Funding for this project was canceled by the project creator on March 28, 2013.
About this project
Mystical: Kingdom of Monsters will be the first guide dedicated to capturing and training monsters in D&D and Pathfinder!
In this game, players can obtain and use monsters in a variety of ways suited to their play style. Everything from battling monsters at the kitchen table to traveling through a fictional world in search of stronger monsters and opponents will be supported with the final product. You can even trade your monsters between friends easily. Parents and children will enjoy Mystical: KoM for its easy to learn rules. Veteran gamers will enjoy mastering the system and using it to gain the biggest benefits during new or existing games. Interested? Check out our FREE previews below.
More details will be provided below, but here is a summary of our three main goals with this product.
1) Be the first Pen& Paper (PnP) game that establishes specific rules in both D&D and Pathfinder dedicated to raising monsters as companions after you’ve acquired them in some way.
2) Provide a backdrop that anybody can use to create a new game or easily port into their existing D&D or Pathfinder campaign.
3) Support many different types of players, including children (7+), new gamers, and established gaming veterans.
Establish specific rules
Only one guide has ever been published that dedicated itself to monster training rules, but that was in January, 2000, on a different game system. In the 13 years since, there have been no other dedicated concepts brought out that offer a way to play a monster training game using PnP. Mystical: Kingdom of Monsters will provide this option to a new generation of gamers as well as long-time players of the Pathfinder and 4th edition D&D D20 rulesets.
Provide a backdrop
Most monster games available for handheld, console, and PC systems are based in the modern day, or some slight variation thereof. In Mystical, the default setting is high fantasy with monsters, wizards, warriors, kings, and thieves. The final product will offer rules for both playing the game in its default setting and adding monsters to a long-running game.
Mystical: KoM will set a precedent for converting monsters from other sources (using the D20 ruleset) to quickly use them in monster battles and raise them as a part of your character. If you're at least the monster's level when you gain control of it, you can use almost anything. From Aboleths to Zombies, and everything in between.
Support different players
In our final product, we will establish the basis for 2 rules sets; each compatible with each other and with the core D&D and Pathfinder games.
- The first set will be reasonably simple to learn and understand, giving parents a way to play with their children of ages 7 and up without the need for a TV. The Game Master (GM) keeps a small reference to his players’ monsters that he can quickly review when in battle. The player simply tells the GM what attack they’re using on which monster and rolls to hit. Damage and other effects are determined by the GM afterward using the reference and any visual cues. As your son or daughter grows, you can easily add complexity by requiring him or her to do the math instead or even move into the more advanced play style below. When this project reaches to the point of building a stretch goal, this set will also be the guiding force behind the creation of a set of collectible cards that can be used for the aforementioned reference and visual cues.
- The second set is the basic d20 rules played in any D&D game. This includes how to make almost any monster into something you can capture and raise as your own. GMs and players (with GM permission, of course) can pick and choose how many, or how little of the rules to use. Some of these options include playing as a humanoid monster with a D&D class like ranger or fighter, playing a character class that focuses on the growth of monsters, or playing a D&D character who just happens to pick up a monster as a companion and ally.
Each backer is contributing to the costs we have already started to incur. This includes art, production, and distribution. With our costing scheme laid out the way it is, we need roughly 200 backers in any combination of rewards to totally recover our projected art and design expenses. After that, additional backers/funding will go toward actually distributing the finished product and stretch goals. In the end, the project will be of no significant profit to me, because I intend to take anything remaining after fulfilling everything listed here and put it back into building the project bigger. What I hope to actually gain out of all this is that it builds my reputation as a good game designer.
The future of this project on Kickstarter and as a whole.
Once we've reached our initial goal, which itself is only to help me recover my expenses for art and publishing, I can begin to add all of the other fun stuff I plan to include, such as:
A set of collectible cards for each monster.
A second (and more) wave of monsters to expand the library established in this initial product
More character art. Arena masters, Rivals, Champions, and thieves. All of these could be added to the finished product and utilized for our continuing adventures down the road.
New Backgrounds that act as battlefields and provide good visualization for the game.
A storyline that players can follow to help stop a dangerous thieves' guild and a mad king from ruining the land. This would be done as both a comic (to be read) and one or more modules (to play).
Website support of games that will aid in trades between players, host tournaments, and more.
We're also looking to do a PathFinder Conversion of the rules for those interested in that system.
And more! As we establish stretch goals, I will be happy to continue expanding on what we're offering on any levels in which doing so is possible.
Even if this KickStarter finishes without reaching its goal, you can still walk away with something. That's right! At no cost to you, you get a full packet of playtest characters to keep for yourself immediately. The packet includes 5 starter characters (each with their own monster) along with a minimodule that currently leads up to your party's first major encounter. Where you take the story from there will be up to you, but once we reach our initial goal, I'll finish out the module and send it out in case you want to enjoy it in full. For everybody to get an idea of what I'm talking about, here's Pesto, a Plant and Venom-type monster, controlled by a level 1 Monster Researcher. Enjoy!
Risks and challenges
Without funding, it's going to take quite a bit longer to finish this project the way it deserves. I will continue to fund all aspects of the project out of pocket, but I can't make promises on how long it will take to get everything I want without backing.
I see no other challenges on my part in completing this project once it's funded. As to outside sources of issue:
Problem: Backers with Input are Unavailable to provide it.
Solution: I will work with all backers to make sure their requests are fulfilled as quickly as possible. If, for any reason, I'm unable to reach any backer about their input, I will publish the finished product with the precreated characters and monsters I have in case of such. At the time when the backer becomes available, we will work to add their contribution to the next wave of monsters and story, to be released before the end of this year.
Problem: Publishing is taking longer than expected.
Solution: I foresee no immediate issues on my end with shipping all products to backers, but I may need to work with the companies doing our printing to ensure that we get a quality finished product. I've worked with CreateSpace and RPGDriveThru in the past, so this shouldn't be a major concern.
If you have any other questions or issues that arise, please comment or contact me and we'll work it out; then I'll add it here for anybody else who may be wondering the same.Learn about accountability on Kickstarter
Well, I recently (3/25) received additional financing of my own that has allowed me to reduce my funding goal. Unfortunately, due to technical limitations of the Kickstarter site, my only option for reflecting this change in funding is to reboot the project at the lower goal. I'm also adding days to the deadline to give everybody time to migrate from the other project, but this will not affect the publication date and delivery of the final product itself in any way.
Mystical: Kingdom of Monsters is currently being written for 4th edition D&D and Pathfinder. If I get enough requests and we can meet our project goal, I can certainly dust off the Pathfinder rules I started some time ago and set aside to focus on this aspect.
Yes, actually! I have officially started a draft of rules for Pathfinder. It will take a little longer to finish, but it will be a great product to break into the setting with.
- (30 days)