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Funding Unsuccessful
The project's funding goal was not reached on Mon, February 22 2016 4:35 PM UTC +00:00
£0
pledged of £10,000pledged of £10,000 goal
0
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, February 22 2016 4:35 PM UTC +00:00

About

How to play The game is simply to get from the starting point top left numbers 1 to 6 to your home number 1 to 6 in the Clinton cul-d-sac (end zone).To determine the order of play players throw the 2 dice and the highest goes first 2nd highest next etc. From the onset all players throwing any number (except a double) go straight along Roosevelt Road, if a player throws a double they can opt to turn left down Obama Street. You must follow the instruction that any card you pick during the game tells you, there are 20 Chance cards and 18 chance squares, any player landing on a (Chance ?) square must pick up a chance card. There are 3 override and 3 diversion cards in the 20 Chance card allowing you to override any instruction from the board or from another player who may be trying to use a diversion card to send you in a direction away from the end zone. A journey that will have you having to stop at Traffic lights having to turn left when you want to turn right or go straight on, you may also pick up a card that lets you choose which way to turn but beware because sometimes you will find that the shortest route has more hazards to overcome, T-Junctions, Zebra crossings, Chance cards that can change your fortune or that of another player. On the board there are 6 run out of petrol/fuel squares, if you land on these you must go straight to the refuelling Blue Garage. If you enter an area designated as a crash zone of which there are 3 marked with red and are sitting static ( passing into these areas and out during a throw has no penalty to either player) however if another car enters and also remains static from either direction you both are involved in a crash and have to go to the Red garage directly. It really is the perfect way to spend time with family and friends and a couple of Pizzas. Below I have listed the cards that can and do dictate a players options; 

Chance Cards 

Oil on road… Miss next throw 1 card

Oil on road. U crashed go to Red Garage. miss next throw. 1 card.

 Brake problems… Car rolls back, retrace back 7 spaces 1 card

 Turbo kicks in... Advance forward 5 spaces 1 card 

Men at work… Stop, miss next throw 1 card Men at work…

 Flag you through 1 card 

Speed trap… Perfect driving, extra throw 1 card 

 Speed trap… Caught, retrace back 10 spaces 1 card 

 Flat tyre… Only 1 dice next throw 1 card 

 Flat tyre… No spare, proceed to Repair Station 1 card

 Blowout… Miss next throw 1 card

 ‘U’ turn… Perform a ‘U’ turn (unless one way traffic) 3 cards 

 Diversion cards.. Divert another player to take another route 3 cards

 Override card… Override any penalty instruction 3 cards

 Zebra Crossing 3 people on crossing… Miss next throw 2 cards

 1 person on crossing… Only 1 dice next throw 2 cards

 All clear… Proceed 3 cards 

 T-Junction Turn left 3 cards

 Turn right 3 cards 

 Stalled engine… Stop, miss next throw 1 card

 Stalled engine… retrace back 5 spaces 1 card

 Traffic lights Green… Keep going straight-ahead 1 card

 Green Keep going and turn right 1 card

 Green… Keep going and turn left 1 card 

 Amber… Stop, only 1 dice next throw & then turn left 1 card

 Amber… Stop, only 1 dice next throw & then turn right 1 card Red…

 Stop, miss next throw & then proceed straight ahead 1 card

 Red… Stop, miss next throw then turn left 1 card Red…

 Stop, miss next throw then turn right 1 card 

 Green light card... Proceed in any direction U choose... 2 cards

 At some stages, the game can and will Drive u Crazee. This game is going to be a winner, why?

 It's Strengths *It's fun * *It's innovative * *It's competitive * *It appeals to everyone and how many games exist today that can honestly say that.. It has everything a board game needs.

The copyright and IP was secured and also the domain names driveucrazee.com driveucrazee.org driveucrazee.co.uk registered Jan 2016.

In todays world of hi tech there is a danger that we are losing touch with reasons for people to get together and when I say people I mean everyone, whether it be families or friends, young or old. I recently watched 2 of my grand children aged 11 and 5 sat together with 10 other kids, no one was talking, I asked why and they said 'but we are' THEY WERE TEXTING EACH OTHER when I suggested a game of Charades one of my wonderful grandsons said 'ignore him, he's old'

Some kids spend more time interacting with total strangers of all ages around the world, not in their own homes with family or friends! Would Monopoly have been as successful if TV and the internet existed then as it does now? You don't find ideas, they find you and when I had this vision of a game that gives all those playing from a 5 year old up to grandparents all having fun where you find yourself laughing at someone and being laughed at. When the idea came to me the first thing I did was check out all board games, thinking that there is no way that the Drive U Crazee concept did not already exist, after all it is a simple concept, incredibly nothing like it existed, until now.

Risks and challenges

The game plan (excuse the pun) is simple, to take the game to one of the leading producers/manufactures directly or through an agent who already has publishing and distribution in place. However these big companies are not very approachable through direct contact channels. These companies have agreements with 'agents' who I guess you could say are like football scouts and if these agents find something of interest the big boys listen. It took nearly 900 'professionals in the publishing world whether it be agents or the publishing houses themselves for one of them to think "you know I think this JK Rowling might have something here."

These agents have fees and costs, also I do want to have more than one person out there, competition is healthy.

At one point in my life I was selling real estate in the late 80's we as a company had sales approaching £500,000 per week, just using a model and floor plans, the walking tour was across a site pegged out with the infrastructure being put in, roads drains etc. We did more sales painting pictures than the time that followed when the swank sales offices and show rooms were completed.

The game is obviously a prototype in it's current presentation form, it is not worth creating a 'slick' demonstration model when any manufacturer/publisher has the graphic designers to create a super board. I have applied to Shark Tank USA, if they say yes then I will have a board created that is 'slick'

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  1. Select this reward

    Pledge £100 or more About $125

    Bronze personalised Drive you Crazee board game, numbered and certificated limited edition. The six pieces played with are made from Bronze.
    With an image of family or perhaps a favourite pet set within the board, making it absolutely unique.

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  2. Select this reward

    Pledge £4,965 or more About $6,217

    A Gold limited edition of Drive U Crazee, the six pieces that are used to play with are all gold plated.
    Any pledges in the above figure will receive this limited numbererd and certificated game.
    With an image of family or perhaps a favourite pet set within the board, making it absolutely unique.

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Funding period

- (28 days)