$958
pledged of $15,000 goal
43
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Tue, May 15 2012 7:00 AM UTC +00:00
John David MartinBy John David Martin
First created
John David MartinBy John David Martin
First created
$958
pledged of $15,000 goal
43
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Tue, May 15 2012 7:00 AM UTC +00:00

Gamepad triumph!!!

The configuration tab has been completed!  This allows a user to hook up a pad and map the gamepads buttons to the browser's reporting of its inputs.... gamepad.js stores these configurations for common browser/os/gamepad combinations... but this tab basically allows for quick integration of new or unkown gamepads and an obscure browser/os/gamepad combinations!!  So sick!

I will probably adjust the text to have one area that says (XBOX 360) with no player num... and then switch that text to the button they need to press. Player number is irrelevant since we are mapping gamepad "type" only... so it scans all gamepads with this specific type regardless of player num... also super sick... unless you have a jerk friend who likes to press keys on another gamepad with the same "type" while you are trying to configure your gamepads... not our problem... I suggest denying your friend a beer for this act...

Next is finishing the action mapping tab... this is mapping game actions to inputs (gamepad / keyboard / mouse)... very exciting!

Comments

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    1. John David Martin Creator on

      Yeah buddy! This thing is epic!!! Just finished the Action mapping... onto Player assigment...