DRIVE U CRAZEE the game that brings people together!!
Drive U Crazee is about connecting families and friends, about having fun in the same place, interacting face to face, not on a device.
We are losing our children to mobile devices, the art of conversation is literally becoming an art. I have been involved in Sales Marketing, Project Development and Consultancy within the tourism sector for 30 years. I witness more and more families sat at the dining table whether breakfast dinner or lunch and Mum Dad and the kids are all engrossed with their device, ipad, kindle, phone etc. My video explains why Drive U Crazee is about bringing people together and what inspired me to get creative. Also you get to see how Crazee the game can get and perhaps drive you a little round the bend, to interact and to laugh at others as they laugh at you and all in the best possible taste Tell me a game that a 5 year old has as much chance of winning as his parents or anyone else at the table, and where all those playing have a Funtastic time.
The funds raised will be used to develop the game through to a full concept package. To be introduced at the biggest exhibition in the UK later this year.
We have an obligation to make the time, to set time aside and interact from an early age with our kids and keep the habit as the norm.
How to play The game is simply to get from the starting point top left numbers 1 to 6 to your home number 1 to 6 in the Clinton cul-d-sac (end zone).To determine the order of play players throw the 2 dice and the highest goes first 2nd highest next etc. From the onset all players throwing any number (except a double) go straight along Roosevelt Road, if a player throws a double they can opt to turn left down Obama Street. You must follow the instruction that any card you pick tells you, there are 20 Chance cards, any player landing on a ? square must pick up a chance card. There are 3 override and 3 diversion cards in the 20 Chance card allowing you to override any instruction from the board or from another player who may be trying to use a diversion card to send you in a direction away from the end zone. A journey that will have you having to stop at Traffic lights having to turn left when you want to turn right or go straight on, T-Junctions, Zebra crossings, Chance cards that can change your fortune or that of another player. On the board there are 6 Run out of petrol/fuel squares, if you land on these you must go straight to the refuelling Blue Garage. If you enter an area designated as a crash zone of which there are 3 marked with red and are sitting static ( passing into these areas and out during a throw has no penalty to either player) however if another car enters and also remains static from either direction you both are involved in a crash and have to go to the Red garage directly. Below I have listed the cards that can and do dictate a players options;
Oil on road… Miss next throw 1 card
Oil on road. U crashed go to Red Garage. miss next throw. 1 card.
Brake problems… Car rolls back, retrace back 7 spaces 1 card
Turbo kicks in... Advance forward 5 spaces 1 card
Men at work… Stop, miss next throw 1 card
Men at work… Flag you through 1 card
Speed trap… Perfect driving, extra throw 1 card
Speed trap… Caught, retrace back 10 spaces 1 card
Flat tyre… Only 1 dice next throw 1 card
Flat tyre… No spare, proceed to Repair Station 1 card
Blowout… Miss next throw 1 card
‘U’ turn… Perform a ‘U’ turn (unless one way traffic) 3 cards
Diversion cards.. Divert another player to take another route 3 cards
Override card… Override any penalty instruction 3 cards
Zebra Crossing 3 people on crossing… Miss next throw 2 cards
1 person on crossing… Only 1 dice next throw 2 cards
All clear… Proceed 3 cards
T-Junction Turn left 3 cards
Turn right 3 cards
Stalled engine… Stop, miss next throw 1 card
Stalled engine… retrace back 5 spaces 1 card
Traffic lights Green… Keep going straight-ahead 1 card
Green Keep going and turn right 1 card
Green… Keep going and turn left 1 card
Amber… Stop, only 1 dice next throw & then turn left 1 card
Amber… Stop, only 1 dice next throw & then turn right 1 card
Red… Stop, miss next throw & then proceed straight ahead 1 card
Red… Stop, miss next throw then turn left 1 card
Red… Stop, miss next throw then turn right 1 card
Green light card... Proceed in any direction U choose... 2 cards
At some stages, the game can and will Drive u Crazee. This game is going to be a winner, why? It's Strengths *It's fun * *It's innovative * *It's competitive * *It appeals to everyone and how many games exist today that can say that?
Risks and challenges
The risk is not in the concept, I having already 'tried' kickstarter and realised that I had over priced the rewards entry level..
The game stands up for itself, sometimes we need to see life through the eyes of a child to find something that is rewarding to anyone playing the game, the challenge is getting noticed, to draw attention to the game.
Exhibitions shows are key to establishing awareness as is social media, people who 'invest' in this concept will often through social networking get others to follow.Learn about accountability on Kickstarter
- (36 days)