Those of you with the Pathfinder Preview Packet can look for the update I posted today.
Following our update with advanced traits last night, I wanted to show the difference between those in 4E D&D and those for Pathfinder. Enjoy!
Your monster can channel and read auras. It also knows if you’re being lied to.
Benefit: The monster is able to see the auras of others. It grants you a +2 bonus to Knowledge (arcana) and Sense Motive checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. In addition, The monster gains certain spell-like abilities that it can use once per day each.
Your monster has a nature that plays to its strengths.
Benefit: Choose physical or special attacks.
Physical: Your physical attacks automatically benefit from Expert Training and Complex Training equal to your appropriate Ability modifier. [Note] Expert Training = Masterwork for physical monster attacks. Complex Training = Composite for some ranged physical attacks.
Special: Choose up to 2 metamagic feats. The monster can apply those feats to its damage-dealing spells as a sorcerer of the same level.
Cobalamin Extract [Extract]
This little blue berry helps your monster withstand physical attacks.
Benefit: The monster gets +1 natural armor. This bonus stacks with other natural armor.
Your monster travels close by your side.
Benefit: Your primary monster can stay beside you, even while not active during battle. It grants you a +2 feat bonus to Perception checks and gets a +2 bonus Initiative. If you have 10 or more ranks in Perception, increase the bonus to +4 for that skill.
Creatine Extract [Extract]
This small brown root can be ground up to make your monster better able to strike with physical attacks.
Benefit: The monster gains a +1 bonus on all physical attack rolls it makes. It also gains the following benefits when its Base Attack Bonus is high enough.
BAB 4 = +2 bonus to the damage rolls of Physical attacks.
BAB 8 = Increase the attack bonus to +2
BAB 12 = Increase the damage bonus to +4
Mind attacks do not phase this monster.
Prerequisite: Void monster
Benefit: The monster is immune to Mind damage.
Ginko Extract [Extract]
This small white herb gives your monster better accuracy with its special attacks.
Benefit: The monster adds +2 to the Difficulty Class for all saving throws against spells it can cast.