike Myler (mikemyler.com/), and Margharita Tramontano (Bardess' Pathfinder Place).
Risks and challenges
Volume 1 is already finished and, barring the addition of backer requests, can be sent out/ordered immediately at the end of the campaign. We have 22 pages that we can add without changing the print requirements, so we can also add pledged requests easily once this is done so they're ready to print and send out by the end of July.
Volume 2 is currently still being actively updated each month, so we're continuing to add content. We'll keep doing so until it reaches between 172 and 200 pages as well, at which point we'll finish layout on the last update and send it for a proof. This is currently expected to happen around October at the latest, but we'll provide updates to our progress as well as the current releases each month here and on our Facebook.Learn about accountability on Kickstarter
- All gone!