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£0
pledged of £5,500pledged of £5,500 goal
0
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, March 31 2016 10:05 AM UTC +00:00
£0
pledged of £5,500pledged of £5,500 goal
0
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, March 31 2016 10:05 AM UTC +00:00

About

We are losing our children to mobile devices, the art of conversation is literally becoming an art. I have been involved in Sales Marketing, Project Development and Consultancy within the tourism sector for 30 years. I witness more and more families sat at the dining table whether breakfast dinner or lunch and Mum Dad and the kids are all engrossed with their device, ipad, kindle, phone etc. My video explains why Drive U Crazee is about bringing people together and what inspired me to get creative. Also you get to see how Crazee the game can get and perhaps drive you a little round the bend, to interact and to laugh at others as they laugh at you and all in the best possible taste Tell me a game that a 5 year old has as much chance of winning as his parents or anyone else at the table, and where all those playing have a Funtastic time.

The funds raised will be used to develop the game through to a full concept package. To be introduced at the biggest exhibition in the UK later this year.

We have an obligation to make the time, to set time aside and interact from an early age with our kids and keep the habit as the norm.

How to play The game is simply to get from the starting point top left numbers 1 to 6 to your home number 1 to 6 in the Clinton cul-d-sac (end zone).To determine the order of play players throw the 2 dice and the highest goes first 2nd highest next etc. From the onset all players throwing any number (except a double) go straight along Roosevelt Road, if a player throws a double they can opt to turn left down Obama Street. You must follow the instruction that any card you pick tells you, there are 20 Chance cards, any player landing on a ? square must pick up a chance card. There are 3 override and 3 diversion cards in the 20 Chance card allowing you to override any instruction from the board or from another player who may be trying to use a diversion card to send you in a direction away from the end zone. A journey that will have you having to stop at Traffic lights having to turn left when you want to turn right or go straight on, T-Junctions, Zebra crossings, Chance cards that can change your fortune or that of another player. On the board there are 6 Run out of petrol/fuel squares, if you land on these you must go straight to the refuelling Blue Garage. If you enter an area designated as a crash zone of which there are 3 marked with red and are sitting static ( passing into these areas and out during a throw has no penalty to either player) however if another car enters and also remains static from either direction you both are involved in a crash and have to go to the Red garage directly. Below I have listed the cards that can and do dictate a players options; 

Chance Cards

Oil on road… Miss next throw 1 card

 Oil on road. U crashed go to Red Garage. miss next throw. 1 card.

 Brake problems… Car rolls back, retrace back 7 spaces 1 card 

 Turbo kicks in... Advance forward 5 spaces 1 card 

Men at work… Stop, miss next throw 1 card 

 Men at work… Flag you through 1 card 

 Speed trap… Perfect driving, extra throw 1 card 

 Speed trap… Caught, retrace back 10 spaces 1 card 

 Flat tyre… Only 1 dice next throw 1 card 

 Flat tyre… No spare, proceed to Repair Station 1 card

 Blowout… Miss next throw 1 card 

 ‘U’ turn… Perform a ‘U’ turn (unless one way traffic) 3 cards 

 Diversion cards.. Divert another player to take another route 3 cards

 Override card… Override any penalty instruction 3 cards 

Zebra Crossing 3 people on crossing… Miss next throw 2 cards 

 1 person on crossing… Only 1 dice next throw 2 cards

 All clear… Proceed 3 cards 

 T-Junction Turn left 3 cards 

 Turn right 3 cards 

 Stalled engine… Stop, miss next throw 1 card 

 Stalled engine… retrace back 5 spaces 1 card 

 Traffic lights Green… Keep going straight-ahead 1 card

 Green Keep going and turn right 1 card 

 Green… Keep going and turn left 1 card 

 Amber… Stop, only 1 dice next throw & then turn left 1 card 

Amber… Stop, only 1 dice next throw & then turn right 1 card 

 Red… Stop, miss next throw & then proceed straight ahead 1 card 

Red… Stop, miss next throw then turn left 1 card 

Red… Stop, miss next throw then turn right 1 card 

 Green light card... Proceed in any direction U choose... 2 cards 

 At some stages, the game can and will Drive u Crazee. This game is going to be a winner, why? It's Strengths *It's fun * *It's innovative * *It's competitive * *It appeals to everyone and how many games exist today that can say that?

Risks and challenges

The risk is not in the concept, I having already 'tried' kickstarter and realised that I had over priced the rewards entry level..
The game stands up for itself, sometimes we need to see life through the eyes of a child to find something that is rewarding to anyone playing the game, the challenge is getting noticed, to draw attention to the game.

Exhibitions shows are key to establishing awareness as is social media, people who 'invest' in this concept will often through social networking get others to follow.

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Support

  1. Select this reward

    Pledge £25 or more About US$ 31

    receive a limited first edition of the game

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  2. Select this reward

    Pledge £60 or more About US$ 76

    You receive a limited first edition but you are recognised as a donor of a game to an orphanage or children's school.

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    Estimated delivery
    Ships to Only United Kingdom
    0 backers
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    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (36 days)